react-native-audio-api
Version:
react-native-audio-api provides system for controlling audio in React Native environment compatible with Web Audio API specification
308 lines (261 loc) • 8.37 kB
text/typescript
import { AudioEventCallback, AudioEventName } from './events/types';
import {
BiquadFilterType,
ChannelCountMode,
ChannelInterpretation,
ContextState,
OscillatorType,
WindowType,
} from './types';
// IMPORTANT: use only IClass, because it is a part of contract between cpp host object and js layer
export type WorkletNodeCallback = (
audioData: Array<ArrayBuffer>,
channelCount: number
) => void;
export type WorkletSourceNodeCallback = (
audioData: Array<ArrayBuffer>,
framesToProcess: number,
currentTime: number,
startOffset: number
) => void;
export type WorkletProcessingNodeCallback = (
inputData: Array<ArrayBuffer>,
outputData: Array<ArrayBuffer>,
framesToProcess: number,
currentTime: number
) => void;
export type ShareableWorkletCallback =
| WorkletNodeCallback
| WorkletSourceNodeCallback
| WorkletProcessingNodeCallback;
export interface IBaseAudioContext {
readonly destination: IAudioDestinationNode;
readonly state: ContextState;
readonly sampleRate: number;
readonly currentTime: number;
readonly decoder: IAudioDecoder;
readonly stretcher: IAudioStretcher;
createRecorderAdapter(): IRecorderAdapterNode;
createWorkletSourceNode(
shareableWorklet: ShareableWorkletCallback,
shouldUseUiRuntime: boolean
): IWorkletSourceNode;
createWorkletNode(
shareableWorklet: ShareableWorkletCallback,
shouldUseUiRuntime: boolean,
bufferLength: number,
inputChannelCount: number
): IWorkletNode;
createWorkletProcessingNode(
shareableWorklet: ShareableWorkletCallback,
shouldUseUiRuntime: boolean
): IWorkletProcessingNode;
createOscillator(): IOscillatorNode;
createConstantSource(): IConstantSourceNode;
createGain(): IGainNode;
createStereoPanner(): IStereoPannerNode;
createBiquadFilter: () => IBiquadFilterNode;
createBufferSource: (pitchCorrection: boolean) => IAudioBufferSourceNode;
createBufferQueueSource: (
pitchCorrection: boolean
) => IAudioBufferQueueSourceNode;
createBuffer: (
channels: number,
length: number,
sampleRate: number
) => IAudioBuffer;
createPeriodicWave: (
real: Float32Array,
imag: Float32Array,
disableNormalization: boolean
) => IPeriodicWave;
createAnalyser: () => IAnalyserNode;
createConvolver: (
buffer: IAudioBuffer | undefined,
disableNormalization: boolean
) => IConvolverNode;
createStreamer: () => IStreamerNode;
}
export interface IAudioContext extends IBaseAudioContext {
close(): Promise<void>;
resume(): Promise<boolean>;
suspend(): Promise<boolean>;
}
export interface IOfflineAudioContext extends IBaseAudioContext {
resume(): Promise<void>;
suspend(suspendTime: number): Promise<void>;
startRendering(): Promise<IAudioBuffer>;
}
export interface IAudioNode {
readonly context: BaseAudioContext;
readonly numberOfInputs: number;
readonly numberOfOutputs: number;
readonly channelCount: number;
readonly channelCountMode: ChannelCountMode;
readonly channelInterpretation: ChannelInterpretation;
connect: (destination: IAudioNode | IAudioParam) => void;
disconnect: (destination?: IAudioNode | IAudioParam) => void;
}
export interface IGainNode extends IAudioNode {
readonly gain: IAudioParam;
}
export interface IStereoPannerNode extends IAudioNode {
readonly pan: IAudioParam;
}
export interface IBiquadFilterNode extends IAudioNode {
readonly frequency: AudioParam;
readonly detune: AudioParam;
readonly Q: AudioParam;
readonly gain: AudioParam;
type: BiquadFilterType;
getFrequencyResponse(
frequencyArray: Float32Array,
magResponseOutput: Float32Array,
phaseResponseOutput: Float32Array
): void;
}
export interface IAudioDestinationNode extends IAudioNode {}
export interface IAudioScheduledSourceNode extends IAudioNode {
start(when: number): void;
stop: (when: number) => void;
// passing subscriptionId(uint_64 in cpp, string in js) to the cpp
onEnded: string;
}
export interface IAudioBufferBaseSourceNode extends IAudioScheduledSourceNode {
detune: IAudioParam;
playbackRate: IAudioParam;
// passing subscriptionId(uint_64 in cpp, string in js) to the cpp
onPositionChanged: string;
// set how often the onPositionChanged event is called
onPositionChangedInterval: number;
}
export interface IOscillatorNode extends IAudioScheduledSourceNode {
readonly frequency: IAudioParam;
readonly detune: IAudioParam;
type: OscillatorType;
setPeriodicWave(periodicWave: IPeriodicWave): void;
}
export interface IStreamerNode extends IAudioNode {
initialize(streamPath: string): boolean;
}
export interface IConstantSourceNode extends IAudioScheduledSourceNode {
readonly offset: IAudioParam;
}
export interface IAudioBufferSourceNode extends IAudioBufferBaseSourceNode {
buffer: IAudioBuffer | null;
loop: boolean;
loopSkip: boolean;
loopStart: number;
loopEnd: number;
start: (when?: number, offset?: number, duration?: number) => void;
setBuffer: (audioBuffer: IAudioBuffer | null) => void;
// passing subscriptionId(uint_64 in cpp, string in js) to the cpp
onLoopEnded: string;
}
export interface IAudioBufferQueueSourceNode
extends IAudioBufferBaseSourceNode {
dequeueBuffer: (bufferId: number) => void;
clearBuffers: () => void;
// returns bufferId
enqueueBuffer: (audioBuffer: IAudioBuffer) => string;
pause: () => void;
}
export interface IConvolverNode extends IAudioNode {
buffer: IAudioBuffer | null;
normalize: boolean;
}
export interface IAudioBuffer {
readonly length: number;
readonly duration: number;
readonly sampleRate: number;
readonly numberOfChannels: number;
getChannelData(channel: number): Float32Array;
copyFromChannel(
destination: Float32Array,
channelNumber: number,
startInChannel: number
): void;
copyToChannel(
source: Float32Array,
channelNumber: number,
startInChannel: number
): void;
}
export interface IAudioParam {
value: number;
defaultValue: number;
minValue: number;
maxValue: number;
setValueAtTime: (value: number, startTime: number) => void;
linearRampToValueAtTime: (value: number, endTime: number) => void;
exponentialRampToValueAtTime: (value: number, endTime: number) => void;
setTargetAtTime: (
target: number,
startTime: number,
timeConstant: number
) => void;
setValueCurveAtTime: (
values: Float32Array,
startTime: number,
duration: number
) => void;
cancelScheduledValues: (cancelTime: number) => void;
cancelAndHoldAtTime: (cancelTime: number) => void;
}
export interface IPeriodicWave {}
export interface IAnalyserNode extends IAudioNode {
fftSize: number;
readonly frequencyBinCount: number;
minDecibels: number;
maxDecibels: number;
smoothingTimeConstant: number;
window: WindowType;
getFloatFrequencyData: (array: Float32Array) => void;
getByteFrequencyData: (array: Uint8Array) => void;
getFloatTimeDomainData: (array: Float32Array) => void;
getByteTimeDomainData: (array: Uint8Array) => void;
}
export interface IRecorderAdapterNode extends IAudioNode {}
export interface IWorkletNode extends IAudioNode {}
export interface IWorkletSourceNode extends IAudioScheduledSourceNode {}
export interface IWorkletProcessingNode extends IAudioNode {}
export interface IAudioRecorder {
start: () => void;
stop: () => void;
connect: (node: IRecorderAdapterNode) => void;
disconnect: () => void;
// passing subscriptionId(uint_64 in cpp, string in js) to the cpp
onAudioReady: string;
}
export interface IAudioDecoder {
decodeWithMemoryBlock: (
arrayBuffer: ArrayBuffer,
sampleRate?: number
) => Promise<IAudioBuffer>;
decodeWithFilePath: (
sourcePath: string,
sampleRate?: number
) => Promise<IAudioBuffer>;
decodeWithPCMInBase64: (
b64: string,
inputSampleRate: number,
inputChannelCount: number,
interleaved?: boolean
) => Promise<IAudioBuffer>;
}
export interface IAudioStretcher {
changePlaybackSpeed: (
arrayBuffer: AudioBuffer,
playbackSpeed: number
) => Promise<IAudioBuffer>;
}
export interface IAudioEventEmitter {
addAudioEventListener<Name extends AudioEventName>(
name: Name,
callback: AudioEventCallback<Name>
): string;
removeAudioEventListener<Name extends AudioEventName>(
name: Name,
subscriptionId: string
): void;
}