react-grid-layout
Version:
A draggable and resizable grid layout with responsive breakpoints, for React.
875 lines (737 loc) • 23.8 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.bottom = bottom;
exports.cloneLayout = cloneLayout;
exports.modifyLayout = modifyLayout;
exports.withLayoutItem = withLayoutItem;
exports.cloneLayoutItem = cloneLayoutItem;
exports.childrenEqual = childrenEqual;
exports.fastPositionEqual = fastPositionEqual;
exports.collides = collides;
exports.compact = compact;
exports.compactItem = compactItem;
exports.correctBounds = correctBounds;
exports.getLayoutItem = getLayoutItem;
exports.getFirstCollision = getFirstCollision;
exports.getAllCollisions = getAllCollisions;
exports.getStatics = getStatics;
exports.moveElement = moveElement;
exports.moveElementAwayFromCollision = moveElementAwayFromCollision;
exports.perc = perc;
exports.setTransform = setTransform;
exports.setTopLeft = setTopLeft;
exports.sortLayoutItems = sortLayoutItems;
exports.sortLayoutItemsByRowCol = sortLayoutItemsByRowCol;
exports.sortLayoutItemsByColRow = sortLayoutItemsByColRow;
exports.synchronizeLayoutWithChildren = synchronizeLayoutWithChildren;
exports.validateLayout = validateLayout;
exports.compactType = compactType;
exports.autoBindHandlers = autoBindHandlers;
exports.noop = exports.fastRGLPropsEqual = void 0;
var _lodash = _interopRequireDefault(require("lodash.isequal"));
var _react = _interopRequireDefault(require("react"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; }
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
var isProduction = process.env.NODE_ENV === "production";
var DEBUG = false;
/**
* Return the bottom coordinate of the layout.
*
* @param {Array} layout Layout array.
* @return {Number} Bottom coordinate.
*/
function bottom(layout
/*: Layout*/
)
/*: number*/
{
var max = 0,
bottomY;
for (var i = 0, len = layout.length; i < len; i++) {
bottomY = layout[i].y + layout[i].h;
if (bottomY > max) max = bottomY;
}
return max;
}
function cloneLayout(layout
/*: Layout*/
)
/*: Layout*/
{
var newLayout = Array(layout.length);
for (var i = 0, len = layout.length; i < len; i++) {
newLayout[i] = cloneLayoutItem(layout[i]);
}
return newLayout;
} // Modify a layoutItem inside a layout. Returns a new Layout,
// does not mutate. Carries over all other LayoutItems unmodified.
function modifyLayout(layout
/*: Layout*/
, layoutItem
/*: LayoutItem*/
)
/*: Layout*/
{
var newLayout = Array(layout.length);
for (var i = 0, len = layout.length; i < len; i++) {
if (layoutItem.i === layout[i].i) {
newLayout[i] = layoutItem;
} else {
newLayout[i] = layout[i];
}
}
return newLayout;
} // Function to be called to modify a layout item.
// Does defensive clones to ensure the layout is not modified.
function withLayoutItem(layout
/*: Layout*/
, itemKey
/*: string*/
, cb
/*: LayoutItem => LayoutItem*/
)
/*: [Layout, ?LayoutItem]*/
{
var item = getLayoutItem(layout, itemKey);
if (!item) return [layout, null];
item = cb(cloneLayoutItem(item)); // defensive clone then modify
// FIXME could do this faster if we already knew the index
layout = modifyLayout(layout, item);
return [layout, item];
} // Fast path to cloning, since this is monomorphic
function cloneLayoutItem(layoutItem
/*: LayoutItem*/
)
/*: LayoutItem*/
{
return {
w: layoutItem.w,
h: layoutItem.h,
x: layoutItem.x,
y: layoutItem.y,
i: layoutItem.i,
minW: layoutItem.minW,
maxW: layoutItem.maxW,
minH: layoutItem.minH,
maxH: layoutItem.maxH,
moved: Boolean(layoutItem.moved),
static: Boolean(layoutItem.static),
// These can be null/undefined
isDraggable: layoutItem.isDraggable,
isResizable: layoutItem.isResizable,
resizeHandles: layoutItem.resizeHandles,
isBounded: layoutItem.isBounded
};
}
/**
* Comparing React `children` is a bit difficult. This is a good way to compare them.
* This will catch differences in keys, order, and length.
*/
function childrenEqual(a
/*: ReactChildren*/
, b
/*: ReactChildren*/
)
/*: boolean*/
{
return (0, _lodash.default)(_react.default.Children.map(a, function (c) {
return c.key;
}), _react.default.Children.map(b, function (c) {
return c.key;
}));
}
/**
* See `fastRGLPropsEqual.js`.
* We want this to run as fast as possible - it is called often - and to be
* resilient to new props that we add. So rather than call lodash.isEqual,
* which isn't suited to comparing props very well, we use this specialized
* function in conjunction with preval to generate the fastest possible comparison
* function, tuned for exactly our props.
*/
/*:: type FastRGLPropsEqual = (Object, Object, Function) => boolean;*/
var fastRGLPropsEqual
/*: FastRGLPropsEqual*/
= require("./fastRGLPropsEqual"); // Like the above, but a lot simpler.
exports.fastRGLPropsEqual = fastRGLPropsEqual;
function fastPositionEqual(a
/*: Position*/
, b
/*: Position*/
)
/*: boolean*/
{
return a.left === b.left && a.top === b.top && a.width === b.width && a.height === b.height;
}
/**
* Given two layoutitems, check if they collide.
*/
function collides(l1
/*: LayoutItem*/
, l2
/*: LayoutItem*/
)
/*: boolean*/
{
if (l1.i === l2.i) return false; // same element
if (l1.x + l1.w <= l2.x) return false; // l1 is left of l2
if (l1.x >= l2.x + l2.w) return false; // l1 is right of l2
if (l1.y + l1.h <= l2.y) return false; // l1 is above l2
if (l1.y >= l2.y + l2.h) return false; // l1 is below l2
return true; // boxes overlap
}
/**
* Given a layout, compact it. This involves going down each y coordinate and removing gaps
* between items.
*
* Does not modify layout items (clones). Creates a new layout array.
*
* @param {Array} layout Layout.
* @param {Boolean} verticalCompact Whether or not to compact the layout
* vertically.
* @return {Array} Compacted Layout.
*/
function compact(layout
/*: Layout*/
, compactType
/*: CompactType*/
, cols
/*: number*/
)
/*: Layout*/
{
// Statics go in the compareWith array right away so items flow around them.
var compareWith = getStatics(layout); // We go through the items by row and column.
var sorted = sortLayoutItems(layout, compactType); // Holding for new items.
var out = Array(layout.length);
for (var i = 0, len = sorted.length; i < len; i++) {
var l = cloneLayoutItem(sorted[i]); // Don't move static elements
if (!l.static) {
l = compactItem(compareWith, l, compactType, cols, sorted); // Add to comparison array. We only collide with items before this one.
// Statics are already in this array.
compareWith.push(l);
} // Add to output array to make sure they still come out in the right order.
out[layout.indexOf(sorted[i])] = l; // Clear moved flag, if it exists.
l.moved = false;
}
return out;
}
var heightWidth = {
x: "w",
y: "h"
};
/**
* Before moving item down, it will check if the movement will cause collisions and move those items down before.
*/
function resolveCompactionCollision(layout
/*: Layout*/
, item
/*: LayoutItem*/
, moveToCoord
/*: number*/
, axis
/*: "x" | "y"*/
) {
var sizeProp = heightWidth[axis];
item[axis] += 1;
var itemIndex = layout.map(function (layoutItem) {
return layoutItem.i;
}).indexOf(item.i); // Go through each item we collide with.
for (var i = itemIndex + 1; i < layout.length; i++) {
var otherItem = layout[i]; // Ignore static items
if (otherItem.static) continue; // Optimization: we can break early if we know we're past this el
// We can do this b/c it's a sorted layout
if (otherItem.y > item.y + item.h) break;
if (collides(item, otherItem)) {
resolveCompactionCollision(layout, otherItem, moveToCoord + item[sizeProp], axis);
}
}
item[axis] = moveToCoord;
}
/**
* Compact an item in the layout.
*
* Modifies item.
*
*/
function compactItem(compareWith
/*: Layout*/
, l
/*: LayoutItem*/
, compactType
/*: CompactType*/
, cols
/*: number*/
, fullLayout
/*: Layout*/
)
/*: LayoutItem*/
{
var compactV = compactType === "vertical";
var compactH = compactType === "horizontal";
if (compactV) {
// Bottom 'y' possible is the bottom of the layout.
// This allows you to do nice stuff like specify {y: Infinity}
// This is here because the layout must be sorted in order to get the correct bottom `y`.
l.y = Math.min(bottom(compareWith), l.y); // Move the element up as far as it can go without colliding.
while (l.y > 0 && !getFirstCollision(compareWith, l)) {
l.y--;
}
} else if (compactH) {
// Move the element left as far as it can go without colliding.
while (l.x > 0 && !getFirstCollision(compareWith, l)) {
l.x--;
}
} // Move it down, and keep moving it down if it's colliding.
var collides;
while (collides = getFirstCollision(compareWith, l)) {
if (compactH) {
resolveCompactionCollision(fullLayout, l, collides.x + collides.w, "x");
} else {
resolveCompactionCollision(fullLayout, l, collides.y + collides.h, "y");
} // Since we can't grow without bounds horizontally, if we've overflown, let's move it down and try again.
if (compactH && l.x + l.w > cols) {
l.x = cols - l.w;
l.y++;
}
}
return l;
}
/**
* Given a layout, make sure all elements fit within its bounds.
*
* Modifies layout items.
*
* @param {Array} layout Layout array.
* @param {Number} bounds Number of columns.
*/
function correctBounds(layout
/*: Layout*/
, bounds
/*: { cols: number }*/
)
/*: Layout*/
{
var collidesWith = getStatics(layout);
for (var i = 0, len = layout.length; i < len; i++) {
var l = layout[i]; // Overflows right
if (l.x + l.w > bounds.cols) l.x = bounds.cols - l.w; // Overflows left
if (l.x < 0) {
l.x = 0;
l.w = bounds.cols;
}
if (!l.static) collidesWith.push(l);else {
// If this is static and collides with other statics, we must move it down.
// We have to do something nicer than just letting them overlap.
while (getFirstCollision(collidesWith, l)) {
l.y++;
}
}
}
return layout;
}
/**
* Get a layout item by ID. Used so we can override later on if necessary.
*
* @param {Array} layout Layout array.
* @param {String} id ID
* @return {LayoutItem} Item at ID.
*/
function getLayoutItem(layout
/*: Layout*/
, id
/*: string*/
)
/*: ?LayoutItem*/
{
for (var i = 0, len = layout.length; i < len; i++) {
if (layout[i].i === id) return layout[i];
}
}
/**
* Returns the first item this layout collides with.
* It doesn't appear to matter which order we approach this from, although
* perhaps that is the wrong thing to do.
*
* @param {Object} layoutItem Layout item.
* @return {Object|undefined} A colliding layout item, or undefined.
*/
function getFirstCollision(layout
/*: Layout*/
, layoutItem
/*: LayoutItem*/
)
/*: ?LayoutItem*/
{
for (var i = 0, len = layout.length; i < len; i++) {
if (collides(layout[i], layoutItem)) return layout[i];
}
}
function getAllCollisions(layout
/*: Layout*/
, layoutItem
/*: LayoutItem*/
)
/*: Array<LayoutItem>*/
{
return layout.filter(function (l) {
return collides(l, layoutItem);
});
}
/**
* Get all static elements.
* @param {Array} layout Array of layout objects.
* @return {Array} Array of static layout items..
*/
function getStatics(layout
/*: Layout*/
)
/*: Array<LayoutItem>*/
{
return layout.filter(function (l) {
return l.static;
});
}
/**
* Move an element. Responsible for doing cascading movements of other elements.
*
* Modifies layout items.
*
* @param {Array} layout Full layout to modify.
* @param {LayoutItem} l element to move.
* @param {Number} [x] X position in grid units.
* @param {Number} [y] Y position in grid units.
*/
function moveElement(layout
/*: Layout*/
, l
/*: LayoutItem*/
, x
/*: ?number*/
, y
/*: ?number*/
, isUserAction
/*: ?boolean*/
, preventCollision
/*: ?boolean*/
, compactType
/*: CompactType*/
, cols
/*: number*/
)
/*: Layout*/
{
// If this is static and not explicitly enabled as draggable,
// no move is possible, so we can short-circuit this immediately.
if (l.static && l.isDraggable !== true) return layout; // Short-circuit if nothing to do.
if (l.y === y && l.x === x) return layout;
log("Moving element ".concat(l.i, " to [").concat(String(x), ",").concat(String(y), "] from [").concat(l.x, ",").concat(l.y, "]"));
var oldX = l.x;
var oldY = l.y; // This is quite a bit faster than extending the object
if (typeof x === "number") l.x = x;
if (typeof y === "number") l.y = y;
l.moved = true; // If this collides with anything, move it.
// When doing this comparison, we have to sort the items we compare with
// to ensure, in the case of multiple collisions, that we're getting the
// nearest collision.
var sorted = sortLayoutItems(layout, compactType);
var movingUp = compactType === "vertical" && typeof y === "number" ? oldY >= y : compactType === "horizontal" && typeof x === "number" ? oldX >= x : false; // $FlowIgnore acceptable modification of read-only array as it was recently cloned
if (movingUp) sorted = sorted.reverse();
var collisions = getAllCollisions(sorted, l); // There was a collision; abort
if (preventCollision && collisions.length) {
log("Collision prevented on ".concat(l.i, ", reverting."));
l.x = oldX;
l.y = oldY;
l.moved = false;
return layout;
} // Move each item that collides away from this element.
for (var i = 0, len = collisions.length; i < len; i++) {
var collision = collisions[i];
log("Resolving collision between ".concat(l.i, " at [").concat(l.x, ",").concat(l.y, "] and ").concat(collision.i, " at [").concat(collision.x, ",").concat(collision.y, "]")); // Short circuit so we can't infinite loop
if (collision.moved) continue; // Don't move static items - we have to move *this* element away
if (collision.static) {
layout = moveElementAwayFromCollision(layout, collision, l, isUserAction, compactType, cols);
} else {
layout = moveElementAwayFromCollision(layout, l, collision, isUserAction, compactType, cols);
}
}
return layout;
}
/**
* This is where the magic needs to happen - given a collision, move an element away from the collision.
* We attempt to move it up if there's room, otherwise it goes below.
*
* @param {Array} layout Full layout to modify.
* @param {LayoutItem} collidesWith Layout item we're colliding with.
* @param {LayoutItem} itemToMove Layout item we're moving.
*/
function moveElementAwayFromCollision(layout
/*: Layout*/
, collidesWith
/*: LayoutItem*/
, itemToMove
/*: LayoutItem*/
, isUserAction
/*: ?boolean*/
, compactType
/*: CompactType*/
, cols
/*: number*/
)
/*: Layout*/
{
var compactH = compactType === "horizontal"; // Compact vertically if not set to horizontal
var compactV = compactType !== "horizontal";
var preventCollision = collidesWith.static; // we're already colliding (not for static items)
// If there is enough space above the collision to put this element, move it there.
// We only do this on the main collision as this can get funky in cascades and cause
// unwanted swapping behavior.
if (isUserAction) {
// Reset isUserAction flag because we're not in the main collision anymore.
isUserAction = false; // Make a mock item so we don't modify the item here, only modify in moveElement.
var fakeItem
/*: LayoutItem*/
= {
x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,
y: compactV ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y,
w: itemToMove.w,
h: itemToMove.h,
i: "-1"
}; // No collision? If so, we can go up there; otherwise, we'll end up moving down as normal
if (!getFirstCollision(layout, fakeItem)) {
log("Doing reverse collision on ".concat(itemToMove.i, " up to [").concat(fakeItem.x, ",").concat(fakeItem.y, "]."));
return moveElement(layout, itemToMove, compactH ? fakeItem.x : undefined, compactV ? fakeItem.y : undefined, isUserAction, preventCollision, compactType, cols);
}
}
return moveElement(layout, itemToMove, compactH ? itemToMove.x + 1 : undefined, compactV ? itemToMove.y + 1 : undefined, isUserAction, preventCollision, compactType, cols);
}
/**
* Helper to convert a number to a percentage string.
*
* @param {Number} num Any number
* @return {String} That number as a percentage.
*/
function perc(num
/*: number*/
)
/*: string*/
{
return num * 100 + "%";
}
function setTransform(_ref)
/*: Object*/
{
var top = _ref.top,
left = _ref.left,
width = _ref.width,
height = _ref.height;
// Replace unitless items with px
var translate = "translate(".concat(left, "px,").concat(top, "px)");
return {
transform: translate,
WebkitTransform: translate,
MozTransform: translate,
msTransform: translate,
OTransform: translate,
width: "".concat(width, "px"),
height: "".concat(height, "px"),
position: "absolute"
};
}
function setTopLeft(_ref2)
/*: Object*/
{
var top = _ref2.top,
left = _ref2.left,
width = _ref2.width,
height = _ref2.height;
return {
top: "".concat(top, "px"),
left: "".concat(left, "px"),
width: "".concat(width, "px"),
height: "".concat(height, "px"),
position: "absolute"
};
}
/**
* Get layout items sorted from top left to right and down.
*
* @return {Array} Array of layout objects.
* @return {Array} Layout, sorted static items first.
*/
function sortLayoutItems(layout
/*: Layout*/
, compactType
/*: CompactType*/
)
/*: Layout*/
{
if (compactType === "horizontal") return sortLayoutItemsByColRow(layout);else return sortLayoutItemsByRowCol(layout);
}
/**
* Sort layout items by row ascending and column ascending.
*
* Does not modify Layout.
*/
function sortLayoutItemsByRowCol(layout
/*: Layout*/
)
/*: Layout*/
{
// Slice to clone array as sort modifies
return layout.slice(0).sort(function (a, b) {
if (a.y > b.y || a.y === b.y && a.x > b.x) {
return 1;
} else if (a.y === b.y && a.x === b.x) {
// Without this, we can get different sort results in IE vs. Chrome/FF
return 0;
}
return -1;
});
}
/**
* Sort layout items by column ascending then row ascending.
*
* Does not modify Layout.
*/
function sortLayoutItemsByColRow(layout
/*: Layout*/
)
/*: Layout*/
{
return layout.slice(0).sort(function (a, b) {
if (a.x > b.x || a.x === b.x && a.y > b.y) {
return 1;
}
return -1;
});
}
/**
* Generate a layout using the initialLayout and children as a template.
* Missing entries will be added, extraneous ones will be truncated.
*
* Does not modify initialLayout.
*
* @param {Array} initialLayout Layout passed in through props.
* @param {String} breakpoint Current responsive breakpoint.
* @param {?String} compact Compaction option.
* @return {Array} Working layout.
*/
function synchronizeLayoutWithChildren(initialLayout
/*: Layout*/
, children
/*: ReactChildren*/
, cols
/*: number*/
, compactType
/*: CompactType*/
)
/*: Layout*/
{
initialLayout = initialLayout || []; // Generate one layout item per child.
var layout
/*: LayoutItem[]*/
= [];
_react.default.Children.forEach(children, function (child
/*: ReactElement<any>*/
, i
/*: number*/
) {
// Don't overwrite if it already exists.
var exists = getLayoutItem(initialLayout, String(child.key));
if (exists) {
layout[i] = cloneLayoutItem(exists);
} else {
if (!isProduction && child.props._grid) {
console.warn("`_grid` properties on children have been deprecated as of React 15.2. " + // eslint-disable-line
"Please use `data-grid` or add your properties directly to the `layout`.");
}
var g = child.props["data-grid"] || child.props._grid; // Hey, this item has a data-grid property, use it.
if (g) {
if (!isProduction) {
validateLayout([g], "ReactGridLayout.children");
} // FIXME clone not really necessary here
layout[i] = cloneLayoutItem(_objectSpread(_objectSpread({}, g), {}, {
i: child.key
}));
} else {
// Nothing provided: ensure this is added to the bottom
// FIXME clone not really necessary here
layout[i] = cloneLayoutItem({
w: 1,
h: 1,
x: 0,
y: bottom(layout),
i: String(child.key)
});
}
}
}); // Correct the layout.
var correctedLayout = correctBounds(layout, {
cols: cols
});
return compact(correctedLayout, compactType, cols);
}
/**
* Validate a layout. Throws errors.
*
* @param {Array} layout Array of layout items.
* @param {String} [contextName] Context name for errors.
* @throw {Error} Validation error.
*/
function validateLayout(layout
/*: Layout*/
)
/*: void*/
{
var contextName
/*: string*/
= arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : "Layout";
var subProps = ["x", "y", "w", "h"];
if (!Array.isArray(layout)) throw new Error(contextName + " must be an array!");
for (var i = 0, len = layout.length; i < len; i++) {
var item = layout[i];
for (var j = 0; j < subProps.length; j++) {
if (typeof item[subProps[j]] !== "number") {
throw new Error("ReactGridLayout: " + contextName + "[" + i + "]." + subProps[j] + " must be a number!");
}
}
if (item.i && typeof item.i !== "string") {
throw new Error("ReactGridLayout: " + contextName + "[" + i + "].i must be a string!");
}
if (item.static !== undefined && typeof item.static !== "boolean") {
throw new Error("ReactGridLayout: " + contextName + "[" + i + "].static must be a boolean!");
}
}
} // Legacy support for verticalCompact: false
function compactType(props
/*: ?{ verticalCompact: boolean, compactType: CompactType }*/
)
/*: CompactType*/
{
var _ref3 = props || {},
verticalCompact = _ref3.verticalCompact,
compactType = _ref3.compactType;
return verticalCompact === false ? null : compactType;
} // Flow can't really figure this out, so we just use Object
function autoBindHandlers(el
/*: Object*/
, fns
/*: Array<string>*/
)
/*: void*/
{
fns.forEach(function (key) {
return el[key] = el[key].bind(el);
});
}
function log() {
var _console;
if (!DEBUG) return; // eslint-disable-next-line no-console
(_console = console).log.apply(_console, arguments);
}
var noop = function noop() {};
exports.noop = noop;
;