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react-game-icons

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React SVG elements for game-icons.net collection of icons

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; exports.__esModule = true; var React = require("react"); var paths = require("./paths"); exports.SvgWrapper = function (pathObj) { return function (props) { return (React.createElement("svg", __assign({ viewBox: "0 0 512 512" }, props), React.createElement("path", __assign({}, pathObj)))); }; }; exports.Abstract001 = exports.SvgWrapper(paths.SvgAbstract001); exports.Abstract002 = exports.SvgWrapper(paths.SvgAbstract002); exports.Abstract003 = exports.SvgWrapper(paths.SvgAbstract003); exports.Abstract004 = exports.SvgWrapper(paths.SvgAbstract004); exports.Abstract005 = exports.SvgWrapper(paths.SvgAbstract005); exports.Abstract006 = exports.SvgWrapper(paths.SvgAbstract006); exports.Abstract007 = exports.SvgWrapper(paths.SvgAbstract007); exports.Abstract008 = exports.SvgWrapper(paths.SvgAbstract008); exports.Abstract009 = exports.SvgWrapper(paths.SvgAbstract009); exports.Abstract010 = exports.SvgWrapper(paths.SvgAbstract010); exports.Abstract011 = exports.SvgWrapper(paths.SvgAbstract011); exports.Abstract012 = exports.SvgWrapper(paths.SvgAbstract012); exports.Abstract013 = exports.SvgWrapper(paths.SvgAbstract013); exports.Abstract014 = exports.SvgWrapper(paths.SvgAbstract014); exports.Abstract015 = exports.SvgWrapper(paths.SvgAbstract015); exports.Abstract016 = exports.SvgWrapper(paths.SvgAbstract016); exports.Abstract017 = exports.SvgWrapper(paths.SvgAbstract017); exports.Abstract018 = exports.SvgWrapper(paths.SvgAbstract018); exports.Abstract019 = exports.SvgWrapper(paths.SvgAbstract019); exports.Abstract020 = exports.SvgWrapper(paths.SvgAbstract020); exports.Abstract021 = exports.SvgWrapper(paths.SvgAbstract021); exports.Abstract022 = exports.SvgWrapper(paths.SvgAbstract022); exports.Abstract023 = exports.SvgWrapper(paths.SvgAbstract023); exports.Abstract024 = exports.SvgWrapper(paths.SvgAbstract024); exports.Abstract025 = exports.SvgWrapper(paths.SvgAbstract025); exports.Abstract026 = exports.SvgWrapper(paths.SvgAbstract026); exports.Abstract027 = exports.SvgWrapper(paths.SvgAbstract027); exports.Abstract028 = exports.SvgWrapper(paths.SvgAbstract028); exports.Abstract029 = exports.SvgWrapper(paths.SvgAbstract029); exports.Abstract030 = exports.SvgWrapper(paths.SvgAbstract030); exports.Abstract031 = exports.SvgWrapper(paths.SvgAbstract031); exports.Abstract032 = exports.SvgWrapper(paths.SvgAbstract032); exports.Abstract033 = exports.SvgWrapper(paths.SvgAbstract033); exports.Abstract034 = exports.SvgWrapper(paths.SvgAbstract034); exports.Abstract035 = exports.SvgWrapper(paths.SvgAbstract035); exports.Abstract036 = exports.SvgWrapper(paths.SvgAbstract036); exports.Abstract037 = exports.SvgWrapper(paths.SvgAbstract037); exports.Abstract038 = exports.SvgWrapper(paths.SvgAbstract038); exports.Abstract039 = exports.SvgWrapper(paths.SvgAbstract039); exports.Abstract040 = exports.SvgWrapper(paths.SvgAbstract040); exports.Abstract041 = exports.SvgWrapper(paths.SvgAbstract041); exports.Abstract042 = exports.SvgWrapper(paths.SvgAbstract042); exports.Abstract043 = exports.SvgWrapper(paths.SvgAbstract043); exports.Abstract044 = exports.SvgWrapper(paths.SvgAbstract044); exports.Abstract045 = exports.SvgWrapper(paths.SvgAbstract045); exports.Abstract046 = exports.SvgWrapper(paths.SvgAbstract046); exports.Abstract047 = exports.SvgWrapper(paths.SvgAbstract047); exports.Abstract048 = exports.SvgWrapper(paths.SvgAbstract048); exports.Abstract049 = exports.SvgWrapper(paths.SvgAbstract049); exports.Abstract050 = exports.SvgWrapper(paths.SvgAbstract050); exports.Abstract051 = exports.SvgWrapper(paths.SvgAbstract051); exports.Abstract052 = exports.SvgWrapper(paths.SvgAbstract052); exports.Abstract053 = exports.SvgWrapper(paths.SvgAbstract053); exports.Abstract054 = exports.SvgWrapper(paths.SvgAbstract054); exports.Abstract055 = exports.SvgWrapper(paths.SvgAbstract055); exports.Abstract056 = exports.SvgWrapper(paths.SvgAbstract056); exports.Abstract057 = exports.SvgWrapper(paths.SvgAbstract057); exports.Abstract058 = exports.SvgWrapper(paths.SvgAbstract058); exports.Abstract059 = exports.SvgWrapper(paths.SvgAbstract059); exports.Abstract060 = exports.SvgWrapper(paths.SvgAbstract060); exports.Abstract061 = exports.SvgWrapper(paths.SvgAbstract061); exports.Abstract062 = exports.SvgWrapper(paths.SvgAbstract062); exports.Abstract063 = exports.SvgWrapper(paths.SvgAbstract063); exports.Abstract064 = exports.SvgWrapper(paths.SvgAbstract064); exports.Abstract065 = exports.SvgWrapper(paths.SvgAbstract065); exports.Abstract066 = exports.SvgWrapper(paths.SvgAbstract066); exports.Abstract067 = exports.SvgWrapper(paths.SvgAbstract067); exports.Abstract068 = exports.SvgWrapper(paths.SvgAbstract068); exports.Abstract069 = exports.SvgWrapper(paths.SvgAbstract069); exports.Abstract070 = exports.SvgWrapper(paths.SvgAbstract070); exports.Abstract071 = exports.SvgWrapper(paths.SvgAbstract071); exports.Abstract072 = exports.SvgWrapper(paths.SvgAbstract072); exports.Abstract073 = exports.SvgWrapper(paths.SvgAbstract073); exports.Abstract074 = exports.SvgWrapper(paths.SvgAbstract074); exports.Abstract075 = exports.SvgWrapper(paths.SvgAbstract075); exports.Abstract076 = exports.SvgWrapper(paths.SvgAbstract076); exports.Abstract077 = exports.SvgWrapper(paths.SvgAbstract077); exports.Abstract078 = exports.SvgWrapper(paths.SvgAbstract078); exports.Abstract079 = exports.SvgWrapper(paths.SvgAbstract079); exports.Abstract080 = exports.SvgWrapper(paths.SvgAbstract080); exports.Abstract081 = exports.SvgWrapper(paths.SvgAbstract081); exports.Abstract082 = exports.SvgWrapper(paths.SvgAbstract082); exports.Abstract083 = exports.SvgWrapper(paths.SvgAbstract083); exports.Abstract084 = exports.SvgWrapper(paths.SvgAbstract084); exports.Abstract085 = exports.SvgWrapper(paths.SvgAbstract085); exports.Abstract086 = exports.SvgWrapper(paths.SvgAbstract086); exports.Abstract087 = exports.SvgWrapper(paths.SvgAbstract087); exports.Abstract088 = exports.SvgWrapper(paths.SvgAbstract088); exports.Abstract089 = exports.SvgWrapper(paths.SvgAbstract089); exports.Abstract090 = exports.SvgWrapper(paths.SvgAbstract090); exports.Abstract091 = exports.SvgWrapper(paths.SvgAbstract091); exports.Abstract092 = exports.SvgWrapper(paths.SvgAbstract092); exports.Abstract093 = exports.SvgWrapper(paths.SvgAbstract093); exports.Abstract094 = exports.SvgWrapper(paths.SvgAbstract094); exports.Abstract095 = exports.SvgWrapper(paths.SvgAbstract095); exports.Abstract096 = exports.SvgWrapper(paths.SvgAbstract096); exports.Abstract097 = exports.SvgWrapper(paths.SvgAbstract097); exports.Abstract098 = exports.SvgWrapper(paths.SvgAbstract098); exports.Abstract099 = exports.SvgWrapper(paths.SvgAbstract099); exports.Abstract100 = exports.SvgWrapper(paths.SvgAbstract100); exports.Abstract101 = exports.SvgWrapper(paths.SvgAbstract101); exports.Abstract102 = exports.SvgWrapper(paths.SvgAbstract102); exports.Abstract103 = exports.SvgWrapper(paths.SvgAbstract103); exports.Abstract104 = exports.SvgWrapper(paths.SvgAbstract104); exports.Abstract105 = exports.SvgWrapper(paths.SvgAbstract105); exports.Abstract106 = exports.SvgWrapper(paths.SvgAbstract106); exports.Abstract107 = exports.SvgWrapper(paths.SvgAbstract107); exports.Abstract108 = exports.SvgWrapper(paths.SvgAbstract108); exports.Abstract109 = exports.SvgWrapper(paths.SvgAbstract109); exports.Abstract110 = exports.SvgWrapper(paths.SvgAbstract110); exports.Abstract111 = exports.SvgWrapper(paths.SvgAbstract111); exports.Abstract112 = exports.SvgWrapper(paths.SvgAbstract112); exports.Abstract113 = exports.SvgWrapper(paths.SvgAbstract113); exports.Abstract114 = exports.SvgWrapper(paths.SvgAbstract114); exports.Abstract115 = exports.SvgWrapper(paths.SvgAbstract115); exports.Abstract116 = exports.SvgWrapper(paths.SvgAbstract116); exports.Abstract117 = exports.SvgWrapper(paths.SvgAbstract117); exports.Abstract118 = exports.SvgWrapper(paths.SvgAbstract118); exports.Abstract119 = exports.SvgWrapper(paths.SvgAbstract119); exports.Abstract120 = exports.SvgWrapper(paths.SvgAbstract120); exports.Abstract121 = exports.SvgWrapper(paths.SvgAbstract121); exports.Ace = exports.SvgWrapper(paths.SvgAce); exports.Achievement = exports.SvgWrapper(paths.SvgAchievement); exports.Acid = exports.SvgWrapper(paths.SvgAcid); exports.AcidBlob = exports.SvgWrapper(paths.SvgAcidBlob); exports.AcidTube = exports.SvgWrapper(paths.SvgAcidTube); exports.Acorn = exports.SvgWrapper(paths.SvgAcorn); exports.Acrobatic = exports.SvgWrapper(paths.SvgAcrobatic); exports.AerialSignal = exports.SvgWrapper(paths.SvgAerialSignal); exports.AerodynamicHarpoon = exports.SvgWrapper(paths.SvgAerodynamicHarpoon); exports.Aerosol = exports.SvgWrapper(paths.SvgAerosol); exports.Afterburn = exports.SvgWrapper(paths.SvgAfterburn); exports.AirZigzag = exports.SvgWrapper(paths.SvgAirZigzag); exports.Airplane = exports.SvgWrapper(paths.SvgAirplane); exports.Ak47 = exports.SvgWrapper(paths.SvgAk47); exports.Ak47U = exports.SvgWrapper(paths.SvgAk47U); exports.AlienFire = exports.SvgWrapper(paths.SvgAlienFire); exports.AlienSkull = exports.SvgWrapper(paths.SvgAlienSkull); exports.AlienStare = exports.SvgWrapper(paths.SvgAlienStare); exports.AllForOne = exports.SvgWrapper(paths.SvgAllForOne); exports.AlliedStar = exports.SvgWrapper(paths.SvgAlliedStar); exports.AlligatorClip = exports.SvgWrapper(paths.SvgAlligatorClip); exports.Amethyst = exports.SvgWrapper(paths.SvgAmethyst); exports.AmmoBox = exports.SvgWrapper(paths.SvgAmmoBox); exports.Ammonite = exports.SvgWrapper(paths.SvgAmmonite); exports.AmmoniteFossil = exports.SvgWrapper(paths.SvgAmmoniteFossil); exports.Amplitude = exports.SvgWrapper(paths.SvgAmplitude); exports.Amputation = exports.SvgWrapper(paths.SvgAmputation); exports.Anatomy = exports.SvgWrapper(paths.SvgAnatomy); exports.Anchor = exports.SvgWrapper(paths.SvgAnchor); exports.AndroidMask = exports.SvgWrapper(paths.SvgAndroidMask); exports.AndromedaChain = exports.SvgWrapper(paths.SvgAndromedaChain); exports.AngelOutfit = exports.SvgWrapper(paths.SvgAngelOutfit); exports.AngelWings = exports.SvgWrapper(paths.SvgAngelWings); exports.AnglerFish = exports.SvgWrapper(paths.SvgAnglerFish); exports.AngularSpider = exports.SvgWrapper(paths.SvgAngularSpider); exports.AnimalSkull = exports.SvgWrapper(paths.SvgAnimalSkull); exports.Ankh = exports.SvgWrapper(paths.SvgAnkh); exports.Annexation = exports.SvgWrapper(paths.SvgAnnexation); exports.Anthem = exports.SvgWrapper(paths.SvgAnthem); exports.Anvil = exports.SvgWrapper(paths.SvgAnvil); exports.AnvilImpact = exports.SvgWrapper(paths.SvgAnvilImpact); exports.Apc = exports.SvgWrapper(paths.SvgApc); exports.Apothecary = exports.SvgWrapper(paths.SvgApothecary); exports.AppleMaggot = exports.SvgWrapper(paths.SvgAppleMaggot); exports.AppleSeeds = exports.SvgWrapper(paths.SvgAppleSeeds); exports.ArcheryTarget = exports.SvgWrapper(paths.SvgArcheryTarget); exports.ArchitectMask = exports.SvgWrapper(paths.SvgArchitectMask); exports.ArcingBolt = exports.SvgWrapper(paths.SvgArcingBolt); exports.Arena = exports.SvgWrapper(paths.SvgArena); exports.ArmadilloTail = exports.SvgWrapper(paths.SvgArmadilloTail); exports.ArmorVest = exports.SvgWrapper(paths.SvgArmorVest); exports.ArmoredPants = exports.SvgWrapper(paths.SvgArmoredPants); exports.ArmouredShell = exports.SvgWrapper(paths.SvgArmouredShell); exports.ArrowCluster = exports.SvgWrapper(paths.SvgArrowCluster); exports.ArrowDunk = exports.SvgWrapper(paths.SvgArrowDunk); exports.ArrowFlights = exports.SvgWrapper(paths.SvgArrowFlights); exports.ArrowScope = exports.SvgWrapper(paths.SvgArrowScope); exports.Arrowed = exports.SvgWrapper(paths.SvgArrowed); exports.Arrowhead = exports.SvgWrapper(paths.SvgArrowhead); exports.ArrowsShield = exports.SvgWrapper(paths.SvgArrowsShield); exports.Arson = exports.SvgWrapper(paths.SvgArson); exports.ArtificialHive = exports.SvgWrapper(paths.SvgArtificialHive); exports.ArtificialIntelligence = exports.SvgWrapper(paths.SvgArtificialIntelligence); exports.ArtilleryShell = exports.SvgWrapper(paths.SvgArtilleryShell); exports.AssassinPocket = exports.SvgWrapper(paths.SvgAssassinPocket); exports.AtSea = exports.SvgWrapper(paths.SvgAtSea); exports.Atom = exports.SvgWrapper(paths.SvgAtom); exports.AtomicSlashes = exports.SvgWrapper(paths.SvgAtomicSlashes); exports.Aubergine = exports.SvgWrapper(paths.SvgAubergine); exports.Aura = exports.SvgWrapper(paths.SvgAura); exports.AutoRepair = exports.SvgWrapper(paths.SvgAutoRepair); exports.Autogun = exports.SvgWrapper(paths.SvgAutogun); exports.AutomaticSas = exports.SvgWrapper(paths.SvgAutomaticSas); exports.Awareness = exports.SvgWrapper(paths.SvgAwareness); exports.AxeInStump = exports.SvgWrapper(paths.SvgAxeInStump); exports.AxeSwing = exports.SvgWrapper(paths.SvgAxeSwing); exports.BackForth = exports.SvgWrapper(paths.SvgBackForth); exports.BackPain = exports.SvgWrapper(paths.SvgBackPain); exports.BackboneShell = exports.SvgWrapper(paths.SvgBackboneShell); exports.Backstab = exports.SvgWrapper(paths.SvgBackstab); exports.Backup = exports.SvgWrapper(paths.SvgBackup); exports.BadGnome = exports.SvgWrapper(paths.SvgBadGnome); exports.Balaclava = exports.SvgWrapper(paths.SvgBalaclava); exports.Balkenkreuz = exports.SvgWrapper(paths.SvgBalkenkreuz); exports.BallGlow = exports.SvgWrapper(paths.SvgBallGlow); exports.BallHeart = exports.SvgWrapper(paths.SvgBallHeart); exports.Ballista = exports.SvgWrapper(paths.SvgBallista); exports.Balloons = exports.SvgWrapper(paths.SvgBalloons); exports.BandageRoll = exports.SvgWrapper(paths.SvgBandageRoll); exports.Bandaged = exports.SvgWrapper(paths.SvgBandaged); exports.BarbedArrow = exports.SvgWrapper(paths.SvgBarbedArrow); exports.BarbedCoil = exports.SvgWrapper(paths.SvgBarbedCoil); exports.BarbedNails = exports.SvgWrapper(paths.SvgBarbedNails); exports.BarbedSpear = exports.SvgWrapper(paths.SvgBarbedSpear); exports.BarbedStar = exports.SvgWrapper(paths.SvgBarbedStar); exports.BarbedSun = exports.SvgWrapper(paths.SvgBarbedSun); exports.BarbedWire = exports.SvgWrapper(paths.SvgBarbedWire); exports.Barbute = exports.SvgWrapper(paths.SvgBarbute); exports.Barefoot = exports.SvgWrapper(paths.SvgBarefoot); exports.Bat = exports.SvgWrapper(paths.SvgBat); exports.BatBlade = exports.SvgWrapper(paths.SvgBatBlade); exports.BatWing = exports.SvgWrapper(paths.SvgBatWing); exports.Baton = exports.SvgWrapper(paths.SvgBaton); exports.BatteredAxe = exports.SvgWrapper(paths.SvgBatteredAxe); exports.Batteries = exports.SvgWrapper(paths.SvgBatteries); exports.Battery0 = exports.SvgWrapper(paths.SvgBattery0); exports.Battery100 = exports.SvgWrapper(paths.SvgBattery100); exports.Battery25 = exports.SvgWrapper(paths.SvgBattery25); exports.Battery50 = exports.SvgWrapper(paths.SvgBattery50); exports.Battery75 = exports.SvgWrapper(paths.SvgBattery75); exports.BatteryMinus = exports.SvgWrapper(paths.SvgBatteryMinus); exports.BatteryPack = exports.SvgWrapper(paths.SvgBatteryPack); exports.BatteryPackAlt = exports.SvgWrapper(paths.SvgBatteryPackAlt); exports.BatteryPlus = exports.SvgWrapper(paths.SvgBatteryPlus); exports.BattleAxe = exports.SvgWrapper(paths.SvgBattleAxe); exports.BattleGear = exports.SvgWrapper(paths.SvgBattleGear); exports.BattleTank = exports.SvgWrapper(paths.SvgBattleTank); exports.Battleship = exports.SvgWrapper(paths.SvgBattleship); exports.BatwingEmblem = exports.SvgWrapper(paths.SvgBatwingEmblem); exports.Bayonet = exports.SvgWrapper(paths.SvgBayonet); exports.BeamWake = exports.SvgWrapper(paths.SvgBeamWake); exports.BeamsAura = exports.SvgWrapper(paths.SvgBeamsAura); exports.Beanstalk = exports.SvgWrapper(paths.SvgBeanstalk); exports.BearFace = exports.SvgWrapper(paths.SvgBearFace); exports.Beard = exports.SvgWrapper(paths.SvgBeard); exports.BeastEye = exports.SvgWrapper(paths.SvgBeastEye); exports.Bee = exports.SvgWrapper(paths.SvgBee); exports.Beech = exports.SvgWrapper(paths.SvgBeech); exports.BeerStein = exports.SvgWrapper(paths.SvgBeerStein); exports.BeetleShell = exports.SvgWrapper(paths.SvgBeetleShell); exports.Behold = exports.SvgWrapper(paths.SvgBehold); exports.BellShield = exports.SvgWrapper(paths.SvgBellShield); exports.Belt = exports.SvgWrapper(paths.SvgBelt); exports.BeltBuckles = exports.SvgWrapper(paths.SvgBeltBuckles); exports.BestialFangs = exports.SvgWrapper(paths.SvgBestialFangs); exports.BeveledStar = exports.SvgWrapper(paths.SvgBeveledStar); exports.BigDiamondRing = exports.SvgWrapper(paths.SvgBigDiamondRing); exports.BigEgg = exports.SvgWrapper(paths.SvgBigEgg); exports.BigGear = exports.SvgWrapper(paths.SvgBigGear); exports.BigWave = exports.SvgWrapper(paths.SvgBigWave); exports.Biohazard = exports.SvgWrapper(paths.SvgBiohazard); exports.Biplane = exports.SvgWrapper(paths.SvgBiplane); exports.BirdClaw = exports.SvgWrapper(paths.SvgBirdClaw); exports.BirdLimb = exports.SvgWrapper(paths.SvgBirdLimb); exports.BirdMask = exports.SvgWrapper(paths.SvgBirdMask); exports.BirdTwitter = exports.SvgWrapper(paths.SvgBirdTwitter); exports.BlackBar = exports.SvgWrapper(paths.SvgBlackBar); exports.BlackBook = exports.SvgWrapper(paths.SvgBlackBook); exports.BlackFlag = exports.SvgWrapper(paths.SvgBlackFlag); exports.BlackHandShield = exports.SvgWrapper(paths.SvgBlackHandShield); exports.BlackHoleBolas = exports.SvgWrapper(paths.SvgBlackHoleBolas); exports.Blackball = exports.SvgWrapper(paths.SvgBlackball); exports.Blackcurrant = exports.SvgWrapper(paths.SvgBlackcurrant); exports.BladeBite = exports.SvgWrapper(paths.SvgBladeBite); exports.BladeDrag = exports.SvgWrapper(paths.SvgBladeDrag); exports.BladeFall = exports.SvgWrapper(paths.SvgBladeFall); exports.Blast = exports.SvgWrapper(paths.SvgBlast); exports.Blaster = exports.SvgWrapper(paths.SvgBlaster); exports.BleedingEye = exports.SvgWrapper(paths.SvgBleedingEye); exports.BleedingHeart = exports.SvgWrapper(paths.SvgBleedingHeart); exports.BleedingWound = exports.SvgWrapper(paths.SvgBleedingWound); exports.Blood = exports.SvgWrapper(paths.SvgBlood); exports.BloodyStash = exports.SvgWrapper(paths.SvgBloodyStash); exports.BloodySword = exports.SvgWrapper(paths.SvgBloodySword); exports.Blunderbuss = exports.SvgWrapper(paths.SvgBlunderbuss); exports.BoarEnsign = exports.SvgWrapper(paths.SvgBoarEnsign); exports.BoarTusks = exports.SvgWrapper(paths.SvgBoarTusks); exports.BodySwapping = exports.SvgWrapper(paths.SvgBodySwapping); exports.BoilingBubbles = exports.SvgWrapper(paths.SvgBoilingBubbles); exports.Bolas = exports.SvgWrapper(paths.SvgBolas); exports.BoltEye = exports.SvgWrapper(paths.SvgBoltEye); exports.BoltSaw = exports.SvgWrapper(paths.SvgBoltSaw); exports.BoltShield = exports.SvgWrapper(paths.SvgBoltShield); exports.BolterGun = exports.SvgWrapper(paths.SvgBolterGun); exports.Bomber = exports.SvgWrapper(paths.SvgBomber); exports.BombingRun = exports.SvgWrapper(paths.SvgBombingRun); exports.BoneGnawer = exports.SvgWrapper(paths.SvgBoneGnawer); exports.BoneKnife = exports.SvgWrapper(paths.SvgBoneKnife); exports.BookAura = exports.SvgWrapper(paths.SvgBookAura); exports.BookCover = exports.SvgWrapper(paths.SvgBookCover); exports.BookStorm = exports.SvgWrapper(paths.SvgBookStorm); exports.Bookmark = exports.SvgWrapper(paths.SvgBookmark); exports.Bookmarklet = exports.SvgWrapper(paths.SvgBookmarklet); exports.BoomerangSun = exports.SvgWrapper(paths.SvgBoomerangSun); exports.BootKick = exports.SvgWrapper(paths.SvgBootKick); exports.BootPrints = exports.SvgWrapper(paths.SvgBootPrints); exports.BootStomp = exports.SvgWrapper(paths.SvgBootStomp); exports.Boots = exports.SvgWrapper(paths.SvgBoots); exports.BorderedShield = exports.SvgWrapper(paths.SvgBorderedShield); exports.BottleVapors = exports.SvgWrapper(paths.SvgBottleVapors); exports.BottledBolt = exports.SvgWrapper(paths.SvgBottledBolt); exports.BottomRight3DArrow = exports.SvgWrapper(paths.SvgBottomRight3DArrow); exports.BouncingSword = exports.SvgWrapper(paths.SvgBouncingSword); exports.BowieKnife = exports.SvgWrapper(paths.SvgBowieKnife); exports.BowlSpiral = exports.SvgWrapper(paths.SvgBowlSpiral); exports.BowlingPropulsion = exports.SvgWrapper(paths.SvgBowlingPropulsion); exports.Bowman = exports.SvgWrapper(paths.SvgBowman); exports.BoxTrap = exports.SvgWrapper(paths.SvgBoxTrap); exports.BoxingGlove = exports.SvgWrapper(paths.SvgBoxingGlove); exports.BoxingGloveSurprise = exports.SvgWrapper(paths.SvgBoxingGloveSurprise); exports.Bracers = exports.SvgWrapper(paths.SvgBracers); exports.Brain = exports.SvgWrapper(paths.SvgBrain); exports.BrainFreeze = exports.SvgWrapper(paths.SvgBrainFreeze); exports.BrainStem = exports.SvgWrapper(paths.SvgBrainStem); exports.Brainstorm = exports.SvgWrapper(paths.SvgBrainstorm); exports.BranchArrow = exports.SvgWrapper(paths.SvgBranchArrow); exports.BrandyBottle = exports.SvgWrapper(paths.SvgBrandyBottle); exports.BrassEye = exports.SvgWrapper(paths.SvgBrassEye); exports.BreakingChain = exports.SvgWrapper(paths.SvgBreakingChain); exports.Breastplate = exports.SvgWrapper(paths.SvgBreastplate); exports.Bridge = exports.SvgWrapper(paths.SvgBridge); exports.BrightExplosion = exports.SvgWrapper(paths.SvgBrightExplosion); exports.BroadDagger = exports.SvgWrapper(paths.SvgBroadDagger); exports.BroadheadArrow = exports.SvgWrapper(paths.SvgBroadheadArrow); exports.Broadsword = exports.SvgWrapper(paths.SvgBroadsword); exports.BrodieHelmet = exports.SvgWrapper(paths.SvgBrodieHelmet); exports.BrokenArrow = exports.SvgWrapper(paths.SvgBrokenArrow); exports.BrokenBone = exports.SvgWrapper(paths.SvgBrokenBone); exports.BrokenBottle = exports.SvgWrapper(paths.SvgBrokenBottle); exports.BrokenHeart = exports.SvgWrapper(paths.SvgBrokenHeart); exports.BrokenHeartZone = exports.SvgWrapper(paths.SvgBrokenHeartZone); exports.BrokenRibbon = exports.SvgWrapper(paths.SvgBrokenRibbon); exports.BrokenShield = exports.SvgWrapper(paths.SvgBrokenShield); exports.BrokenSkull = exports.SvgWrapper(paths.SvgBrokenSkull); exports.BrokenTablet = exports.SvgWrapper(paths.SvgBrokenTablet); exports.BrutalHelm = exports.SvgWrapper(paths.SvgBrutalHelm); exports.BubbleField = exports.SvgWrapper(paths.SvgBubbleField); exports.Bubbles = exports.SvgWrapper(paths.SvgBubbles); exports.BubblingBeam = exports.SvgWrapper(paths.SvgBubblingBeam); exports.BubblingBowl = exports.SvgWrapper(paths.SvgBubblingBowl); exports.BubblingFlask = exports.SvgWrapper(paths.SvgBubblingFlask); exports.Bud = exports.SvgWrapper(paths.SvgBud); exports.BugleCall = exports.SvgWrapper(paths.SvgBugleCall); exports.Bulb = exports.SvgWrapper(paths.SvgBulb); exports.Bull = exports.SvgWrapper(paths.SvgBull); exports.BullHorns = exports.SvgWrapper(paths.SvgBullHorns); exports.Bullets = exports.SvgWrapper(paths.SvgBullets); exports.Bullseye = exports.SvgWrapper(paths.SvgBullseye); exports.BundleGrenade = exports.SvgWrapper(paths.SvgBundleGrenade); exports.Bunker = exports.SvgWrapper(paths.SvgBunker); exports.BunkerAssault = exports.SvgWrapper(paths.SvgBunkerAssault); exports.Burn = exports.SvgWrapper(paths.SvgBurn); exports.BurningBlobs = exports.SvgWrapper(paths.SvgBurningBlobs); exports.BurningBook = exports.SvgWrapper(paths.SvgBurningBook); exports.BurningDot = exports.SvgWrapper(paths.SvgBurningDot); exports.BurningEmbers = exports.SvgWrapper(paths.SvgBurningEmbers); exports.BurningEye = exports.SvgWrapper(paths.SvgBurningEye); exports.BurningMeteor = exports.SvgWrapper(paths.SvgBurningMeteor); exports.BurningPassion = exports.SvgWrapper(paths.SvgBurningPassion); exports.BurningRoundShot = exports.SvgWrapper(paths.SvgBurningRoundShot); exports.BurningSkull = exports.SvgWrapper(paths.SvgBurningSkull); exports.BurningTree = exports.SvgWrapper(paths.SvgBurningTree); exports.BurstBlob = exports.SvgWrapper(paths.SvgBurstBlob); exports.Butterfly = exports.SvgWrapper(paths.SvgButterfly); exports.ButterflyKnife = exports.SvgWrapper(paths.SvgButterflyKnife); exports.ButterflyWarning = exports.SvgWrapper(paths.SvgButterflyWarning); exports.C96 = exports.SvgWrapper(paths.SvgC96); exports.CagedBall = exports.SvgWrapper(paths.SvgCagedBall); exports.CakeSlice = exports.SvgWrapper(paths.SvgCakeSlice); exports.Caldera = exports.SvgWrapper(paths.SvgCaldera); exports.Campfire = exports.SvgWrapper(paths.SvgCampfire); exports.Cancel = exports.SvgWrapper(paths.SvgCancel); exports.CandleFlame = exports.SvgWrapper(paths.SvgCandleFlame); exports.CandleHolder = exports.SvgWrapper(paths.SvgCandleHolder); exports.CandleLight = exports.SvgWrapper(paths.SvgCandleLight); exports.CandleSkull = exports.SvgWrapper(paths.SvgCandleSkull); exports.Candlebright = exports.SvgWrapper(paths.SvgCandlebright); exports.Cannister = exports.SvgWrapper(paths.SvgCannister); exports.Cannon = exports.SvgWrapper(paths.SvgCannon); exports.CannonBall = exports.SvgWrapper(paths.SvgCannonBall); exports.CannonShot = exports.SvgWrapper(paths.SvgCannonShot); exports.Capitol = exports.SvgWrapper(paths.SvgCapitol); exports.Card10Clubs = exports.SvgWrapper(paths.SvgCard10Clubs); exports.Card10Diamonds = exports.SvgWrapper(paths.SvgCard10Diamonds); exports.Card10Hearts = exports.SvgWrapper(paths.SvgCard10Hearts); exports.Card10Spades = exports.SvgWrapper(paths.SvgCard10Spades); exports.Card2Clubs = exports.SvgWrapper(paths.SvgCard2Clubs); exports.Card2Diamonds = exports.SvgWrapper(paths.SvgCard2Diamonds); exports.Card2Hearts = exports.SvgWrapper(paths.SvgCard2Hearts); exports.Card2Spades = exports.SvgWrapper(paths.SvgCard2Spades); exports.Card3Clubs = exports.SvgWrapper(paths.SvgCard3Clubs); exports.Card3Diamonds = exports.SvgWrapper(paths.SvgCard3Diamonds); exports.Card3Hearts = exports.SvgWrapper(paths.SvgCard3Hearts); exports.Card3Spades = exports.SvgWrapper(paths.SvgCard3Spades); exports.Card4Clubs = exports.SvgWrapper(paths.SvgCard4Clubs); exports.Card4Diamonds = exports.SvgWrapper(paths.SvgCard4Diamonds); exports.Card4Hearts = exports.SvgWrapper(paths.SvgCard4Hearts); exports.Card4Spades = exports.SvgWrapper(paths.SvgCard4Spades); exports.Card5Clubs = exports.SvgWrapper(paths.SvgCard5Clubs); exports.Card5Diamonds = exports.SvgWrapper(paths.SvgCard5Diamonds); exports.Card5Hearts = exports.SvgWrapper(paths.SvgCard5Hearts); exports.Card5Spades = exports.SvgWrapper(paths.SvgCard5Spades); exports.Card6Clubs = exports.SvgWrapper(paths.SvgCard6Clubs); exports.Card6Diamonds = exports.SvgWrapper(paths.SvgCard6Diamonds); exports.Card6Hearts = exports.SvgWrapper(paths.SvgCard6Hearts); exports.Card6Spades = exports.SvgWrapper(paths.SvgCard6Spades); exports.Card7Clubs = exports.SvgWrapper(paths.SvgCard7Clubs); exports.Card7Diamonds = exports.SvgWrapper(paths.SvgCard7Diamonds); exports.Card7Hearts = exports.SvgWrapper(paths.SvgCard7Hearts); exports.Card7Spades = exports.SvgWrapper(paths.SvgCard7Spades); exports.Card8Clubs = exports.SvgWrapper(paths.SvgCard8Clubs); exports.Card8Diamonds = exports.SvgWrapper(paths.SvgCard8Diamonds); exports.Card8Hearts = exports.SvgWrapper(paths.SvgCard8Hearts); exports.Card8Spades = exports.SvgWrapper(paths.SvgCard8Spades); exports.Card9Clubs = exports.SvgWrapper(paths.SvgCard9Clubs); exports.Card9Diamonds = exports.SvgWrapper(paths.SvgCard9Diamonds); exports.Card9Hearts = exports.SvgWrapper(paths.SvgCard9Hearts); exports.Card9Spades = exports.SvgWrapper(paths.SvgCard9Spades); exports.CardAceClubs = exports.SvgWrapper(paths.SvgCardAceClubs); exports.CardAceDiamonds = exports.SvgWrapper(paths.SvgCardAceDiamonds); exports.CardAceHearts = exports.SvgWrapper(paths.SvgCardAceHearts); exports.CardAceSpades = exports.SvgWrapper(paths.SvgCardAceSpades); exports.CardDiscard = exports.SvgWrapper(paths.SvgCardDiscard); exports.CardDraw = exports.SvgWrapper(paths.SvgCardDraw); exports.CardJackClubs = exports.SvgWrapper(paths.SvgCardJackClubs); exports.CardJackDiamonds = exports.SvgWrapper(paths.SvgCardJackDiamonds); exports.CardJackHearts = exports.SvgWrapper(paths.SvgCardJackHearts); exports.CardJackSpades = exports.SvgWrapper(paths.SvgCardJackSpades); exports.CardKingClubs = exports.SvgWrapper(paths.SvgCardKingClubs); exports.CardKingDiamonds = exports.SvgWrapper(paths.SvgCardKingDiamonds); exports.CardKingHearts = exports.SvgWrapper(paths.SvgCardKingHearts); exports.CardKingSpades = exports.SvgWrapper(paths.SvgCardKingSpades); exports.CardPick = exports.SvgWrapper(paths.SvgCardPick); exports.CardPickup = exports.SvgWrapper(paths.SvgCardPickup); exports.CardPlay = exports.SvgWrapper(paths.SvgCardPlay); exports.CardQueenClubs = exports.SvgWrapper(paths.SvgCardQueenClubs); exports.CardQueenDiamonds = exports.SvgWrapper(paths.SvgCardQueenDiamonds); exports.CardQueenHearts = exports.SvgWrapper(paths.SvgCardQueenHearts); exports.CardQueenSpades = exports.SvgWrapper(paths.SvgCardQueenSpades); exports.CardRandom = exports.SvgWrapper(paths.SvgCardRandom); exports.CargoCrane = exports.SvgWrapper(paths.SvgCargoCrane); exports.Carillon = exports.SvgWrapper(paths.SvgCarillon); exports.CarnivoreMouth = exports.SvgWrapper(paths.SvgCarnivoreMouth); exports.Carnyx = exports.SvgWrapper(paths.SvgCarnyx); exports.CarpetBombing = exports.SvgWrapper(paths.SvgCarpetBombing); exports.Carrier = exports.SvgWrapper(paths.SvgCarrier); exports.Carrion = exports.SvgWrapper(paths.SvgCarrion); exports.Cartwheel = exports.SvgWrapper(paths.SvgCartwheel); exports.Cash = exports.SvgWrapper(paths.SvgCash); exports.Castle = exports.SvgWrapper(paths.SvgCastle); exports.Cat = exports.SvgWrapper(paths.SvgCat); exports.Catapult = exports.SvgWrapper(paths.SvgCatapult); exports.Catch = exports.SvgWrapper(paths.SvgCatch); exports.Cauldron = exports.SvgWrapper(paths.SvgCauldron); exports.CelebrationFire = exports.SvgWrapper(paths.SvgCelebrationFire); exports.CementShoes = exports.SvgWrapper(paths.SvgCementShoes); exports.Centipede = exports.SvgWrapper(paths.SvgCentipede); exports.ChainLightning = exports.SvgWrapper(paths.SvgChainLightning); exports.ChainMail = exports.SvgWrapper(paths.SvgChainMail); exports.ChainedArrowHeads = exports.SvgWrapper(paths.SvgChainedArrowHeads); exports.ChainedHeart = exports.SvgWrapper(paths.SvgChainedHeart); exports.Chaingun = exports.SvgWrapper(paths.SvgChaingun); exports.ChaliceDrops = exports.SvgWrapper(paths.SvgChaliceDrops); exports.ChameleonGlyph = exports.SvgWrapper(paths.SvgChameleonGlyph); exports.ChargedArrow = exports.SvgWrapper(paths.SvgChargedArrow); exports.Chariot = exports.SvgWrapper(paths.SvgChariot); exports.Charm = exports.SvgWrapper(paths.SvgCharm); exports.CheckboxTree = exports.SvgWrapper(paths.SvgCheckboxTree); exports.CheckedShield = exports.SvgWrapper(paths.SvgCheckedShield); exports.CheckeredDiamond = exports.SvgWrapper(paths.SvgCheckeredDiamond); exports.Cheerful = exports.SvgWrapper(paths.SvgCheerful); exports.CheeseWedge = exports.SvgWrapper(paths.SvgCheeseWedge); exports.ChemicalArrow = exports.SvgWrapper(paths.SvgChemicalArrow); exports.ChemicalBolt = exports.SvgWrapper(paths.SvgChemicalBolt); exports.ChemicalDrop = exports.SvgWrapper(paths.SvgChemicalDrop); exports.ChemicalTank = exports.SvgWrapper(paths.SvgChemicalTank); exports.ChessBishop = exports.SvgWrapper(paths.SvgChessBishop); exports.ChessKing = exports.SvgWrapper(paths.SvgChessKing); exports.ChessKnight = exports.SvgWrapper(paths.SvgChessKnight); exports.ChessPawn = exports.SvgWrapper(paths.SvgChessPawn); exports.ChessQueen = exports.SvgWrapper(paths.SvgChessQueen); exports.ChessRook = exports.SvgWrapper(paths.SvgChessRook); exports.ChewedHeart = exports.SvgWrapper(paths.SvgChewedHeart); exports.ChewedSkull = exports.SvgWrapper(paths.SvgChewedSkull); exports.ChickenLeg = exports.SvgWrapper(paths.SvgChickenLeg); exports.ChocolateBar = exports.SvgWrapper(paths.SvgChocolateBar); exports.ChoppedSkull = exports.SvgWrapper(paths.SvgChoppedSkull); exports.CircleCage = exports.SvgWrapper(paths.SvgCircleCage); exports.CircleClaws = exports.SvgWrapper(paths.SvgCircleClaws); exports.CircleSparks = exports.SvgWrapper(paths.SvgCircleSparks); exports.Circuitry = exports.SvgWrapper(paths.SvgCircuitry); exports.CircularSaw = exports.SvgWrapper(paths.SvgCircularSaw); exports.CircularSawblade = exports.SvgWrapper(paths.SvgCircularSawblade); exports.Claw = exports.SvgWrapper(paths.SvgClaw); exports.ClawHammer = exports.SvgWrapper(paths.SvgClawHammer); exports.ClawSlashes = exports.SvgWrapper(paths.SvgClawSlashes); exports.ClawString = exports.SvgWrapper(paths.SvgClawString); exports.Click = exports.SvgWrapper(paths.SvgClick); exports.Cloak = exports.SvgWrapper(paths.SvgCloak); exports.CloakDagger = exports.SvgWrapper(paths.SvgCloakDagger); exports.Clockwork = exports.SvgWrapper(paths.SvgClockwork); exports.CloudRing = exports.SvgWrapper(paths.SvgCloudRing); exports.CloudyFork = exports.SvgWrapper(paths.SvgCloudyFork); exports.Clout = exports.SvgWrapper(paths.SvgClout); exports.Clover = exports.SvgWrapper(paths.SvgClover); exports.CloverSpiked = exports.SvgWrapper(paths.SvgCloverSpiked); exports.Clubs = exports.SvgWrapper(paths.SvgClubs); exports.ClusterBomb = exports.SvgWrapper(paths.SvgClusterBomb); exports.Cobra = exports.SvgWrapper(paths.SvgCobra); exports.Cobweb = exports.SvgWrapper(paths.SvgCobweb); exports.CoffeeMug = exports.SvgWrapper(paths.SvgCoffeeMug); exports.Coffin = exports.SvgWrapper(paths.SvgCoffin); exports.Cog = exports.SvgWrapper(paths.SvgCog); exports.CogLock = exports.SvgWrapper(paths.SvgCogLock); exports.Cogsplosion = exports.SvgWrapper(paths.SvgCogsplosion); exports.CoilingCurl = exports.SvgWrapper(paths.SvgCoilingCurl); exports.ColdHeart = exports.SvgWrapper(paths.SvgColdHeart); exports.ColtM1911 = exports.SvgWrapper(paths.SvgColtM1911); exports.Coma = exports.SvgWrapper(paths.SvgComa); exports.Comb = exports.SvgWrapper(paths.SvgComb); exports.CombinationLock = exports.SvgWrapper(paths.SvgCombinationLock); exports.CometSpark = exports.SvgWrapper(paths.SvgCometSpark); exports.Compass = exports.SvgWrapper(paths.SvgCompass); exports.Computing = exports.SvgWrapper(paths.SvgComputing); exports.ConcentrationOrb = exports.SvgWrapper(paths.SvgConcentrationOrb); exports.ConcentricCrescents = exports.SvgWrapper(paths.SvgConcentricCrescents); exports.CondorEmblem = exports.SvgWrapper(paths.SvgCondorEmblem); exports.CondyluraSkull = exports.SvgWrapper(paths.SvgCondyluraSkull); exports.ConsoleController = exports.SvgWrapper(paths.SvgConsoleController); exports.Conversation = exports.SvgWrapper(paths.SvgConversation); exports.CoolSpices = exports.SvgWrapper(paths.SvgCoolSpices); exports.CorkedTube = exports.SvgWrapper(paths.SvgCorkedTube); exports.CornerExplosion = exports.SvgWrapper(paths.SvgCornerExplosion); exports.Cowled = exports.SvgWrapper(paths.SvgCowled); exports.CpuShot = exports.SvgWrapper(paths.SvgCpuShot); exports.Crab = exports.SvgWrapper(paths.SvgCrab); exports.CrabClaw = exports.SvgWrapper(paths.SvgCrabClaw); exports.CrackedAlienSkull = exports.SvgWrapper(paths.SvgCrackedAlienSkull); exports.CrackedBallDunk = exports.SvgWrapper(paths.SvgCrackedBallDunk); exports.CrackedDisc = exports.SvgWrapper(paths.SvgCrackedDisc); exports.CrackedGlass = exports.SvgWrapper(paths.SvgCrackedGlass); exports.CrackedHelm = exports.SvgWrapper(paths.SvgCrackedHelm); exports.CrackedMask = exports.SvgWrapper(paths.SvgCrackedMask); exports.CrackedSaber = exports.SvgWrapper(paths.SvgCrackedSaber); exports.CrackedShield = exports.SvgWrapper(paths.SvgCrackedShield); exports.Crags = exports.SvgWrapper(paths.SvgCrags); exports.CrenulatedShield = exports.SvgWrapper(paths.SvgCrenulatedShield); exports.CrescentBlade = exports.SvgWrapper(paths.SvgCrescentBlade); exports.CrestedHelmet = exports.SvgWrapper(paths.SvgCrestedHelmet); exports.CrocJaws = exports.SvgWrapper(paths.SvgCrocJaws); exports.CrocSword = exports.SvgWrapper(paths.SvgCrocSword); exports.CroissantsPupil = exports.SvgWrapper(paths.SvgCroissantsPupil); exports.CrossFlare = exports.SvgWrapper(paths.SvgCrossFlare); exports.CrossMark = exports.SvgWrapper(paths.SvgCrossMark); exports.Crossbow = exports.SvgWrapper(paths.SvgCrossbow); exports.CrossedAirFlows = exports.SvgWrapper(paths.SvgCrossedAirFlows); exports.CrossedAxes = exports.SvgWrapper(paths.SvgCrossedAxes); exports.CrossedBones = exports.SvgWrapper(paths.SvgCrossedBones); exports.CrossedChains = exports.SvgWrapper(paths.SvgCrossedChains); exports.CrossedClaws = exports.SvgWrapper(paths.SvgCrossedClaws); exports.CrossedPistols = exports.SvgWrapper(paths.SvgCrossedPistols); exports.CrossedSabres = exports.SvgWrapper(paths.SvgCrossedSabres); exports.CrossedSlashes = exports.SvgWrapper(paths.SvgCrossedSlashes); exports.CrossedSwords = exports.SvgWrapper(paths.SvgCrossedSwords); exports.CrosshairArrow = exports.SvgWrapper(paths.SvgCrosshairArrow); exports.CrowDive = exports.SvgWrapper(paths.SvgCrowDive); exports.Crown = exports.SvgWrapper(paths.SvgCrown); exports.CrownCoin = exports.SvgWrapper(paths.SvgCrownCoin); exports.CrownOfThorns = exports.SvgWrapper(paths.SvgCrownOfThorns); exports.CrownedExplosion = exports.SvgWrapper(paths.SvgCrownedExplosion); exports.CrownedHeart = exports.SvgWrapper(paths.SvgCrownedHeart); exports.CrownedSkull = exports.SvgWrapper(paths.SvgCrownedSkull); exports.Cruiser = exports.SvgWrapper(paths.SvgCruiser); exports.CrumblingBall = exports.SvgWrapper(paths.SvgCrumblingBall); exports.Crush = exports.SvgWrapper(paths.SvgCrush); exports.CrystalBall = exports.SvgWrapper(paths.SvgCrystalBall); exports.CrystalBars = exports.SvgWrapper(paths.SvgCrystalBars); exports.CrystalCluster = exports.SvgWrapper(paths.SvgCrystalCluster); exports.CrystalEye = exports.SvgWrapper(paths.SvgCrystalEye); exports.CrystalGrowth = exports.SvgWrapper(paths.SvgCrystalGrowth); exports.CrystalShine = exports.SvgWrapper(paths.SvgCrystalShine); exports.CrystalWand = exports.SvgWrapper(paths.SvgCrystalWand); exports.Crystalize = exports.SvgWrapper(paths.SvgCrystalize); exports.Cubeforce = exports.SvgWrapper(paths.SvgCubeforce); exports.Cubes = exports.SvgWrapper(paths.SvgCubes); exports.Cultist = exports.SvgWrapper(paths.SvgCultist); exports.CupidonArrow = exports.SvgWrapper(paths.SvgCupidonArrow); exports.CurledLeaf = exports.SvgWrapper(paths.SvgCurledLeaf); exports.CurledTentacle = exports.SvgWrapper(paths.SvgCurledTentacle); exports.CurlingVines = exports.SvgWrapper(paths.SvgCurlingVines); exports.CurlyMask = exports.SvgWrapper(paths.SvgCurlyMask); exports.CurlyWing = exports.SvgWrapper(paths.SvgCurlyWing); exports.CursedStar = exports.SvgWrapper(paths.SvgCursedStar); exports.CurvyKnife = exports.SvgWrapper(paths.SvgCurvyKnife); exports.CutDiamond = exports.SvgWrapper(paths.SvgCutDiamond); exports.CutPalm = exports.SvgWrapper(paths.SvgCutPalm); exports.Cycle = exports.SvgWrapper(paths.SvgCycle); exports.Cyclops = exports.SvgWrapper(paths.SvgCyclops); exports.CzSkorpion = exports.SvgWrapper(paths.SvgCzSkorpion); exports.D10 = exports.SvgWrapper(paths.SvgD10); exports.D12 = exports.SvgWrapper(paths.SvgD12); exports.D4 = exports.SvgWrapper(paths.SvgD4); exports.DaemonSkull = exports.SvgWrapper(paths.SvgDaemonSkull); exports.Daggers = exports.SvgWrapper(paths.SvgDaggers); exports.Daisy = exports.SvgWrapper(paths.SvgDaisy); exports.DamagedHouse = exports.SvgWrapper(paths.SvgDamagedHouse); exports.DarkSquad = exports.SvgWrapper(paths.SvgDarkSquad); exports.DeadEye = exports.SvgWrapper(paths.SvgDeadEye); exports.DeadWood = exports.SvgWrapper(paths.SvgDeadWood); exports.DeadlyStrike = exports.SvgWrapper(paths.SvgDeadlyStrike); exports.DeathJuice = exports.SvgWrapper(paths.SvgDeathJuice); exports.DeathNote = exports.SvgWrapper(paths.SvgDeathNote); exports.DeathSkull = exports.SvgWrapper(paths.SvgDeathSkull); exports.DeathZone = exports.SvgWrapper(paths.SvgDeathZone); exports.Deathcab = exports.SvgWrapper(paths.SvgDeathcab); exports.Decapitation = exports.SvgWrapper(paths.SvgDecapitation); exports.DefensiveWall = exports.SvgWrapper(paths.SvgDefensiveWall); exports.Defibrilate = exports.SvgWrapper(paths.SvgDefibrilate); exports.Delighted = exports.SvgWrapper(paths.SvgDelighted); exports.Demolish = exports.SvgWrapper(paths.SvgDemolish); exports.DervishSwords = exports.SvgWrapper(paths.SvgDervishSwords); exports.DesertEagle = exports.SvgWrapper(paths.SvgDesertEagle); exports.DesertSkull = exports.SvgWrapper(paths.SvgDesertSkull); exports.DeskLamp = exports.SvgWrapper(paths.SvgDeskLamp); exports.Despair = exports.SvgWrapper(paths.SvgDespair); exports.Dew = exports.SvgWrapper(paths.SvgDew); exports.DiabloSkull = exports.SvgWrapper(paths.SvgDiabloSkull); exports.Diagram = exports.SvgWrapper(paths.SvgDiagram); exports.DiamondHard = exports.SvgWrapper(paths.SvgDiamondHard); exports.Diamonds = exports.SvgWrapper(paths.SvgDiamonds); exports.DiamondsSmile = exports.SvgWrapper(paths.SvgDiamondsSmile); exports.DigDug = exports.SvgWrapper(paths.SvgDigDug); exports.DigitalTrace = exports.SvgWrapper(paths.SvgDigitalTrace); exports.DinosaurBones = exports.SvgWrapper(paths.SvgDinosaurBones); exports.DinosaurEgg = exports.SvgWrapper(paths.SvgDinosaurEgg); exports.DinosaurRex = exports.SvgWrapper(paths.SvgDinosaurRex); exports.Direwolf = exports.SvgWrapper(paths.SvgDirewolf); exports.Disc = exports.SvgWrapper(paths.SvgDisc); exports.Disintegrate = exports.SvgWrapper(paths.SvgDisintegrate); exports.Distraction = exports.SvgWrapper(paths.SvgDistraction); exports.Divergence = exports.SvgWrapper(paths.SvgDivergence); exports.Divert = exports.SvgWrapper(paths.SvgDivert); exports.DividedSpiral = exports.SvgWrapper(paths.SvgDividedSpiral); exports.DividedSquare = exports.SvgWrapper(paths.SvgDividedSquare); exports.DivingDagger = exports.SvgWrapper(paths.SvgDivingDagger); exports.Dna1 = exports.SvgWrapper(paths.SvgDna1); exports.Dna2 = exports.SvgWrapper(paths.SvgDna2); exports.DoctorFace = exports.SvgWrapper(paths.SvgDoctorFace); exports.Dodge = exports.SvgWrapper(paths.SvgDodge); exports.Dodging = exports.SvgWrapper(paths.SvgDodging); exports.DominoMask = exports.SvgWrapper(paths.SvgDominoMask); exports.Donkey = exports.SvgWrapper(paths.SvgDonkey); exports.Doorway = exports.SvgWrapper(paths.SvgDoorway); exports.DorsalScales = exports.SvgWrapper(paths.SvgDorsalScales); exports.DoubleDiaphragm = exports.SvgWrapper(paths.SvgDoubleDiaphragm); exports.DoubleDragon = exports.SvgWrapper(paths.SvgDoubleDragon); exports.DoubleFaceMask = exports.SvgWrapper(paths.SvgDoubleFaceMask); exports.DoubleQuaver = exports.SvgWrapper(paths.SvgDoubleQuaver); exports.DoubleRingedOrb = exports.SvgWrapper(paths.SvgDoubleRingedOrb); exports.DoubleShot = exports.SvgWrapper(paths.SvgDoubleShot); exports.Doubled = exports.SvgWrapper(paths.SvgDoubled); exports.Dove = exports.SvgWrapper(paths.SvgDove); exports.Dozen = exports.SvgWrapper(paths.SvgDozen); exports.DragonBalls = exports.SvgWrapper(paths.SvgDragonBalls); exports.DragonBreath = exports.SvgWrapper(paths.SvgDragonBreath); exports.DragonHead = exports.SvgWrapper(paths.SvgDragonHead); exports.DragonSpiral = exports.SvgWrapper(paths.SvgDragonSpiral); exports.Dragonfly = exports.SvgWrapper(paths.SvgDragonfly); exports.DramaMasks = exports.SvgWrapper(paths.SvgDramaMasks); exports.Dread = exports.SvgWrapper(paths.SvgDread); exports.DreadSkull = exports.SvgWrapper(paths.SvgDreadSkull); exports.Dreadnought = exports.SvgWrapper(paths.SvgDreadnought); exports.Dress = exports.SvgWrapper(paths.SvgDress); exports.Drill = exports.SvgWrapper(paths.SvgDrill); exports.DrinkMe = exports.SvgWrapper(paths.SvgDrinkMe); exports.DrippingBlade = exports.SvgWrapper(paths.SvgDrippingBlade); exports.DrippingGoo = exports.SvgWrapper(paths.SvgDrippingGoo); exports.DrippingHoney = exports.SvgWrapper(paths.SvgDrippingHoney); exports.DrippingKnife = exports.SvgWrapper(paths.SvgDrippingKnife); exports.DrippingStar = exports.SvgWrapper(paths.SvgDrippingStar); exports.DrippingStone = exports.SvgWrapper(paths.SvgDrippingStone); exports.DrippingSword = exports.SvgWrapper(paths.SvgDrippingSword); exports.DrippingTube = exports.SvgWrapper(paths.SvgDrippingTube); exports.Drop = exports.SvgWrapper(paths.SvgDrop); exports.DropWeapon = exports.SvgWrapper(paths.SvgDropWeapon); exports.DropletSplash = exports.SvgWrapper(paths.SvgDropletSplash); exports.Droplets = exports.SvgWrapper(paths.SvgDroplets); exports.Drowning = exports.SvgWrapper(paths.SvgDrowning); exports.Duality = exports.SvgWrapper(paths.SvgDuality); exports.DualityMask = exports.SvgWrapper(paths.SvgDualityMask); exports.Duel = exports.SvgWrapper(paths.SvgDuel); exports.DustCloud = exports.SvgWrapper(paths.SvgDustCloud); exports.DwarfHelmet = exports.SvgWrapper(paths.SvgDwarfHelmet); exports.DwarfKing = exports.SvgWrapper(paths.SvgDwarfKing); exports.EagleEmblem = exports.SvgWrapper(paths.SvgEagleEmblem); exports.EarthCrack = exports.SvgWrapper(paths.SvgEarthCrack); exports.EarthSpit = exports.SvgWrapper(paths.SvgEarthSpit); exports.EarthWorm = exports.SvgWrapper(paths.SvgEarthWorm); exports.Earwig = exports.SvgWrapper(paths.SvgEarwig); exports.EchoRipples = exports.SvgWrapper(paths.SvgEchoRipples); exports.Eclipse = exports.SvgWrapper(paths.SvgEclipse); exports.EclipseFlare = exports.SvgWrapper(paths.SvgEclipseFlare); exports.EclipseSaw = exports.SvgWrapper(paths.SvgEclipseSaw); exports.EdgeCrack = exports.SvgWrapper(paths.SvgEdgeCrack); exports.EdgedShield = exports.SvgWrapper(paths.SvgEdgedShield); exports.EggClutch = exports.SvgWrapper(paths.SvgEggClutch); exports.EggDefense = exports.SvgWrapper(paths.SvgEggDefense); exports.EggPod = exports.SvgWrapper(paths.SvgEggPod); exports.Elderberry = exports.SvgWrapper(paths.SvgElderberry); exports.Electric = exports.SvgWrapper(paths.SvgElectric); exports.ElectricWhip = exports.SvgWrapper(paths.SvgElectricWhip); exports.ElectricalCrescent = exports.SvgWrapper(paths.SvgElectricalCrescent); exports.ElfHelmet = exports.SvgWrapper(paths.SvgElfHelmet); exports.ElvenCastle = exports.SvgWrapper(paths.SvgElvenCastle); exports.EmberShot = exports.SvgWrapper(paths.SvgEmberShot); exports.EmbrassedEnergy = exports.SvgWrapper(paths.SvgEmbrassedEnergy); exports.Embryo = exports.SvgWrapper(paths.SvgEmbryo); exports.Emerald = exports.SvgWrapper(paths.SvgEmerald); exports.EmptyHourglass = exports.SvgWrapper(paths.SvgEmptyHourglass); exports.Energise = exports.SvgWrapper(paths.SvgEnergise); exports.EnergyArrow = exports.SvgWrapper(paths.SvgEnergyArrow); exports.EnergyBreath = exports.SvgWrapper(paths.SvgEnergyBreath); exports.EnergyShield = exports.SvgWrapper(paths.SvgEnergyShield); exports.EnergySword = exports.SvgWrapper(paths.SvgEnergySword); exports.EngagementRing = exports.SvgWrapper(paths.SvgEngagementRing); exports.Enlightenment = exports.SvgWrapper(paths.SvgEnlightenment); exports.EntMouth = exports.SvgWrapper(paths.SvgEntMouth); exports.EntangledTyphoon = exports.SvgWrapper(paths.SvgEntangledTyphoon); exports.Envelope = exports.SvgWrapper(paths.SvgEnvelope); exports.Erlenmeyer = exports.SvgWrapper(paths.SvgErlenmeyer); exports.Eruption = exports.SvgWrapper(paths.SvgEruption); exports.Eskimo = exports.SvgWrapper(paths.SvgEskimo); exports.EvilBat = exports.SvgWrapper(paths.SvgEvilBat); exports.EvilBook = exports.SvgWrapper(paths.SvgEvilBook); exports.EvilBud = exports.SvgWrapper(paths.SvgEvilBud); exports.EvilComet = exports.SvgWrapper(paths.SvgEvilComet); exports.EvilEyes = exports.SvgWrapper(paths.SvgEvilEyes); exports.EvilFork = exports.SvgWrapper(paths.SvgEvilFork); exports.EvilHand = exports.SvgWrapper(paths.SvgEvilHand); exports.EvilMinion = exports.SvgWrapper(paths.SvgEvilMinion); exports.EvilMoon = exports.SvgWrapper(paths.SvgEvilMoon); exports.EvilTree = exports.SvgWrapper(paths.SvgEvilTree); exports.EvilWings = exports.SvgWrapper(paths.SvgEvilWings); exports.ExpandedRays = exports.SvgWrapper(paths.SvgExpandedRays); exports.Expander = exports.SvgWrapper(paths.SvgExpander); exports.ExplosionRays = exports.SvgWrapper(paths.SvgExplosionRays); exports.ExplosiveMaterials = exports.SvgWrapper(paths.SvgExplosiveMaterials); exports.ExplosiveMeeting = exports.SvgWrapper(paths.SvgExplosiveMeeting); exports.ExtraLucid = exports.SvgWrapper(paths.SvgExtraLucid); exports.ExtractionOrb = exports.SvgWrapper(paths.SvgExtractionOrb); exports.EyeShield = exports.SvgWrapper(paths.SvgEyeShield); exports.Eyeball = exports.SvgWrapper(paths.SvgEyeball); exports.Eyedropper = exports.SvgWrapper(paths.SvgEyedropper); exports.Eyestalk = exports.SvgWrapper(paths.SvgEyestalk); exports.F1Car = exports.SvgWrapper(paths.SvgF1Car); exports.Fairy = exports.SvgWrapper(paths.SvgFairy); exports.FairyWand = exports.SvgWrapper(paths.SvgFairyWand); exports.FallDown = exports.SvgWrapper(paths.SvgFallDown); exports.Falling = exports.SvgWrapper(paths.SvgFalling); exports.FallingBlob = exports.SvgWrapper(paths.SvgFallingBlob); exports.FallingBoulder = exports.SvgWrapper(paths.SvgFallingBoulder); exports.FallingEye = exports.SvgWrapper(paths.SvgFallingEye); exports.FallingLeaf = exports.SvgWrapper(paths.SvgFallingLeaf); exports.FallingOvoid = exports.SvgWrapper(paths.SvgFallingOvoid); exports.Famas = exports.SvgWrapper(paths.SvgFamas); exports.FangedSkull = exports.SvgWrapper(paths.SvgFangedSkull); exports.Fangs = exports.SvgWrapper(paths.SvgFangs); exports.FangsCircle = exports.SvgWrapper(paths.SvgFangsCircle); exports.FastArrow = exports.SvgWrapper(paths.SvgFastArrow); exports.Fat = exports.SvgWrapper(paths.SvgFat); exports.Feather = exports.SvgWrapper(paths.SvgFeather); exports.FeatherWound = exports.SvgWrapper(paths.SvgFeatherWound); exports.FeatheredWing = exports.SvgWrapper(paths.SvgFeatheredWing); exports.Fedora = exports.SvgWrapper(paths.SvgFedora); exports.Fetus = exports.SvgWrapper(paths.SvgFetus); exports.Field = exports.SvgWrapper(paths.SvgField); exports.FieldGun = exports.SvgWrapper(paths.SvgFieldGun); exports.FingersCrossed = exports.SvgWrapper(paths.SvgFingersCrossed); exports.Fire = exports.SvgWrapper(paths.SvgFire); exports.FireAce = exports.SvgWrapper(paths.SvgFireAce); exports.FireAxe = exports.SvgWrapper(paths.SvgFireAxe); exports.FireBomb = exports.SvgWrapper(paths.SvgFireBomb); exports.FireBottle = exports.SvgWrapper(paths.SvgFireBot