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react-howler

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A React.js wrapper for howler.js (audio player)

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _react = require('react'); var _react2 = _interopRequireDefault(_react); var _propTypes = require('prop-types'); var _propTypes2 = _interopRequireDefault(_propTypes); var _howler4 = require('./howler'); var _utils = require('./utils'); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var ReactHowler = function (_Component) { _inherits(ReactHowler, _Component); function ReactHowler(props) { _classCallCheck(this, ReactHowler); var _this = _possibleConstructorReturn(this, (ReactHowler.__proto__ || Object.getPrototypeOf(ReactHowler)).call(this, props)); _this.initHowler = _this.initHowler.bind(_this); return _this; } _createClass(ReactHowler, [{ key: 'componentDidMount', value: function componentDidMount() { this.initHowler(); } }, { key: 'componentDidUpdate', value: function componentDidUpdate(prevProps) { // The src prop must be either a string or an array of strings // Because of this, we can use it's JSON representation to check for changes if (JSON.stringify(prevProps.src) !== JSON.stringify(this.props.src)) { this.initHowler(this.props); } else { this.toggleHowler(prevProps); } } }, { key: 'componentWillUnmount', value: function componentWillUnmount() { this.destroyHowler(); } /** * Create howler object with given props */ }, { key: 'initHowler', value: function initHowler() { var props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.props; this.destroyHowler(); if (typeof _howler4.Howl !== 'undefined') { // Check if window is available this.howler = new _howler4.Howl({ src: props.src, xhr: props.xhr, format: props.format, mute: props.mute, loop: props.loop, preload: props.preload, volume: props.volume, rate: props.rate, onend: props.onEnd, onplay: props.onPlay, onplayerror: props.onPlayError, onpause: props.onPause, onvolume: props.onVolume, onstop: props.onStop, onload: props.onLoad, onseek: props.onSeek, onloaderror: props.onLoadError, html5: props.html5 }); if (props.playing) { this.play(); } } } /** * Stop, unload and destroy howler object */ }, { key: 'destroyHowler', value: function destroyHowler() { if (this.howler) { this.howler.off(); // Remove event listener this.howler.stop(); // Stop playback this.howler.unload(); // Remove sound from pool this.howler = null; // Destroy it } } }, { key: 'toggleHowler', value: function toggleHowler(prevProps) { this.props.playing ? this.play() : this.pause(); this.loop(this.props.loop); if (prevProps.mute !== this.props.mute) { this.mute(this.props.mute); } if (prevProps.volume !== this.props.volume) { this.volume(this.props.volume); } if (this.props.preload && this.howlerState() === 'unloaded') { this.load(); } } }, { key: 'play', /** * Begins playback of a sound when not playing */ value: function play() { var playing = this.howler.playing(); if (!playing) { // Automatically load if we're trying to play // and the howl is not loaded if (this.howlerState() === 'unloaded') { this.load(); } this.howler.play(); } } /** * Pauses playback of sound or group * If no id given, pauses all playback * @param {Number} id = undefined [sound of group to pause] */ }, { key: 'pause', value: function pause() { var id = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : undefined; if (id) { this.howler.pause(id); } else { this.howler.pause(); } } /** * Update playback rate (speed) of sound or group * If no value given, apply default rate of 1 * If no id given, apply rate to all * @param {Number} value = 1 [rate to apply] * @param {Number} id = undefined [sound of group to update] */ }, { key: 'rate', value: function rate() { var value = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; var id = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : undefined; if (typeof value === 'number') { if (id) { this.howler.rate(value, id); } else { this.howler.rate(value); } } } /** * Check the load status of the Howl * @return {String} [unloaded, loading or loaded] */ }, { key: 'howlerState', value: function howlerState() { return this.howler.state(); } /** * Stops playback of sound or group * If no id given, stops all playback * @param {Number} id = undefined [sound of group to pause] */ }, { key: 'stop', value: function stop() { var id = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : undefined; if (id) { this.howler.stop(id); } else { this.howler.stop(); } } /** * Mutes the sound, but doesn't pause the playback. * @param {Boolean} [muted] [True to mute and false to unmute] * @param {Number} [id] [The sound ID. If none is passed, all sounds in group are muted] */ }, { key: 'mute', value: function mute() { var _howler; (_howler = this.howler).mute.apply(_howler, arguments); } /** * Get/set volume of this sound or the group. This method optionally takes 0, 1 or 2 arguments. * @param {Number} [volume] [Volume from 0.0 to 1.0] * @param {Number} [id] [The sound ID. If none is passed, all sounds in group are muted] */ }, { key: 'volume', value: function volume() { var _howler2; return (_howler2 = this.howler).volume.apply(_howler2, arguments); } /** * Get/set whether to loop the sound or group. This method can optionally take 0, 1 or 2 arguments. * @param {Boolean} [loop] [To loop or not to loop, that is the question] * @param {Number} [id] [The sound ID. If none is passed, all sounds in group will have their loop property updated] */ }, { key: 'loop', value: function loop() { var _howler3; return (_howler3 = this.howler).loop.apply(_howler3, arguments); } /** * Set/get current position of player * @param {Number} pos [seek player to position] * @return {Number} [return current position] */ }, { key: 'seek', value: function seek() { var pos = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : null; if (!this.howler) { return 0; } if (!pos && pos !== 0) { return this.howler.seek(); } if (pos || pos === 0) { this.howler.seek(pos); return pos; } } /** * Get the duration of the audio source * @return {Number} [Audio length in seconds. Will return 0 until after the load event fires] */ }, { key: 'duration', value: function duration() { return this.howler.duration(); } /** * load audio file */ }, { key: 'load', value: function load() { this.howler.load(); } /** * Only render a placeholder */ }, { key: 'render', value: function render() { return _react2.default.createElement('div', null); } }, { key: 'howler', set: function set(howl) { if (howl) { this._howler = howl; } }, get: function get() { return this._howler; } }]); return ReactHowler; }(_react.Component); ReactHowler.propTypes = { src: _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.arrayOf(_propTypes2.default.string)]).isRequired, format: _propTypes2.default.arrayOf(_propTypes2.default.string), xhr: _propTypes2.default.object, playing: _propTypes2.default.bool, mute: _propTypes2.default.bool, loop: _propTypes2.default.bool, preload: _propTypes2.default.bool, volume: _propTypes2.default.number, rate: _propTypes2.default.number, onEnd: _propTypes2.default.func, onPause: _propTypes2.default.func, onPlay: _propTypes2.default.func, onPlayError: _propTypes2.default.func, onVolume: _propTypes2.default.func, onStop: _propTypes2.default.func, onLoad: _propTypes2.default.func, onSeek: _propTypes2.default.func, onLoadError: _propTypes2.default.func, html5: _propTypes2.default.bool }; ReactHowler.defaultProps = { playing: true, // Enable autoplay by default format: [], xhr: {}, mute: false, preload: true, loop: false, volume: 1.0, rate: 1, onEnd: _utils.noop, onPause: _utils.noop, onPlay: _utils.noop, onPlayError: _utils.noop, onVolume: _utils.noop, onStop: _utils.noop, onLoad: _utils.noop, onSeek: _utils.noop, onLoadError: _utils.noop, html5: false }; exports.default = ReactHowler;