react-game-icons
Version:
React SVG elements for game-icons.net collection of icons
811 lines • 124 kB
JavaScript
"use strict";
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
exports.__esModule = true;
var React = require("react");
var paths = require("./paths");
exports.SvgWrapper = function (pathObj) { return function (props) { return (React.createElement("svg", __assign({ viewBox: "0 0 512 512" }, props),
React.createElement("path", __assign({}, pathObj)))); }; };
exports.Abstract001 = exports.SvgWrapper(paths.SvgAbstract001);
exports.Abstract002 = exports.SvgWrapper(paths.SvgAbstract002);
exports.Abstract003 = exports.SvgWrapper(paths.SvgAbstract003);
exports.Abstract004 = exports.SvgWrapper(paths.SvgAbstract004);
exports.Abstract005 = exports.SvgWrapper(paths.SvgAbstract005);
exports.Abstract006 = exports.SvgWrapper(paths.SvgAbstract006);
exports.Abstract007 = exports.SvgWrapper(paths.SvgAbstract007);
exports.Abstract008 = exports.SvgWrapper(paths.SvgAbstract008);
exports.Abstract009 = exports.SvgWrapper(paths.SvgAbstract009);
exports.Abstract010 = exports.SvgWrapper(paths.SvgAbstract010);
exports.Abstract011 = exports.SvgWrapper(paths.SvgAbstract011);
exports.Abstract012 = exports.SvgWrapper(paths.SvgAbstract012);
exports.Abstract013 = exports.SvgWrapper(paths.SvgAbstract013);
exports.Abstract014 = exports.SvgWrapper(paths.SvgAbstract014);
exports.Abstract015 = exports.SvgWrapper(paths.SvgAbstract015);
exports.Abstract016 = exports.SvgWrapper(paths.SvgAbstract016);
exports.Abstract017 = exports.SvgWrapper(paths.SvgAbstract017);
exports.Abstract018 = exports.SvgWrapper(paths.SvgAbstract018);
exports.Abstract019 = exports.SvgWrapper(paths.SvgAbstract019);
exports.Abstract020 = exports.SvgWrapper(paths.SvgAbstract020);
exports.Abstract021 = exports.SvgWrapper(paths.SvgAbstract021);
exports.Abstract022 = exports.SvgWrapper(paths.SvgAbstract022);
exports.Abstract023 = exports.SvgWrapper(paths.SvgAbstract023);
exports.Abstract024 = exports.SvgWrapper(paths.SvgAbstract024);
exports.Abstract025 = exports.SvgWrapper(paths.SvgAbstract025);
exports.Abstract026 = exports.SvgWrapper(paths.SvgAbstract026);
exports.Abstract027 = exports.SvgWrapper(paths.SvgAbstract027);
exports.Abstract028 = exports.SvgWrapper(paths.SvgAbstract028);
exports.Abstract029 = exports.SvgWrapper(paths.SvgAbstract029);
exports.Abstract030 = exports.SvgWrapper(paths.SvgAbstract030);
exports.Abstract031 = exports.SvgWrapper(paths.SvgAbstract031);
exports.Abstract032 = exports.SvgWrapper(paths.SvgAbstract032);
exports.Abstract033 = exports.SvgWrapper(paths.SvgAbstract033);
exports.Abstract034 = exports.SvgWrapper(paths.SvgAbstract034);
exports.Abstract035 = exports.SvgWrapper(paths.SvgAbstract035);
exports.Abstract036 = exports.SvgWrapper(paths.SvgAbstract036);
exports.Abstract037 = exports.SvgWrapper(paths.SvgAbstract037);
exports.Abstract038 = exports.SvgWrapper(paths.SvgAbstract038);
exports.Abstract039 = exports.SvgWrapper(paths.SvgAbstract039);
exports.Abstract040 = exports.SvgWrapper(paths.SvgAbstract040);
exports.Abstract041 = exports.SvgWrapper(paths.SvgAbstract041);
exports.Abstract042 = exports.SvgWrapper(paths.SvgAbstract042);
exports.Abstract043 = exports.SvgWrapper(paths.SvgAbstract043);
exports.Abstract044 = exports.SvgWrapper(paths.SvgAbstract044);
exports.Abstract045 = exports.SvgWrapper(paths.SvgAbstract045);
exports.Abstract046 = exports.SvgWrapper(paths.SvgAbstract046);
exports.Abstract047 = exports.SvgWrapper(paths.SvgAbstract047);
exports.Abstract048 = exports.SvgWrapper(paths.SvgAbstract048);
exports.Abstract049 = exports.SvgWrapper(paths.SvgAbstract049);
exports.Abstract050 = exports.SvgWrapper(paths.SvgAbstract050);
exports.Abstract051 = exports.SvgWrapper(paths.SvgAbstract051);
exports.Abstract052 = exports.SvgWrapper(paths.SvgAbstract052);
exports.Abstract053 = exports.SvgWrapper(paths.SvgAbstract053);
exports.Abstract054 = exports.SvgWrapper(paths.SvgAbstract054);
exports.Abstract055 = exports.SvgWrapper(paths.SvgAbstract055);
exports.Abstract056 = exports.SvgWrapper(paths.SvgAbstract056);
exports.Abstract057 = exports.SvgWrapper(paths.SvgAbstract057);
exports.Abstract058 = exports.SvgWrapper(paths.SvgAbstract058);
exports.Abstract059 = exports.SvgWrapper(paths.SvgAbstract059);
exports.Abstract060 = exports.SvgWrapper(paths.SvgAbstract060);
exports.Abstract061 = exports.SvgWrapper(paths.SvgAbstract061);
exports.Abstract062 = exports.SvgWrapper(paths.SvgAbstract062);
exports.Abstract063 = exports.SvgWrapper(paths.SvgAbstract063);
exports.Abstract064 = exports.SvgWrapper(paths.SvgAbstract064);
exports.Abstract065 = exports.SvgWrapper(paths.SvgAbstract065);
exports.Abstract066 = exports.SvgWrapper(paths.SvgAbstract066);
exports.Abstract067 = exports.SvgWrapper(paths.SvgAbstract067);
exports.Abstract068 = exports.SvgWrapper(paths.SvgAbstract068);
exports.Abstract069 = exports.SvgWrapper(paths.SvgAbstract069);
exports.Abstract070 = exports.SvgWrapper(paths.SvgAbstract070);
exports.Abstract071 = exports.SvgWrapper(paths.SvgAbstract071);
exports.Abstract072 = exports.SvgWrapper(paths.SvgAbstract072);
exports.Abstract073 = exports.SvgWrapper(paths.SvgAbstract073);
exports.Abstract074 = exports.SvgWrapper(paths.SvgAbstract074);
exports.Abstract075 = exports.SvgWrapper(paths.SvgAbstract075);
exports.Abstract076 = exports.SvgWrapper(paths.SvgAbstract076);
exports.Abstract077 = exports.SvgWrapper(paths.SvgAbstract077);
exports.Abstract078 = exports.SvgWrapper(paths.SvgAbstract078);
exports.Abstract079 = exports.SvgWrapper(paths.SvgAbstract079);
exports.Abstract080 = exports.SvgWrapper(paths.SvgAbstract080);
exports.Abstract081 = exports.SvgWrapper(paths.SvgAbstract081);
exports.Abstract082 = exports.SvgWrapper(paths.SvgAbstract082);
exports.Abstract083 = exports.SvgWrapper(paths.SvgAbstract083);
exports.Abstract084 = exports.SvgWrapper(paths.SvgAbstract084);
exports.Abstract085 = exports.SvgWrapper(paths.SvgAbstract085);
exports.Abstract086 = exports.SvgWrapper(paths.SvgAbstract086);
exports.Abstract087 = exports.SvgWrapper(paths.SvgAbstract087);
exports.Abstract088 = exports.SvgWrapper(paths.SvgAbstract088);
exports.Abstract089 = exports.SvgWrapper(paths.SvgAbstract089);
exports.Abstract090 = exports.SvgWrapper(paths.SvgAbstract090);
exports.Abstract091 = exports.SvgWrapper(paths.SvgAbstract091);
exports.Abstract092 = exports.SvgWrapper(paths.SvgAbstract092);
exports.Abstract093 = exports.SvgWrapper(paths.SvgAbstract093);
exports.Abstract094 = exports.SvgWrapper(paths.SvgAbstract094);
exports.Abstract095 = exports.SvgWrapper(paths.SvgAbstract095);
exports.Abstract096 = exports.SvgWrapper(paths.SvgAbstract096);
exports.Abstract097 = exports.SvgWrapper(paths.SvgAbstract097);
exports.Abstract098 = exports.SvgWrapper(paths.SvgAbstract098);
exports.Abstract099 = exports.SvgWrapper(paths.SvgAbstract099);
exports.Abstract100 = exports.SvgWrapper(paths.SvgAbstract100);
exports.Abstract101 = exports.SvgWrapper(paths.SvgAbstract101);
exports.Abstract102 = exports.SvgWrapper(paths.SvgAbstract102);
exports.Abstract103 = exports.SvgWrapper(paths.SvgAbstract103);
exports.Abstract104 = exports.SvgWrapper(paths.SvgAbstract104);
exports.Abstract105 = exports.SvgWrapper(paths.SvgAbstract105);
exports.Abstract106 = exports.SvgWrapper(paths.SvgAbstract106);
exports.Abstract107 = exports.SvgWrapper(paths.SvgAbstract107);
exports.Abstract108 = exports.SvgWrapper(paths.SvgAbstract108);
exports.Abstract109 = exports.SvgWrapper(paths.SvgAbstract109);
exports.Abstract110 = exports.SvgWrapper(paths.SvgAbstract110);
exports.Abstract111 = exports.SvgWrapper(paths.SvgAbstract111);
exports.Abstract112 = exports.SvgWrapper(paths.SvgAbstract112);
exports.Abstract113 = exports.SvgWrapper(paths.SvgAbstract113);
exports.Abstract114 = exports.SvgWrapper(paths.SvgAbstract114);
exports.Abstract115 = exports.SvgWrapper(paths.SvgAbstract115);
exports.Abstract116 = exports.SvgWrapper(paths.SvgAbstract116);
exports.Abstract117 = exports.SvgWrapper(paths.SvgAbstract117);
exports.Abstract118 = exports.SvgWrapper(paths.SvgAbstract118);
exports.Abstract119 = exports.SvgWrapper(paths.SvgAbstract119);
exports.Abstract120 = exports.SvgWrapper(paths.SvgAbstract120);
exports.Abstract121 = exports.SvgWrapper(paths.SvgAbstract121);
exports.Ace = exports.SvgWrapper(paths.SvgAce);
exports.Achievement = exports.SvgWrapper(paths.SvgAchievement);
exports.Acid = exports.SvgWrapper(paths.SvgAcid);
exports.AcidBlob = exports.SvgWrapper(paths.SvgAcidBlob);
exports.AcidTube = exports.SvgWrapper(paths.SvgAcidTube);
exports.Acorn = exports.SvgWrapper(paths.SvgAcorn);
exports.Acrobatic = exports.SvgWrapper(paths.SvgAcrobatic);
exports.AerialSignal = exports.SvgWrapper(paths.SvgAerialSignal);
exports.AerodynamicHarpoon = exports.SvgWrapper(paths.SvgAerodynamicHarpoon);
exports.Aerosol = exports.SvgWrapper(paths.SvgAerosol);
exports.Afterburn = exports.SvgWrapper(paths.SvgAfterburn);
exports.AirZigzag = exports.SvgWrapper(paths.SvgAirZigzag);
exports.Airplane = exports.SvgWrapper(paths.SvgAirplane);
exports.Ak47 = exports.SvgWrapper(paths.SvgAk47);
exports.Ak47U = exports.SvgWrapper(paths.SvgAk47U);
exports.AlienFire = exports.SvgWrapper(paths.SvgAlienFire);
exports.AlienSkull = exports.SvgWrapper(paths.SvgAlienSkull);
exports.AlienStare = exports.SvgWrapper(paths.SvgAlienStare);
exports.AllForOne = exports.SvgWrapper(paths.SvgAllForOne);
exports.AlliedStar = exports.SvgWrapper(paths.SvgAlliedStar);
exports.AlligatorClip = exports.SvgWrapper(paths.SvgAlligatorClip);
exports.Amethyst = exports.SvgWrapper(paths.SvgAmethyst);
exports.AmmoBox = exports.SvgWrapper(paths.SvgAmmoBox);
exports.Ammonite = exports.SvgWrapper(paths.SvgAmmonite);
exports.AmmoniteFossil = exports.SvgWrapper(paths.SvgAmmoniteFossil);
exports.Amplitude = exports.SvgWrapper(paths.SvgAmplitude);
exports.Amputation = exports.SvgWrapper(paths.SvgAmputation);
exports.Anatomy = exports.SvgWrapper(paths.SvgAnatomy);
exports.Anchor = exports.SvgWrapper(paths.SvgAnchor);
exports.AndroidMask = exports.SvgWrapper(paths.SvgAndroidMask);
exports.AndromedaChain = exports.SvgWrapper(paths.SvgAndromedaChain);
exports.AngelOutfit = exports.SvgWrapper(paths.SvgAngelOutfit);
exports.AngelWings = exports.SvgWrapper(paths.SvgAngelWings);
exports.AnglerFish = exports.SvgWrapper(paths.SvgAnglerFish);
exports.AngularSpider = exports.SvgWrapper(paths.SvgAngularSpider);
exports.AnimalSkull = exports.SvgWrapper(paths.SvgAnimalSkull);
exports.Ankh = exports.SvgWrapper(paths.SvgAnkh);
exports.Annexation = exports.SvgWrapper(paths.SvgAnnexation);
exports.Anthem = exports.SvgWrapper(paths.SvgAnthem);
exports.Anvil = exports.SvgWrapper(paths.SvgAnvil);
exports.AnvilImpact = exports.SvgWrapper(paths.SvgAnvilImpact);
exports.Apc = exports.SvgWrapper(paths.SvgApc);
exports.Apothecary = exports.SvgWrapper(paths.SvgApothecary);
exports.AppleMaggot = exports.SvgWrapper(paths.SvgAppleMaggot);
exports.AppleSeeds = exports.SvgWrapper(paths.SvgAppleSeeds);
exports.ArcheryTarget = exports.SvgWrapper(paths.SvgArcheryTarget);
exports.ArchitectMask = exports.SvgWrapper(paths.SvgArchitectMask);
exports.ArcingBolt = exports.SvgWrapper(paths.SvgArcingBolt);
exports.Arena = exports.SvgWrapper(paths.SvgArena);
exports.ArmadilloTail = exports.SvgWrapper(paths.SvgArmadilloTail);
exports.ArmorVest = exports.SvgWrapper(paths.SvgArmorVest);
exports.ArmoredPants = exports.SvgWrapper(paths.SvgArmoredPants);
exports.ArmouredShell = exports.SvgWrapper(paths.SvgArmouredShell);
exports.ArrowCluster = exports.SvgWrapper(paths.SvgArrowCluster);
exports.ArrowDunk = exports.SvgWrapper(paths.SvgArrowDunk);
exports.ArrowFlights = exports.SvgWrapper(paths.SvgArrowFlights);
exports.ArrowScope = exports.SvgWrapper(paths.SvgArrowScope);
exports.Arrowed = exports.SvgWrapper(paths.SvgArrowed);
exports.Arrowhead = exports.SvgWrapper(paths.SvgArrowhead);
exports.ArrowsShield = exports.SvgWrapper(paths.SvgArrowsShield);
exports.Arson = exports.SvgWrapper(paths.SvgArson);
exports.ArtificialHive = exports.SvgWrapper(paths.SvgArtificialHive);
exports.ArtificialIntelligence = exports.SvgWrapper(paths.SvgArtificialIntelligence);
exports.ArtilleryShell = exports.SvgWrapper(paths.SvgArtilleryShell);
exports.AssassinPocket = exports.SvgWrapper(paths.SvgAssassinPocket);
exports.AtSea = exports.SvgWrapper(paths.SvgAtSea);
exports.Atom = exports.SvgWrapper(paths.SvgAtom);
exports.AtomicSlashes = exports.SvgWrapper(paths.SvgAtomicSlashes);
exports.Aubergine = exports.SvgWrapper(paths.SvgAubergine);
exports.Aura = exports.SvgWrapper(paths.SvgAura);
exports.AutoRepair = exports.SvgWrapper(paths.SvgAutoRepair);
exports.Autogun = exports.SvgWrapper(paths.SvgAutogun);
exports.AutomaticSas = exports.SvgWrapper(paths.SvgAutomaticSas);
exports.Awareness = exports.SvgWrapper(paths.SvgAwareness);
exports.AxeInStump = exports.SvgWrapper(paths.SvgAxeInStump);
exports.AxeSwing = exports.SvgWrapper(paths.SvgAxeSwing);
exports.BackForth = exports.SvgWrapper(paths.SvgBackForth);
exports.BackPain = exports.SvgWrapper(paths.SvgBackPain);
exports.BackboneShell = exports.SvgWrapper(paths.SvgBackboneShell);
exports.Backstab = exports.SvgWrapper(paths.SvgBackstab);
exports.Backup = exports.SvgWrapper(paths.SvgBackup);
exports.BadGnome = exports.SvgWrapper(paths.SvgBadGnome);
exports.Balaclava = exports.SvgWrapper(paths.SvgBalaclava);
exports.Balkenkreuz = exports.SvgWrapper(paths.SvgBalkenkreuz);
exports.BallGlow = exports.SvgWrapper(paths.SvgBallGlow);
exports.BallHeart = exports.SvgWrapper(paths.SvgBallHeart);
exports.Ballista = exports.SvgWrapper(paths.SvgBallista);
exports.Balloons = exports.SvgWrapper(paths.SvgBalloons);
exports.BandageRoll = exports.SvgWrapper(paths.SvgBandageRoll);
exports.Bandaged = exports.SvgWrapper(paths.SvgBandaged);
exports.BarbedArrow = exports.SvgWrapper(paths.SvgBarbedArrow);
exports.BarbedCoil = exports.SvgWrapper(paths.SvgBarbedCoil);
exports.BarbedNails = exports.SvgWrapper(paths.SvgBarbedNails);
exports.BarbedSpear = exports.SvgWrapper(paths.SvgBarbedSpear);
exports.BarbedStar = exports.SvgWrapper(paths.SvgBarbedStar);
exports.BarbedSun = exports.SvgWrapper(paths.SvgBarbedSun);
exports.BarbedWire = exports.SvgWrapper(paths.SvgBarbedWire);
exports.Barbute = exports.SvgWrapper(paths.SvgBarbute);
exports.Barefoot = exports.SvgWrapper(paths.SvgBarefoot);
exports.Bat = exports.SvgWrapper(paths.SvgBat);
exports.BatBlade = exports.SvgWrapper(paths.SvgBatBlade);
exports.BatWing = exports.SvgWrapper(paths.SvgBatWing);
exports.Baton = exports.SvgWrapper(paths.SvgBaton);
exports.BatteredAxe = exports.SvgWrapper(paths.SvgBatteredAxe);
exports.Batteries = exports.SvgWrapper(paths.SvgBatteries);
exports.Battery0 = exports.SvgWrapper(paths.SvgBattery0);
exports.Battery100 = exports.SvgWrapper(paths.SvgBattery100);
exports.Battery25 = exports.SvgWrapper(paths.SvgBattery25);
exports.Battery50 = exports.SvgWrapper(paths.SvgBattery50);
exports.Battery75 = exports.SvgWrapper(paths.SvgBattery75);
exports.BatteryMinus = exports.SvgWrapper(paths.SvgBatteryMinus);
exports.BatteryPack = exports.SvgWrapper(paths.SvgBatteryPack);
exports.BatteryPackAlt = exports.SvgWrapper(paths.SvgBatteryPackAlt);
exports.BatteryPlus = exports.SvgWrapper(paths.SvgBatteryPlus);
exports.BattleAxe = exports.SvgWrapper(paths.SvgBattleAxe);
exports.BattleGear = exports.SvgWrapper(paths.SvgBattleGear);
exports.BattleTank = exports.SvgWrapper(paths.SvgBattleTank);
exports.Battleship = exports.SvgWrapper(paths.SvgBattleship);
exports.BatwingEmblem = exports.SvgWrapper(paths.SvgBatwingEmblem);
exports.Bayonet = exports.SvgWrapper(paths.SvgBayonet);
exports.BeamWake = exports.SvgWrapper(paths.SvgBeamWake);
exports.BeamsAura = exports.SvgWrapper(paths.SvgBeamsAura);
exports.Beanstalk = exports.SvgWrapper(paths.SvgBeanstalk);
exports.BearFace = exports.SvgWrapper(paths.SvgBearFace);
exports.Beard = exports.SvgWrapper(paths.SvgBeard);
exports.BeastEye = exports.SvgWrapper(paths.SvgBeastEye);
exports.Bee = exports.SvgWrapper(paths.SvgBee);
exports.Beech = exports.SvgWrapper(paths.SvgBeech);
exports.BeerStein = exports.SvgWrapper(paths.SvgBeerStein);
exports.BeetleShell = exports.SvgWrapper(paths.SvgBeetleShell);
exports.Behold = exports.SvgWrapper(paths.SvgBehold);
exports.BellShield = exports.SvgWrapper(paths.SvgBellShield);
exports.Belt = exports.SvgWrapper(paths.SvgBelt);
exports.BeltBuckles = exports.SvgWrapper(paths.SvgBeltBuckles);
exports.BestialFangs = exports.SvgWrapper(paths.SvgBestialFangs);
exports.BeveledStar = exports.SvgWrapper(paths.SvgBeveledStar);
exports.BigDiamondRing = exports.SvgWrapper(paths.SvgBigDiamondRing);
exports.BigEgg = exports.SvgWrapper(paths.SvgBigEgg);
exports.BigGear = exports.SvgWrapper(paths.SvgBigGear);
exports.BigWave = exports.SvgWrapper(paths.SvgBigWave);
exports.Biohazard = exports.SvgWrapper(paths.SvgBiohazard);
exports.Biplane = exports.SvgWrapper(paths.SvgBiplane);
exports.BirdClaw = exports.SvgWrapper(paths.SvgBirdClaw);
exports.BirdLimb = exports.SvgWrapper(paths.SvgBirdLimb);
exports.BirdMask = exports.SvgWrapper(paths.SvgBirdMask);
exports.BirdTwitter = exports.SvgWrapper(paths.SvgBirdTwitter);
exports.BlackBar = exports.SvgWrapper(paths.SvgBlackBar);
exports.BlackBook = exports.SvgWrapper(paths.SvgBlackBook);
exports.BlackFlag = exports.SvgWrapper(paths.SvgBlackFlag);
exports.BlackHandShield = exports.SvgWrapper(paths.SvgBlackHandShield);
exports.BlackHoleBolas = exports.SvgWrapper(paths.SvgBlackHoleBolas);
exports.Blackball = exports.SvgWrapper(paths.SvgBlackball);
exports.Blackcurrant = exports.SvgWrapper(paths.SvgBlackcurrant);
exports.BladeBite = exports.SvgWrapper(paths.SvgBladeBite);
exports.BladeDrag = exports.SvgWrapper(paths.SvgBladeDrag);
exports.BladeFall = exports.SvgWrapper(paths.SvgBladeFall);
exports.Blast = exports.SvgWrapper(paths.SvgBlast);
exports.Blaster = exports.SvgWrapper(paths.SvgBlaster);
exports.BleedingEye = exports.SvgWrapper(paths.SvgBleedingEye);
exports.BleedingHeart = exports.SvgWrapper(paths.SvgBleedingHeart);
exports.BleedingWound = exports.SvgWrapper(paths.SvgBleedingWound);
exports.Blood = exports.SvgWrapper(paths.SvgBlood);
exports.BloodyStash = exports.SvgWrapper(paths.SvgBloodyStash);
exports.BloodySword = exports.SvgWrapper(paths.SvgBloodySword);
exports.Blunderbuss = exports.SvgWrapper(paths.SvgBlunderbuss);
exports.BoarEnsign = exports.SvgWrapper(paths.SvgBoarEnsign);
exports.BoarTusks = exports.SvgWrapper(paths.SvgBoarTusks);
exports.BodySwapping = exports.SvgWrapper(paths.SvgBodySwapping);
exports.BoilingBubbles = exports.SvgWrapper(paths.SvgBoilingBubbles);
exports.Bolas = exports.SvgWrapper(paths.SvgBolas);
exports.BoltEye = exports.SvgWrapper(paths.SvgBoltEye);
exports.BoltSaw = exports.SvgWrapper(paths.SvgBoltSaw);
exports.BoltShield = exports.SvgWrapper(paths.SvgBoltShield);
exports.BolterGun = exports.SvgWrapper(paths.SvgBolterGun);
exports.Bomber = exports.SvgWrapper(paths.SvgBomber);
exports.BombingRun = exports.SvgWrapper(paths.SvgBombingRun);
exports.BoneGnawer = exports.SvgWrapper(paths.SvgBoneGnawer);
exports.BoneKnife = exports.SvgWrapper(paths.SvgBoneKnife);
exports.BookAura = exports.SvgWrapper(paths.SvgBookAura);
exports.BookCover = exports.SvgWrapper(paths.SvgBookCover);
exports.BookStorm = exports.SvgWrapper(paths.SvgBookStorm);
exports.Bookmark = exports.SvgWrapper(paths.SvgBookmark);
exports.Bookmarklet = exports.SvgWrapper(paths.SvgBookmarklet);
exports.BoomerangSun = exports.SvgWrapper(paths.SvgBoomerangSun);
exports.BootKick = exports.SvgWrapper(paths.SvgBootKick);
exports.BootPrints = exports.SvgWrapper(paths.SvgBootPrints);
exports.BootStomp = exports.SvgWrapper(paths.SvgBootStomp);
exports.Boots = exports.SvgWrapper(paths.SvgBoots);
exports.BorderedShield = exports.SvgWrapper(paths.SvgBorderedShield);
exports.BottleVapors = exports.SvgWrapper(paths.SvgBottleVapors);
exports.BottledBolt = exports.SvgWrapper(paths.SvgBottledBolt);
exports.BottomRight3DArrow = exports.SvgWrapper(paths.SvgBottomRight3DArrow);
exports.BouncingSword = exports.SvgWrapper(paths.SvgBouncingSword);
exports.BowieKnife = exports.SvgWrapper(paths.SvgBowieKnife);
exports.BowlSpiral = exports.SvgWrapper(paths.SvgBowlSpiral);
exports.BowlingPropulsion = exports.SvgWrapper(paths.SvgBowlingPropulsion);
exports.Bowman = exports.SvgWrapper(paths.SvgBowman);
exports.BoxTrap = exports.SvgWrapper(paths.SvgBoxTrap);
exports.BoxingGlove = exports.SvgWrapper(paths.SvgBoxingGlove);
exports.BoxingGloveSurprise = exports.SvgWrapper(paths.SvgBoxingGloveSurprise);
exports.Bracers = exports.SvgWrapper(paths.SvgBracers);
exports.Brain = exports.SvgWrapper(paths.SvgBrain);
exports.BrainFreeze = exports.SvgWrapper(paths.SvgBrainFreeze);
exports.BrainStem = exports.SvgWrapper(paths.SvgBrainStem);
exports.Brainstorm = exports.SvgWrapper(paths.SvgBrainstorm);
exports.BranchArrow = exports.SvgWrapper(paths.SvgBranchArrow);
exports.BrandyBottle = exports.SvgWrapper(paths.SvgBrandyBottle);
exports.BrassEye = exports.SvgWrapper(paths.SvgBrassEye);
exports.BreakingChain = exports.SvgWrapper(paths.SvgBreakingChain);
exports.Breastplate = exports.SvgWrapper(paths.SvgBreastplate);
exports.Bridge = exports.SvgWrapper(paths.SvgBridge);
exports.BrightExplosion = exports.SvgWrapper(paths.SvgBrightExplosion);
exports.BroadDagger = exports.SvgWrapper(paths.SvgBroadDagger);
exports.BroadheadArrow = exports.SvgWrapper(paths.SvgBroadheadArrow);
exports.Broadsword = exports.SvgWrapper(paths.SvgBroadsword);
exports.BrodieHelmet = exports.SvgWrapper(paths.SvgBrodieHelmet);
exports.BrokenArrow = exports.SvgWrapper(paths.SvgBrokenArrow);
exports.BrokenBone = exports.SvgWrapper(paths.SvgBrokenBone);
exports.BrokenBottle = exports.SvgWrapper(paths.SvgBrokenBottle);
exports.BrokenHeart = exports.SvgWrapper(paths.SvgBrokenHeart);
exports.BrokenHeartZone = exports.SvgWrapper(paths.SvgBrokenHeartZone);
exports.BrokenRibbon = exports.SvgWrapper(paths.SvgBrokenRibbon);
exports.BrokenShield = exports.SvgWrapper(paths.SvgBrokenShield);
exports.BrokenSkull = exports.SvgWrapper(paths.SvgBrokenSkull);
exports.BrokenTablet = exports.SvgWrapper(paths.SvgBrokenTablet);
exports.BrutalHelm = exports.SvgWrapper(paths.SvgBrutalHelm);
exports.BubbleField = exports.SvgWrapper(paths.SvgBubbleField);
exports.Bubbles = exports.SvgWrapper(paths.SvgBubbles);
exports.BubblingBeam = exports.SvgWrapper(paths.SvgBubblingBeam);
exports.BubblingBowl = exports.SvgWrapper(paths.SvgBubblingBowl);
exports.BubblingFlask = exports.SvgWrapper(paths.SvgBubblingFlask);
exports.Bud = exports.SvgWrapper(paths.SvgBud);
exports.BugleCall = exports.SvgWrapper(paths.SvgBugleCall);
exports.Bulb = exports.SvgWrapper(paths.SvgBulb);
exports.Bull = exports.SvgWrapper(paths.SvgBull);
exports.BullHorns = exports.SvgWrapper(paths.SvgBullHorns);
exports.Bullets = exports.SvgWrapper(paths.SvgBullets);
exports.Bullseye = exports.SvgWrapper(paths.SvgBullseye);
exports.BundleGrenade = exports.SvgWrapper(paths.SvgBundleGrenade);
exports.Bunker = exports.SvgWrapper(paths.SvgBunker);
exports.BunkerAssault = exports.SvgWrapper(paths.SvgBunkerAssault);
exports.Burn = exports.SvgWrapper(paths.SvgBurn);
exports.BurningBlobs = exports.SvgWrapper(paths.SvgBurningBlobs);
exports.BurningBook = exports.SvgWrapper(paths.SvgBurningBook);
exports.BurningDot = exports.SvgWrapper(paths.SvgBurningDot);
exports.BurningEmbers = exports.SvgWrapper(paths.SvgBurningEmbers);
exports.BurningEye = exports.SvgWrapper(paths.SvgBurningEye);
exports.BurningMeteor = exports.SvgWrapper(paths.SvgBurningMeteor);
exports.BurningPassion = exports.SvgWrapper(paths.SvgBurningPassion);
exports.BurningRoundShot = exports.SvgWrapper(paths.SvgBurningRoundShot);
exports.BurningSkull = exports.SvgWrapper(paths.SvgBurningSkull);
exports.BurningTree = exports.SvgWrapper(paths.SvgBurningTree);
exports.BurstBlob = exports.SvgWrapper(paths.SvgBurstBlob);
exports.Butterfly = exports.SvgWrapper(paths.SvgButterfly);
exports.ButterflyKnife = exports.SvgWrapper(paths.SvgButterflyKnife);
exports.ButterflyWarning = exports.SvgWrapper(paths.SvgButterflyWarning);
exports.C96 = exports.SvgWrapper(paths.SvgC96);
exports.CagedBall = exports.SvgWrapper(paths.SvgCagedBall);
exports.CakeSlice = exports.SvgWrapper(paths.SvgCakeSlice);
exports.Caldera = exports.SvgWrapper(paths.SvgCaldera);
exports.Campfire = exports.SvgWrapper(paths.SvgCampfire);
exports.Cancel = exports.SvgWrapper(paths.SvgCancel);
exports.CandleFlame = exports.SvgWrapper(paths.SvgCandleFlame);
exports.CandleHolder = exports.SvgWrapper(paths.SvgCandleHolder);
exports.CandleLight = exports.SvgWrapper(paths.SvgCandleLight);
exports.CandleSkull = exports.SvgWrapper(paths.SvgCandleSkull);
exports.Candlebright = exports.SvgWrapper(paths.SvgCandlebright);
exports.Cannister = exports.SvgWrapper(paths.SvgCannister);
exports.Cannon = exports.SvgWrapper(paths.SvgCannon);
exports.CannonBall = exports.SvgWrapper(paths.SvgCannonBall);
exports.CannonShot = exports.SvgWrapper(paths.SvgCannonShot);
exports.Capitol = exports.SvgWrapper(paths.SvgCapitol);
exports.Card10Clubs = exports.SvgWrapper(paths.SvgCard10Clubs);
exports.Card10Diamonds = exports.SvgWrapper(paths.SvgCard10Diamonds);
exports.Card10Hearts = exports.SvgWrapper(paths.SvgCard10Hearts);
exports.Card10Spades = exports.SvgWrapper(paths.SvgCard10Spades);
exports.Card2Clubs = exports.SvgWrapper(paths.SvgCard2Clubs);
exports.Card2Diamonds = exports.SvgWrapper(paths.SvgCard2Diamonds);
exports.Card2Hearts = exports.SvgWrapper(paths.SvgCard2Hearts);
exports.Card2Spades = exports.SvgWrapper(paths.SvgCard2Spades);
exports.Card3Clubs = exports.SvgWrapper(paths.SvgCard3Clubs);
exports.Card3Diamonds = exports.SvgWrapper(paths.SvgCard3Diamonds);
exports.Card3Hearts = exports.SvgWrapper(paths.SvgCard3Hearts);
exports.Card3Spades = exports.SvgWrapper(paths.SvgCard3Spades);
exports.Card4Clubs = exports.SvgWrapper(paths.SvgCard4Clubs);
exports.Card4Diamonds = exports.SvgWrapper(paths.SvgCard4Diamonds);
exports.Card4Hearts = exports.SvgWrapper(paths.SvgCard4Hearts);
exports.Card4Spades = exports.SvgWrapper(paths.SvgCard4Spades);
exports.Card5Clubs = exports.SvgWrapper(paths.SvgCard5Clubs);
exports.Card5Diamonds = exports.SvgWrapper(paths.SvgCard5Diamonds);
exports.Card5Hearts = exports.SvgWrapper(paths.SvgCard5Hearts);
exports.Card5Spades = exports.SvgWrapper(paths.SvgCard5Spades);
exports.Card6Clubs = exports.SvgWrapper(paths.SvgCard6Clubs);
exports.Card6Diamonds = exports.SvgWrapper(paths.SvgCard6Diamonds);
exports.Card6Hearts = exports.SvgWrapper(paths.SvgCard6Hearts);
exports.Card6Spades = exports.SvgWrapper(paths.SvgCard6Spades);
exports.Card7Clubs = exports.SvgWrapper(paths.SvgCard7Clubs);
exports.Card7Diamonds = exports.SvgWrapper(paths.SvgCard7Diamonds);
exports.Card7Hearts = exports.SvgWrapper(paths.SvgCard7Hearts);
exports.Card7Spades = exports.SvgWrapper(paths.SvgCard7Spades);
exports.Card8Clubs = exports.SvgWrapper(paths.SvgCard8Clubs);
exports.Card8Diamonds = exports.SvgWrapper(paths.SvgCard8Diamonds);
exports.Card8Hearts = exports.SvgWrapper(paths.SvgCard8Hearts);
exports.Card8Spades = exports.SvgWrapper(paths.SvgCard8Spades);
exports.Card9Clubs = exports.SvgWrapper(paths.SvgCard9Clubs);
exports.Card9Diamonds = exports.SvgWrapper(paths.SvgCard9Diamonds);
exports.Card9Hearts = exports.SvgWrapper(paths.SvgCard9Hearts);
exports.Card9Spades = exports.SvgWrapper(paths.SvgCard9Spades);
exports.CardAceClubs = exports.SvgWrapper(paths.SvgCardAceClubs);
exports.CardAceDiamonds = exports.SvgWrapper(paths.SvgCardAceDiamonds);
exports.CardAceHearts = exports.SvgWrapper(paths.SvgCardAceHearts);
exports.CardAceSpades = exports.SvgWrapper(paths.SvgCardAceSpades);
exports.CardDiscard = exports.SvgWrapper(paths.SvgCardDiscard);
exports.CardDraw = exports.SvgWrapper(paths.SvgCardDraw);
exports.CardJackClubs = exports.SvgWrapper(paths.SvgCardJackClubs);
exports.CardJackDiamonds = exports.SvgWrapper(paths.SvgCardJackDiamonds);
exports.CardJackHearts = exports.SvgWrapper(paths.SvgCardJackHearts);
exports.CardJackSpades = exports.SvgWrapper(paths.SvgCardJackSpades);
exports.CardKingClubs = exports.SvgWrapper(paths.SvgCardKingClubs);
exports.CardKingDiamonds = exports.SvgWrapper(paths.SvgCardKingDiamonds);
exports.CardKingHearts = exports.SvgWrapper(paths.SvgCardKingHearts);
exports.CardKingSpades = exports.SvgWrapper(paths.SvgCardKingSpades);
exports.CardPick = exports.SvgWrapper(paths.SvgCardPick);
exports.CardPickup = exports.SvgWrapper(paths.SvgCardPickup);
exports.CardPlay = exports.SvgWrapper(paths.SvgCardPlay);
exports.CardQueenClubs = exports.SvgWrapper(paths.SvgCardQueenClubs);
exports.CardQueenDiamonds = exports.SvgWrapper(paths.SvgCardQueenDiamonds);
exports.CardQueenHearts = exports.SvgWrapper(paths.SvgCardQueenHearts);
exports.CardQueenSpades = exports.SvgWrapper(paths.SvgCardQueenSpades);
exports.CardRandom = exports.SvgWrapper(paths.SvgCardRandom);
exports.CargoCrane = exports.SvgWrapper(paths.SvgCargoCrane);
exports.Carillon = exports.SvgWrapper(paths.SvgCarillon);
exports.CarnivoreMouth = exports.SvgWrapper(paths.SvgCarnivoreMouth);
exports.Carnyx = exports.SvgWrapper(paths.SvgCarnyx);
exports.CarpetBombing = exports.SvgWrapper(paths.SvgCarpetBombing);
exports.Carrier = exports.SvgWrapper(paths.SvgCarrier);
exports.Carrion = exports.SvgWrapper(paths.SvgCarrion);
exports.Cartwheel = exports.SvgWrapper(paths.SvgCartwheel);
exports.Cash = exports.SvgWrapper(paths.SvgCash);
exports.Castle = exports.SvgWrapper(paths.SvgCastle);
exports.Cat = exports.SvgWrapper(paths.SvgCat);
exports.Catapult = exports.SvgWrapper(paths.SvgCatapult);
exports.Catch = exports.SvgWrapper(paths.SvgCatch);
exports.Cauldron = exports.SvgWrapper(paths.SvgCauldron);
exports.CelebrationFire = exports.SvgWrapper(paths.SvgCelebrationFire);
exports.CementShoes = exports.SvgWrapper(paths.SvgCementShoes);
exports.Centipede = exports.SvgWrapper(paths.SvgCentipede);
exports.ChainLightning = exports.SvgWrapper(paths.SvgChainLightning);
exports.ChainMail = exports.SvgWrapper(paths.SvgChainMail);
exports.ChainedArrowHeads = exports.SvgWrapper(paths.SvgChainedArrowHeads);
exports.ChainedHeart = exports.SvgWrapper(paths.SvgChainedHeart);
exports.Chaingun = exports.SvgWrapper(paths.SvgChaingun);
exports.ChaliceDrops = exports.SvgWrapper(paths.SvgChaliceDrops);
exports.ChameleonGlyph = exports.SvgWrapper(paths.SvgChameleonGlyph);
exports.ChargedArrow = exports.SvgWrapper(paths.SvgChargedArrow);
exports.Chariot = exports.SvgWrapper(paths.SvgChariot);
exports.Charm = exports.SvgWrapper(paths.SvgCharm);
exports.CheckboxTree = exports.SvgWrapper(paths.SvgCheckboxTree);
exports.CheckedShield = exports.SvgWrapper(paths.SvgCheckedShield);
exports.CheckeredDiamond = exports.SvgWrapper(paths.SvgCheckeredDiamond);
exports.Cheerful = exports.SvgWrapper(paths.SvgCheerful);
exports.CheeseWedge = exports.SvgWrapper(paths.SvgCheeseWedge);
exports.ChemicalArrow = exports.SvgWrapper(paths.SvgChemicalArrow);
exports.ChemicalBolt = exports.SvgWrapper(paths.SvgChemicalBolt);
exports.ChemicalDrop = exports.SvgWrapper(paths.SvgChemicalDrop);
exports.ChemicalTank = exports.SvgWrapper(paths.SvgChemicalTank);
exports.ChessBishop = exports.SvgWrapper(paths.SvgChessBishop);
exports.ChessKing = exports.SvgWrapper(paths.SvgChessKing);
exports.ChessKnight = exports.SvgWrapper(paths.SvgChessKnight);
exports.ChessPawn = exports.SvgWrapper(paths.SvgChessPawn);
exports.ChessQueen = exports.SvgWrapper(paths.SvgChessQueen);
exports.ChessRook = exports.SvgWrapper(paths.SvgChessRook);
exports.ChewedHeart = exports.SvgWrapper(paths.SvgChewedHeart);
exports.ChewedSkull = exports.SvgWrapper(paths.SvgChewedSkull);
exports.ChickenLeg = exports.SvgWrapper(paths.SvgChickenLeg);
exports.ChocolateBar = exports.SvgWrapper(paths.SvgChocolateBar);
exports.ChoppedSkull = exports.SvgWrapper(paths.SvgChoppedSkull);
exports.CircleCage = exports.SvgWrapper(paths.SvgCircleCage);
exports.CircleClaws = exports.SvgWrapper(paths.SvgCircleClaws);
exports.CircleSparks = exports.SvgWrapper(paths.SvgCircleSparks);
exports.Circuitry = exports.SvgWrapper(paths.SvgCircuitry);
exports.CircularSaw = exports.SvgWrapper(paths.SvgCircularSaw);
exports.CircularSawblade = exports.SvgWrapper(paths.SvgCircularSawblade);
exports.Claw = exports.SvgWrapper(paths.SvgClaw);
exports.ClawHammer = exports.SvgWrapper(paths.SvgClawHammer);
exports.ClawSlashes = exports.SvgWrapper(paths.SvgClawSlashes);
exports.ClawString = exports.SvgWrapper(paths.SvgClawString);
exports.Click = exports.SvgWrapper(paths.SvgClick);
exports.Cloak = exports.SvgWrapper(paths.SvgCloak);
exports.CloakDagger = exports.SvgWrapper(paths.SvgCloakDagger);
exports.Clockwork = exports.SvgWrapper(paths.SvgClockwork);
exports.CloudRing = exports.SvgWrapper(paths.SvgCloudRing);
exports.CloudyFork = exports.SvgWrapper(paths.SvgCloudyFork);
exports.Clout = exports.SvgWrapper(paths.SvgClout);
exports.Clover = exports.SvgWrapper(paths.SvgClover);
exports.CloverSpiked = exports.SvgWrapper(paths.SvgCloverSpiked);
exports.Clubs = exports.SvgWrapper(paths.SvgClubs);
exports.ClusterBomb = exports.SvgWrapper(paths.SvgClusterBomb);
exports.Cobra = exports.SvgWrapper(paths.SvgCobra);
exports.Cobweb = exports.SvgWrapper(paths.SvgCobweb);
exports.CoffeeMug = exports.SvgWrapper(paths.SvgCoffeeMug);
exports.Coffin = exports.SvgWrapper(paths.SvgCoffin);
exports.Cog = exports.SvgWrapper(paths.SvgCog);
exports.CogLock = exports.SvgWrapper(paths.SvgCogLock);
exports.Cogsplosion = exports.SvgWrapper(paths.SvgCogsplosion);
exports.CoilingCurl = exports.SvgWrapper(paths.SvgCoilingCurl);
exports.ColdHeart = exports.SvgWrapper(paths.SvgColdHeart);
exports.ColtM1911 = exports.SvgWrapper(paths.SvgColtM1911);
exports.Coma = exports.SvgWrapper(paths.SvgComa);
exports.Comb = exports.SvgWrapper(paths.SvgComb);
exports.CombinationLock = exports.SvgWrapper(paths.SvgCombinationLock);
exports.CometSpark = exports.SvgWrapper(paths.SvgCometSpark);
exports.Compass = exports.SvgWrapper(paths.SvgCompass);
exports.Computing = exports.SvgWrapper(paths.SvgComputing);
exports.ConcentrationOrb = exports.SvgWrapper(paths.SvgConcentrationOrb);
exports.ConcentricCrescents = exports.SvgWrapper(paths.SvgConcentricCrescents);
exports.CondorEmblem = exports.SvgWrapper(paths.SvgCondorEmblem);
exports.CondyluraSkull = exports.SvgWrapper(paths.SvgCondyluraSkull);
exports.ConsoleController = exports.SvgWrapper(paths.SvgConsoleController);
exports.Conversation = exports.SvgWrapper(paths.SvgConversation);
exports.CoolSpices = exports.SvgWrapper(paths.SvgCoolSpices);
exports.CorkedTube = exports.SvgWrapper(paths.SvgCorkedTube);
exports.CornerExplosion = exports.SvgWrapper(paths.SvgCornerExplosion);
exports.Cowled = exports.SvgWrapper(paths.SvgCowled);
exports.CpuShot = exports.SvgWrapper(paths.SvgCpuShot);
exports.Crab = exports.SvgWrapper(paths.SvgCrab);
exports.CrabClaw = exports.SvgWrapper(paths.SvgCrabClaw);
exports.CrackedAlienSkull = exports.SvgWrapper(paths.SvgCrackedAlienSkull);
exports.CrackedBallDunk = exports.SvgWrapper(paths.SvgCrackedBallDunk);
exports.CrackedDisc = exports.SvgWrapper(paths.SvgCrackedDisc);
exports.CrackedGlass = exports.SvgWrapper(paths.SvgCrackedGlass);
exports.CrackedHelm = exports.SvgWrapper(paths.SvgCrackedHelm);
exports.CrackedMask = exports.SvgWrapper(paths.SvgCrackedMask);
exports.CrackedSaber = exports.SvgWrapper(paths.SvgCrackedSaber);
exports.CrackedShield = exports.SvgWrapper(paths.SvgCrackedShield);
exports.Crags = exports.SvgWrapper(paths.SvgCrags);
exports.CrenulatedShield = exports.SvgWrapper(paths.SvgCrenulatedShield);
exports.CrescentBlade = exports.SvgWrapper(paths.SvgCrescentBlade);
exports.CrestedHelmet = exports.SvgWrapper(paths.SvgCrestedHelmet);
exports.CrocJaws = exports.SvgWrapper(paths.SvgCrocJaws);
exports.CrocSword = exports.SvgWrapper(paths.SvgCrocSword);
exports.CroissantsPupil = exports.SvgWrapper(paths.SvgCroissantsPupil);
exports.CrossFlare = exports.SvgWrapper(paths.SvgCrossFlare);
exports.CrossMark = exports.SvgWrapper(paths.SvgCrossMark);
exports.Crossbow = exports.SvgWrapper(paths.SvgCrossbow);
exports.CrossedAirFlows = exports.SvgWrapper(paths.SvgCrossedAirFlows);
exports.CrossedAxes = exports.SvgWrapper(paths.SvgCrossedAxes);
exports.CrossedBones = exports.SvgWrapper(paths.SvgCrossedBones);
exports.CrossedChains = exports.SvgWrapper(paths.SvgCrossedChains);
exports.CrossedClaws = exports.SvgWrapper(paths.SvgCrossedClaws);
exports.CrossedPistols = exports.SvgWrapper(paths.SvgCrossedPistols);
exports.CrossedSabres = exports.SvgWrapper(paths.SvgCrossedSabres);
exports.CrossedSlashes = exports.SvgWrapper(paths.SvgCrossedSlashes);
exports.CrossedSwords = exports.SvgWrapper(paths.SvgCrossedSwords);
exports.CrosshairArrow = exports.SvgWrapper(paths.SvgCrosshairArrow);
exports.CrowDive = exports.SvgWrapper(paths.SvgCrowDive);
exports.Crown = exports.SvgWrapper(paths.SvgCrown);
exports.CrownCoin = exports.SvgWrapper(paths.SvgCrownCoin);
exports.CrownOfThorns = exports.SvgWrapper(paths.SvgCrownOfThorns);
exports.CrownedExplosion = exports.SvgWrapper(paths.SvgCrownedExplosion);
exports.CrownedHeart = exports.SvgWrapper(paths.SvgCrownedHeart);
exports.CrownedSkull = exports.SvgWrapper(paths.SvgCrownedSkull);
exports.Cruiser = exports.SvgWrapper(paths.SvgCruiser);
exports.CrumblingBall = exports.SvgWrapper(paths.SvgCrumblingBall);
exports.Crush = exports.SvgWrapper(paths.SvgCrush);
exports.CrystalBall = exports.SvgWrapper(paths.SvgCrystalBall);
exports.CrystalBars = exports.SvgWrapper(paths.SvgCrystalBars);
exports.CrystalCluster = exports.SvgWrapper(paths.SvgCrystalCluster);
exports.CrystalEye = exports.SvgWrapper(paths.SvgCrystalEye);
exports.CrystalGrowth = exports.SvgWrapper(paths.SvgCrystalGrowth);
exports.CrystalShine = exports.SvgWrapper(paths.SvgCrystalShine);
exports.CrystalWand = exports.SvgWrapper(paths.SvgCrystalWand);
exports.Crystalize = exports.SvgWrapper(paths.SvgCrystalize);
exports.Cubeforce = exports.SvgWrapper(paths.SvgCubeforce);
exports.Cubes = exports.SvgWrapper(paths.SvgCubes);
exports.Cultist = exports.SvgWrapper(paths.SvgCultist);
exports.CupidonArrow = exports.SvgWrapper(paths.SvgCupidonArrow);
exports.CurledLeaf = exports.SvgWrapper(paths.SvgCurledLeaf);
exports.CurledTentacle = exports.SvgWrapper(paths.SvgCurledTentacle);
exports.CurlingVines = exports.SvgWrapper(paths.SvgCurlingVines);
exports.CurlyMask = exports.SvgWrapper(paths.SvgCurlyMask);
exports.CurlyWing = exports.SvgWrapper(paths.SvgCurlyWing);
exports.CursedStar = exports.SvgWrapper(paths.SvgCursedStar);
exports.CurvyKnife = exports.SvgWrapper(paths.SvgCurvyKnife);
exports.CutDiamond = exports.SvgWrapper(paths.SvgCutDiamond);
exports.CutPalm = exports.SvgWrapper(paths.SvgCutPalm);
exports.Cycle = exports.SvgWrapper(paths.SvgCycle);
exports.Cyclops = exports.SvgWrapper(paths.SvgCyclops);
exports.CzSkorpion = exports.SvgWrapper(paths.SvgCzSkorpion);
exports.D10 = exports.SvgWrapper(paths.SvgD10);
exports.D12 = exports.SvgWrapper(paths.SvgD12);
exports.D4 = exports.SvgWrapper(paths.SvgD4);
exports.DaemonSkull = exports.SvgWrapper(paths.SvgDaemonSkull);
exports.Daggers = exports.SvgWrapper(paths.SvgDaggers);
exports.Daisy = exports.SvgWrapper(paths.SvgDaisy);
exports.DamagedHouse = exports.SvgWrapper(paths.SvgDamagedHouse);
exports.DarkSquad = exports.SvgWrapper(paths.SvgDarkSquad);
exports.DeadEye = exports.SvgWrapper(paths.SvgDeadEye);
exports.DeadWood = exports.SvgWrapper(paths.SvgDeadWood);
exports.DeadlyStrike = exports.SvgWrapper(paths.SvgDeadlyStrike);
exports.DeathJuice = exports.SvgWrapper(paths.SvgDeathJuice);
exports.DeathNote = exports.SvgWrapper(paths.SvgDeathNote);
exports.DeathSkull = exports.SvgWrapper(paths.SvgDeathSkull);
exports.DeathZone = exports.SvgWrapper(paths.SvgDeathZone);
exports.Deathcab = exports.SvgWrapper(paths.SvgDeathcab);
exports.Decapitation = exports.SvgWrapper(paths.SvgDecapitation);
exports.DefensiveWall = exports.SvgWrapper(paths.SvgDefensiveWall);
exports.Defibrilate = exports.SvgWrapper(paths.SvgDefibrilate);
exports.Delighted = exports.SvgWrapper(paths.SvgDelighted);
exports.Demolish = exports.SvgWrapper(paths.SvgDemolish);
exports.DervishSwords = exports.SvgWrapper(paths.SvgDervishSwords);
exports.DesertEagle = exports.SvgWrapper(paths.SvgDesertEagle);
exports.DesertSkull = exports.SvgWrapper(paths.SvgDesertSkull);
exports.DeskLamp = exports.SvgWrapper(paths.SvgDeskLamp);
exports.Despair = exports.SvgWrapper(paths.SvgDespair);
exports.Dew = exports.SvgWrapper(paths.SvgDew);
exports.DiabloSkull = exports.SvgWrapper(paths.SvgDiabloSkull);
exports.Diagram = exports.SvgWrapper(paths.SvgDiagram);
exports.DiamondHard = exports.SvgWrapper(paths.SvgDiamondHard);
exports.Diamonds = exports.SvgWrapper(paths.SvgDiamonds);
exports.DiamondsSmile = exports.SvgWrapper(paths.SvgDiamondsSmile);
exports.DigDug = exports.SvgWrapper(paths.SvgDigDug);
exports.DigitalTrace = exports.SvgWrapper(paths.SvgDigitalTrace);
exports.DinosaurBones = exports.SvgWrapper(paths.SvgDinosaurBones);
exports.DinosaurEgg = exports.SvgWrapper(paths.SvgDinosaurEgg);
exports.DinosaurRex = exports.SvgWrapper(paths.SvgDinosaurRex);
exports.Direwolf = exports.SvgWrapper(paths.SvgDirewolf);
exports.Disc = exports.SvgWrapper(paths.SvgDisc);
exports.Disintegrate = exports.SvgWrapper(paths.SvgDisintegrate);
exports.Distraction = exports.SvgWrapper(paths.SvgDistraction);
exports.Divergence = exports.SvgWrapper(paths.SvgDivergence);
exports.Divert = exports.SvgWrapper(paths.SvgDivert);
exports.DividedSpiral = exports.SvgWrapper(paths.SvgDividedSpiral);
exports.DividedSquare = exports.SvgWrapper(paths.SvgDividedSquare);
exports.DivingDagger = exports.SvgWrapper(paths.SvgDivingDagger);
exports.Dna1 = exports.SvgWrapper(paths.SvgDna1);
exports.Dna2 = exports.SvgWrapper(paths.SvgDna2);
exports.DoctorFace = exports.SvgWrapper(paths.SvgDoctorFace);
exports.Dodge = exports.SvgWrapper(paths.SvgDodge);
exports.Dodging = exports.SvgWrapper(paths.SvgDodging);
exports.DominoMask = exports.SvgWrapper(paths.SvgDominoMask);
exports.Donkey = exports.SvgWrapper(paths.SvgDonkey);
exports.Doorway = exports.SvgWrapper(paths.SvgDoorway);
exports.DorsalScales = exports.SvgWrapper(paths.SvgDorsalScales);
exports.DoubleDiaphragm = exports.SvgWrapper(paths.SvgDoubleDiaphragm);
exports.DoubleDragon = exports.SvgWrapper(paths.SvgDoubleDragon);
exports.DoubleFaceMask = exports.SvgWrapper(paths.SvgDoubleFaceMask);
exports.DoubleQuaver = exports.SvgWrapper(paths.SvgDoubleQuaver);
exports.DoubleRingedOrb = exports.SvgWrapper(paths.SvgDoubleRingedOrb);
exports.DoubleShot = exports.SvgWrapper(paths.SvgDoubleShot);
exports.Doubled = exports.SvgWrapper(paths.SvgDoubled);
exports.Dove = exports.SvgWrapper(paths.SvgDove);
exports.Dozen = exports.SvgWrapper(paths.SvgDozen);
exports.DragonBalls = exports.SvgWrapper(paths.SvgDragonBalls);
exports.DragonBreath = exports.SvgWrapper(paths.SvgDragonBreath);
exports.DragonHead = exports.SvgWrapper(paths.SvgDragonHead);
exports.DragonSpiral = exports.SvgWrapper(paths.SvgDragonSpiral);
exports.Dragonfly = exports.SvgWrapper(paths.SvgDragonfly);
exports.DramaMasks = exports.SvgWrapper(paths.SvgDramaMasks);
exports.Dread = exports.SvgWrapper(paths.SvgDread);
exports.DreadSkull = exports.SvgWrapper(paths.SvgDreadSkull);
exports.Dreadnought = exports.SvgWrapper(paths.SvgDreadnought);
exports.Dress = exports.SvgWrapper(paths.SvgDress);
exports.Drill = exports.SvgWrapper(paths.SvgDrill);
exports.DrinkMe = exports.SvgWrapper(paths.SvgDrinkMe);
exports.DrippingBlade = exports.SvgWrapper(paths.SvgDrippingBlade);
exports.DrippingGoo = exports.SvgWrapper(paths.SvgDrippingGoo);
exports.DrippingHoney = exports.SvgWrapper(paths.SvgDrippingHoney);
exports.DrippingKnife = exports.SvgWrapper(paths.SvgDrippingKnife);
exports.DrippingStar = exports.SvgWrapper(paths.SvgDrippingStar);
exports.DrippingStone = exports.SvgWrapper(paths.SvgDrippingStone);
exports.DrippingSword = exports.SvgWrapper(paths.SvgDrippingSword);
exports.DrippingTube = exports.SvgWrapper(paths.SvgDrippingTube);
exports.Drop = exports.SvgWrapper(paths.SvgDrop);
exports.DropWeapon = exports.SvgWrapper(paths.SvgDropWeapon);
exports.DropletSplash = exports.SvgWrapper(paths.SvgDropletSplash);
exports.Droplets = exports.SvgWrapper(paths.SvgDroplets);
exports.Drowning = exports.SvgWrapper(paths.SvgDrowning);
exports.Duality = exports.SvgWrapper(paths.SvgDuality);
exports.DualityMask = exports.SvgWrapper(paths.SvgDualityMask);
exports.Duel = exports.SvgWrapper(paths.SvgDuel);
exports.DustCloud = exports.SvgWrapper(paths.SvgDustCloud);
exports.DwarfHelmet = exports.SvgWrapper(paths.SvgDwarfHelmet);
exports.DwarfKing = exports.SvgWrapper(paths.SvgDwarfKing);
exports.EagleEmblem = exports.SvgWrapper(paths.SvgEagleEmblem);
exports.EarthCrack = exports.SvgWrapper(paths.SvgEarthCrack);
exports.EarthSpit = exports.SvgWrapper(paths.SvgEarthSpit);
exports.EarthWorm = exports.SvgWrapper(paths.SvgEarthWorm);
exports.Earwig = exports.SvgWrapper(paths.SvgEarwig);
exports.EchoRipples = exports.SvgWrapper(paths.SvgEchoRipples);
exports.Eclipse = exports.SvgWrapper(paths.SvgEclipse);
exports.EclipseFlare = exports.SvgWrapper(paths.SvgEclipseFlare);
exports.EclipseSaw = exports.SvgWrapper(paths.SvgEclipseSaw);
exports.EdgeCrack = exports.SvgWrapper(paths.SvgEdgeCrack);
exports.EdgedShield = exports.SvgWrapper(paths.SvgEdgedShield);
exports.EggClutch = exports.SvgWrapper(paths.SvgEggClutch);
exports.EggDefense = exports.SvgWrapper(paths.SvgEggDefense);
exports.EggPod = exports.SvgWrapper(paths.SvgEggPod);
exports.Elderberry = exports.SvgWrapper(paths.SvgElderberry);
exports.Electric = exports.SvgWrapper(paths.SvgElectric);
exports.ElectricWhip = exports.SvgWrapper(paths.SvgElectricWhip);
exports.ElectricalCrescent = exports.SvgWrapper(paths.SvgElectricalCrescent);
exports.ElfHelmet = exports.SvgWrapper(paths.SvgElfHelmet);
exports.ElvenCastle = exports.SvgWrapper(paths.SvgElvenCastle);
exports.EmberShot = exports.SvgWrapper(paths.SvgEmberShot);
exports.EmbrassedEnergy = exports.SvgWrapper(paths.SvgEmbrassedEnergy);
exports.Embryo = exports.SvgWrapper(paths.SvgEmbryo);
exports.Emerald = exports.SvgWrapper(paths.SvgEmerald);
exports.EmptyHourglass = exports.SvgWrapper(paths.SvgEmptyHourglass);
exports.Energise = exports.SvgWrapper(paths.SvgEnergise);
exports.EnergyArrow = exports.SvgWrapper(paths.SvgEnergyArrow);
exports.EnergyBreath = exports.SvgWrapper(paths.SvgEnergyBreath);
exports.EnergyShield = exports.SvgWrapper(paths.SvgEnergyShield);
exports.EnergySword = exports.SvgWrapper(paths.SvgEnergySword);
exports.EngagementRing = exports.SvgWrapper(paths.SvgEngagementRing);
exports.Enlightenment = exports.SvgWrapper(paths.SvgEnlightenment);
exports.EntMouth = exports.SvgWrapper(paths.SvgEntMouth);
exports.EntangledTyphoon = exports.SvgWrapper(paths.SvgEntangledTyphoon);
exports.Envelope = exports.SvgWrapper(paths.SvgEnvelope);
exports.Erlenmeyer = exports.SvgWrapper(paths.SvgErlenmeyer);
exports.Eruption = exports.SvgWrapper(paths.SvgEruption);
exports.Eskimo = exports.SvgWrapper(paths.SvgEskimo);
exports.EvilBat = exports.SvgWrapper(paths.SvgEvilBat);
exports.EvilBook = exports.SvgWrapper(paths.SvgEvilBook);
exports.EvilBud = exports.SvgWrapper(paths.SvgEvilBud);
exports.EvilComet = exports.SvgWrapper(paths.SvgEvilComet);
exports.EvilEyes = exports.SvgWrapper(paths.SvgEvilEyes);
exports.EvilFork = exports.SvgWrapper(paths.SvgEvilFork);
exports.EvilHand = exports.SvgWrapper(paths.SvgEvilHand);
exports.EvilMinion = exports.SvgWrapper(paths.SvgEvilMinion);
exports.EvilMoon = exports.SvgWrapper(paths.SvgEvilMoon);
exports.EvilTree = exports.SvgWrapper(paths.SvgEvilTree);
exports.EvilWings = exports.SvgWrapper(paths.SvgEvilWings);
exports.ExpandedRays = exports.SvgWrapper(paths.SvgExpandedRays);
exports.Expander = exports.SvgWrapper(paths.SvgExpander);
exports.ExplosionRays = exports.SvgWrapper(paths.SvgExplosionRays);
exports.ExplosiveMaterials = exports.SvgWrapper(paths.SvgExplosiveMaterials);
exports.ExplosiveMeeting = exports.SvgWrapper(paths.SvgExplosiveMeeting);
exports.ExtraLucid = exports.SvgWrapper(paths.SvgExtraLucid);
exports.ExtractionOrb = exports.SvgWrapper(paths.SvgExtractionOrb);
exports.EyeShield = exports.SvgWrapper(paths.SvgEyeShield);
exports.Eyeball = exports.SvgWrapper(paths.SvgEyeball);
exports.Eyedropper = exports.SvgWrapper(paths.SvgEyedropper);
exports.Eyestalk = exports.SvgWrapper(paths.SvgEyestalk);
exports.F1Car = exports.SvgWrapper(paths.SvgF1Car);
exports.Fairy = exports.SvgWrapper(paths.SvgFairy);
exports.FairyWand = exports.SvgWrapper(paths.SvgFairyWand);
exports.FallDown = exports.SvgWrapper(paths.SvgFallDown);
exports.Falling = exports.SvgWrapper(paths.SvgFalling);
exports.FallingBlob = exports.SvgWrapper(paths.SvgFallingBlob);
exports.FallingBoulder = exports.SvgWrapper(paths.SvgFallingBoulder);
exports.FallingEye = exports.SvgWrapper(paths.SvgFallingEye);
exports.FallingLeaf = exports.SvgWrapper(paths.SvgFallingLeaf);
exports.FallingOvoid = exports.SvgWrapper(paths.SvgFallingOvoid);
exports.Famas = exports.SvgWrapper(paths.SvgFamas);
exports.FangedSkull = exports.SvgWrapper(paths.SvgFangedSkull);
exports.Fangs = exports.SvgWrapper(paths.SvgFangs);
exports.FangsCircle = exports.SvgWrapper(paths.SvgFangsCircle);
exports.FastArrow = exports.SvgWrapper(paths.SvgFastArrow);
exports.Fat = exports.SvgWrapper(paths.SvgFat);
exports.Feather = exports.SvgWrapper(paths.SvgFeather);
exports.FeatherWound = exports.SvgWrapper(paths.SvgFeatherWound);
exports.FeatheredWing = exports.SvgWrapper(paths.SvgFeatheredWing);
exports.Fedora = exports.SvgWrapper(paths.SvgFedora);
exports.Fetus = exports.SvgWrapper(paths.SvgFetus);
exports.Field = exports.SvgWrapper(paths.SvgField);
exports.FieldGun = exports.SvgWrapper(paths.SvgFieldGun);
exports.FingersCrossed = exports.SvgWrapper(paths.SvgFingersCrossed);
exports.Fire = exports.SvgWrapper(paths.SvgFire);
exports.FireAce = exports.SvgWrapper(paths.SvgFireAce);
exports.FireAxe = exports.SvgWrapper(paths.SvgFireAxe);
exports.FireBomb = exports.SvgWrapper(paths.SvgFireBomb);
exports.FireBottle = exports.SvgWrapper(paths.SvgFireBot