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react-map-gl-stack-gl-overlay-example

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An experiment in using stackGL in a [react-map-gl](https://github.com/uber/react-map-gl) overlay.

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# react-map-gl-stack-gl-overlay-example An experiment in using stackGL in a [react-map-gl](https://github.com/uber/react-map-gl) overlay. See a [live demo on gh-pages](http://vicapow.github.io/react-map-gl-stack-gl-overlay-example/) ![](demo.gif) This demo uses data from http://www.andresmh.com/nyctaxitrips/ ## Usage ````js render: function render() { return <MapGL ...viewportProps> <ExampleOverlay latitude={viewportProps.latitude} longitude={viewportProps.longitude} zoom={viewportProps.zoom} locations={locations} /> </MapGL>; } ```` See example/main.js for a full example ## Passing Tile Coordinates to GPU This has evolved into a larger experiment in passing projected tile coordinates directly to the GPU as a performance optimization. It represents each tile coordinate as a double using two float values and uses the double-float functions from [Andrew Thall](http://andrewthall.org/)'s [Extended-Precision Floating-Point Numbers for GPU Computation](http://andrewthall.org/papers/df64_qf128.pdf). See also: 1. [Improving precision in your vertex transform](http://github.prideout.net/emulating-double-precision/) 2. [Double Precision in OpenGL and WebGL](http://blog.hvidtfeldts.net/index.php/2012/07/double-precision-in-opengl-and-webgl/) 3. [Heavy computing with GLSL – Part 2: Emulated double precision](https://www.thasler.com/blog/blog/glsl-part2-emu) ## To install npm install ## To run npm run start This will start a budo server running on localhost:9966.