react-minecraft-skin-viewer
Version:
react-minecraft-skin-viewer React component
494 lines (434 loc) • 33.5 kB
JavaScript
'use strict';
exports.__esModule = true;
exports.default = undefined;
var _class, _temp;
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _three = require('three');
var THREE = _interopRequireWildcard(_three);
var _dskin = require('./2dskin');
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _default = (_temp = _class = function (_Component) {
_inherits(_default, _Component);
function _default() {
_classCallCheck(this, _default);
return _possibleConstructorReturn(this, _Component.call(this));
}
_default.prototype.componentDidMount = function componentDidMount() {
var _props = this.props,
width = _props.width,
height = _props.height;
var scene, camera, renderer;
var geometry, material, material2, mesh;
var rightLeg2Box, leftLeg2Box;
var rightArmMesh, leftArmMesh, rightLegMesh, leftLegMesh;
var rightArm2Mesh, leftArm2Mesh, rightLeg2Mesh, leftLeg2Mesh;
var radius = 32;
var alpha = 0;
var sidebarWidth = 250;
camera = new THREE.PerspectiveCamera(75, width / height, 1, 10000);
camera.position.y = -12;
scene = new THREE.Scene();
var canvas = document.getElementById('canvas');
canvas.width = 64;
canvas.height = 64;
var context = canvas.getContext("2d");
var skinTexture = new THREE.Texture(canvas);
// THREE.ImageUtils.crossOrigin = '';
// var skinTexture = new THREE.TextureLoader().load('https://mineskin.de/download/liziyi0914');
skinTexture.magFilter = THREE.NearestFilter;
skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
// Get the texture for the skin
material = new THREE.MeshBasicMaterial({ map: skinTexture, side: THREE.FrontSide });
material2 = new THREE.MeshBasicMaterial({ map: skinTexture, transparent: true, opacity: 1, alphaTest: 0.5, side: THREE.DoubleSide });
var img = new Image();
img.crossOrigin = '';
var hasAnimate = false;
img.onload = function () {
console.log("Loaded Image");
// Erase what was on the canvas before
context.clearRect(0, 0, 64, 64);
// Draw the image to the canvas
context.drawImage(img, 0, 0);
// Convert the image if need be
if (img.height == 32) (0, _dskin.Convert6432To6464)(context);
(0, _dskin.FixNonVisible)(context);
(0, _dskin.FixOverlay)(context);
skinTexture.needsUpdate = true;
material.needsUpdate = true;
material2.needsUpdate = true;
if (!hasAnimate) {
RenderSkin();
hasAnimate = true;
Animate();
}
};
img.onerror = function () {
console.log("Failed loading " + img.src);
};
// I use crafatar because it allows CORS requests.
// Minotar stopped working.
img.src = this.props.src;
function RenderSkin() {
// Head Parts
var headTop = [new THREE.Vector2(0.125, 0.875), new THREE.Vector2(0.25, 0.875), new THREE.Vector2(0.25, 1), new THREE.Vector2(0.125, 1)];
var headBottom = [new THREE.Vector2(0.25, 0.875), new THREE.Vector2(0.375, 0.875), new THREE.Vector2(0.375, 1), new THREE.Vector2(0.25, 1)];
var headLeft = [new THREE.Vector2(0, 0.75), new THREE.Vector2(0.125, 0.75), new THREE.Vector2(0.125, 0.875), new THREE.Vector2(0, 0.875)];
var headFront = [new THREE.Vector2(0.125, 0.75), new THREE.Vector2(0.25, 0.75), new THREE.Vector2(0.25, 0.875), new THREE.Vector2(0.125, 0.875)];
var headRight = [new THREE.Vector2(0.25, 0.75), new THREE.Vector2(0.375, 0.75), new THREE.Vector2(0.375, 0.875), new THREE.Vector2(0.25, 0.875)];
var headBack = [new THREE.Vector2(0.375, 0.75), new THREE.Vector2(0.5, 0.75), new THREE.Vector2(0.5, 0.875), new THREE.Vector2(0.375, 0.875)];
var headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
headBox.faceVertexUvs[0] = [];
headBox.faceVertexUvs[0][0] = [headRight[3], headRight[0], headRight[2]];
headBox.faceVertexUvs[0][1] = [headRight[0], headRight[1], headRight[2]];
headBox.faceVertexUvs[0][2] = [headLeft[3], headLeft[0], headLeft[2]];
headBox.faceVertexUvs[0][3] = [headLeft[0], headLeft[1], headLeft[2]];
headBox.faceVertexUvs[0][4] = [headTop[3], headTop[0], headTop[2]];
headBox.faceVertexUvs[0][5] = [headTop[0], headTop[1], headTop[2]];
headBox.faceVertexUvs[0][6] = [headBottom[0], headBottom[3], headBottom[1]];
headBox.faceVertexUvs[0][7] = [headBottom[3], headBottom[2], headBottom[1]];
headBox.faceVertexUvs[0][8] = [headFront[3], headFront[0], headFront[2]];
headBox.faceVertexUvs[0][9] = [headFront[0], headFront[1], headFront[2]];
headBox.faceVertexUvs[0][10] = [headBack[3], headBack[0], headBack[2]];
headBox.faceVertexUvs[0][11] = [headBack[0], headBack[1], headBack[2]];
var headMesh = new THREE.Mesh(headBox, material);
headMesh.name = "head";
scene.add(headMesh);
// Body Parts
var bodyTop = [new THREE.Vector2(0.3125, 0.6875), new THREE.Vector2(0.4375, 0.6875), new THREE.Vector2(0.4375, 0.75), new THREE.Vector2(0.3125, 0.75)];
var bodyBottom = [new THREE.Vector2(0.4375, 0.6875), new THREE.Vector2(0.5625, 0.6875), new THREE.Vector2(0.5625, 0.75), new THREE.Vector2(0.4375, 0.75)];
var bodyLeft = [new THREE.Vector2(0.25, 0.5), new THREE.Vector2(0.3125, 0.5), new THREE.Vector2(0.3125, 0.6875), new THREE.Vector2(0.25, 0.6875)];
var bodyFront = [new THREE.Vector2(0.3125, 0.5), new THREE.Vector2(0.4375, 0.5), new THREE.Vector2(0.4375, 0.6875), new THREE.Vector2(0.3125, 0.6875)];
var bodyRight = [new THREE.Vector2(0.4375, 0.5), new THREE.Vector2(0.5, 0.5), new THREE.Vector2(0.5, 0.6875), new THREE.Vector2(0.4375, 0.6875)];
var bodyBack = [new THREE.Vector2(0.5, 0.5), new THREE.Vector2(0.625, 0.5), new THREE.Vector2(0.625, 0.6875), new THREE.Vector2(0.5, 0.6875)];
var bodyBox = new THREE.BoxGeometry(8, 12, 4, 0, 0, 0);
bodyBox.faceVertexUvs[0] = [];
bodyBox.faceVertexUvs[0][0] = [bodyRight[3], bodyRight[0], bodyRight[2]];
bodyBox.faceVertexUvs[0][1] = [bodyRight[0], bodyRight[1], bodyRight[2]];
bodyBox.faceVertexUvs[0][2] = [bodyLeft[3], bodyLeft[0], bodyLeft[2]];
bodyBox.faceVertexUvs[0][3] = [bodyLeft[0], bodyLeft[1], bodyLeft[2]];
bodyBox.faceVertexUvs[0][4] = [bodyTop[3], bodyTop[0], bodyTop[2]];
bodyBox.faceVertexUvs[0][5] = [bodyTop[0], bodyTop[1], bodyTop[2]];
bodyBox.faceVertexUvs[0][6] = [bodyBottom[0], bodyBottom[3], bodyBottom[1]];
bodyBox.faceVertexUvs[0][7] = [bodyBottom[3], bodyBottom[2], bodyBottom[1]];
bodyBox.faceVertexUvs[0][8] = [bodyFront[3], bodyFront[0], bodyFront[2]];
bodyBox.faceVertexUvs[0][9] = [bodyFront[0], bodyFront[1], bodyFront[2]];
bodyBox.faceVertexUvs[0][10] = [bodyBack[3], bodyBack[0], bodyBack[2]];
bodyBox.faceVertexUvs[0][11] = [bodyBack[0], bodyBack[1], bodyBack[2]];
var bodyMesh = new THREE.Mesh(bodyBox, material);
bodyMesh.name = "body";
bodyMesh.position.y = -10;
scene.add(bodyMesh);
// Right Arm Parts
var rightArmTop = [new THREE.Vector2(0.6875, 0.6875), new THREE.Vector2(0.75, 0.6875), new THREE.Vector2(0.75, 0.75), new THREE.Vector2(0.6875, 0.75)];
var rightArmBottom = [new THREE.Vector2(0.75, 0.6875), new THREE.Vector2(0.8125, 0.6875), new THREE.Vector2(0.8125, 0.75), new THREE.Vector2(0.75, 0.75)];
var rightArmLeft = [new THREE.Vector2(0.625, 0.5), new THREE.Vector2(0.6875, 0.5), new THREE.Vector2(0.6875, 0.6875), new THREE.Vector2(0.625, 0.6875)];
var rightArmFront = [new THREE.Vector2(0.6875, 0.5), new THREE.Vector2(0.75, 0.5), new THREE.Vector2(0.75, 0.6875), new THREE.Vector2(0.6875, 0.6875)];
var rightArmRight = [new THREE.Vector2(0.75, 0.5), new THREE.Vector2(0.8125, 0.5), new THREE.Vector2(0.8125, 0.6875), new THREE.Vector2(0.75, 0.6875)];
var rightArmBack = [new THREE.Vector2(0.8125, 0.5), new THREE.Vector2(0.875, 0.5), new THREE.Vector2(0.875, 0.6875), new THREE.Vector2(0.8125, 0.6875)];
var rightArmBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
rightArmBox.faceVertexUvs[0] = [];
rightArmBox.faceVertexUvs[0][0] = [rightArmRight[3], rightArmRight[0], rightArmRight[2]];
rightArmBox.faceVertexUvs[0][1] = [rightArmRight[0], rightArmRight[1], rightArmRight[2]];
rightArmBox.faceVertexUvs[0][2] = [rightArmLeft[3], rightArmLeft[0], rightArmLeft[2]];
rightArmBox.faceVertexUvs[0][3] = [rightArmLeft[0], rightArmLeft[1], rightArmLeft[2]];
rightArmBox.faceVertexUvs[0][4] = [rightArmTop[3], rightArmTop[0], rightArmTop[2]];
rightArmBox.faceVertexUvs[0][5] = [rightArmTop[0], rightArmTop[1], rightArmTop[2]];
rightArmBox.faceVertexUvs[0][6] = [rightArmBottom[0], rightArmBottom[3], rightArmBottom[1]];
rightArmBox.faceVertexUvs[0][7] = [rightArmBottom[3], rightArmBottom[2], rightArmBottom[1]];
rightArmBox.faceVertexUvs[0][8] = [rightArmFront[3], rightArmFront[0], rightArmFront[2]];
rightArmBox.faceVertexUvs[0][9] = [rightArmFront[0], rightArmFront[1], rightArmFront[2]];
rightArmBox.faceVertexUvs[0][10] = [rightArmBack[3], rightArmBack[0], rightArmBack[2]];
rightArmBox.faceVertexUvs[0][11] = [rightArmBack[0], rightArmBack[1], rightArmBack[2]];
rightArmMesh = new THREE.Mesh(rightArmBox, material);
rightArmMesh.name = "rightArm";
rightArmMesh.position.y = -10;
rightArmMesh.position.x = -6;
scene.add(rightArmMesh);
// Left Arm Parts
var leftArmTop = [new THREE.Vector2(0.5625, 0.1875), new THREE.Vector2(0.625, 0.1875), new THREE.Vector2(0.625, 0.25), new THREE.Vector2(0.5625, 0.25)];
var leftArmBottom = [new THREE.Vector2(0.625, 0.1875), new THREE.Vector2(0.6875, 0.1875), new THREE.Vector2(0.6875, 0.25), new THREE.Vector2(0.625, 0.25)];
var leftArmLeft = [new THREE.Vector2(0.5, 0), new THREE.Vector2(0.5625, 0), new THREE.Vector2(0.5625, 0.1875), new THREE.Vector2(0.5, 0.1875)];
var leftArmFront = [new THREE.Vector2(0.5625, 0), new THREE.Vector2(0.625, 0), new THREE.Vector2(0.625, 0.1875), new THREE.Vector2(0.5625, 0.1875)];
var leftArmRight = [new THREE.Vector2(0.625, 0), new THREE.Vector2(0.6875, 0), new THREE.Vector2(0.6875, 0.1875), new THREE.Vector2(0.625, 0.1875)];
var leftArmBack = [new THREE.Vector2(0.6875, 0), new THREE.Vector2(0.75, 0), new THREE.Vector2(0.75, 0.1875), new THREE.Vector2(0.6875, 0.1875)];
var leftArmBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
leftArmBox.faceVertexUvs[0] = [];
leftArmBox.faceVertexUvs[0][0] = [leftArmRight[3], leftArmRight[0], leftArmRight[2]];
leftArmBox.faceVertexUvs[0][1] = [leftArmRight[0], leftArmRight[1], leftArmRight[2]];
leftArmBox.faceVertexUvs[0][2] = [leftArmLeft[3], leftArmLeft[0], leftArmLeft[2]];
leftArmBox.faceVertexUvs[0][3] = [leftArmLeft[0], leftArmLeft[1], leftArmLeft[2]];
leftArmBox.faceVertexUvs[0][4] = [leftArmTop[3], leftArmTop[0], leftArmTop[2]];
leftArmBox.faceVertexUvs[0][5] = [leftArmTop[0], leftArmTop[1], leftArmTop[2]];
leftArmBox.faceVertexUvs[0][6] = [leftArmBottom[0], leftArmBottom[3], leftArmBottom[1]];
leftArmBox.faceVertexUvs[0][7] = [leftArmBottom[3], leftArmBottom[2], leftArmBottom[1]];
leftArmBox.faceVertexUvs[0][8] = [leftArmFront[3], leftArmFront[0], leftArmFront[2]];
leftArmBox.faceVertexUvs[0][9] = [leftArmFront[0], leftArmFront[1], leftArmFront[2]];
leftArmBox.faceVertexUvs[0][10] = [leftArmBack[3], leftArmBack[0], leftArmBack[2]];
leftArmBox.faceVertexUvs[0][11] = [leftArmBack[0], leftArmBack[1], leftArmBack[2]];
leftArmMesh = new THREE.Mesh(leftArmBox, material);
leftArmMesh.name = "leftArm";
leftArmMesh.position.y = -10;
leftArmMesh.position.x = 6;
scene.add(leftArmMesh);
// Right Leg Parts
var rightLegTop = [new THREE.Vector2(0.0625, 0.6875), new THREE.Vector2(0.125, 0.6875), new THREE.Vector2(0.125, 0.75), new THREE.Vector2(0.0625, 0.75)];
var rightLegBottom = [new THREE.Vector2(0.125, 0.6875), new THREE.Vector2(0.1875, 0.6875), new THREE.Vector2(0.1875, 0.75), new THREE.Vector2(0.125, 0.75)];
var rightLegLeft = [new THREE.Vector2(0, 0.5), new THREE.Vector2(0.0625, 0.5), new THREE.Vector2(0.0625, 0.6875), new THREE.Vector2(0, 0.6875)];
var rightLegFront = [new THREE.Vector2(0.0625, 0.5), new THREE.Vector2(0.125, 0.5), new THREE.Vector2(0.125, 0.6875), new THREE.Vector2(0.0625, 0.6875)];
var rightLegRight = [new THREE.Vector2(0.125, 0.5), new THREE.Vector2(0.1875, 0.5), new THREE.Vector2(0.1875, 0.6875), new THREE.Vector2(0.125, 0.6875)];
var rightLegBack = [new THREE.Vector2(0.1875, 0.5), new THREE.Vector2(0.25, 0.5), new THREE.Vector2(0.25, 0.6875), new THREE.Vector2(0.1875, 0.6875)];
var rightLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
rightLegBox.faceVertexUvs[0] = [];
rightLegBox.faceVertexUvs[0][0] = [rightLegRight[3], rightLegRight[0], rightLegRight[2]];
rightLegBox.faceVertexUvs[0][1] = [rightLegRight[0], rightLegRight[1], rightLegRight[2]];
rightLegBox.faceVertexUvs[0][2] = [rightLegLeft[3], rightLegLeft[0], rightLegLeft[2]];
rightLegBox.faceVertexUvs[0][3] = [rightLegLeft[0], rightLegLeft[1], rightLegLeft[2]];
rightLegBox.faceVertexUvs[0][4] = [rightLegTop[3], rightLegTop[0], rightLegTop[2]];
rightLegBox.faceVertexUvs[0][5] = [rightLegTop[0], rightLegTop[1], rightLegTop[2]];
rightLegBox.faceVertexUvs[0][6] = [rightLegBottom[0], rightLegBottom[3], rightLegBottom[1]];
rightLegBox.faceVertexUvs[0][7] = [rightLegBottom[3], rightLegBottom[2], rightLegBottom[1]];
rightLegBox.faceVertexUvs[0][8] = [rightLegFront[3], rightLegFront[0], rightLegFront[2]];
rightLegBox.faceVertexUvs[0][9] = [rightLegFront[0], rightLegFront[1], rightLegFront[2]];
rightLegBox.faceVertexUvs[0][10] = [rightLegBack[3], rightLegBack[0], rightLegBack[2]];
rightLegBox.faceVertexUvs[0][11] = [rightLegBack[0], rightLegBack[1], rightLegBack[2]];
rightLegMesh = new THREE.Mesh(rightLegBox, material);
rightLegMesh.name = "rightLeg";
rightLegMesh.position.y = -22;
rightLegMesh.position.x = -2;
scene.add(rightLegMesh);
// Left Leg Parts
var leftLegTop = [new THREE.Vector2(0.3125, 0.1875), new THREE.Vector2(0.375, 0.1875), new THREE.Vector2(0.375, 0.25), new THREE.Vector2(0.3125, 0.25)];
var leftLegBottom = [new THREE.Vector2(0.375, 0.1875), new THREE.Vector2(0.4375, 0.1875), new THREE.Vector2(0.4375, 0.25), new THREE.Vector2(0.375, 0.25)];
var leftLegLeft = [new THREE.Vector2(0.25, 0), new THREE.Vector2(0.3125, 0), new THREE.Vector2(0.3125, 0.1875), new THREE.Vector2(0.25, 0.1875)];
var leftLegFront = [new THREE.Vector2(0.3125, 0), new THREE.Vector2(0.375, 0), new THREE.Vector2(0.375, 0.1875), new THREE.Vector2(0.3125, 0.1875)];
var leftLegRight = [new THREE.Vector2(0.375, 0), new THREE.Vector2(0.4375, 0), new THREE.Vector2(0.4375, 0.1875), new THREE.Vector2(0.375, 0.1875)];
var leftLegBack = [new THREE.Vector2(0.4375, 0), new THREE.Vector2(0.5, 0), new THREE.Vector2(0.5, 0.1875), new THREE.Vector2(0.4375, 0.1875)];
var leftLegBox = new THREE.BoxGeometry(4, 12, 4, 0, 0, 0);
leftLegBox.faceVertexUvs[0] = [];
leftLegBox.faceVertexUvs[0][0] = [leftLegRight[3], leftLegRight[0], leftLegRight[2]];
leftLegBox.faceVertexUvs[0][1] = [leftLegRight[0], leftLegRight[1], leftLegRight[2]];
leftLegBox.faceVertexUvs[0][2] = [leftLegLeft[3], leftLegLeft[0], leftLegLeft[2]];
leftLegBox.faceVertexUvs[0][3] = [leftLegLeft[0], leftLegLeft[1], leftLegLeft[2]];
leftLegBox.faceVertexUvs[0][4] = [leftLegTop[3], leftLegTop[0], leftLegTop[2]];
leftLegBox.faceVertexUvs[0][5] = [leftLegTop[0], leftLegTop[1], leftLegTop[2]];
leftLegBox.faceVertexUvs[0][6] = [leftLegBottom[0], leftLegBottom[3], leftLegBottom[1]];
leftLegBox.faceVertexUvs[0][7] = [leftLegBottom[3], leftLegBottom[2], leftLegBottom[1]];
leftLegBox.faceVertexUvs[0][8] = [leftLegFront[3], leftLegFront[0], leftLegFront[2]];
leftLegBox.faceVertexUvs[0][9] = [leftLegFront[0], leftLegFront[1], leftLegFront[2]];
leftLegBox.faceVertexUvs[0][10] = [leftLegBack[3], leftLegBack[0], leftLegBack[2]];
leftLegBox.faceVertexUvs[0][11] = [leftLegBack[0], leftLegBack[1], leftLegBack[2]];
leftLegMesh = new THREE.Mesh(leftLegBox, material);
leftLegMesh.name = "leftLeg";
leftLegMesh.position.y = -22;
leftLegMesh.position.x = 2;
scene.add(leftLegMesh);
// Head Overlay Parts
var head2Top = [new THREE.Vector2(0.625, 0.875), new THREE.Vector2(0.75, 0.875), new THREE.Vector2(0.75, 1), new THREE.Vector2(0.625, 1)];
var head2Bottom = [new THREE.Vector2(0.75, 0.875), new THREE.Vector2(0.875, 0.875), new THREE.Vector2(0.875, 1), new THREE.Vector2(0.75, 1)];
var head2Left = [new THREE.Vector2(0.5, 0.75), new THREE.Vector2(0.625, 0.75), new THREE.Vector2(0.625, 0.875), new THREE.Vector2(0.5, 0.875)];
var head2Front = [new THREE.Vector2(0.625, 0.75), new THREE.Vector2(0.75, 0.75), new THREE.Vector2(0.75, 0.875), new THREE.Vector2(0.625, 0.875)];
var head2Right = [new THREE.Vector2(0.75, 0.75), new THREE.Vector2(0.875, 0.75), new THREE.Vector2(0.875, 0.875), new THREE.Vector2(0.75, 0.875)];
var head2Back = [new THREE.Vector2(0.875, 0.75), new THREE.Vector2(1, 0.75), new THREE.Vector2(1, 0.875), new THREE.Vector2(0.875, 0.875)];
var head2Box = new THREE.BoxGeometry(9, 9, 9, 0, 0, 0);
head2Box.faceVertexUvs[0] = [];
head2Box.faceVertexUvs[0][0] = [head2Right[3], head2Right[0], head2Right[2]];
head2Box.faceVertexUvs[0][1] = [head2Right[0], head2Right[1], head2Right[2]];
head2Box.faceVertexUvs[0][2] = [head2Left[3], head2Left[0], head2Left[2]];
head2Box.faceVertexUvs[0][3] = [head2Left[0], head2Left[1], head2Left[2]];
head2Box.faceVertexUvs[0][4] = [head2Top[3], head2Top[0], head2Top[2]];
head2Box.faceVertexUvs[0][5] = [head2Top[0], head2Top[1], head2Top[2]];
head2Box.faceVertexUvs[0][6] = [head2Bottom[0], head2Bottom[3], head2Bottom[1]];
head2Box.faceVertexUvs[0][7] = [head2Bottom[3], head2Bottom[2], head2Bottom[1]];
head2Box.faceVertexUvs[0][8] = [head2Front[3], head2Front[0], head2Front[2]];
head2Box.faceVertexUvs[0][9] = [head2Front[0], head2Front[1], head2Front[2]];
head2Box.faceVertexUvs[0][10] = [head2Back[3], head2Back[0], head2Back[2]];
head2Box.faceVertexUvs[0][11] = [head2Back[0], head2Back[1], head2Back[2]];
var head2Mesh = new THREE.Mesh(head2Box, material2);
head2Mesh.name = "head2";
scene.add(head2Mesh);
// Body Overlay Parts
var body2Top = [new THREE.Vector2(0.3125, 0.4375), new THREE.Vector2(0.4375, 0.4375), new THREE.Vector2(0.4375, 0.5), new THREE.Vector2(0.3125, 0.5)];
var body2Bottom = [new THREE.Vector2(0.4375, 0.4375), new THREE.Vector2(0.5625, 0.4375), new THREE.Vector2(0.5625, 0.5), new THREE.Vector2(0.4375, 0.5)];
var body2Left = [new THREE.Vector2(0.25, 0.25), new THREE.Vector2(0.3125, 0.25), new THREE.Vector2(0.3125, 0.4375), new THREE.Vector2(0.25, 0.4375)];
var body2Front = [new THREE.Vector2(0.3125, 0.25), new THREE.Vector2(0.4375, 0.25), new THREE.Vector2(0.4375, 0.4375), new THREE.Vector2(0.3125, 0.4375)];
var body2Right = [new THREE.Vector2(0.4375, 0.25), new THREE.Vector2(0.5, 0.25), new THREE.Vector2(0.5, 0.4375), new THREE.Vector2(0.4375, 0.4375)];
var body2Back = [new THREE.Vector2(0.5, 0.25), new THREE.Vector2(0.625, 0.25), new THREE.Vector2(0.625, 0.4375), new THREE.Vector2(0.5, 0.4375)];
var body2Box = new THREE.BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
body2Box.faceVertexUvs[0] = [];
body2Box.faceVertexUvs[0][0] = [body2Right[3], body2Right[0], body2Right[2]];
body2Box.faceVertexUvs[0][1] = [body2Right[0], body2Right[1], body2Right[2]];
body2Box.faceVertexUvs[0][2] = [body2Left[3], body2Left[0], body2Left[2]];
body2Box.faceVertexUvs[0][3] = [body2Left[0], body2Left[1], body2Left[2]];
body2Box.faceVertexUvs[0][4] = [body2Top[3], body2Top[0], body2Top[2]];
body2Box.faceVertexUvs[0][5] = [body2Top[0], body2Top[1], body2Top[2]];
body2Box.faceVertexUvs[0][6] = [body2Bottom[0], body2Bottom[3], body2Bottom[1]];
body2Box.faceVertexUvs[0][7] = [body2Bottom[3], body2Bottom[2], body2Bottom[1]];
body2Box.faceVertexUvs[0][8] = [body2Front[3], body2Front[0], body2Front[2]];
body2Box.faceVertexUvs[0][9] = [body2Front[0], body2Front[1], body2Front[2]];
body2Box.faceVertexUvs[0][10] = [body2Back[3], body2Back[0], body2Back[2]];
body2Box.faceVertexUvs[0][11] = [body2Back[0], body2Back[1], body2Back[2]];
var body2Mesh = new THREE.Mesh(body2Box, material2);
body2Mesh.name = "body2";
body2Mesh.position.y = -10;
scene.add(body2Mesh);
// Right Arm Overlay Parts
var rightArm2Top = [new THREE.Vector2(0.6875, 0.4375), new THREE.Vector2(0.75, 0.4375), new THREE.Vector2(0.75, 0.5), new THREE.Vector2(0.6875, 0.5)];
var rightArm2Bottom = [new THREE.Vector2(0.75, 0.4375), new THREE.Vector2(0.8125, 0.4375), new THREE.Vector2(0.8125, 0.5), new THREE.Vector2(0.75, 0.5)];
var rightArm2Left = [new THREE.Vector2(0.625, 0.25), new THREE.Vector2(0.6875, 0.25), new THREE.Vector2(0.6875, 0.4375), new THREE.Vector2(0.625, 0.4375)];
var rightArm2Front = [new THREE.Vector2(0.6875, 0.25), new THREE.Vector2(0.75, 0.25), new THREE.Vector2(0.75, 0.4375), new THREE.Vector2(0.6875, 0.4375)];
var rightArm2Right = [new THREE.Vector2(0.75, 0.25), new THREE.Vector2(0.8125, 0.25), new THREE.Vector2(0.8125, 0.4375), new THREE.Vector2(0.75, 0.4375)];
var rightArm2Back = [new THREE.Vector2(0.8125, 0.25), new THREE.Vector2(0.875, 0.25), new THREE.Vector2(0.875, 0.4375), new THREE.Vector2(0.8125, 0.4375)];
var rightArm2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
rightArm2Box.faceVertexUvs[0] = [];
rightArm2Box.faceVertexUvs[0][0] = [rightArm2Right[3], rightArm2Right[0], rightArm2Right[2]];
rightArm2Box.faceVertexUvs[0][1] = [rightArm2Right[0], rightArm2Right[1], rightArm2Right[2]];
rightArm2Box.faceVertexUvs[0][2] = [rightArm2Left[3], rightArm2Left[0], rightArm2Left[2]];
rightArm2Box.faceVertexUvs[0][3] = [rightArm2Left[0], rightArm2Left[1], rightArm2Left[2]];
rightArm2Box.faceVertexUvs[0][4] = [rightArm2Top[3], rightArm2Top[0], rightArm2Top[2]];
rightArm2Box.faceVertexUvs[0][5] = [rightArm2Top[0], rightArm2Top[1], rightArm2Top[2]];
rightArm2Box.faceVertexUvs[0][6] = [rightArm2Bottom[0], rightArm2Bottom[3], rightArm2Bottom[1]];
rightArm2Box.faceVertexUvs[0][7] = [rightArm2Bottom[3], rightArm2Bottom[2], rightArm2Bottom[1]];
rightArm2Box.faceVertexUvs[0][8] = [rightArm2Front[3], rightArm2Front[0], rightArm2Front[2]];
rightArm2Box.faceVertexUvs[0][9] = [rightArm2Front[0], rightArm2Front[1], rightArm2Front[2]];
rightArm2Box.faceVertexUvs[0][10] = [rightArm2Back[3], rightArm2Back[0], rightArm2Back[2]];
rightArm2Box.faceVertexUvs[0][11] = [rightArm2Back[0], rightArm2Back[1], rightArm2Back[2]];
rightArm2Mesh = new THREE.Mesh(rightArm2Box, material2);
rightArm2Mesh.name = "rightArm2";
rightArm2Mesh.position.y = -10;
rightArm2Mesh.position.x = -6;
scene.add(rightArm2Mesh);
// Left Arm Overlay Parts
var leftArm2Top = [new THREE.Vector2(0.8125, 0.1875), new THREE.Vector2(0.875, 0.1875), new THREE.Vector2(0.875, 0.25), new THREE.Vector2(0.8125, 0.25)];
var leftArm2Bottom = [new THREE.Vector2(0.875, 0.1875), new THREE.Vector2(0.9375, 0.1875), new THREE.Vector2(0.9375, 0.25), new THREE.Vector2(0.875, 0.25)];
var leftArm2Left = [new THREE.Vector2(0.75, 0), new THREE.Vector2(0.8125, 0), new THREE.Vector2(0.8125, 0.1875), new THREE.Vector2(0.75, 0.1875)];
var leftArm2Front = [new THREE.Vector2(0.8125, 0), new THREE.Vector2(0.875, 0), new THREE.Vector2(0.875, 0.1875), new THREE.Vector2(0.8125, 0.1875)];
var leftArm2Right = [new THREE.Vector2(0.875, 0), new THREE.Vector2(0.9375, 0), new THREE.Vector2(0.9375, 0.1875), new THREE.Vector2(0.875, 0.1875)];
var leftArm2Back = [new THREE.Vector2(0.9375, 0), new THREE.Vector2(1, 0), new THREE.Vector2(1, 0.1875), new THREE.Vector2(0.9375, 0.1875)];
var leftArm2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
leftArm2Box.faceVertexUvs[0] = [];
leftArm2Box.faceVertexUvs[0][0] = [leftArm2Right[3], leftArm2Right[0], leftArm2Right[2]];
leftArm2Box.faceVertexUvs[0][1] = [leftArm2Right[0], leftArm2Right[1], leftArm2Right[2]];
leftArm2Box.faceVertexUvs[0][2] = [leftArm2Left[3], leftArm2Left[0], leftArm2Left[2]];
leftArm2Box.faceVertexUvs[0][3] = [leftArm2Left[0], leftArm2Left[1], leftArm2Left[2]];
leftArm2Box.faceVertexUvs[0][4] = [leftArm2Top[3], leftArm2Top[0], leftArm2Top[2]];
leftArm2Box.faceVertexUvs[0][5] = [leftArm2Top[0], leftArm2Top[1], leftArm2Top[2]];
leftArm2Box.faceVertexUvs[0][6] = [leftArm2Bottom[0], leftArm2Bottom[3], leftArm2Bottom[1]];
leftArm2Box.faceVertexUvs[0][7] = [leftArm2Bottom[3], leftArm2Bottom[2], leftArm2Bottom[1]];
leftArm2Box.faceVertexUvs[0][8] = [leftArm2Front[3], leftArm2Front[0], leftArm2Front[2]];
leftArm2Box.faceVertexUvs[0][9] = [leftArm2Front[0], leftArm2Front[1], leftArm2Front[2]];
leftArm2Box.faceVertexUvs[0][10] = [leftArm2Back[3], leftArm2Back[0], leftArm2Back[2]];
leftArm2Box.faceVertexUvs[0][11] = [leftArm2Back[0], leftArm2Back[1], leftArm2Back[2]];
leftArm2Mesh = new THREE.Mesh(leftArm2Box, material2);
leftArm2Mesh.name = "leftArm2";
leftArm2Mesh.position.y = -10;
leftArm2Mesh.position.x = 6;
scene.add(leftArm2Mesh);
// Right Leg Overlay Parts
var rightLeg2Top = [new THREE.Vector2(0.0625, 0.4375), new THREE.Vector2(0.125, 0.4375), new THREE.Vector2(0.125, 0.5), new THREE.Vector2(0.0625, 0.5)];
var rightLeg2Bottom = [new THREE.Vector2(0.125, 0.4375), new THREE.Vector2(0.1875, 0.4375), new THREE.Vector2(0.1875, 0.5), new THREE.Vector2(0.125, 0.5)];
var rightLeg2Left = [new THREE.Vector2(0, 0.25), new THREE.Vector2(0.0625, 0.25), new THREE.Vector2(0.0625, 0.4375), new THREE.Vector2(0, 0.4375)];
var rightLeg2Front = [new THREE.Vector2(0.0625, 0.25), new THREE.Vector2(0.125, 0.25), new THREE.Vector2(0.125, 0.4375), new THREE.Vector2(0.0625, 0.4375)];
var rightLeg2Right = [new THREE.Vector2(0.125, 0.25), new THREE.Vector2(0.1875, 0.25), new THREE.Vector2(0.1875, 0.4375), new THREE.Vector2(0.125, 0.4375)];
var rightLeg2Back = [new THREE.Vector2(0.1875, 0.25), new THREE.Vector2(0.25, 0.25), new THREE.Vector2(0.25, 0.4375), new THREE.Vector2(0.1875, 0.4375)];
var rightLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
rightLeg2Box.faceVertexUvs[0] = [];
rightLeg2Box.faceVertexUvs[0][0] = [rightLeg2Right[3], rightLeg2Right[0], rightLeg2Right[2]];
rightLeg2Box.faceVertexUvs[0][1] = [rightLeg2Right[0], rightLeg2Right[1], rightLeg2Right[2]];
rightLeg2Box.faceVertexUvs[0][2] = [rightLeg2Left[3], rightLeg2Left[0], rightLeg2Left[2]];
rightLeg2Box.faceVertexUvs[0][3] = [rightLeg2Left[0], rightLeg2Left[1], rightLeg2Left[2]];
rightLeg2Box.faceVertexUvs[0][4] = [rightLeg2Top[3], rightLeg2Top[0], rightLeg2Top[2]];
rightLeg2Box.faceVertexUvs[0][5] = [rightLeg2Top[0], rightLeg2Top[1], rightLeg2Top[2]];
rightLeg2Box.faceVertexUvs[0][6] = [rightLeg2Bottom[0], rightLeg2Bottom[3], rightLeg2Bottom[1]];
rightLeg2Box.faceVertexUvs[0][7] = [rightLeg2Bottom[3], rightLeg2Bottom[2], rightLeg2Bottom[1]];
rightLeg2Box.faceVertexUvs[0][8] = [rightLeg2Front[3], rightLeg2Front[0], rightLeg2Front[2]];
rightLeg2Box.faceVertexUvs[0][9] = [rightLeg2Front[0], rightLeg2Front[1], rightLeg2Front[2]];
rightLeg2Box.faceVertexUvs[0][10] = [rightLeg2Back[3], rightLeg2Back[0], rightLeg2Back[2]];
rightLeg2Box.faceVertexUvs[0][11] = [rightLeg2Back[0], rightLeg2Back[1], rightLeg2Back[2]];
rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, material2);
rightLeg2Mesh.name = "rightLeg2";
rightLeg2Mesh.position.y = -22;
rightLeg2Mesh.position.x = -2;
scene.add(rightLeg2Mesh);
// Left Leg Overlay Parts
var leftLeg2Top = [new THREE.Vector2(0.0625, 0.1875), new THREE.Vector2(0.125, 0.1875), new THREE.Vector2(0.125, 0.25), new THREE.Vector2(0.0625, 0.25)];
var leftLeg2Bottom = [new THREE.Vector2(0.125, 0.1875), new THREE.Vector2(0.1875, 0.1875), new THREE.Vector2(0.1875, 0.25), new THREE.Vector2(0.125, 0.25)];
var leftLeg2Left = [new THREE.Vector2(0, 0), new THREE.Vector2(0.0625, 0), new THREE.Vector2(0.0625, 0.1875), new THREE.Vector2(0, 0.1875)];
var leftLeg2Front = [new THREE.Vector2(0.0625, 0), new THREE.Vector2(0.125, 0), new THREE.Vector2(0.125, 0.1875), new THREE.Vector2(0.0625, 0.1875)];
var leftLeg2Right = [new THREE.Vector2(0.125, 0), new THREE.Vector2(0.1875, 0), new THREE.Vector2(0.1875, 0.1875), new THREE.Vector2(0.125, 0.1875)];
var leftLeg2Back = [new THREE.Vector2(0.1875, 0), new THREE.Vector2(0.25, 0), new THREE.Vector2(0.25, 0.1875), new THREE.Vector2(0.1875, 0.1875)];
var leftLeg2Box = new THREE.BoxGeometry(4.5, 13.5, 4.5, 0, 0, 0);
leftLeg2Box.faceVertexUvs[0] = [];
leftLeg2Box.faceVertexUvs[0][0] = [leftLeg2Right[3], leftLeg2Right[0], leftLeg2Right[2]];
leftLeg2Box.faceVertexUvs[0][1] = [leftLeg2Right[0], leftLeg2Right[1], leftLeg2Right[2]];
leftLeg2Box.faceVertexUvs[0][2] = [leftLeg2Left[3], leftLeg2Left[0], leftLeg2Left[2]];
leftLeg2Box.faceVertexUvs[0][3] = [leftLeg2Left[0], leftLeg2Left[1], leftLeg2Left[2]];
leftLeg2Box.faceVertexUvs[0][4] = [leftLeg2Top[3], leftLeg2Top[0], leftLeg2Top[2]];
leftLeg2Box.faceVertexUvs[0][5] = [leftLeg2Top[0], leftLeg2Top[1], leftLeg2Top[2]];
leftLeg2Box.faceVertexUvs[0][6] = [leftLeg2Bottom[0], leftLeg2Bottom[3], leftLeg2Bottom[1]];
leftLeg2Box.faceVertexUvs[0][7] = [leftLeg2Bottom[3], leftLeg2Bottom[2], leftLeg2Bottom[1]];
leftLeg2Box.faceVertexUvs[0][8] = [leftLeg2Front[3], leftLeg2Front[0], leftLeg2Front[2]];
leftLeg2Box.faceVertexUvs[0][9] = [leftLeg2Front[0], leftLeg2Front[1], leftLeg2Front[2]];
leftLeg2Box.faceVertexUvs[0][10] = [leftLeg2Back[3], leftLeg2Back[0], leftLeg2Back[2]];
leftLeg2Box.faceVertexUvs[0][11] = [leftLeg2Back[0], leftLeg2Back[1], leftLeg2Back[2]];
leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, material2);
leftLeg2Mesh.name = "leftLeg2";
leftLeg2Mesh.position.y = -22;
leftLeg2Mesh.position.x = 2;
scene.add(leftLeg2Mesh);
// Add to page
var container = document.getElementById('model');
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setSize(width, height);
//window.addEventListener('resize', onWindowResize, false);
model.appendChild(renderer.domElement);
}
function onWindowResize() {
camera.aspect = (window.innerWidth - sidebarWidth) / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth - sidebarWidth, window.innerHeight);
}
function Animate() {
requestAnimationFrame(Animate);
camera.rotation.y = alpha;
//alpha = /*(Math.PI / 2)*/ + (Math.PI / 16);
alpha += Math.PI / 320;
camera.position.z = radius * Math.cos(alpha);
camera.position.x = radius * Math.sin(alpha);
//Leg Swing
leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(alpha * 4);
leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6 * Math.sin(leftLegMesh.rotation.x);
leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6 * Math.abs(Math.cos(leftLegMesh.rotation.x));
rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(alpha * 4 + Math.PI);
rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6 * Math.sin(rightLegMesh.rotation.x);
rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6 * Math.abs(Math.cos(rightLegMesh.rotation.x));
//Arm Swing
leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(alpha * 4 + Math.PI);
leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6 * Math.sin(leftArmMesh.rotation.x);
leftArm2Mesh.position.y = leftArmMesh.position.y = -4 - 6 * Math.abs(Math.cos(leftArmMesh.rotation.x));
rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(alpha * 4);
rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6 * Math.sin(rightArmMesh.rotation.x);
rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6 * Math.abs(Math.cos(rightArmMesh.rotation.x));
renderer.render(scene, camera);
}
};
_default.prototype.render = function render() {
return _react2.default.createElement(
'div',
{ style: { width: this.props.width, height: this.props.height } },
_react2.default.createElement('canvas', { style: { display: 'none' }, id: 'canvas', width: '64', height: '64' }),
_react2.default.createElement('div', { id: 'model' })
);
};
return _default;
}(_react.Component), _class.defaultProps = {
width: 180,
height: 320,
src: 'https://mineskin.de/download/liziyi0914'
}, _temp);
exports.default = _default;
module.exports = exports['default'];