react-memory-game
Version:
A memory game engine.
58 lines (45 loc) • 1.96 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.CARD_STATE = undefined;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }
var CARD_STATE = exports.CARD_STATE = {
CLOSED: 'CLOSED',
OPEN: 'OPEN',
FOUND: 'FOUND'
};
var CardContent = function CardContent(_ref) {
var children = _ref.children,
props = _objectWithoutProperties(_ref, ['children']);
return _react2.default.createElement(
'div',
_extends({}, props, { className: 'memory-game--memory-card--content' }),
children
);
};
var MemoryCard = function MemoryCard(_ref2) {
var children = _ref2.children,
state = _ref2.state,
onClick = _ref2.onClick,
props = _objectWithoutProperties(_ref2, ['children', 'state', 'onClick']);
var classes = ['memory-game--memory-card', state === CARD_STATE.FOUND ? 'memory-game--memory-card__found' : state === CARD_STATE.OPEN ? 'memory-game--memory-card__open' : 'memory-game--memory-card__closed'].join(' ');
return _react2.default.createElement(
'div',
{ className: 'memory-game--memory-slot' },
_react2.default.createElement(
'button',
_extends({}, props, { className: classes, onClick: onClick }),
_react2.default.createElement(
CardContent,
null,
children
)
)
);
};
exports.default = MemoryCard;