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react-leaflet-heatmap-layer-v3

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import * as L from 'leaflet'; import SimpleHeat, { Gradient } from 'simpleheat'; export { SimpleHeat, Gradient }; export declare type AggregateType = 'mean' | 'count' | 'sum' | 'distinct' | 'min' | 'max' | 'variance' | 'variancep' | 'stdev' | 'stdevp'; export declare type Aggregation = { data: { mean: number; sigma: number; count: number; sum: number; distinct: number; min: number; max: number; variance: number; variancep: number; stdev: number; stdevp: number; }; same: Set<number>; seen: number; }; export declare function computeAggregate(agg: Aggregation, intensity: number, aggregateType?: AggregateType): number; export interface SimpleHeatOptions { opacity: number; minOpacity: number; maxZoom: number; radius: number; blur: number; max: number; gradient?: Gradient; } export interface HeatmapOptions<Point> extends L.LayerOptions, Partial<SimpleHeatOptions> { points: Point[]; longitudeExtractor: (point: Point) => number; latitudeExtractor: (point: Point) => number; intensityExtractor: (point: Point) => number; fitBoundsOnLoad?: boolean; fitBoundsOnUpdate?: boolean; onStatsUpdate?: (stats: { min: number; max: number; }) => void; useLocalExtrema?: boolean; aggregateType?: AggregateType; } export default class Heatmap<Point> extends L.Layer { private __el?; private __heatmap?; private _frame?; options: HeatmapOptions<Point>; constructor(options?: HeatmapOptions<Point>); private get _heatmap(); private get _el(); getPane(): HTMLElement; onAdd(map: L.Map): this; onRemove(): this; getEvents(): { [name: string]: L.LeafletEventHandlerFn; }; _animateZoom(e: L.LeafletEvent): void; fitBounds(): void; resize(): void; getMinOpacity(): number; getOpacity(): number; getMax(): number; getRadius(): number; getMaxZoom(): number; getBlur(): number; getSimpleHeatOptions(): SimpleHeatOptions; /** * Update various heatmap properties like radius, gradient, and max */ updateSimpleHeat(options: Partial<SimpleHeatOptions>): void; /** * Update the heatmap's radius and blur (blur is optional) */ updateHeatmapRadius(radius?: number, blur?: number): void; /** * Update the heatmap's gradient */ updateHeatmapGradient(gradient?: Gradient): void; /** * Update the heatmap's maximum */ updateHeatmapMax(maximum?: number): void; redraw(): void; reset(): void; }