react-lottie-with-segments
Version:
lottie animation view for React
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is a fork of [grzegorz-s/react-lottie](https://github.com/grzegorz-s/react-lottie), which is itself forked from [chenqingspring/react-lottie](https://github.com/chenqingspring/react-lottie)
This fork is a work in progress. The goal is to expand the wrapper to handle a larger set of the [lottie-web](https://github.com/airbnb/lottie-web) API.
Newly implemented features:
- goToAndPlay
- goToAndStop
- playSegments
[ ](https://SilverFox70.github.io/react-lottie-segments)
[ ](https://github.com/bodymovin/bodymovin) is [Adobe After Effects](http://www.adobe.com/products/aftereffects.html) plugin for exporting animations as JSON, also it provide bodymovin.js for render them as svg/canvas/html.
We currently support solids, shape layers, masks, alpha mattes, trim paths, and dash patterns. And we’ll be adding new features on a regular basis.
You can go forward, backward, and most importantly you can program your animation to respond to any interaction.
Bundle vector animations within your app without having to worry about multiple dimensions or large file sizes. Alternatively, you can decouple animation files from your app’s code entirely by loading them from a JSON API.
[ ](http://airbnb.design/introducing-lottie/) › http://airbnb.design/lottie/
Looking for lottie files › https://www.lottiefiles.com/
Install through npm:
```
npm install --save react-lottie-segments
```
Import pinjump.json as animation data
```jsx
import React from 'react'
import Lottie from 'react-lottie';
import * as animationData from './pinjump.json'
export default class LottieControl extends React.Component {
constructor(props) {
super(props);
this.state = {isStopped: false, isPaused: false};
}
render() {
const buttonStyle = {
display: 'block',
margin: '10px auto'
};
const defaultOptions = {
loop: true,
autoplay: true,
animationData: animationData,
rendererSettings: {
preserveAspectRatio: 'xMidYMid slice'
}
};
return <div>
<Lottie options={defaultOptions}
height={400}
width={400}
isStopped={this.state.isStopped}
isPaused={this.state.isPaused}/>
<button style={buttonStyle} onClick={() => this.setState({isStopped: true})}>stop</button>
<button style={buttonStyle} onClick={() => this.setState({isStopped: false})}>play</button>
<button style={buttonStyle} onClick={() => this.setState({isPaused: !this.state.isPaused})}>pause</button>
</div>
}
}
```
The `<Lottie />` Component supports the following components:
**options** *required*
the object representing the animation settings that will be instantiated by bodymovin. Currently a subset of the bodymovin options are supported:
>**loop** *options* [default: `false`]
>
>**autoplay** *options* [default: `false`]
>
>**animationData** *required*
>
>**rendererSettings** *required*
**direction** *optional* (default: 1, which is forward)
> NOTE: This seems to only effect the first play through if you are looping.
**width** *optional* [default: `100%`]
pixel value for containers width.
**height** *optional* [default: `100%`]
pixel value for containers height.
**eventListeners** *optional* [default: `[]`]
This is an array of objects containing a `eventName` and `callback` function that will be registered as eventlisteners on the animation object. refer to [bodymovin
example:
```jsx
eventListeners=[
{
eventName: 'complete',
callback: () => console.log('the animation completed:'),
},
]
```
***
- `value`: numeric value.
- `isFrame`: defines if first argument is a time based value or a frame based (default false).
> NOTE: This effectively jumps to the indicated position and pauses the video on that frame or timestamp. Since the signature is the same, please see goToAndPlay for example usage.
***
### goToAndPlay({value, isFrame})
- `value`: numeric value.
- `isFrame`: defines if first argument is a time based value or a frame based (default false).
*Example*
``` jsx
const startPoint = {
value: 80,
isFrame: true
};
return (
<div data-component="LottieContainer" className={styles.outer}>
<Lottie
options={defaultOptions}
height="auto"
width="100vw"
isStopped={isStopped}
isPaused={isPaused}
goToAndPlay={startPoint}
/>
<button
style={buttonStyle}
type="button"
onClick={() => setIsStopped(!isStopped)}
>
{isStopped ? 'play' : 'stop'}
</button>
<button
type="button"
style={buttonStyle}
onClick={() => setIsPaused(!isPaused)}
>
{isPaused ? 'unpause' : 'pause'}
</button>
</div>
);
};
```
> NOTES: Jumps to the indicated frame or time and plays. If 'Loop' is set in options, it will replay the whole animation from the beginning once it reaches the end.
***
- `segments`: array. Can contain 2 numeric values that will be used as first and last frame of the animation. Or can contain a sequence of arrays each with 2 numeric values.
- `forceFlag`: boolean. If set to false, it will wait until the current segment is complete. If true, it will update values immediately.
*Example*
``` jsx
const sequence = {
segments: [0, 80],
forceFlag: true
}
return (
<div data-component="LottieContainer" className={styles.outer}>
<Lottie
options={defaultOptions}
height="auto"
width="100vw"
isStopped={isStopped}
isPaused={isPaused}
playSegments={sequence}
/>
<button
style={buttonStyle}
type="button"
onClick={() => setIsStopped(!isStopped)}
>
{isStopped ? 'play' : 'stop'}
</button>
<button
type="button"
style={buttonStyle}
onClick={() => setIsPaused(!isPaused)}
>
{isPaused ? 'unpause' : 'pause'}
</button>
</div>
);
```
***
* [Bodymovin](https://github.com/bodymovin/bodymovin) react-lottie is a wrapper of bodymovin
* [Angular Lottie](https://github.com/chenqingspring/ng-lottie) angular implementation
* [Vue Lottie](https://github.com/chenqingspring/vue-lottie) vue implementation
* [React Native Lottie](https://github.com/airbnb/lottie-react-native) react native implementation by airbnb
* [IOS Lottie](https://github.com/airbnb/lottie-ios) ios implementation by airbnb
* [Android Lottie](https://github.com/airbnb/lottie-android) android implementation by airbnb
Your contributions and suggestions are heartily welcome.
MIT
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