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react-fortune-roulette

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A fork of react-roulette-game adapted for modern React versions and extended functionality

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime"; import { useState, useEffect } from "react"; import { motion, useAnimation } from "framer-motion"; import "./roulette.css"; export const Roulette = ({ onStart = () => { }, onTryAgain = () => { }, onComplete = () => { }, onReceiveGift = () => { }, startText = "Start!", tryAgainText = "Try Again", receiveGiftText = "Receive a gift", wheelImageBase, wheelImageOverlay, highlightImage, pointerImage, prizeList, spinsLimit = 1, duration = 6, isShowReceiveGiftButton = true, }) => { const [spinCount, setSpinCount] = useState(0); const [spinning, setSpinning] = useState(false); const [showTryAgain, setShowTryAgain] = useState(false); const [wonPrize, setWonPrize] = useState(null); const wheelControls = useAnimation(); const highlightControls = useAnimation(); const canSpin = spinsLimit === undefined || spinCount < spinsLimit; const triggerSpin = () => __awaiter(void 0, void 0, void 0, function* () { const total = prizeList.length; const selectedIndex = Math.floor(Math.random() * total); const selectedPrize = prizeList[selectedIndex]; const prizeAngle = (360 * selectedIndex) / total; yield wheelControls.start({ rotate: 360 * 10, transition: { duration: duration / 2, ease: "easeIn" }, }); yield wheelControls.start({ rotate: 360 * 15 + prizeAngle, transition: { duration: duration / 2, ease: "easeOut" }, }); highlightControls.start({ opacity: [0, 1], transition: { duration: 0.5, repeat: Infinity, repeatType: "reverse" }, }); setSpinning(false); setWonPrize(selectedPrize); if (selectedPrize === "try_again") setShowTryAgain(true); onComplete(selectedPrize); }); useEffect(() => { if (spinning) { highlightControls.stop(); highlightControls.set({ opacity: 0 }); triggerSpin(); } }, [spinning]); const handleStart = () => { if (!canSpin) return; setSpinning(true); setShowTryAgain(false); setSpinCount((prev) => prev + 1); onStart(); }; const handleTryAgain = () => { if (!showTryAgain) return; onTryAgain(); setSpinning(true); setShowTryAgain(false); }; const handleReceiveGift = () => { if (wonPrize && wonPrize !== "try_again") { onReceiveGift(wonPrize); setWonPrize(null); } }; const isReceiveGiftButtonVisible = isShowReceiveGiftButton && wonPrize && wonPrize !== "try_again" && !spinning; return (_jsxs("div", { className: "roulette-container", children: [_jsxs("div", { className: "roulette-box", children: [_jsx(motion.div, { className: "roulette-board", style: { backgroundImage: `url(${wheelImageBase})` }, animate: wheelControls }), _jsx(motion.div, { className: "roulette-highlight-area", style: { backgroundImage: `url(${highlightImage})` }, animate: highlightControls }), _jsx(motion.div, { className: "roulette-board", style: { backgroundImage: `url(${wheelImageOverlay})` }, animate: wheelControls }), _jsx("div", { className: "roulette-pointer", style: { backgroundImage: `url(${pointerImage})` } })] }), _jsxs("div", { className: "roulette-actions", children: [showTryAgain ? (_jsx("button", { className: "roulette-btn try-again-btn", type: "button", onClick: handleTryAgain, children: _jsx("span", { children: tryAgainText }) })) : !spinning && canSpin ? (_jsx("button", { className: "roulette-btn start-btn", type: "button", onClick: handleStart, children: _jsx("span", { children: startText }) })) : null, isReceiveGiftButtonVisible && (_jsx("button", { className: "roulette-btn gift-btn", type: "button", onClick: handleReceiveGift, children: _jsx("span", { children: receiveGiftText }) }))] })] })); };