react-motion-components
Version:
components using react & react-motion
1,361 lines (1,074 loc) • 132 kB
JavaScript
'use strict';
function __$styleInject(css, ref) {
if ( ref === void 0 ) ref = {};
var insertAt = ref.insertAt;
if (!css || typeof document === 'undefined') { return; }
var head = document.head || document.getElementsByTagName('head')[0];
var style = document.createElement('style');
style.type = 'text/css';
if (insertAt === 'top') {
if (head.firstChild) {
head.insertBefore(style, head.firstChild);
} else {
head.appendChild(style);
}
} else {
head.appendChild(style);
}
if (style.styleSheet) {
style.styleSheet.cssText = css;
} else {
style.appendChild(document.createTextNode(css));
}
}
Object.defineProperty(exports, '__esModule', { value: true });
function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; }
var React = require('react');
var React__default = _interopDefault(React);
var _propTypes = _interopDefault(require('prop-types'));
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
/* global Reflect, Promise */
var extendStatics = function(d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
function __extends(d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
}
var __assign = function() {
__assign = Object.assign || function __assign(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
function unwrapExports (x) {
return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
}
function createCommonjsModule(fn, module) {
return module = { exports: {} }, fn(module, module.exports), module.exports;
}
var mapToZero_1 = createCommonjsModule(function (module, exports) {
exports.__esModule = true;
exports['default'] = mapToZero;
function mapToZero(obj) {
var ret = {};
for (var key in obj) {
if (Object.prototype.hasOwnProperty.call(obj, key)) {
ret[key] = 0;
}
}
return ret;
}
module.exports = exports['default'];
});
unwrapExports(mapToZero_1);
var stripStyle_1 = createCommonjsModule(function (module, exports) {
exports.__esModule = true;
exports['default'] = stripStyle;
function stripStyle(style) {
var ret = {};
for (var key in style) {
if (!Object.prototype.hasOwnProperty.call(style, key)) {
continue;
}
ret[key] = typeof style[key] === 'number' ? style[key] : style[key].val;
}
return ret;
}
module.exports = exports['default'];
});
unwrapExports(stripStyle_1);
var stepper_1 = createCommonjsModule(function (module, exports) {
exports.__esModule = true;
exports["default"] = stepper;
var reusedTuple = [0, 0];
function stepper(secondPerFrame, x, v, destX, k, b, precision) {
// Spring stiffness, in kg / s^2
// for animations, destX is really spring length (spring at rest). initial
// position is considered as the stretched/compressed position of a spring
var Fspring = -k * (x - destX);
// Damping, in kg / s
var Fdamper = -b * v;
// usually we put mass here, but for animation purposes, specifying mass is a
// bit redundant. you could simply adjust k and b accordingly
// let a = (Fspring + Fdamper) / mass;
var a = Fspring + Fdamper;
var newV = v + a * secondPerFrame;
var newX = x + newV * secondPerFrame;
if (Math.abs(newV) < precision && Math.abs(newX - destX) < precision) {
reusedTuple[0] = destX;
reusedTuple[1] = 0;
return reusedTuple;
}
reusedTuple[0] = newX;
reusedTuple[1] = newV;
return reusedTuple;
}
module.exports = exports["default"];
// array reference around.
});
unwrapExports(stepper_1);
var performanceNow = createCommonjsModule(function (module) {
// Generated by CoffeeScript 1.7.1
(function() {
var getNanoSeconds, hrtime, loadTime;
if ((typeof performance !== "undefined" && performance !== null) && performance.now) {
module.exports = function() {
return performance.now();
};
} else if ((typeof process !== "undefined" && process !== null) && process.hrtime) {
module.exports = function() {
return (getNanoSeconds() - loadTime) / 1e6;
};
hrtime = process.hrtime;
getNanoSeconds = function() {
var hr;
hr = hrtime();
return hr[0] * 1e9 + hr[1];
};
loadTime = getNanoSeconds();
} else if (Date.now) {
module.exports = function() {
return Date.now() - loadTime;
};
loadTime = Date.now();
} else {
module.exports = function() {
return new Date().getTime() - loadTime;
};
loadTime = new Date().getTime();
}
}).call(commonjsGlobal);
});
var performanceNow$1 = createCommonjsModule(function (module) {
// Generated by CoffeeScript 1.12.2
(function() {
var getNanoSeconds, hrtime, loadTime, moduleLoadTime, nodeLoadTime, upTime;
if ((typeof performance !== "undefined" && performance !== null) && performance.now) {
module.exports = function() {
return performance.now();
};
} else if ((typeof process !== "undefined" && process !== null) && process.hrtime) {
module.exports = function() {
return (getNanoSeconds() - nodeLoadTime) / 1e6;
};
hrtime = process.hrtime;
getNanoSeconds = function() {
var hr;
hr = hrtime();
return hr[0] * 1e9 + hr[1];
};
moduleLoadTime = getNanoSeconds();
upTime = process.uptime() * 1e9;
nodeLoadTime = moduleLoadTime - upTime;
} else if (Date.now) {
module.exports = function() {
return Date.now() - loadTime;
};
loadTime = Date.now();
} else {
module.exports = function() {
return new Date().getTime() - loadTime;
};
loadTime = new Date().getTime();
}
}).call(commonjsGlobal);
});
var root = typeof window === 'undefined' ? commonjsGlobal : window
, vendors = ['moz', 'webkit']
, suffix = 'AnimationFrame'
, raf = root['request' + suffix]
, caf = root['cancel' + suffix] || root['cancelRequest' + suffix];
for(var i = 0; !raf && i < vendors.length; i++) {
raf = root[vendors[i] + 'Request' + suffix];
caf = root[vendors[i] + 'Cancel' + suffix]
|| root[vendors[i] + 'CancelRequest' + suffix];
}
// Some versions of FF have rAF but not cAF
if(!raf || !caf) {
var last = 0
, id = 0
, queue = []
, frameDuration = 1000 / 60;
raf = function(callback) {
if(queue.length === 0) {
var _now = performanceNow$1()
, next = Math.max(0, frameDuration - (_now - last));
last = next + _now;
setTimeout(function() {
var cp = queue.slice(0);
// Clear queue here to prevent
// callbacks from appending listeners
// to the current frame's queue
queue.length = 0;
for(var i = 0; i < cp.length; i++) {
if(!cp[i].cancelled) {
try{
cp[i].callback(last);
} catch(e) {
setTimeout(function() { throw e }, 0);
}
}
}
}, Math.round(next));
}
queue.push({
handle: ++id,
callback: callback,
cancelled: false
});
return id
};
caf = function(handle) {
for(var i = 0; i < queue.length; i++) {
if(queue[i].handle === handle) {
queue[i].cancelled = true;
}
}
};
}
var raf_1 = function(fn) {
// Wrap in a new function to prevent
// `cancel` potentially being assigned
// to the native rAF function
return raf.call(root, fn)
};
var cancel = function() {
caf.apply(root, arguments);
};
var polyfill = function(object) {
if (!object) {
object = root;
}
object.requestAnimationFrame = raf;
object.cancelAnimationFrame = caf;
};
raf_1.cancel = cancel;
raf_1.polyfill = polyfill;
var shouldStopAnimation_1 = createCommonjsModule(function (module, exports) {
exports.__esModule = true;
exports['default'] = shouldStopAnimation;
function shouldStopAnimation(currentStyle, style, currentVelocity) {
for (var key in style) {
if (!Object.prototype.hasOwnProperty.call(style, key)) {
continue;
}
if (currentVelocity[key] !== 0) {
return false;
}
var styleValue = typeof style[key] === 'number' ? style[key] : style[key].val;
// stepper will have already taken care of rounding precision errors, so
// won't have such thing as 0.9999 !=== 1
if (currentStyle[key] !== styleValue) {
return false;
}
}
return true;
}
module.exports = exports['default'];
});
unwrapExports(shouldStopAnimation_1);
var Motion_1 = createCommonjsModule(function (module, exports) {
exports.__esModule = true;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _mapToZero2 = _interopRequireDefault(mapToZero_1);
var _stripStyle2 = _interopRequireDefault(stripStyle_1);
var _stepper4 = _interopRequireDefault(stepper_1);
var _performanceNow2 = _interopRequireDefault(performanceNow);
var _raf2 = _interopRequireDefault(raf_1);
var _shouldStopAnimation2 = _interopRequireDefault(shouldStopAnimation_1);
var _react2 = _interopRequireDefault(React__default);
var _propTypes2 = _interopRequireDefault(_propTypes);
var msPerFrame = 1000 / 60;
var Motion = (function (_React$Component) {
_inherits(Motion, _React$Component);
_createClass(Motion, null, [{
key: 'propTypes',
value: {
// TOOD: warn against putting a config in here
defaultStyle: _propTypes2['default'].objectOf(_propTypes2['default'].number),
style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired,
children: _propTypes2['default'].func.isRequired,
onRest: _propTypes2['default'].func
},
enumerable: true
}]);
function Motion(props) {
var _this = this;
_classCallCheck(this, Motion);
_React$Component.call(this, props);
this.wasAnimating = false;
this.animationID = null;
this.prevTime = 0;
this.accumulatedTime = 0;
this.unreadPropStyle = null;
this.clearUnreadPropStyle = function (destStyle) {
var dirty = false;
var _state = _this.state;
var currentStyle = _state.currentStyle;
var currentVelocity = _state.currentVelocity;
var lastIdealStyle = _state.lastIdealStyle;
var lastIdealVelocity = _state.lastIdealVelocity;
for (var key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
var styleValue = destStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
currentStyle = _extends({}, currentStyle);
currentVelocity = _extends({}, currentVelocity);
lastIdealStyle = _extends({}, lastIdealStyle);
lastIdealVelocity = _extends({}, lastIdealVelocity);
}
currentStyle[key] = styleValue;
currentVelocity[key] = 0;
lastIdealStyle[key] = styleValue;
lastIdealVelocity[key] = 0;
}
}
if (dirty) {
_this.setState({ currentStyle: currentStyle, currentVelocity: currentVelocity, lastIdealStyle: lastIdealStyle, lastIdealVelocity: lastIdealVelocity });
}
};
this.startAnimationIfNecessary = function () {
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
_this.animationID = _raf2['default'](function (timestamp) {
// check if we need to animate in the first place
var propsStyle = _this.props.style;
if (_shouldStopAnimation2['default'](_this.state.currentStyle, propsStyle, _this.state.currentVelocity)) {
if (_this.wasAnimating && _this.props.onRest) {
_this.props.onRest();
}
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.wasAnimating = false;
_this.accumulatedTime = 0;
return;
}
_this.wasAnimating = true;
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
var newCurrentStyle = {};
var newCurrentVelocity = {};
for (var key in propsStyle) {
if (!Object.prototype.hasOwnProperty.call(propsStyle, key)) {
continue;
}
var styleValue = propsStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = _this.state.lastIdealStyle[key];
var newLastIdealVelocityValue = _this.state.lastIdealVelocity[key];
for (var i = 0; i < framesToCatchUp; i++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
}
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
_this.setState({
currentStyle: newCurrentStyle,
currentVelocity: newCurrentVelocity,
lastIdealStyle: newLastIdealStyle,
lastIdealVelocity: newLastIdealVelocity
});
_this.unreadPropStyle = null;
_this.startAnimationIfNecessary();
});
};
this.state = this.defaultState();
}
Motion.prototype.defaultState = function defaultState() {
var _props = this.props;
var defaultStyle = _props.defaultStyle;
var style = _props.style;
var currentStyle = defaultStyle || _stripStyle2['default'](style);
var currentVelocity = _mapToZero2['default'](currentStyle);
return {
currentStyle: currentStyle,
currentVelocity: currentVelocity,
lastIdealStyle: currentStyle,
lastIdealVelocity: currentVelocity
};
};
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
Motion.prototype.componentDidMount = function componentDidMount() {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
};
Motion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {
if (this.unreadPropStyle != null) {
// previous props haven't had the chance to be set yet; set them here
this.clearUnreadPropStyle(this.unreadPropStyle);
}
this.unreadPropStyle = props.style;
if (this.animationID == null) {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
}
};
Motion.prototype.componentWillUnmount = function componentWillUnmount() {
if (this.animationID != null) {
_raf2['default'].cancel(this.animationID);
this.animationID = null;
}
};
Motion.prototype.render = function render() {
var renderedChildren = this.props.children(this.state.currentStyle);
return renderedChildren && _react2['default'].Children.only(renderedChildren);
};
return Motion;
})(_react2['default'].Component);
exports['default'] = Motion;
module.exports = exports['default'];
// after checking for unreadPropStyle != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)
});
unwrapExports(Motion_1);
var StaggeredMotion_1 = createCommonjsModule(function (module, exports) {
exports.__esModule = true;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _mapToZero2 = _interopRequireDefault(mapToZero_1);
var _stripStyle2 = _interopRequireDefault(stripStyle_1);
var _stepper4 = _interopRequireDefault(stepper_1);
var _performanceNow2 = _interopRequireDefault(performanceNow);
var _raf2 = _interopRequireDefault(raf_1);
var _shouldStopAnimation2 = _interopRequireDefault(shouldStopAnimation_1);
var _react2 = _interopRequireDefault(React__default);
var _propTypes2 = _interopRequireDefault(_propTypes);
var msPerFrame = 1000 / 60;
function shouldStopAnimationAll(currentStyles, styles, currentVelocities) {
for (var i = 0; i < currentStyles.length; i++) {
if (!_shouldStopAnimation2['default'](currentStyles[i], styles[i], currentVelocities[i])) {
return false;
}
}
return true;
}
var StaggeredMotion = (function (_React$Component) {
_inherits(StaggeredMotion, _React$Component);
_createClass(StaggeredMotion, null, [{
key: 'propTypes',
value: {
// TOOD: warn against putting a config in here
defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].objectOf(_propTypes2['default'].number)),
styles: _propTypes2['default'].func.isRequired,
children: _propTypes2['default'].func.isRequired
},
enumerable: true
}]);
function StaggeredMotion(props) {
var _this = this;
_classCallCheck(this, StaggeredMotion);
_React$Component.call(this, props);
this.animationID = null;
this.prevTime = 0;
this.accumulatedTime = 0;
this.unreadPropStyles = null;
this.clearUnreadPropStyle = function (unreadPropStyles) {
var _state = _this.state;
var currentStyles = _state.currentStyles;
var currentVelocities = _state.currentVelocities;
var lastIdealStyles = _state.lastIdealStyles;
var lastIdealVelocities = _state.lastIdealVelocities;
var someDirty = false;
for (var i = 0; i < unreadPropStyles.length; i++) {
var unreadPropStyle = unreadPropStyles[i];
var dirty = false;
for (var key in unreadPropStyle) {
if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {
continue;
}
var styleValue = unreadPropStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
someDirty = true;
currentStyles[i] = _extends({}, currentStyles[i]);
currentVelocities[i] = _extends({}, currentVelocities[i]);
lastIdealStyles[i] = _extends({}, lastIdealStyles[i]);
lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]);
}
currentStyles[i][key] = styleValue;
currentVelocities[i][key] = 0;
lastIdealStyles[i][key] = styleValue;
lastIdealVelocities[i][key] = 0;
}
}
}
if (someDirty) {
_this.setState({ currentStyles: currentStyles, currentVelocities: currentVelocities, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities });
}
};
this.startAnimationIfNecessary = function () {
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
_this.animationID = _raf2['default'](function (timestamp) {
var destStyles = _this.props.styles(_this.state.lastIdealStyles);
// check if we need to animate in the first place
if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities)) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.accumulatedTime = 0;
return;
}
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var newLastIdealStyles = [];
var newLastIdealVelocities = [];
var newCurrentStyles = [];
var newCurrentVelocities = [];
for (var i = 0; i < destStyles.length; i++) {
var destStyle = destStyles[i];
var newCurrentStyle = {};
var newCurrentVelocity = {};
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
for (var key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
var styleValue = destStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = _this.state.lastIdealStyles[i][key];
var newLastIdealVelocityValue = _this.state.lastIdealVelocities[i][key];
for (var j = 0; j < framesToCatchUp; j++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
}
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
newCurrentStyles[i] = newCurrentStyle;
newCurrentVelocities[i] = newCurrentVelocity;
newLastIdealStyles[i] = newLastIdealStyle;
newLastIdealVelocities[i] = newLastIdealVelocity;
}
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
_this.setState({
currentStyles: newCurrentStyles,
currentVelocities: newCurrentVelocities,
lastIdealStyles: newLastIdealStyles,
lastIdealVelocities: newLastIdealVelocities
});
_this.unreadPropStyles = null;
_this.startAnimationIfNecessary();
});
};
this.state = this.defaultState();
}
StaggeredMotion.prototype.defaultState = function defaultState() {
var _props = this.props;
var defaultStyles = _props.defaultStyles;
var styles = _props.styles;
var currentStyles = defaultStyles || styles().map(_stripStyle2['default']);
var currentVelocities = currentStyles.map(function (currentStyle) {
return _mapToZero2['default'](currentStyle);
});
return {
currentStyles: currentStyles,
currentVelocities: currentVelocities,
lastIdealStyles: currentStyles,
lastIdealVelocities: currentVelocities
};
};
StaggeredMotion.prototype.componentDidMount = function componentDidMount() {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
};
StaggeredMotion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {
if (this.unreadPropStyles != null) {
// previous props haven't had the chance to be set yet; set them here
this.clearUnreadPropStyle(this.unreadPropStyles);
}
this.unreadPropStyles = props.styles(this.state.lastIdealStyles);
if (this.animationID == null) {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
}
};
StaggeredMotion.prototype.componentWillUnmount = function componentWillUnmount() {
if (this.animationID != null) {
_raf2['default'].cancel(this.animationID);
this.animationID = null;
}
};
StaggeredMotion.prototype.render = function render() {
var renderedChildren = this.props.children(this.state.currentStyles);
return renderedChildren && _react2['default'].Children.only(renderedChildren);
};
return StaggeredMotion;
})(_react2['default'].Component);
exports['default'] = StaggeredMotion;
module.exports = exports['default'];
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
// after checking for unreadPropStyles != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)
});
unwrapExports(StaggeredMotion_1);
var mergeDiff_1 = createCommonjsModule(function (module, exports) {
exports.__esModule = true;
exports['default'] = mergeDiff;
function mergeDiff(prev, next, onRemove) {
// bookkeeping for easier access of a key's index below. This is 2 allocations +
// potentially triggering chrome hash map mode for objs (so it might be faster
var prevKeyIndex = {};
for (var i = 0; i < prev.length; i++) {
prevKeyIndex[prev[i].key] = i;
}
var nextKeyIndex = {};
for (var i = 0; i < next.length; i++) {
nextKeyIndex[next[i].key] = i;
}
// first, an overly elaborate way of merging prev and next, eliminating
// duplicates (in terms of keys). If there's dupe, keep the item in next).
// This way of writing it saves allocations
var ret = [];
for (var i = 0; i < next.length; i++) {
ret[i] = next[i];
}
for (var i = 0; i < prev.length; i++) {
if (!Object.prototype.hasOwnProperty.call(nextKeyIndex, prev[i].key)) {
// this is called my TM's `mergeAndSync`, which calls willLeave. We don't
// merge in keys that the user desires to kill
var fill = onRemove(i, prev[i]);
if (fill != null) {
ret.push(fill);
}
}
}
// now all the items all present. Core sorting logic to have the right order
return ret.sort(function (a, b) {
var nextOrderA = nextKeyIndex[a.key];
var nextOrderB = nextKeyIndex[b.key];
var prevOrderA = prevKeyIndex[a.key];
var prevOrderB = prevKeyIndex[b.key];
if (nextOrderA != null && nextOrderB != null) {
// both keys in next
return nextKeyIndex[a.key] - nextKeyIndex[b.key];
} else if (prevOrderA != null && prevOrderB != null) {
// both keys in prev
return prevKeyIndex[a.key] - prevKeyIndex[b.key];
} else if (nextOrderA != null) {
// key a in next, key b in prev
// how to determine the order between a and b? We find a "pivot" (term
// abuse), a key present in both prev and next, that is sandwiched between
// a and b. In the context of our above example, if we're comparing a and
// d, b's (the only) pivot
for (var i = 0; i < next.length; i++) {
var pivot = next[i].key;
if (!Object.prototype.hasOwnProperty.call(prevKeyIndex, pivot)) {
continue;
}
if (nextOrderA < nextKeyIndex[pivot] && prevOrderB > prevKeyIndex[pivot]) {
return -1;
} else if (nextOrderA > nextKeyIndex[pivot] && prevOrderB < prevKeyIndex[pivot]) {
return 1;
}
}
// pluggable. default to: next bigger than prev
return 1;
}
// prevOrderA, nextOrderB
for (var i = 0; i < next.length; i++) {
var pivot = next[i].key;
if (!Object.prototype.hasOwnProperty.call(prevKeyIndex, pivot)) {
continue;
}
if (nextOrderB < nextKeyIndex[pivot] && prevOrderA > prevKeyIndex[pivot]) {
return 1;
} else if (nextOrderB > nextKeyIndex[pivot] && prevOrderA < prevKeyIndex[pivot]) {
return -1;
}
}
// pluggable. default to: next bigger than prev
return -1;
});
}
module.exports = exports['default'];
// to loop through and find a key's index each time), but I no longer care
});
unwrapExports(mergeDiff_1);
var TransitionMotion_1 = createCommonjsModule(function (module, exports) {
exports.__esModule = true;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _mapToZero2 = _interopRequireDefault(mapToZero_1);
var _stripStyle2 = _interopRequireDefault(stripStyle_1);
var _stepper4 = _interopRequireDefault(stepper_1);
var _mergeDiff2 = _interopRequireDefault(mergeDiff_1);
var _performanceNow2 = _interopRequireDefault(performanceNow);
var _raf2 = _interopRequireDefault(raf_1);
var _shouldStopAnimation2 = _interopRequireDefault(shouldStopAnimation_1);
var _react2 = _interopRequireDefault(React__default);
var _propTypes2 = _interopRequireDefault(_propTypes);
var msPerFrame = 1000 / 60;
// the children function & (potential) styles function asks as param an
// Array<TransitionPlainStyle>, where each TransitionPlainStyle is of the format
// {key: string, data?: any, style: PlainStyle}. However, the way we keep
// internal states doesn't contain such a data structure (check the state and
// TransitionMotionState). So when children function and others ask for such
// data we need to generate them on the fly by combining mergedPropsStyles and
// currentStyles/lastIdealStyles
function rehydrateStyles(mergedPropsStyles, unreadPropStyles, plainStyles) {
// Copy the value to a `const` so that Flow understands that the const won't
// change and will be non-nullable in the callback below.
var cUnreadPropStyles = unreadPropStyles;
if (cUnreadPropStyles == null) {
return mergedPropsStyles.map(function (mergedPropsStyle, i) {
return {
key: mergedPropsStyle.key,
data: mergedPropsStyle.data,
style: plainStyles[i]
};
});
}
return mergedPropsStyles.map(function (mergedPropsStyle, i) {
for (var j = 0; j < cUnreadPropStyles.length; j++) {
if (cUnreadPropStyles[j].key === mergedPropsStyle.key) {
return {
key: cUnreadPropStyles[j].key,
data: cUnreadPropStyles[j].data,
style: plainStyles[i]
};
}
}
return { key: mergedPropsStyle.key, data: mergedPropsStyle.data, style: plainStyles[i] };
});
}
function shouldStopAnimationAll(currentStyles, destStyles, currentVelocities, mergedPropsStyles) {
if (mergedPropsStyles.length !== destStyles.length) {
return false;
}
for (var i = 0; i < mergedPropsStyles.length; i++) {
if (mergedPropsStyles[i].key !== destStyles[i].key) {
return false;
}
}
// we have the invariant that mergedPropsStyles and
// currentStyles/currentVelocities/last* are synced in terms of cells, see
// mergeAndSync comment for more info
for (var i = 0; i < mergedPropsStyles.length; i++) {
if (!_shouldStopAnimation2['default'](currentStyles[i], destStyles[i].style, currentVelocities[i])) {
return false;
}
}
return true;
}
// core key merging logic
// things to do: say previously merged style is {a, b}, dest style (prop) is {b,
// c}, previous current (interpolating) style is {a, b}
// **invariant**: current[i] corresponds to merged[i] in terms of key
// steps:
// turn merged style into {a?, b, c}
// add c, value of c is destStyles.c
// maybe remove a, aka call willLeave(a), then merged is either {b, c} or {a, b, c}
// turn current (interpolating) style from {a, b} into {a?, b, c}
// maybe remove a
// certainly add c, value of c is willEnter(c)
// loop over merged and construct new current
// dest doesn't change, that's owner's
function mergeAndSync(willEnter, willLeave, didLeave, oldMergedPropsStyles, destStyles, oldCurrentStyles, oldCurrentVelocities, oldLastIdealStyles, oldLastIdealVelocities) {
var newMergedPropsStyles = _mergeDiff2['default'](oldMergedPropsStyles, destStyles, function (oldIndex, oldMergedPropsStyle) {
var leavingStyle = willLeave(oldMergedPropsStyle);
if (leavingStyle == null) {
didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data });
return null;
}
if (_shouldStopAnimation2['default'](oldCurrentStyles[oldIndex], leavingStyle, oldCurrentVelocities[oldIndex])) {
didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data });
return null;
}
return { key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data, style: leavingStyle };
});
var newCurrentStyles = [];
var newCurrentVelocities = [];
var newLastIdealStyles = [];
var newLastIdealVelocities = [];
for (var i = 0; i < newMergedPropsStyles.length; i++) {
var newMergedPropsStyleCell = newMergedPropsStyles[i];
var foundOldIndex = null;
for (var j = 0; j < oldMergedPropsStyles.length; j++) {
if (oldMergedPropsStyles[j].key === newMergedPropsStyleCell.key) {
foundOldIndex = j;
break;
}
}
// TODO: key search code
if (foundOldIndex == null) {
var plainStyle = willEnter(newMergedPropsStyleCell);
newCurrentStyles[i] = plainStyle;
newLastIdealStyles[i] = plainStyle;
var velocity = _mapToZero2['default'](newMergedPropsStyleCell.style);
newCurrentVelocities[i] = velocity;
newLastIdealVelocities[i] = velocity;
} else {
newCurrentStyles[i] = oldCurrentStyles[foundOldIndex];
newLastIdealStyles[i] = oldLastIdealStyles[foundOldIndex];
newCurrentVelocities[i] = oldCurrentVelocities[foundOldIndex];
newLastIdealVelocities[i] = oldLastIdealVelocities[foundOldIndex];
}
}
return [newMergedPropsStyles, newCurrentStyles, newCurrentVelocities, newLastIdealStyles, newLastIdealVelocities];
}
var TransitionMotion = (function (_React$Component) {
_inherits(TransitionMotion, _React$Component);
_createClass(TransitionMotion, null, [{
key: 'propTypes',
value: {
defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].shape({
key: _propTypes2['default'].string.isRequired,
data: _propTypes2['default'].any,
style: _propTypes2['default'].objectOf(_propTypes2['default'].number).isRequired
})),
styles: _propTypes2['default'].oneOfType([_propTypes2['default'].func, _propTypes2['default'].arrayOf(_propTypes2['default'].shape({
key: _propTypes2['default'].string.isRequired,
data: _propTypes2['default'].any,
style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired
}))]).isRequired,
children: _propTypes2['default'].func.isRequired,
willEnter: _propTypes2['default'].func,
willLeave: _propTypes2['default'].func,
didLeave: _propTypes2['default'].func
},
enumerable: true
}, {
key: 'defaultProps',
value: {
willEnter: function willEnter(styleThatEntered) {
return _stripStyle2['default'](styleThatEntered.style);
},
// recall: returning null makes the current unmounting TransitionStyle
// disappear immediately
willLeave: function willLeave() {
return null;
},
didLeave: function didLeave() {}
},
enumerable: true
}]);
function TransitionMotion(props) {
var _this = this;
_classCallCheck(this, TransitionMotion);
_React$Component.call(this, props);
this.unmounting = false;
this.animationID = null;
this.prevTime = 0;
this.accumulatedTime = 0;
this.unreadPropStyles = null;
this.clearUnreadPropStyle = function (unreadPropStyles) {
var _mergeAndSync = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, unreadPropStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities);
var mergedPropsStyles = _mergeAndSync[0];
var currentStyles = _mergeAndSync[1];
var currentVelocities = _mergeAndSync[2];
var lastIdealStyles = _mergeAndSync[3];
var lastIdealVelocities = _mergeAndSync[4];
for (var i = 0; i < unreadPropStyles.length; i++) {
var unreadPropStyle = unreadPropStyles[i].style;
var dirty = false;
for (var key in unreadPropStyle) {
if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {
continue;
}
var styleValue = unreadPropStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
currentStyles[i] = _extends({}, currentStyles[i]);
currentVelocities[i] = _extends({}, currentVelocities[i]);
lastIdealStyles[i] = _extends({}, lastIdealStyles[i]);
lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]);
mergedPropsStyles[i] = {
key: mergedPropsStyles[i].key,
data: mergedPropsStyles[i].data,
style: _extends({}, mergedPropsStyles[i].style)
};
}
currentStyles[i][key] = styleValue;
currentVelocities[i][key] = 0;
lastIdealStyles[i][key] = styleValue;
lastIdealVelocities[i][key] = 0;
mergedPropsStyles[i].style[key] = styleValue;
}
}
}
// unlike the other 2 components, we can't detect staleness and optionally
// opt out of setState here. each style object's data might contain new
// stuff we're not/cannot compare
_this.setState({
currentStyles: currentStyles,
currentVelocities: currentVelocities,
mergedPropsStyles: mergedPropsStyles,
lastIdealStyles: lastIdealStyles,
lastIdealVelocities: lastIdealVelocities
});
};
this.startAnimationIfNecessary = function () {
if (_this.unmounting) {
return;
}
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
_this.animationID = _raf2['default'](function (timestamp) {
// https://github.com/chenglou/react-motion/pull/420
// > if execution passes the conditional if (this.unmounting), then
// executes async defaultRaf and after that component unmounts and after
// that the callback of defaultRaf is called, then setState will be called
// on unmounted component.
if (_this.unmounting) {
return;
}
var propStyles = _this.props.styles;
var destStyles = typeof propStyles === 'function' ? propStyles(rehydrateStyles(_this.state.mergedPropsStyles, _this.unreadPropStyles, _this.state.lastIdealStyles)) : propStyles;
// check if we need to animate in the first place
if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities, _this.state.mergedPropsStyles)) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.accumulatedTime = 0;
return;
}
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var _mergeAndSync2 = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, destStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities);
var newMergedPropsStyles = _mergeAndSync2[0];
var newCurrentStyles = _mergeAndSync2[1];
var newCurrentVelocities = _mergeAndSync2[2];
var newLastIdealStyles = _mergeAndSync2[3];
var newLastIdealVelocities = _mergeAndSync2[4];
for (var i = 0; i < newMergedPropsStyles.length; i++) {
var newMergedPropsStyle = newMergedPropsStyles[i].style;
var newCurrentStyle = {};
var newCurrentVelocity = {};
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
for (var key in newMergedPropsStyle) {
if (!Object.prototype.hasOwnProperty.call(newMergedPropsStyle, key)) {
continue;
}
var styleValue = newMergedPropsStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = newLastIdealStyles[i][key];
var newLastIdealVelocityValue = newLastIdealVelocities[i][key];
for (var j = 0; j < framesToCatchUp; j++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, sty