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react-floorplanner

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react-floorplanner is a React Component for plans design. Draw a 2D floorplan and navigate it in 3D mode.

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/** * UTILS */ function sub (v1, v2) { return [v1[0] - v2[0], v1[1] - v2[1]] } function mod (n, m) { return ((n % m) + m) % m } /** * CYCLES */ function compute_ev_mapping (EV) { var ev_mapping = EV.map(function (ev) { return { ev: ev, color: 0, direction: -1 } }) return ev_mapping } function compute_angle (P, V) { var point = sub(V, P) var angle = Math.atan2(point[1], point[0]) return angle } function compute_incidences (V, EV) { var incidences = V.map(function (vertex, i) { var incidence = [] EV.forEach(function (edge, j) { var endpoint var position if (edge[0] === i) { endpoint = edge[1] position = 1 } if (edge[1] === i) { endpoint = edge[0] position = 0 } endpoint !== undefined && incidence.push({ index: j, endpoint: endpoint, angle: compute_angle(vertex, V[endpoint]), edge: edge, position: position }) }) incidence.sort(function (i1, i2) { return i2.angle - i1.angle }) return incidence }) return incidences } function get_starting_edge (incidences, ev_mapping) { var e var position var direction for (e = 0; e < ev_mapping.length; e += 1) { if (ev_mapping[e].color < 2) { direction = -1 * ev_mapping[e].direction color(ev_mapping, e, direction) return { edge: e, direction: direction, position: direction === -1 ? 0 : 1 } } } } function get_next_edge (incidences, edge, position, EV) { var items = incidences[EV[edge][position]] //console.log(items, incidences, EV, edge, position); var n_items = items.length var item var out var j for (j = 0; j < n_items; j += 1) { item = items[j] if (item.index === edge) { out = items[mod(j + 1, items.length)] return { edge: out.index, vertex: out.endpoint, position: out.position, direction: out.position ? 1 : -1 } } } } function color (ev_mapping, index, direction) { ev_mapping[index].color += 1 ev_mapping[index].direction = direction } function find_cycles (V, EV) { var ev_mapping = compute_ev_mapping(EV) var incidences = compute_incidences(V, EV) var V_cycles = [] var E_cycles = [] var dir_E_cycles = [] var V_cycle var E_cycle var dir_E_cycle var next var counter = 0 var start = get_starting_edge(incidences, ev_mapping) while (start !== undefined) { V_cycle = [EV[start.edge][mod(start.position + 1, 2)], EV[start.edge][start.position]] E_cycle = [start.edge] dir_E_cycle = [start.direction] next = get_next_edge(incidences, start.edge, start.position, EV) while (next.edge !== start.edge) { V_cycle.push(next.vertex) E_cycle.push(next.edge) dir_E_cycle.push(next.direction) color(ev_mapping, next.edge, next.direction) next = get_next_edge(incidences, next.edge, next.position, EV) } E_cycles.push(E_cycle) V_cycles.push(V_cycle) dir_E_cycles.push(dir_E_cycle) //console.log('############## CYCLE ', ++counter) //console.log('EDGES:', E_cycle) //console.log('VERTICES:', V_cycle) //console.log('START', 'edge:', start.edge, 'position:', start.position) //console.log('COUNTER:', ev_mapping.map(e => e.color), ev_mapping.map(e => e.color).reduce((a, b) => a + b)); //console.log('\n') start = get_starting_edge(incidences, ev_mapping) } return { v_cycles: V_cycles, e_cycles: E_cycles, dir_e_cycles: dir_E_cycles, ev_mapping: ev_mapping } } function find_short_cycles_indexes (v_cycles, e_cycles) { var indexes = []; var e_cycle; var v_cycle; var i; for (i = 0; i < e_cycles.length; i += 1) { e_cycle = e_cycles[i]; v_cycle = v_cycles[i]; if ((e_cycle.length < 3) || (v_cycle[0] !== v_cycle[v_cycle.length - 1])) { indexes.push(i); } } return indexes; } function find_inner_cycles (V, EV) { var cycles = find_cycles(V, EV); var v_cycles = cycles.v_cycles; var e_cycles = cycles.e_cycles; var short_cycles_indexes = find_short_cycles_indexes(v_cycles, e_cycles); short_cycles_indexes.forEach(indx => { v_cycles.splice(indx, 1); e_cycles.splice(indx, 1); }) var dir_e_cycles = cycles.dir_e_cycles; var rooms_values = cycles.e_cycles.map((cycle, i) => cycle.map(function (edge, j) { var v1; var v2; var dir = dir_e_cycles[i][j] > 0 if (dir > 0) { v1 = EV[edge][0]; v2 = EV[edge][1]; } else { v1 = EV[edge][1]; v2 = EV[edge][0]; } return (V[v2][0] - V[v1][0]) * (V[v2][1] + V[v1][1]); })); var rooms_sums = rooms_values.map(room => room.reduce((a, b) => a + b)) var positive_count = rooms_sums.filter(sum => sum > 0).length; var negative_count = rooms_sums.length - positive_count; var rm_neg = positive_count >= negative_count ? 1 : -1; return { v_cycles: cycles.v_cycles.filter((v, i) => (rm_neg * rooms_sums[i]) > 0 ), e_cycles: cycles.e_cycles.filter((v, i) => (rm_neg * rooms_sums[i]) > 0 ), ev_mapping: cycles.ev_mapping } } // export default find_inner_cycles; module.exports = find_inner_cycles /** * DATA */ // var V = [[0.5774, 1.0], [1.0, 1.0], [1.1547, 0.0], [1.0, 0.0], [0.0, 0.0], [0.0, 0.732], [1.0, 0.1547], [0.732, 0.0], [1.0491, 0.183], [-0.317, 0.549], [1.0, 0.268], [0.183, -0.3169], [0.5491, 1.049], [0.4642, 1.0], [0.0, -0.4226], [0.0, 1.0]] // var EV = [[0, 1], [2, 3], [5, 4], [7, 6], [2, 8], [3, 6], [4, 9], [0, 10], [9, 5], [8, 10], [7, 11], [12, 13], [6, 8], [6, 10], [4, 7], [4, 11], [4, 14], [5, 15], [11, 14], [0, 12], [13, 15], [0, 13], [1, 10], [3, 7], [5, 13]] // var V = [[0,0],[10,0],[10,10],[0,10], [100,100],[110,100],[110,110],[100,110], [5,0], [5,10]] // var V = [[0,0.5],[12,-0.7],[14,14],[-2,10], [103,106],[117,98],[96,112],[104,109], [5.5,0.8], [4.8,10.5]] // var EV = [[3,9],[9,2],[2,1],[1,8],[8,0],[0,3],[8,9]] // IT WORKS // var EV = [[3,9],[9,2],[2,1],[1,8],[8,0],[0,3],[8,9], [5,6], [6,7], [2,5]] // IT DOESN'T WORK // var EV = [[3,2],[2,1],[1,0],[0,3]] // IT WORKS // var EV = [[2,3],[1,2],[0,1],[3,0]] // IT WORKS // var EV = [[2,3],[1,2],[0,1],[3,0],[6,7],[5,6],[4,5],[7,4]] // IT WORKS // var EV = [[3,2],[2,1],[1,0],[0,3],[7,6],[6,5],[5,4],[4,7]] // IT WORKS // var V = [[2,5],[5,6],[10,6.8],[23,8],[9.6,11.3],[20,15],[25,16],[29,18],[30,22],[4,11],[6,10],[24,25],[18,20],[27,7]] // var EV = [[0,1],[10,0],[9,10],[9,1],[1,2],[4,2],[3,13],[2,3],[4,5],[5,6],[6,7],[12,5],[12,11],[11,6],[11,8],[7,8],[9,4]] /** * MAIN */ // var cycles_data = find_inner_cycles(V, EV) // console.log('############## OUTPUT') // console.log('EDGES:') // console.log(cycles_data.e_cycles) // console.log('\n') // console.log('VERTICES:') // console.log(cycles_data.v_cycles) // console.log('\n') // console.log(cycles_data.ev_mapping.every(m => m.color === 2))