react-force-graph
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React component for 2D, 3D, VR and AR force directed graphs
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TypeScript
import * as React from 'react';
import { Object3D, Material, Light, Scene, Camera, WebGLRenderer } from 'three';
import { ConfigOptions, ForceGraphVRInstance } from '3d-force-graph-vr';
import { ConfigOptions as ConfigOptions$1, ForceGraphARInstance } from '3d-force-graph-ar';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { ConfigOptions as ConfigOptions$2, ForceGraph3DInstance } from '3d-force-graph';
import ForceGraphKapsule from 'force-graph';
interface GraphData$3<NodeType = {}, LinkType = {}> {
nodes: NodeObject$3<NodeType>[];
links: LinkObject$3<NodeType, LinkType>[];
}
type NodeObject$3<NodeType = {}> = NodeType & {
id?: string | number;
x?: number;
y?: number;
z?: number;
vx?: number;
vy?: number;
vz?: number;
fx?: number;
fy?: number;
fz?: number;
[others: string]: any;
};
type LinkObject$3<NodeType = {}, LinkType = {}> = LinkType & {
source?: string | number | NodeObject$3<NodeType>;
target?: string | number | NodeObject$3<NodeType>;
[others: string]: any;
};
type Accessor$3<In, Out> = Out | string | ((obj: In) => Out);
type NodeAccessor$3<NodeType, T> = Accessor$3<NodeObject$3<NodeType>, T>;
type LinkAccessor$3<NodeType, LinkType, T> = Accessor$3<LinkObject$3<NodeType, LinkType>, T>;
type DagMode$3 = 'td' | 'bu' | 'lr' | 'rl' | 'zout' | 'zin' | 'radialout' | 'radialin';
type ForceEngine$2 = 'd3' | 'ngraph';
interface ForceFn$3<NodeType = {}> {
(alpha: number): void;
initialize?: (nodes: NodeObject$3<NodeType>[], ...args: any[]) => void;
[key: string]: any;
}
type Coords$2 = { x: number; y: number; z: number; }
type LinkPositionUpdateFn$2 = <NodeType = {}, LinkType = {}>(obj: Object3D, coords: { start: Coords$2, end: Coords$2 }, link: LinkObject$3<NodeType, LinkType>) => void | null | boolean;
interface ForceGraphProps$3<
NodeType = {},
LinkType = {}
> extends ConfigOptions {
// Data input
graphData?: GraphData$3<NodeObject$3<NodeType>, LinkObject$3<NodeType, LinkType>>;
nodeId?: string;
linkSource?: string;
linkTarget?: string;
// Container layout
width?: number;
height?: number;
yOffset?: number;
glScale?: number;
// Node styling
nodeLabel?: NodeAccessor$3<NodeType, string>;
nodeDesc?: NodeAccessor$3<NodeType, string>;
nodeRelSize?: number;
nodeVal?: NodeAccessor$3<NodeType, number>;
nodeVisibility?: NodeAccessor$3<NodeType, boolean>;
nodeColor?: NodeAccessor$3<NodeType, string>;
nodeAutoColorBy?: NodeAccessor$3<NodeType, string | null>;
nodeOpacity?: number;
nodeResolution?: number;
nodeThreeObject?: NodeAccessor$3<NodeType, Object3D>;
nodeThreeObjectExtend?: NodeAccessor$3<NodeType, boolean>;
// Link styling
linkLabel?: LinkAccessor$3<NodeType, LinkType, string>;
linkDesc?: LinkAccessor$3<NodeType, LinkType, string>;
linkVisibility?: LinkAccessor$3<NodeType, LinkType, boolean>;
linkColor?: LinkAccessor$3<NodeType, LinkType, string>;
linkAutoColorBy?: LinkAccessor$3<NodeType, LinkType, string | null>;
linkWidth?: LinkAccessor$3<NodeType, LinkType, number>;
linkOpacity?: number;
linkResolution?: number;
linkCurvature?: LinkAccessor$3<NodeType, LinkType, number>;
linkCurveRotation?: LinkAccessor$3<NodeType, LinkType, number>;
linkMaterial?: LinkAccessor$3<NodeType, LinkType, Material | boolean | null>;
linkThreeObject?: LinkAccessor$3<NodeType, LinkType, Object3D>;
linkThreeObjectExtend?: LinkAccessor$3<NodeType, LinkType, boolean>;
linkPositionUpdate?: LinkPositionUpdateFn$2 | null;
linkDirectionalArrowLength?: LinkAccessor$3<NodeType, LinkType, number>;
linkDirectionalArrowColor?: LinkAccessor$3<NodeType, LinkType, string>;
linkDirectionalArrowRelPos?: LinkAccessor$3<NodeType, LinkType, number>;
linkDirectionalArrowResolution?: number;
linkDirectionalParticles?: LinkAccessor$3<NodeType, LinkType, number>;
linkDirectionalParticleSpeed?: LinkAccessor$3<NodeType, LinkType, number>;
linkDirectionalParticleWidth?: LinkAccessor$3<NodeType, LinkType, number>;
linkDirectionalParticleColor?: LinkAccessor$3<NodeType, LinkType, string>;
linkDirectionalParticleResolution?: number;
// Force engine (d3-force) configuration
forceEngine?: ForceEngine$2;
numDimensions?: 1 | 2 | 3;
dagMode?: DagMode$3;
dagLevelDistance?: number | null;
dagNodeFilter?: (node: NodeObject$3<NodeType>) => boolean;
onDagError?: ((loopNodeIds: (string | number)[]) => void) | undefined;
d3AlphaMin?: number;
d3AlphaDecay?: number;
d3VelocityDecay?: number;
ngraphPhysics?: object;
warmupTicks?: number;
cooldownTicks?: number;
cooldownTime?: number;
onEngineTick?: () => void;
onEngineStop?: () => void;
// Interaction
onNodeHover?: (node: NodeObject$3<NodeType> | null, previousNode: NodeObject$3<NodeType> | null) => void;
onNodeClick?: (link: LinkObject$3<NodeType, LinkType>) => void;
onLinkHover?: (link: LinkObject$3<NodeType, LinkType> | null, previousLink: LinkObject$3<NodeType, LinkType> | null) => void;
onLinkClick?: (link: LinkObject$3<NodeType, LinkType>) => void;
}
interface ForceGraphMethods$3<
NodeType = {},
LinkType = {}
> {
// Link styling
emitParticle(link: LinkObject$3<NodeType, LinkType>): ForceGraphVRInstance;
// Force engine (d3-force) configuration
d3Force(forceName: 'link' | 'charge' | 'center' | string): ForceFn$3<NodeObject$3<NodeType>> | undefined;
d3Force(forceName: 'link' | 'charge' | 'center' | string, forceFn: ForceFn$3<NodeObject$3<NodeType>> | null): ForceGraphVRInstance;
d3ReheatSimulation(): ForceGraphVRInstance;
// Render control
refresh(): ForceGraphVRInstance;
// Utility
getGraphBbox(nodeFilter?: (node: NodeObject$3<NodeType>) => boolean): { x: [number, number], y: [number, number], z: [number, number] };
}
type FCwithRef$3 = <NodeType = {}, LinkType = {}>(props: ForceGraphProps$3<NodeObject$3<NodeType>, LinkObject$3<NodeType, LinkType>> & { ref?: React.MutableRefObject<ForceGraphMethods$3<NodeObject$3<NodeType>, LinkObject$3<NodeType, LinkType>> | undefined>; }) => React.ReactElement;
declare const ForceGraph$3: FCwithRef$3;
interface GraphData$2<NodeType = {}, LinkType = {}> {
nodes: NodeObject$2<NodeType>[];
links: LinkObject$2<NodeType, LinkType>[];
}
type NodeObject$2<NodeType = {}> = NodeType & {
id?: string | number;
x?: number;
y?: number;
z?: number;
vx?: number;
vy?: number;
vz?: number;
fx?: number;
fy?: number;
fz?: number;
[others: string]: any;
};
type LinkObject$2<NodeType = {}, LinkType = {}> = LinkType & {
source?: string | number | NodeObject$2<NodeType>;
target?: string | number | NodeObject$2<NodeType>;
[others: string]: any;
};
type Accessor$2<In, Out> = Out | string | ((obj: In) => Out);
type NodeAccessor$2<NodeType, T> = Accessor$2<NodeObject$2<NodeType>, T>;
type LinkAccessor$2<NodeType, LinkType, T> = Accessor$2<LinkObject$2<NodeType, LinkType>, T>;
type DagMode$2 = 'td' | 'bu' | 'lr' | 'rl' | 'zout' | 'zin' | 'radialout' | 'radialin';
type ForceEngine$1 = 'd3' | 'ngraph';
interface ForceFn$2<NodeType = {}> {
(alpha: number): void;
initialize?: (nodes: NodeObject$2<NodeType>[], ...args: any[]) => void;
[key: string]: any;
}
type Coords$1 = { x: number; y: number; z: number; }
type LinkPositionUpdateFn$1 = <NodeType = {}, LinkType = {}>(obj: Object3D, coords: { start: Coords$1, end: Coords$1 }, link: LinkObject$2<NodeType, LinkType>) => void | null | boolean;
interface ForceGraphProps$2<
NodeType = {},
LinkType = {}
> extends ConfigOptions$1 {
// Data input
graphData?: GraphData$2<NodeObject$2<NodeType>, LinkObject$2<NodeType, LinkType>>;
nodeId?: string;
linkSource?: string;
linkTarget?: string;
// Container layout
width?: number;
height?: number;
backgroundColor?: string;
showNavInfo?: boolean;
// Node styling
nodeRelSize?: number;
nodeVal?: NodeAccessor$2<NodeType, number>;
nodeVisibility?: NodeAccessor$2<NodeType, boolean>;
nodeColor?: NodeAccessor$2<NodeType, string>;
nodeAutoColorBy?: NodeAccessor$2<NodeType, string | null>;
nodeOpacity?: number;
nodeResolution?: number;
nodeThreeObject?: NodeAccessor$2<NodeType, Object3D>;
nodeThreeObjectExtend?: NodeAccessor$2<NodeType, boolean>;
// Link styling
linkVisibility?: LinkAccessor$2<NodeType, LinkType, boolean>;
linkColor?: LinkAccessor$2<NodeType, LinkType, string>;
linkAutoColorBy?: LinkAccessor$2<NodeType, LinkType, string | null>;
linkWidth?: LinkAccessor$2<NodeType, LinkType, number>;
linkOpacity?: number;
linkResolution?: number;
linkCurvature?: LinkAccessor$2<NodeType, LinkType, number>;
linkCurveRotation?: LinkAccessor$2<NodeType, LinkType, number>;
linkMaterial?: LinkAccessor$2<NodeType, LinkType, Material | boolean | null>;
linkThreeObject?: LinkAccessor$2<NodeType, LinkType, Object3D>;
linkThreeObjectExtend?: LinkAccessor$2<NodeType, LinkType, boolean>;
linkPositionUpdate?: LinkPositionUpdateFn$1 | null;
linkDirectionalArrowLength?: LinkAccessor$2<NodeType, LinkType, number>;
linkDirectionalArrowColor?: LinkAccessor$2<NodeType, LinkType, string>;
linkDirectionalArrowRelPos?: LinkAccessor$2<NodeType, LinkType, number>;
linkDirectionalArrowResolution?: number;
linkDirectionalParticles?: LinkAccessor$2<NodeType, LinkType, number>;
linkDirectionalParticleSpeed?: LinkAccessor$2<NodeType, LinkType, number>;
linkDirectionalParticleWidth?: LinkAccessor$2<NodeType, LinkType, number>;
linkDirectionalParticleColor?: LinkAccessor$2<NodeType, LinkType, string>;
linkDirectionalParticleResolution?: number;
// Force engine (d3-force) configuration
forceEngine?: ForceEngine$1;
numDimensions?: 1 | 2 | 3;
dagMode?: DagMode$2;
dagLevelDistance?: number | null;
dagNodeFilter?: (node: NodeObject$2<NodeType>) => boolean;
onDagError?: ((loopNodeIds: (string | number)[]) => void) | undefined;
d3AlphaMin?: number;
d3AlphaDecay?: number;
d3VelocityDecay?: number;
ngraphPhysics?: object;
warmupTicks?: number;
cooldownTicks?: number;
cooldownTime?: number;
onEngineTick?: () => void;
onEngineStop?: () => void;
// Interaction
onNodeHover?: (node: NodeObject$2<NodeType> | null, previousNode: NodeObject$2<NodeType> | null) => void;
onNodeClick?: (link: LinkObject$2<NodeType, LinkType>) => void;
onLinkHover?: (link: LinkObject$2<NodeType, LinkType> | null, previousLink: LinkObject$2<NodeType, LinkType> | null) => void;
onLinkClick?: (link: LinkObject$2<NodeType, LinkType>) => void;
}
interface ForceGraphMethods$2<
NodeType = {},
LinkType = {}
> {
// Link styling
emitParticle(link: LinkObject$2<NodeType, LinkType>): ForceGraphARInstance;
// Force engine (d3-force) configuration
d3Force(forceName: 'link' | 'charge' | 'center' | string): ForceFn$2<NodeObject$2<NodeType>> | undefined;
d3Force(forceName: 'link' | 'charge' | 'center' | string, forceFn: ForceFn$2<NodeObject$2<NodeType>> | null): ForceGraphARInstance;
d3ReheatSimulation(): ForceGraphARInstance;
// Render control
refresh(): ForceGraphARInstance;
// Utility
getGraphBbox(nodeFilter?: (node: NodeObject$2<NodeType>) => boolean): { x: [number, number], y: [number, number], z: [number, number] };
}
type FCwithRef$2 = <NodeType = {}, LinkType = {}>(props: ForceGraphProps$2<NodeObject$2<NodeType>, LinkObject$2<NodeType, LinkType>> & { ref?: React.MutableRefObject<ForceGraphMethods$2<NodeObject$2<NodeType>, LinkObject$2<NodeType, LinkType>> | undefined>; }) => React.ReactElement;
declare const ForceGraph$2: FCwithRef$2;
interface GraphData$1<NodeType = {}, LinkType = {}> {
nodes: NodeObject$1<NodeType>[];
links: LinkObject$1<NodeType, LinkType>[];
}
type NodeObject$1<NodeType = {}> = NodeType & {
id?: string | number;
x?: number;
y?: number;
z?: number;
vx?: number;
vy?: number;
vz?: number;
fx?: number;
fy?: number;
fz?: number;
[others: string]: any;
};
type LinkObject$1<NodeType = {}, LinkType = {}> = LinkType & {
source?: string | number | NodeObject$1<NodeType>;
target?: string | number | NodeObject$1<NodeType>;
[others: string]: any;
};
type Accessor$1<In, Out> = Out | string | ((obj: In) => Out);
type NodeAccessor$1<NodeType, T> = Accessor$1<NodeObject$1<NodeType>, T>;
type LinkAccessor$1<NodeType, LinkType, T> = Accessor$1<LinkObject$1<NodeType, LinkType>, T>;
type TooltipContent$1 = string | React.ReactHTMLElement<HTMLElement>;
type DagMode$1 = 'td' | 'bu' | 'lr' | 'rl' | 'zout' | 'zin' | 'radialout' | 'radialin';
type ForceEngine = 'd3' | 'ngraph';
interface ForceFn$1<NodeType = {}> {
(alpha: number): void;
initialize?: (nodes: NodeObject$1<NodeType>[], ...args: any[]) => void;
[key: string]: any;
}
type Coords = { x: number; y: number; z: number; }
type NodePositionUpdateFn = <NodeType = {}>(obj: Object3D, coords: Coords, node: NodeObject$1<NodeType>) => void | null | boolean;
type LinkPositionUpdateFn = <NodeType = {}, LinkType = {}>(obj: Object3D, coords: { start: Coords, end: Coords }, link: LinkObject$1<NodeType, LinkType>) => void | null | boolean;
interface ForceGraphProps$1<
NodeType = {},
LinkType = {}
> extends ConfigOptions$2 {
// Data input
graphData?: GraphData$1<NodeObject$1<NodeType>, LinkObject$1<NodeType, LinkType>>;
nodeId?: string;
linkSource?: string;
linkTarget?: string;
// Container layout
width?: number;
height?: number;
backgroundColor?: string;
showNavInfo?: boolean;
// Node styling
nodeRelSize?: number;
nodeVal?: NodeAccessor$1<NodeType, number>;
nodeLabel?: NodeAccessor$1<NodeType, TooltipContent$1>;
nodeVisibility?: NodeAccessor$1<NodeType, boolean>;
nodeColor?: NodeAccessor$1<NodeType, string>;
nodeAutoColorBy?: NodeAccessor$1<NodeType, string | null>;
nodeOpacity?: number;
nodeResolution?: number;
nodeThreeObject?: NodeAccessor$1<NodeType, Object3D>;
nodeThreeObjectExtend?: NodeAccessor$1<NodeType, boolean>;
nodePositionUpdate?: NodePositionUpdateFn | null;
// Link styling
linkLabel?: LinkAccessor$1<NodeType, LinkType, TooltipContent$1>;
linkVisibility?: LinkAccessor$1<NodeType, LinkType, boolean>;
linkColor?: LinkAccessor$1<NodeType, LinkType, string>;
linkAutoColorBy?: LinkAccessor$1<NodeType, LinkType, string | null>;
linkWidth?: LinkAccessor$1<NodeType, LinkType, number>;
linkOpacity?: number;
linkResolution?: number;
linkCurvature?: LinkAccessor$1<NodeType, LinkType, number>;
linkCurveRotation?: LinkAccessor$1<NodeType, LinkType, number>;
linkMaterial?: LinkAccessor$1<NodeType, LinkType, Material | boolean | null>;
linkThreeObject?: LinkAccessor$1<NodeType, LinkType, Object3D>;
linkThreeObjectExtend?: LinkAccessor$1<NodeType, LinkType, boolean>;
linkPositionUpdate?: LinkPositionUpdateFn | null;
linkDirectionalArrowLength?: LinkAccessor$1<NodeType, LinkType, number>;
linkDirectionalArrowColor?: LinkAccessor$1<NodeType, LinkType, string>;
linkDirectionalArrowRelPos?: LinkAccessor$1<NodeType, LinkType, number>;
linkDirectionalArrowResolution?: number;
linkDirectionalParticles?: LinkAccessor$1<NodeType, LinkType, number>;
linkDirectionalParticleSpeed?: LinkAccessor$1<NodeType, LinkType, number>;
linkDirectionalParticleWidth?: LinkAccessor$1<NodeType, LinkType, number>;
linkDirectionalParticleColor?: LinkAccessor$1<NodeType, LinkType, string>;
linkDirectionalParticleResolution?: number;
// Force engine (d3-force) configuration
forceEngine?: ForceEngine;
numDimensions?: 1 | 2 | 3;
dagMode?: DagMode$1;
dagLevelDistance?: number | null;
dagNodeFilter?: (node: NodeObject$1<NodeType>) => boolean;
onDagError?: ((loopNodeIds: (string | number)[]) => void) | undefined;
d3AlphaMin?: number;
d3AlphaDecay?: number;
d3VelocityDecay?: number;
ngraphPhysics?: object;
warmupTicks?: number;
cooldownTicks?: number;
cooldownTime?: number;
onEngineTick?: () => void;
onEngineStop?: () => void;
// Interaction
onNodeClick?: (node: NodeObject$1<NodeType>, event: MouseEvent) => void;
onNodeRightClick?: (node: NodeObject$1<NodeType>, event: MouseEvent) => void;
onNodeHover?: (node: NodeObject$1<NodeType> | null, previousNode: NodeObject$1<NodeType> | null) => void;
onNodeDrag?: (node: NodeObject$1<NodeType>, translate: { x: number, y: number }) => void;
onNodeDragEnd?: (node: NodeObject$1<NodeType>, translate: { x: number, y: number }) => void;
onLinkClick?: (link: LinkObject$1<NodeType, LinkType>, event: MouseEvent) => void;
onLinkRightClick?: (link: LinkObject$1<NodeType, LinkType>, event: MouseEvent) => void;
onLinkHover?: (link: LinkObject$1<NodeType, LinkType> | null, previousLink: LinkObject$1<NodeType, LinkType> | null) => void;
linkHoverPrecision?: number;
onBackgroundClick?: (event: MouseEvent) => void;
onBackgroundRightClick?: (event: MouseEvent) => void;
enableNodeDrag?: boolean;
enableNavigationControls?: boolean;
enablePointerInteraction?: boolean;
}
interface ForceGraphMethods$1<
NodeType = {},
LinkType = {}
> {
// Link styling
emitParticle(link: LinkObject$1<NodeType, LinkType>): ForceGraph3DInstance;
// Force engine (d3-force) configuration
d3Force(forceName: 'link' | 'charge' | 'center' | string): ForceFn$1<NodeObject$1<NodeType>> | undefined;
d3Force(forceName: 'link' | 'charge' | 'center' | string, forceFn: ForceFn$1<NodeObject$1<NodeType>> | null): ForceGraph3DInstance;
d3ReheatSimulation(): ForceGraph3DInstance;
// Render control
pauseAnimation(): ForceGraph3DInstance;
resumeAnimation(): ForceGraph3DInstance;
cameraPosition(position: Partial<Coords>, lookAt?: Coords, transitionMs?: number): ForceGraph3DInstance;
zoomToFit(durationMs?: number, padding?: number, nodeFilter?: (node: NodeObject$1<NodeType>) => boolean): ForceGraph3DInstance;
postProcessingComposer(): EffectComposer;
lights(): Light[];
lights(lights: Light[]): ForceGraph3DInstance;
scene(): Scene;
camera(): Camera;
renderer(): WebGLRenderer;
controls(): object;
refresh(): ForceGraph3DInstance;
// Utility
getGraphBbox(nodeFilter?: (node: NodeObject$1<NodeType>) => boolean): { x: [number, number], y: [number, number], z: [number, number] };
screen2GraphCoords(x: number, y: number, distance: number): Coords;
graph2ScreenCoords(x: number, y: number, z: number): Coords;
}
type FCwithRef$1 = <NodeType = {}, LinkType = {}>(props: ForceGraphProps$1<NodeObject$1<NodeType>, LinkObject$1<NodeType, LinkType>> & { ref?: React.MutableRefObject<ForceGraphMethods$1<NodeObject$1<NodeType>, LinkObject$1<NodeType, LinkType>> | undefined>; }) => React.ReactElement;
declare const ForceGraph$1: FCwithRef$1;
interface GraphData<NodeType = {}, LinkType = {}> {
nodes: NodeObject<NodeType>[];
links: LinkObject<NodeType, LinkType>[];
}
type NodeObject<NodeType = {}> = NodeType & {
id?: string | number;
x?: number;
y?: number;
vx?: number;
vy?: number;
fx?: number;
fy?: number;
[others: string]: any;
};
type LinkObject<NodeType = {}, LinkType = {}> = LinkType & {
source?: string | number | NodeObject<NodeType>;
target?: string | number | NodeObject<NodeType>;
[others: string]: any;
};
type Accessor<In, Out> = Out | string | ((obj: In) => Out);
type NodeAccessor<NodeType, T> = Accessor<NodeObject<NodeType>, T>;
type LinkAccessor<NodeType, LinkType, T> = Accessor<LinkObject<NodeType, LinkType>, T>;
type TooltipContent = string | React.ReactHTMLElement<HTMLElement>;
type CanvasCustomRenderMode = 'replace' | 'before' | 'after';
type CanvasCustomRenderFn<T> = (obj: T, canvasContext: CanvasRenderingContext2D, globalScale: number) => void;
type CanvasPointerAreaPaintFn<T> = (obj: T, paintColor: string, canvasContext: CanvasRenderingContext2D, globalScale: number) => void;
type DagMode = 'td' | 'bu' | 'lr' | 'rl' | 'radialout' | 'radialin';
interface ForceFn<NodeType = {}> {
(alpha: number): void;
initialize?: (nodes: NodeObject<NodeType>[], ...args: any[]) => void;
[key: string]: any;
}
interface ForceGraphProps<
NodeType = {},
LinkType = {}
> {
// Data input
graphData?: GraphData<NodeObject<NodeType>, LinkObject<NodeType, LinkType>>;
nodeId?: string;
linkSource?: string;
linkTarget?: string;
// Container layout
width?: number;
height?: number;
backgroundColor?: string;
// Node styling
nodeRelSize?: number;
nodeVal?: NodeAccessor<NodeType, number>;
nodeLabel?: NodeAccessor<NodeType, TooltipContent>;
nodeVisibility?: NodeAccessor<NodeType, boolean>;
nodeColor?: NodeAccessor<NodeType, string>;
nodeAutoColorBy?: NodeAccessor<NodeType, string | null>;
nodeCanvasObjectMode?: string | ((obj: NodeObject<NodeType>) => CanvasCustomRenderMode | any);
nodeCanvasObject?: CanvasCustomRenderFn<NodeObject<NodeType>>;
nodePointerAreaPaint?: CanvasPointerAreaPaintFn<NodeObject<NodeType>>;
// Link styling
linkLabel?: LinkAccessor<NodeType, LinkType, TooltipContent>;
linkVisibility?: LinkAccessor<NodeType, LinkType, boolean>;
linkColor?: LinkAccessor<NodeType, LinkType, string>;
linkAutoColorBy?: LinkAccessor<NodeType, LinkType, string | null>;
linkLineDash?: LinkAccessor<NodeType, LinkType, number[] | null>;
linkWidth?: LinkAccessor<NodeType, LinkType, number>;
linkCurvature?: LinkAccessor<NodeType, LinkType, number>;
linkCanvasObject?: CanvasCustomRenderFn<LinkObject<NodeType, LinkType>>;
linkCanvasObjectMode?: string | ((obj: LinkObject<NodeType, LinkType>) => CanvasCustomRenderMode | any);
linkDirectionalArrowLength?: LinkAccessor<NodeType, LinkType, number>;
linkDirectionalArrowColor?: LinkAccessor<NodeType, LinkType, string>;
linkDirectionalArrowRelPos?: LinkAccessor<NodeType, LinkType, number>;
linkDirectionalParticles?: LinkAccessor<NodeType, LinkType, number>;
linkDirectionalParticleSpeed?: LinkAccessor<NodeType, LinkType, number>;
linkDirectionalParticleWidth?: LinkAccessor<NodeType, LinkType, number>;
linkDirectionalParticleColor?: LinkAccessor<NodeType, LinkType, string>;
linkPointerAreaPaint?: CanvasPointerAreaPaintFn<LinkObject<NodeType, LinkType>>;
// Render control
autoPauseRedraw?: boolean;
minZoom?: number;
maxZoom?: number;
onRenderFramePre?: (canvasContext: CanvasRenderingContext2D, globalScale: number) => void;
onRenderFramePost?: (canvasContext: CanvasRenderingContext2D, globalScale: number) => void;
// Force engine (d3-force) configuration
dagMode?: DagMode;
dagLevelDistance?: number | null;
dagNodeFilter?: (node: NodeObject<NodeType>) => boolean;
onDagError?: ((loopNodeIds: (string | number)[]) => void) | undefined;
d3AlphaMin?: number;
d3AlphaDecay?: number;
d3VelocityDecay?: number;
ngraphPhysics?: object;
warmupTicks?: number;
cooldownTicks?: number;
cooldownTime?: number;
onEngineTick?: () => void;
onEngineStop?: () => void;
// Interaction
onNodeClick?: (node: NodeObject<NodeType>, event: MouseEvent) => void;
onNodeRightClick?: (node: NodeObject<NodeType>, event: MouseEvent) => void;
onNodeHover?: (node: NodeObject<NodeType> | null, previousNode: NodeObject<NodeType> | null) => void;
onNodeDrag?: (node: NodeObject<NodeType>, translate: { x: number, y: number }) => void;
onNodeDragEnd?: (node: NodeObject<NodeType>, translate: { x: number, y: number }) => void;
onLinkClick?: (link: LinkObject<NodeType, LinkType>, event: MouseEvent) => void;
onLinkRightClick?: (link: LinkObject<NodeType, LinkType>, event: MouseEvent) => void;
onLinkHover?: (link: LinkObject<NodeType, LinkType> | null, previousLink: LinkObject<NodeType, LinkType> | null) => void;
linkHoverPrecision?: number;
onBackgroundClick?: (event: MouseEvent) => void;
onBackgroundRightClick?: (event: MouseEvent) => void;
onZoom?: (transform: {k: number, x: number, y: number}) => void;
onZoomEnd?: (transform: {k: number, x: number, y: number}) => void;
enableNodeDrag?: boolean;
enableZoomInteraction?: boolean | ((event: MouseEvent) => boolean);
enablePanInteraction?: boolean | ((event: MouseEvent) => boolean);
enablePointerInteraction?: boolean;
}
interface ForceGraphMethods<
NodeType = {},
LinkType = {}
> {
// Link styling
emitParticle(link: LinkObject<NodeType, LinkType>): ForceGraphKapsule;
// Force engine (d3-force) configuration
d3Force(forceName: 'link' | 'charge' | 'center' | string): ForceFn<NodeObject<NodeType>> | undefined;
d3Force(forceName: 'link' | 'charge' | 'center' | string, forceFn: ForceFn<NodeObject<NodeType>> | null): ForceGraphKapsule;
d3ReheatSimulation(): ForceGraphKapsule;
// Render control
pauseAnimation(): ForceGraphKapsule;
resumeAnimation(): ForceGraphKapsule;
centerAt(): {x: number, y: number};
centerAt(x?: number, y?: number, durationMs?: number): ForceGraphKapsule;
zoom(): number;
zoom(scale: number, durationMs?: number): ForceGraphKapsule;
zoomToFit(durationMs?: number, padding?: number, nodeFilter?: (node: NodeObject<NodeType>) => boolean): ForceGraphKapsule;
// Utility
getGraphBbox(nodeFilter?: (node: NodeObject<NodeType>) => boolean): { x: [number, number], y: [number, number] };
screen2GraphCoords(x: number, y: number): { x: number, y: number };
graph2ScreenCoords(x: number, y: number): { x: number, y: number };
}
type FCwithRef = <NodeType = {}, LinkType = {}>(props: ForceGraphProps<NodeObject<NodeType>, LinkObject<NodeType, LinkType>> & { ref?: React.MutableRefObject<ForceGraphMethods<NodeObject<NodeType>, LinkObject<NodeType, LinkType>> | undefined>; }) => React.ReactElement;
declare const ForceGraph: FCwithRef;
export { ForceGraph as ForceGraph2D, ForceGraph$1 as ForceGraph3D, ForceGraph$2 as ForceGraphAR, ForceGraph$3 as ForceGraphVR };