react-lazy-svg
Version:
react-lazy-svg is a simple way to use SVGs with the performance benefits of a sprite-sheet and svg css styling possibilities. Without bloating the bundle. It automatically creates a sprite-sheet for all used SVGs on the client but also provides the option
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JavaScript
;
Object.defineProperty(exports, '__esModule', { value: true });
var React = require('react');
var server = require('react-dom/server');
var reactDom = require('react-dom');
function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; }
var React__default = /*#__PURE__*/_interopDefaultLegacy(React);
var defaultInternalSpriteSheetId = '__SVG_SPRITE_SHEET__';
var isSSR = typeof document === 'undefined';
/******************************************************************************
Copyright (c) Microsoft Corporation.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
***************************************************************************** */
var __assign = function() {
__assign = Object.assign || function __assign(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
function __rest(s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
}
var hidden = {
height: 0,
width: 0,
position: 'absolute',
visibility: 'hidden',
};
function SpriteSheet(_a) {
var icons = _a.icons, _b = _a.spriteSheetId, spriteSheetId = _b === void 0 ? defaultInternalSpriteSheetId : _b, embeddedSSR = _a.embeddedSSR;
var spriteSheetContainer = React.useRef(!isSSR && !embeddedSSR ? document.getElementById(spriteSheetId) : null);
var renderedIcons = icons.map(function (_a) {
var id = _a.id, svgString = _a.svgString, _b = _a.attributes; _b.width; _b.height; var xmlnsXlink = _b["xmlns:xlink"], attributes = __rest(_b, ["width", "height", 'xmlns:xlink']);
return (React__default["default"].createElement("symbol", __assign({ key: id, id: id, xmlnsXlink: xmlnsXlink }, attributes, { dangerouslySetInnerHTML: svgString })));
});
if (spriteSheetContainer.current) {
return reactDom.createPortal(renderedIcons, spriteSheetContainer.current);
}
return (React__default["default"].createElement("svg", { id: spriteSheetId, style: hidden }, renderedIcons));
}
var createSpriteSheetString = function (knownIcons) {
return Promise.all(Array.from(knownIcons.values())).then(function (icons) {
return server.renderToStaticMarkup(React__default["default"].createElement(SpriteSheet, { icons: icons.filter(function (a) { return a != null; }) }));
});
};
var emptyIconsCache = [];
var renderSpriteSheetToString = function (markupString, knownIcons, spriteSheetId) {
if (spriteSheetId === void 0) { spriteSheetId = defaultInternalSpriteSheetId; }
return createSpriteSheetString(knownIcons).then(function (spriteSheet) {
var ssrEmptySpriteSheet = server.renderToString(React__default["default"].createElement(SpriteSheet, { icons: emptyIconsCache, spriteSheetId: spriteSheetId }));
return markupString.replace(ssrEmptySpriteSheet, spriteSheet);
});
};
exports.createSpriteSheetString = createSpriteSheetString;
exports.renderSpriteSheetToString = renderSpriteSheetToString;