react-fluid-animation
Version:
Fluid media animation for React powered by WebGL.
64 lines (49 loc) • 2.21 kB
JavaScript
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }
function compileShader(gl, type, source) {
var shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
throw gl.getShaderInfoLog(shader);
}
return shader;
}
var GLProgram =
/*#__PURE__*/
function () {
function GLProgram(gl, vertexSource, fragmentSource) {
_classCallCheck(this, GLProgram);
var vertexShader = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
var fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
this.uniforms = {};
this.program = gl.createProgram();
this.gl = gl;
gl.attachShader(this.program, vertexShader);
gl.attachShader(this.program, fragmentShader);
gl.linkProgram(this.program);
if (!gl.getProgramParameter(this.program, gl.LINK_STATUS)) {
throw gl.getProgramInfoLog(this.program);
}
var uniformCount = gl.getProgramParameter(this.program, gl.ACTIVE_UNIFORMS);
for (var i = 0; i < uniformCount; i++) {
var uniformName = gl.getActiveUniform(this.program, i).name;
this.uniforms[uniformName] = gl.getUniformLocation(this.program, uniformName);
}
}
_createClass(GLProgram, [{
key: "bind",
value: function bind() {
this.gl.useProgram(this.program);
}
}]);
return GLProgram;
}();
exports.default = GLProgram;
//# sourceMappingURL=gl-program.js.map
;