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react-gl-transition

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React component to render a GL Transition in gl-react

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _react = require("react"); var _react2 = _interopRequireDefault(_react); var _glReact = require("gl-react"); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } exports.default = (0, _glReact.connectSize)(function (_Component) { _inherits(GLTransition, _Component); function GLTransition() { var _ref; var _temp, _this, _ret; _classCallCheck(this, GLTransition); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = GLTransition.__proto__ || Object.getPrototypeOf(GLTransition)).call.apply(_ref, [this].concat(args))), _this), _this.setProgress = function (progress) { _this.refs.node.setDrawProps({ uniforms: _this.getUniformsWithProgress(progress) }); }, _temp), _possibleConstructorReturn(_this, _ret); } _createClass(GLTransition, [{ key: "getUniformsWithProgress", value: function getUniformsWithProgress(progress) { var _props = this.props, defaultParams = _props.transition.defaultParams, transitionParams = _props.transitionParams, from = _props.from, to = _props.to, width = _props.width, height = _props.height; return _extends({}, defaultParams, transitionParams, { progress: progress, from: from, to: to, ratio: width / height }); } }, { key: "render", value: function render() { var _props2 = this.props, glsl = _props2.transition.glsl, progress = _props2.progress; return _react2.default.createElement(_glReact.Node, { ref: "node", shader: { frag: "\nprecision highp float;\nvarying vec2 uv;\nuniform float progress, ratio;\nuniform sampler2D from, to;\nvec4 getFromColor(vec2 uv){return texture2D(from, uv);}\nvec4 getToColor(vec2 uv){return texture2D(to, uv);}\n" + glsl + "\nvoid main(){gl_FragColor=transition(uv);}" }, ignoreUnusedUniforms: ["ratio"], uniforms: this.getUniformsWithProgress(progress) }); } }]); return GLTransition; }(_react.Component));