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react-motion-components

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components using react & react-motion

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'use strict'; function __$styleInject(css, ref) { if ( ref === void 0 ) ref = {}; var insertAt = ref.insertAt; if (!css || typeof document === 'undefined') { return; } var head = document.head || document.getElementsByTagName('head')[0]; var style = document.createElement('style'); style.type = 'text/css'; if (insertAt === 'top') { if (head.firstChild) { head.insertBefore(style, head.firstChild); } else { head.appendChild(style); } } else { head.appendChild(style); } if (style.styleSheet) { style.styleSheet.cssText = css; } else { style.appendChild(document.createTextNode(css)); } } Object.defineProperty(exports, '__esModule', { value: true }); function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; } var React = require('react'); var React__default = _interopDefault(React); var _propTypes = _interopDefault(require('prop-types')); /*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ /* global Reflect, Promise */ var extendStatics = function(d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; function __extends(d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); } var __assign = function() { __assign = Object.assign || function __assign(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {}; function unwrapExports (x) { return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x; } function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var mapToZero_1 = createCommonjsModule(function (module, exports) { exports.__esModule = true; exports['default'] = mapToZero; function mapToZero(obj) { var ret = {}; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { ret[key] = 0; } } return ret; } module.exports = exports['default']; }); unwrapExports(mapToZero_1); var stripStyle_1 = createCommonjsModule(function (module, exports) { exports.__esModule = true; exports['default'] = stripStyle; function stripStyle(style) { var ret = {}; for (var key in style) { if (!Object.prototype.hasOwnProperty.call(style, key)) { continue; } ret[key] = typeof style[key] === 'number' ? style[key] : style[key].val; } return ret; } module.exports = exports['default']; }); unwrapExports(stripStyle_1); var stepper_1 = createCommonjsModule(function (module, exports) { exports.__esModule = true; exports["default"] = stepper; var reusedTuple = [0, 0]; function stepper(secondPerFrame, x, v, destX, k, b, precision) { // Spring stiffness, in kg / s^2 // for animations, destX is really spring length (spring at rest). initial // position is considered as the stretched/compressed position of a spring var Fspring = -k * (x - destX); // Damping, in kg / s var Fdamper = -b * v; // usually we put mass here, but for animation purposes, specifying mass is a // bit redundant. you could simply adjust k and b accordingly // let a = (Fspring + Fdamper) / mass; var a = Fspring + Fdamper; var newV = v + a * secondPerFrame; var newX = x + newV * secondPerFrame; if (Math.abs(newV) < precision && Math.abs(newX - destX) < precision) { reusedTuple[0] = destX; reusedTuple[1] = 0; return reusedTuple; } reusedTuple[0] = newX; reusedTuple[1] = newV; return reusedTuple; } module.exports = exports["default"]; // array reference around. }); unwrapExports(stepper_1); var performanceNow = createCommonjsModule(function (module) { // Generated by CoffeeScript 1.7.1 (function() { var getNanoSeconds, hrtime, loadTime; if ((typeof performance !== "undefined" && performance !== null) && performance.now) { module.exports = function() { return performance.now(); }; } else if ((typeof process !== "undefined" && process !== null) && process.hrtime) { module.exports = function() { return (getNanoSeconds() - loadTime) / 1e6; }; hrtime = process.hrtime; getNanoSeconds = function() { var hr; hr = hrtime(); return hr[0] * 1e9 + hr[1]; }; loadTime = getNanoSeconds(); } else if (Date.now) { module.exports = function() { return Date.now() - loadTime; }; loadTime = Date.now(); } else { module.exports = function() { return new Date().getTime() - loadTime; }; loadTime = new Date().getTime(); } }).call(commonjsGlobal); }); var performanceNow$1 = createCommonjsModule(function (module) { // Generated by CoffeeScript 1.12.2 (function() { var getNanoSeconds, hrtime, loadTime, moduleLoadTime, nodeLoadTime, upTime; if ((typeof performance !== "undefined" && performance !== null) && performance.now) { module.exports = function() { return performance.now(); }; } else if ((typeof process !== "undefined" && process !== null) && process.hrtime) { module.exports = function() { return (getNanoSeconds() - nodeLoadTime) / 1e6; }; hrtime = process.hrtime; getNanoSeconds = function() { var hr; hr = hrtime(); return hr[0] * 1e9 + hr[1]; }; moduleLoadTime = getNanoSeconds(); upTime = process.uptime() * 1e9; nodeLoadTime = moduleLoadTime - upTime; } else if (Date.now) { module.exports = function() { return Date.now() - loadTime; }; loadTime = Date.now(); } else { module.exports = function() { return new Date().getTime() - loadTime; }; loadTime = new Date().getTime(); } }).call(commonjsGlobal); }); var root = typeof window === 'undefined' ? commonjsGlobal : window , vendors = ['moz', 'webkit'] , suffix = 'AnimationFrame' , raf = root['request' + suffix] , caf = root['cancel' + suffix] || root['cancelRequest' + suffix]; for(var i = 0; !raf && i < vendors.length; i++) { raf = root[vendors[i] + 'Request' + suffix]; caf = root[vendors[i] + 'Cancel' + suffix] || root[vendors[i] + 'CancelRequest' + suffix]; } // Some versions of FF have rAF but not cAF if(!raf || !caf) { var last = 0 , id = 0 , queue = [] , frameDuration = 1000 / 60; raf = function(callback) { if(queue.length === 0) { var _now = performanceNow$1() , next = Math.max(0, frameDuration - (_now - last)); last = next + _now; setTimeout(function() { var cp = queue.slice(0); // Clear queue here to prevent // callbacks from appending listeners // to the current frame's queue queue.length = 0; for(var i = 0; i < cp.length; i++) { if(!cp[i].cancelled) { try{ cp[i].callback(last); } catch(e) { setTimeout(function() { throw e }, 0); } } } }, Math.round(next)); } queue.push({ handle: ++id, callback: callback, cancelled: false }); return id }; caf = function(handle) { for(var i = 0; i < queue.length; i++) { if(queue[i].handle === handle) { queue[i].cancelled = true; } } }; } var raf_1 = function(fn) { // Wrap in a new function to prevent // `cancel` potentially being assigned // to the native rAF function return raf.call(root, fn) }; var cancel = function() { caf.apply(root, arguments); }; var polyfill = function(object) { if (!object) { object = root; } object.requestAnimationFrame = raf; object.cancelAnimationFrame = caf; }; raf_1.cancel = cancel; raf_1.polyfill = polyfill; var shouldStopAnimation_1 = createCommonjsModule(function (module, exports) { exports.__esModule = true; exports['default'] = shouldStopAnimation; function shouldStopAnimation(currentStyle, style, currentVelocity) { for (var key in style) { if (!Object.prototype.hasOwnProperty.call(style, key)) { continue; } if (currentVelocity[key] !== 0) { return false; } var styleValue = typeof style[key] === 'number' ? style[key] : style[key].val; // stepper will have already taken care of rounding precision errors, so // won't have such thing as 0.9999 !=== 1 if (currentStyle[key] !== styleValue) { return false; } } return true; } module.exports = exports['default']; }); unwrapExports(shouldStopAnimation_1); var Motion_1 = createCommonjsModule(function (module, exports) { exports.__esModule = true; var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var _mapToZero2 = _interopRequireDefault(mapToZero_1); var _stripStyle2 = _interopRequireDefault(stripStyle_1); var _stepper4 = _interopRequireDefault(stepper_1); var _performanceNow2 = _interopRequireDefault(performanceNow); var _raf2 = _interopRequireDefault(raf_1); var _shouldStopAnimation2 = _interopRequireDefault(shouldStopAnimation_1); var _react2 = _interopRequireDefault(React__default); var _propTypes2 = _interopRequireDefault(_propTypes); var msPerFrame = 1000 / 60; var Motion = (function (_React$Component) { _inherits(Motion, _React$Component); _createClass(Motion, null, [{ key: 'propTypes', value: { // TOOD: warn against putting a config in here defaultStyle: _propTypes2['default'].objectOf(_propTypes2['default'].number), style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired, children: _propTypes2['default'].func.isRequired, onRest: _propTypes2['default'].func }, enumerable: true }]); function Motion(props) { var _this = this; _classCallCheck(this, Motion); _React$Component.call(this, props); this.wasAnimating = false; this.animationID = null; this.prevTime = 0; this.accumulatedTime = 0; this.unreadPropStyle = null; this.clearUnreadPropStyle = function (destStyle) { var dirty = false; var _state = _this.state; var currentStyle = _state.currentStyle; var currentVelocity = _state.currentVelocity; var lastIdealStyle = _state.lastIdealStyle; var lastIdealVelocity = _state.lastIdealVelocity; for (var key in destStyle) { if (!Object.prototype.hasOwnProperty.call(destStyle, key)) { continue; } var styleValue = destStyle[key]; if (typeof styleValue === 'number') { if (!dirty) { dirty = true; currentStyle = _extends({}, currentStyle); currentVelocity = _extends({}, currentVelocity); lastIdealStyle = _extends({}, lastIdealStyle); lastIdealVelocity = _extends({}, lastIdealVelocity); } currentStyle[key] = styleValue; currentVelocity[key] = 0; lastIdealStyle[key] = styleValue; lastIdealVelocity[key] = 0; } } if (dirty) { _this.setState({ currentStyle: currentStyle, currentVelocity: currentVelocity, lastIdealStyle: lastIdealStyle, lastIdealVelocity: lastIdealVelocity }); } }; this.startAnimationIfNecessary = function () { // TODO: when config is {a: 10} and dest is {a: 10} do we raf once and // call cb? No, otherwise accidental parent rerender causes cb trigger _this.animationID = _raf2['default'](function (timestamp) { // check if we need to animate in the first place var propsStyle = _this.props.style; if (_shouldStopAnimation2['default'](_this.state.currentStyle, propsStyle, _this.state.currentVelocity)) { if (_this.wasAnimating && _this.props.onRest) { _this.props.onRest(); } // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.wasAnimating = false; _this.accumulatedTime = 0; return; } _this.wasAnimating = true; var currentTime = timestamp || _performanceNow2['default'](); var timeDelta = currentTime - _this.prevTime; _this.prevTime = currentTime; _this.accumulatedTime = _this.accumulatedTime + timeDelta; // more than 10 frames? prolly switched browser tab. Restart if (_this.accumulatedTime > msPerFrame * 10) { _this.accumulatedTime = 0; } if (_this.accumulatedTime === 0) { // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.startAnimationIfNecessary(); return; } var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame; var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame); var newLastIdealStyle = {}; var newLastIdealVelocity = {}; var newCurrentStyle = {}; var newCurrentVelocity = {}; for (var key in propsStyle) { if (!Object.prototype.hasOwnProperty.call(propsStyle, key)) { continue; } var styleValue = propsStyle[key]; if (typeof styleValue === 'number') { newCurrentStyle[key] = styleValue; newCurrentVelocity[key] = 0; newLastIdealStyle[key] = styleValue; newLastIdealVelocity[key] = 0; } else { var newLastIdealStyleValue = _this.state.lastIdealStyle[key]; var newLastIdealVelocityValue = _this.state.lastIdealVelocity[key]; for (var i = 0; i < framesToCatchUp; i++) { var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision); newLastIdealStyleValue = _stepper[0]; newLastIdealVelocityValue = _stepper[1]; } var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision); var nextIdealX = _stepper2[0]; var nextIdealV = _stepper2[1]; newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion; newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion; newLastIdealStyle[key] = newLastIdealStyleValue; newLastIdealVelocity[key] = newLastIdealVelocityValue; } } _this.animationID = null; // the amount we're looped over above _this.accumulatedTime -= framesToCatchUp * msPerFrame; _this.setState({ currentStyle: newCurrentStyle, currentVelocity: newCurrentVelocity, lastIdealStyle: newLastIdealStyle, lastIdealVelocity: newLastIdealVelocity }); _this.unreadPropStyle = null; _this.startAnimationIfNecessary(); }); }; this.state = this.defaultState(); } Motion.prototype.defaultState = function defaultState() { var _props = this.props; var defaultStyle = _props.defaultStyle; var style = _props.style; var currentStyle = defaultStyle || _stripStyle2['default'](style); var currentVelocity = _mapToZero2['default'](currentStyle); return { currentStyle: currentStyle, currentVelocity: currentVelocity, lastIdealStyle: currentStyle, lastIdealVelocity: currentVelocity }; }; // it's possible that currentStyle's value is stale: if props is immediately // changed from 0 to 400 to spring(0) again, the async currentStyle is still // at 0 (didn't have time to tick and interpolate even once). If we naively // compare currentStyle with destVal it'll be 0 === 0 (no animation, stop). // In reality currentStyle should be 400 Motion.prototype.componentDidMount = function componentDidMount() { this.prevTime = _performanceNow2['default'](); this.startAnimationIfNecessary(); }; Motion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) { if (this.unreadPropStyle != null) { // previous props haven't had the chance to be set yet; set them here this.clearUnreadPropStyle(this.unreadPropStyle); } this.unreadPropStyle = props.style; if (this.animationID == null) { this.prevTime = _performanceNow2['default'](); this.startAnimationIfNecessary(); } }; Motion.prototype.componentWillUnmount = function componentWillUnmount() { if (this.animationID != null) { _raf2['default'].cancel(this.animationID); this.animationID = null; } }; Motion.prototype.render = function render() { var renderedChildren = this.props.children(this.state.currentStyle); return renderedChildren && _react2['default'].Children.only(renderedChildren); }; return Motion; })(_react2['default'].Component); exports['default'] = Motion; module.exports = exports['default']; // after checking for unreadPropStyle != null, we manually go set the // non-interpolating values (those that are a number, without a spring // config) }); unwrapExports(Motion_1); var StaggeredMotion_1 = createCommonjsModule(function (module, exports) { exports.__esModule = true; var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var _mapToZero2 = _interopRequireDefault(mapToZero_1); var _stripStyle2 = _interopRequireDefault(stripStyle_1); var _stepper4 = _interopRequireDefault(stepper_1); var _performanceNow2 = _interopRequireDefault(performanceNow); var _raf2 = _interopRequireDefault(raf_1); var _shouldStopAnimation2 = _interopRequireDefault(shouldStopAnimation_1); var _react2 = _interopRequireDefault(React__default); var _propTypes2 = _interopRequireDefault(_propTypes); var msPerFrame = 1000 / 60; function shouldStopAnimationAll(currentStyles, styles, currentVelocities) { for (var i = 0; i < currentStyles.length; i++) { if (!_shouldStopAnimation2['default'](currentStyles[i], styles[i], currentVelocities[i])) { return false; } } return true; } var StaggeredMotion = (function (_React$Component) { _inherits(StaggeredMotion, _React$Component); _createClass(StaggeredMotion, null, [{ key: 'propTypes', value: { // TOOD: warn against putting a config in here defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].objectOf(_propTypes2['default'].number)), styles: _propTypes2['default'].func.isRequired, children: _propTypes2['default'].func.isRequired }, enumerable: true }]); function StaggeredMotion(props) { var _this = this; _classCallCheck(this, StaggeredMotion); _React$Component.call(this, props); this.animationID = null; this.prevTime = 0; this.accumulatedTime = 0; this.unreadPropStyles = null; this.clearUnreadPropStyle = function (unreadPropStyles) { var _state = _this.state; var currentStyles = _state.currentStyles; var currentVelocities = _state.currentVelocities; var lastIdealStyles = _state.lastIdealStyles; var lastIdealVelocities = _state.lastIdealVelocities; var someDirty = false; for (var i = 0; i < unreadPropStyles.length; i++) { var unreadPropStyle = unreadPropStyles[i]; var dirty = false; for (var key in unreadPropStyle) { if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) { continue; } var styleValue = unreadPropStyle[key]; if (typeof styleValue === 'number') { if (!dirty) { dirty = true; someDirty = true; currentStyles[i] = _extends({}, currentStyles[i]); currentVelocities[i] = _extends({}, currentVelocities[i]); lastIdealStyles[i] = _extends({}, lastIdealStyles[i]); lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]); } currentStyles[i][key] = styleValue; currentVelocities[i][key] = 0; lastIdealStyles[i][key] = styleValue; lastIdealVelocities[i][key] = 0; } } } if (someDirty) { _this.setState({ currentStyles: currentStyles, currentVelocities: currentVelocities, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities }); } }; this.startAnimationIfNecessary = function () { // TODO: when config is {a: 10} and dest is {a: 10} do we raf once and // call cb? No, otherwise accidental parent rerender causes cb trigger _this.animationID = _raf2['default'](function (timestamp) { var destStyles = _this.props.styles(_this.state.lastIdealStyles); // check if we need to animate in the first place if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities)) { // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.accumulatedTime = 0; return; } var currentTime = timestamp || _performanceNow2['default'](); var timeDelta = currentTime - _this.prevTime; _this.prevTime = currentTime; _this.accumulatedTime = _this.accumulatedTime + timeDelta; // more than 10 frames? prolly switched browser tab. Restart if (_this.accumulatedTime > msPerFrame * 10) { _this.accumulatedTime = 0; } if (_this.accumulatedTime === 0) { // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.startAnimationIfNecessary(); return; } var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame; var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame); var newLastIdealStyles = []; var newLastIdealVelocities = []; var newCurrentStyles = []; var newCurrentVelocities = []; for (var i = 0; i < destStyles.length; i++) { var destStyle = destStyles[i]; var newCurrentStyle = {}; var newCurrentVelocity = {}; var newLastIdealStyle = {}; var newLastIdealVelocity = {}; for (var key in destStyle) { if (!Object.prototype.hasOwnProperty.call(destStyle, key)) { continue; } var styleValue = destStyle[key]; if (typeof styleValue === 'number') { newCurrentStyle[key] = styleValue; newCurrentVelocity[key] = 0; newLastIdealStyle[key] = styleValue; newLastIdealVelocity[key] = 0; } else { var newLastIdealStyleValue = _this.state.lastIdealStyles[i][key]; var newLastIdealVelocityValue = _this.state.lastIdealVelocities[i][key]; for (var j = 0; j < framesToCatchUp; j++) { var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision); newLastIdealStyleValue = _stepper[0]; newLastIdealVelocityValue = _stepper[1]; } var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision); var nextIdealX = _stepper2[0]; var nextIdealV = _stepper2[1]; newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion; newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion; newLastIdealStyle[key] = newLastIdealStyleValue; newLastIdealVelocity[key] = newLastIdealVelocityValue; } } newCurrentStyles[i] = newCurrentStyle; newCurrentVelocities[i] = newCurrentVelocity; newLastIdealStyles[i] = newLastIdealStyle; newLastIdealVelocities[i] = newLastIdealVelocity; } _this.animationID = null; // the amount we're looped over above _this.accumulatedTime -= framesToCatchUp * msPerFrame; _this.setState({ currentStyles: newCurrentStyles, currentVelocities: newCurrentVelocities, lastIdealStyles: newLastIdealStyles, lastIdealVelocities: newLastIdealVelocities }); _this.unreadPropStyles = null; _this.startAnimationIfNecessary(); }); }; this.state = this.defaultState(); } StaggeredMotion.prototype.defaultState = function defaultState() { var _props = this.props; var defaultStyles = _props.defaultStyles; var styles = _props.styles; var currentStyles = defaultStyles || styles().map(_stripStyle2['default']); var currentVelocities = currentStyles.map(function (currentStyle) { return _mapToZero2['default'](currentStyle); }); return { currentStyles: currentStyles, currentVelocities: currentVelocities, lastIdealStyles: currentStyles, lastIdealVelocities: currentVelocities }; }; StaggeredMotion.prototype.componentDidMount = function componentDidMount() { this.prevTime = _performanceNow2['default'](); this.startAnimationIfNecessary(); }; StaggeredMotion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) { if (this.unreadPropStyles != null) { // previous props haven't had the chance to be set yet; set them here this.clearUnreadPropStyle(this.unreadPropStyles); } this.unreadPropStyles = props.styles(this.state.lastIdealStyles); if (this.animationID == null) { this.prevTime = _performanceNow2['default'](); this.startAnimationIfNecessary(); } }; StaggeredMotion.prototype.componentWillUnmount = function componentWillUnmount() { if (this.animationID != null) { _raf2['default'].cancel(this.animationID); this.animationID = null; } }; StaggeredMotion.prototype.render = function render() { var renderedChildren = this.props.children(this.state.currentStyles); return renderedChildren && _react2['default'].Children.only(renderedChildren); }; return StaggeredMotion; })(_react2['default'].Component); exports['default'] = StaggeredMotion; module.exports = exports['default']; // it's possible that currentStyle's value is stale: if props is immediately // changed from 0 to 400 to spring(0) again, the async currentStyle is still // at 0 (didn't have time to tick and interpolate even once). If we naively // compare currentStyle with destVal it'll be 0 === 0 (no animation, stop). // In reality currentStyle should be 400 // after checking for unreadPropStyles != null, we manually go set the // non-interpolating values (those that are a number, without a spring // config) }); unwrapExports(StaggeredMotion_1); var mergeDiff_1 = createCommonjsModule(function (module, exports) { exports.__esModule = true; exports['default'] = mergeDiff; function mergeDiff(prev, next, onRemove) { // bookkeeping for easier access of a key's index below. This is 2 allocations + // potentially triggering chrome hash map mode for objs (so it might be faster var prevKeyIndex = {}; for (var i = 0; i < prev.length; i++) { prevKeyIndex[prev[i].key] = i; } var nextKeyIndex = {}; for (var i = 0; i < next.length; i++) { nextKeyIndex[next[i].key] = i; } // first, an overly elaborate way of merging prev and next, eliminating // duplicates (in terms of keys). If there's dupe, keep the item in next). // This way of writing it saves allocations var ret = []; for (var i = 0; i < next.length; i++) { ret[i] = next[i]; } for (var i = 0; i < prev.length; i++) { if (!Object.prototype.hasOwnProperty.call(nextKeyIndex, prev[i].key)) { // this is called my TM's `mergeAndSync`, which calls willLeave. We don't // merge in keys that the user desires to kill var fill = onRemove(i, prev[i]); if (fill != null) { ret.push(fill); } } } // now all the items all present. Core sorting logic to have the right order return ret.sort(function (a, b) { var nextOrderA = nextKeyIndex[a.key]; var nextOrderB = nextKeyIndex[b.key]; var prevOrderA = prevKeyIndex[a.key]; var prevOrderB = prevKeyIndex[b.key]; if (nextOrderA != null && nextOrderB != null) { // both keys in next return nextKeyIndex[a.key] - nextKeyIndex[b.key]; } else if (prevOrderA != null && prevOrderB != null) { // both keys in prev return prevKeyIndex[a.key] - prevKeyIndex[b.key]; } else if (nextOrderA != null) { // key a in next, key b in prev // how to determine the order between a and b? We find a "pivot" (term // abuse), a key present in both prev and next, that is sandwiched between // a and b. In the context of our above example, if we're comparing a and // d, b's (the only) pivot for (var i = 0; i < next.length; i++) { var pivot = next[i].key; if (!Object.prototype.hasOwnProperty.call(prevKeyIndex, pivot)) { continue; } if (nextOrderA < nextKeyIndex[pivot] && prevOrderB > prevKeyIndex[pivot]) { return -1; } else if (nextOrderA > nextKeyIndex[pivot] && prevOrderB < prevKeyIndex[pivot]) { return 1; } } // pluggable. default to: next bigger than prev return 1; } // prevOrderA, nextOrderB for (var i = 0; i < next.length; i++) { var pivot = next[i].key; if (!Object.prototype.hasOwnProperty.call(prevKeyIndex, pivot)) { continue; } if (nextOrderB < nextKeyIndex[pivot] && prevOrderA > prevKeyIndex[pivot]) { return 1; } else if (nextOrderB > nextKeyIndex[pivot] && prevOrderA < prevKeyIndex[pivot]) { return -1; } } // pluggable. default to: next bigger than prev return -1; }); } module.exports = exports['default']; // to loop through and find a key's index each time), but I no longer care }); unwrapExports(mergeDiff_1); var TransitionMotion_1 = createCommonjsModule(function (module, exports) { exports.__esModule = true; var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } } function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var _mapToZero2 = _interopRequireDefault(mapToZero_1); var _stripStyle2 = _interopRequireDefault(stripStyle_1); var _stepper4 = _interopRequireDefault(stepper_1); var _mergeDiff2 = _interopRequireDefault(mergeDiff_1); var _performanceNow2 = _interopRequireDefault(performanceNow); var _raf2 = _interopRequireDefault(raf_1); var _shouldStopAnimation2 = _interopRequireDefault(shouldStopAnimation_1); var _react2 = _interopRequireDefault(React__default); var _propTypes2 = _interopRequireDefault(_propTypes); var msPerFrame = 1000 / 60; // the children function & (potential) styles function asks as param an // Array<TransitionPlainStyle>, where each TransitionPlainStyle is of the format // {key: string, data?: any, style: PlainStyle}. However, the way we keep // internal states doesn't contain such a data structure (check the state and // TransitionMotionState). So when children function and others ask for such // data we need to generate them on the fly by combining mergedPropsStyles and // currentStyles/lastIdealStyles function rehydrateStyles(mergedPropsStyles, unreadPropStyles, plainStyles) { // Copy the value to a `const` so that Flow understands that the const won't // change and will be non-nullable in the callback below. var cUnreadPropStyles = unreadPropStyles; if (cUnreadPropStyles == null) { return mergedPropsStyles.map(function (mergedPropsStyle, i) { return { key: mergedPropsStyle.key, data: mergedPropsStyle.data, style: plainStyles[i] }; }); } return mergedPropsStyles.map(function (mergedPropsStyle, i) { for (var j = 0; j < cUnreadPropStyles.length; j++) { if (cUnreadPropStyles[j].key === mergedPropsStyle.key) { return { key: cUnreadPropStyles[j].key, data: cUnreadPropStyles[j].data, style: plainStyles[i] }; } } return { key: mergedPropsStyle.key, data: mergedPropsStyle.data, style: plainStyles[i] }; }); } function shouldStopAnimationAll(currentStyles, destStyles, currentVelocities, mergedPropsStyles) { if (mergedPropsStyles.length !== destStyles.length) { return false; } for (var i = 0; i < mergedPropsStyles.length; i++) { if (mergedPropsStyles[i].key !== destStyles[i].key) { return false; } } // we have the invariant that mergedPropsStyles and // currentStyles/currentVelocities/last* are synced in terms of cells, see // mergeAndSync comment for more info for (var i = 0; i < mergedPropsStyles.length; i++) { if (!_shouldStopAnimation2['default'](currentStyles[i], destStyles[i].style, currentVelocities[i])) { return false; } } return true; } // core key merging logic // things to do: say previously merged style is {a, b}, dest style (prop) is {b, // c}, previous current (interpolating) style is {a, b} // **invariant**: current[i] corresponds to merged[i] in terms of key // steps: // turn merged style into {a?, b, c} // add c, value of c is destStyles.c // maybe remove a, aka call willLeave(a), then merged is either {b, c} or {a, b, c} // turn current (interpolating) style from {a, b} into {a?, b, c} // maybe remove a // certainly add c, value of c is willEnter(c) // loop over merged and construct new current // dest doesn't change, that's owner's function mergeAndSync(willEnter, willLeave, didLeave, oldMergedPropsStyles, destStyles, oldCurrentStyles, oldCurrentVelocities, oldLastIdealStyles, oldLastIdealVelocities) { var newMergedPropsStyles = _mergeDiff2['default'](oldMergedPropsStyles, destStyles, function (oldIndex, oldMergedPropsStyle) { var leavingStyle = willLeave(oldMergedPropsStyle); if (leavingStyle == null) { didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data }); return null; } if (_shouldStopAnimation2['default'](oldCurrentStyles[oldIndex], leavingStyle, oldCurrentVelocities[oldIndex])) { didLeave({ key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data }); return null; } return { key: oldMergedPropsStyle.key, data: oldMergedPropsStyle.data, style: leavingStyle }; }); var newCurrentStyles = []; var newCurrentVelocities = []; var newLastIdealStyles = []; var newLastIdealVelocities = []; for (var i = 0; i < newMergedPropsStyles.length; i++) { var newMergedPropsStyleCell = newMergedPropsStyles[i]; var foundOldIndex = null; for (var j = 0; j < oldMergedPropsStyles.length; j++) { if (oldMergedPropsStyles[j].key === newMergedPropsStyleCell.key) { foundOldIndex = j; break; } } // TODO: key search code if (foundOldIndex == null) { var plainStyle = willEnter(newMergedPropsStyleCell); newCurrentStyles[i] = plainStyle; newLastIdealStyles[i] = plainStyle; var velocity = _mapToZero2['default'](newMergedPropsStyleCell.style); newCurrentVelocities[i] = velocity; newLastIdealVelocities[i] = velocity; } else { newCurrentStyles[i] = oldCurrentStyles[foundOldIndex]; newLastIdealStyles[i] = oldLastIdealStyles[foundOldIndex]; newCurrentVelocities[i] = oldCurrentVelocities[foundOldIndex]; newLastIdealVelocities[i] = oldLastIdealVelocities[foundOldIndex]; } } return [newMergedPropsStyles, newCurrentStyles, newCurrentVelocities, newLastIdealStyles, newLastIdealVelocities]; } var TransitionMotion = (function (_React$Component) { _inherits(TransitionMotion, _React$Component); _createClass(TransitionMotion, null, [{ key: 'propTypes', value: { defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].shape({ key: _propTypes2['default'].string.isRequired, data: _propTypes2['default'].any, style: _propTypes2['default'].objectOf(_propTypes2['default'].number).isRequired })), styles: _propTypes2['default'].oneOfType([_propTypes2['default'].func, _propTypes2['default'].arrayOf(_propTypes2['default'].shape({ key: _propTypes2['default'].string.isRequired, data: _propTypes2['default'].any, style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired }))]).isRequired, children: _propTypes2['default'].func.isRequired, willEnter: _propTypes2['default'].func, willLeave: _propTypes2['default'].func, didLeave: _propTypes2['default'].func }, enumerable: true }, { key: 'defaultProps', value: { willEnter: function willEnter(styleThatEntered) { return _stripStyle2['default'](styleThatEntered.style); }, // recall: returning null makes the current unmounting TransitionStyle // disappear immediately willLeave: function willLeave() { return null; }, didLeave: function didLeave() {} }, enumerable: true }]); function TransitionMotion(props) { var _this = this; _classCallCheck(this, TransitionMotion); _React$Component.call(this, props); this.unmounting = false; this.animationID = null; this.prevTime = 0; this.accumulatedTime = 0; this.unreadPropStyles = null; this.clearUnreadPropStyle = function (unreadPropStyles) { var _mergeAndSync = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, unreadPropStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities); var mergedPropsStyles = _mergeAndSync[0]; var currentStyles = _mergeAndSync[1]; var currentVelocities = _mergeAndSync[2]; var lastIdealStyles = _mergeAndSync[3]; var lastIdealVelocities = _mergeAndSync[4]; for (var i = 0; i < unreadPropStyles.length; i++) { var unreadPropStyle = unreadPropStyles[i].style; var dirty = false; for (var key in unreadPropStyle) { if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) { continue; } var styleValue = unreadPropStyle[key]; if (typeof styleValue === 'number') { if (!dirty) { dirty = true; currentStyles[i] = _extends({}, currentStyles[i]); currentVelocities[i] = _extends({}, currentVelocities[i]); lastIdealStyles[i] = _extends({}, lastIdealStyles[i]); lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]); mergedPropsStyles[i] = { key: mergedPropsStyles[i].key, data: mergedPropsStyles[i].data, style: _extends({}, mergedPropsStyles[i].style) }; } currentStyles[i][key] = styleValue; currentVelocities[i][key] = 0; lastIdealStyles[i][key] = styleValue; lastIdealVelocities[i][key] = 0; mergedPropsStyles[i].style[key] = styleValue; } } } // unlike the other 2 components, we can't detect staleness and optionally // opt out of setState here. each style object's data might contain new // stuff we're not/cannot compare _this.setState({ currentStyles: currentStyles, currentVelocities: currentVelocities, mergedPropsStyles: mergedPropsStyles, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities }); }; this.startAnimationIfNecessary = function () { if (_this.unmounting) { return; } // TODO: when config is {a: 10} and dest is {a: 10} do we raf once and // call cb? No, otherwise accidental parent rerender causes cb trigger _this.animationID = _raf2['default'](function (timestamp) { // https://github.com/chenglou/react-motion/pull/420 // > if execution passes the conditional if (this.unmounting), then // executes async defaultRaf and after that component unmounts and after // that the callback of defaultRaf is called, then setState will be called // on unmounted component. if (_this.unmounting) { return; } var propStyles = _this.props.styles; var destStyles = typeof propStyles === 'function' ? propStyles(rehydrateStyles(_this.state.mergedPropsStyles, _this.unreadPropStyles, _this.state.lastIdealStyles)) : propStyles; // check if we need to animate in the first place if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities, _this.state.mergedPropsStyles)) { // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.accumulatedTime = 0; return; } var currentTime = timestamp || _performanceNow2['default'](); var timeDelta = currentTime - _this.prevTime; _this.prevTime = currentTime; _this.accumulatedTime = _this.accumulatedTime + timeDelta; // more than 10 frames? prolly switched browser tab. Restart if (_this.accumulatedTime > msPerFrame * 10) { _this.accumulatedTime = 0; } if (_this.accumulatedTime === 0) { // no need to cancel animationID here; shouldn't have any in flight _this.animationID = null; _this.startAnimationIfNecessary(); return; } var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame; var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame); var _mergeAndSync2 = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, destStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities); var newMergedPropsStyles = _mergeAndSync2[0]; var newCurrentStyles = _mergeAndSync2[1]; var newCurrentVelocities = _mergeAndSync2[2]; var newLastIdealStyles = _mergeAndSync2[3]; var newLastIdealVelocities = _mergeAndSync2[4]; for (var i = 0; i < newMergedPropsStyles.length; i++) { var newMergedPropsStyle = newMergedPropsStyles[i].style; var newCurrentStyle = {}; var newCurrentVelocity = {}; var newLastIdealStyle = {}; var newLastIdealVelocity = {}; for (var key in newMergedPropsStyle) { if (!Object.prototype.hasOwnProperty.call(newMergedPropsStyle, key)) { continue; } var styleValue = newMergedPropsStyle[key]; if (typeof styleValue === 'number') { newCurrentStyle[key] = styleValue; newCurrentVelocity[key] = 0; newLastIdealStyle[key] = styleValue; newLastIdealVelocity[key] = 0; } else { var newLastIdealStyleValue = newLastIdealStyles[i][key]; var newLastIdealVelocityValue = newLastIdealVelocities[i][key]; for (var j = 0; j < framesToCatchUp; j++) { var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, sty