UNPKG

react-fluid-animation

Version:

Fluid media animation for React powered by WebGL.

9 lines (8 loc) 844 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _default = "\nprecision highp float;\nprecision mediump sampler2D;\n\nvarying vec2 vUv;\nvarying vec2 vL;\nvarying vec2 vR;\nvarying vec2 vT;\nvarying vec2 vB;\nuniform sampler2D uPressure;\nuniform sampler2D uVelocity;\n\nvec2 boundary (in vec2 uv) {\n uv = min(max(uv, 0.0), 1.0);\n return uv;\n}\n\nvoid main () {\n float L = texture2D(uPressure, boundary(vL)).x;\n float R = texture2D(uPressure, boundary(vR)).x;\n float T = texture2D(uPressure, boundary(vT)).x;\n float B = texture2D(uPressure, boundary(vB)).x;\n vec2 velocity = texture2D(uVelocity, vUv).xy;\n velocity.xy -= vec2(R - L, T - B);\n gl_FragColor = vec4(velocity, 0.0, 1.0);\n}\n"; exports.default = _default; //# sourceMappingURL=gradient-subtract.js.map