react-native-audio-api
Version:
react-native-audio-api provides system for controlling audio in React Native environment compatible with Web Audio API specification
94 lines (93 loc) • 2.7 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _AudioBufferBaseSourceNode = _interopRequireDefault(require("./AudioBufferBaseSourceNode"));
var _errors = require("../errors");
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
class AudioBufferSourceNode extends _AudioBufferBaseSourceNode.default {
_buffer = null;
bufferHasBeenSet = false;
constructor(context, options) {
const node = context.context.createBufferSource(options || {});
super(context, node);
if (options?.buffer) {
this._buffer = options.buffer;
this.bufferHasBeenSet = true;
}
}
get buffer() {
return this._buffer;
}
set buffer(buffer) {
if (buffer === null) {
if (this.buffer !== null) {
this.node.setBuffer(null);
this._buffer = null;
}
return;
}
if (this.bufferHasBeenSet) {
throw new _errors.InvalidStateError('The buffer can only be set once and cannot be changed afterwards.');
}
this.node.setBuffer(buffer.buffer);
this._buffer = buffer;
this.bufferHasBeenSet = true;
}
get loopSkip() {
return this.node.loopSkip;
}
set loopSkip(value) {
this.node.loopSkip = value;
}
get loop() {
return this.node.loop;
}
set loop(value) {
this.node.loop = value;
}
get loopStart() {
return this.node.loopStart;
}
set loopStart(value) {
this.node.loopStart = value;
}
get loopEnd() {
return this.node.loopEnd;
}
set loopEnd(value) {
this.node.loopEnd = value;
}
start(when = 0, offset = 0, duration) {
if (when < 0) {
throw new _errors.RangeError(`when must be a finite non-negative number: ${when}`);
}
if (offset < 0) {
throw new _errors.RangeError(`offset must be a finite non-negative number: ${offset}`);
}
if (duration && duration < 0) {
throw new _errors.RangeError(`duration must be a finite non-negative number: ${duration}`);
}
if (this.hasBeenStarted) {
throw new _errors.InvalidStateError('Cannot call start more than once');
}
this.hasBeenStarted = true;
this.node.start(when, offset, duration);
}
get onLoopEnded() {
return this.onLoopEndedCallback;
}
set onLoopEnded(callback) {
if (!callback) {
this.node.onLoopEnded = '0';
this.onLoopEndedCallback = undefined;
return;
}
this.onLoopEndedCallback = callback;
const sub = this.audioEventEmitter.addAudioEventListener('loopEnded', callback);
this.node.onLoopEnded = sub.subscriptionId;
}
}
exports.default = AudioBufferSourceNode;
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