react-floorplanner
Version:
react-floorplanner is a React Component for plans design. Draw a 2D floorplan and navigate it in 3D mode.
724 lines (460 loc) • 19.7 kB
JavaScript
/**
* @author mrdoob / http://mrdoob.com/
*/
var THREE = window.THREE || require('three');
let OBJLoader;
OBJLoader = function (manager) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.materials = null;
this.regexp = {
// v float float float
vertex_pattern: /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
// vn float float float
normal_pattern: /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
// vt float float
uv_pattern: /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
// f vertex vertex vertex
face_vertex: /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
// f vertex/uv vertex/uv vertex/uv
face_vertex_uv: /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
face_vertex_uv_normal: /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
// f vertex//normal vertex//normal vertex//normal
face_vertex_normal: /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
// o object_name | g group_name
object_pattern: /^[og]\s*(.+)?/,
// s boolean
smoothing_pattern: /^s\s+(\d+|on|off)/,
// mtllib file_reference
material_library_pattern: /^mtllib /,
// usemtl material_name
material_use_pattern: /^usemtl /
};
};
OBJLoader.prototype = {
constructor: OBJLoader,
load: function (url, onLoad, onProgress, onError) {
var scope = this;
var loader = new THREE.XHRLoader(scope.manager);
loader.setPath(this.path);
loader.load(url, function (text) {
onLoad(scope.parse(text));
}, onProgress, onError);
},
setPath: function (value) {
this.path = value;
},
setMaterials: function (materials) {
this.materials = materials;
},
_createParserState: function () {
var state = {
objects: [],
object: {},
vertices: [],
normals: [],
uvs: [],
materialLibraries: [],
startObject: function (name, fromDeclaration) {
// If the current object (initial from reset) is not from a g/o declaration in the parsed
// file. We need to use it for the first parsed g/o to keep things in sync.
if (this.object && this.object.fromDeclaration === false) {
this.object.name = name;
this.object.fromDeclaration = ( fromDeclaration !== false );
return;
}
if (this.object && typeof this.object._finalize === 'function') {
this.object._finalize();
}
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
this.object = {
name: name || '',
fromDeclaration: ( fromDeclaration !== false ),
geometry: {
vertices: [],
normals: [],
uvs: []
},
materials: [],
smooth: true,
startMaterial: function (name, libraries) {
var previous = this._finalize(false);
// New usemtl declaration overwrites an inherited material, except if faces were declared
// after the material, then it must be preserved for proper MultiMaterial continuation.
if (previous && ( previous.inherited || previous.groupCount <= 0 )) {
this.materials.splice(previous.index, 1);
}
var material = {
index: this.materials.length,
name: name || '',
mtllib: ( Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '' ),
smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
groupEnd: -1,
groupCount: -1,
inherited: false,
clone: function (index) {
return {
index: ( typeof index === 'number' ? index : this.index ),
name: this.name,
mtllib: this.mtllib,
smooth: this.smooth,
groupStart: this.groupEnd,
groupEnd: -1,
groupCount: -1,
inherited: false
};
}
};
this.materials.push(material);
return material;
},
currentMaterial: function () {
if (this.materials.length > 0) {
return this.materials[this.materials.length - 1];
}
return undefined;
},
_finalize: function (end) {
var lastMultiMaterial = this.currentMaterial();
if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
lastMultiMaterial.inherited = false;
}
// Guarantee at least one empty material, this makes the creation later more straight forward.
if (end !== false && this.materials.length === 0) {
this.materials.push({
name: '',
smooth: this.smooth
});
}
return lastMultiMaterial;
}
};
// Inherit previous objects material.
// Spec tells us that a declared material must be set to all objects until a new material is declared.
// If a usemtl declaration is encountered while this new object is being parsed, it will
// overwrite the inherited material. Exception being that there was already face declarations
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function") {
var declared = previousMaterial.clone(0);
declared.inherited = true;
this.object.materials.push(declared);
}
this.objects.push(this.object);
},
finalize: function () {
if (this.object && typeof this.object._finalize === 'function') {
this.object._finalize();
}
},
parseVertexIndex: function (value, len) {
var index = parseInt(value, 10);
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
},
parseNormalIndex: function (value, len) {
var index = parseInt(value, 10);
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
},
parseUVIndex: function (value, len) {
var index = parseInt(value, 10);
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
},
addVertex: function (a, b, c) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push(src[a + 0]);
dst.push(src[a + 1]);
dst.push(src[a + 2]);
dst.push(src[b + 0]);
dst.push(src[b + 1]);
dst.push(src[b + 2]);
dst.push(src[c + 0]);
dst.push(src[c + 1]);
dst.push(src[c + 2]);
},
addVertexLine: function (a) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push(src[a + 0]);
dst.push(src[a + 1]);
dst.push(src[a + 2]);
},
addNormal: function (a, b, c) {
var src = this.normals;
var dst = this.object.geometry.normals;
dst.push(src[a + 0]);
dst.push(src[a + 1]);
dst.push(src[a + 2]);
dst.push(src[b + 0]);
dst.push(src[b + 1]);
dst.push(src[b + 2]);
dst.push(src[c + 0]);
dst.push(src[c + 1]);
dst.push(src[c + 2]);
},
addUV: function (a, b, c) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push(src[a + 0]);
dst.push(src[a + 1]);
dst.push(src[b + 0]);
dst.push(src[b + 1]);
dst.push(src[c + 0]);
dst.push(src[c + 1]);
},
addUVLine: function (a) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push(src[a + 0]);
dst.push(src[a + 1]);
},
addFace: function (a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd) {
var vLen = this.vertices.length;
var ia = this.parseVertexIndex(a, vLen);
var ib = this.parseVertexIndex(b, vLen);
var ic = this.parseVertexIndex(c, vLen);
var id;
if (d === undefined) {
this.addVertex(ia, ib, ic);
} else {
id = this.parseVertexIndex(d, vLen);
this.addVertex(ia, ib, id);
this.addVertex(ib, ic, id);
}
if (ua !== undefined) {
var uvLen = this.uvs.length;
ia = this.parseUVIndex(ua, uvLen);
ib = this.parseUVIndex(ub, uvLen);
ic = this.parseUVIndex(uc, uvLen);
if (d === undefined) {
this.addUV(ia, ib, ic);
} else {
id = this.parseUVIndex(ud, uvLen);
this.addUV(ia, ib, id);
this.addUV(ib, ic, id);
}
}
if (na !== undefined) {
// Normals are many times the same. If so, skip function call and parseInt.
var nLen = this.normals.length;
ia = this.parseNormalIndex(na, nLen);
ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);
if (d === undefined) {
this.addNormal(ia, ib, ic);
} else {
id = this.parseNormalIndex(nd, nLen);
this.addNormal(ia, ib, id);
this.addNormal(ib, ic, id);
}
}
},
addLineGeometry: function (vertices, uvs) {
this.object.geometry.type = 'Line';
var vLen = this.vertices.length;
var uvLen = this.uvs.length;
for (var vi = 0, l = vertices.length; vi < l; vi++) {
this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
}
for (var uvi = 0, l = uvs.length; uvi < l; uvi++) {
this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
}
}
};
state.startObject('', false);
return state;
},
parse: function (text) {
console.time('OBJLoader');
var state = this._createParserState();
if (text.indexOf('\r\n') !== -1) {
// This is faster than String.split with regex that splits on both
text = text.replace('\r\n', '\n');
}
var lines = text.split('\n');
var line = '', lineFirstChar = '', lineSecondChar = '';
var lineLength = 0;
var result = [];
// Faster to just trim left side of the line. Use if available.
var trimLeft = ( typeof ''.trimLeft === 'function' );
for (var i = 0, l = lines.length; i < l; i++) {
line = lines[i];
line = trimLeft ? line.trimLeft() : line.trim();
lineLength = line.length;
if (lineLength === 0) continue;
lineFirstChar = line.charAt(0);
// @todo invoke passed in handler if any
if (lineFirstChar === '#') continue;
if (lineFirstChar === 'v') {
lineSecondChar = line.charAt(1);
if (lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec(line) ) !== null) {
// 0 1 2 3
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
state.vertices.push(
parseFloat(result[1]),
parseFloat(result[2]),
parseFloat(result[3])
);
} else if (lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec(line) ) !== null) {
// 0 1 2 3
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
state.normals.push(
parseFloat(result[1]),
parseFloat(result[2]),
parseFloat(result[3])
);
} else if (lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec(line) ) !== null) {
// 0 1 2
// ["vt 0.1 0.2", "0.1", "0.2"]
state.uvs.push(
parseFloat(result[1]),
parseFloat(result[2])
);
} else {
throw new Error("Unexpected vertex/normal/uv line: '" + line + "'");
}
} else if (lineFirstChar === "f") {
if (( result = this.regexp.face_vertex_uv_normal.exec(line) ) !== null) {
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
// 0 1 2 3 4 5 6 7 8 9 10 11 12
// ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
state.addFace(
result[1], result[4], result[7], result[10],
result[2], result[5], result[8], result[11],
result[3], result[6], result[9], result[12]
);
} else if (( result = this.regexp.face_vertex_uv.exec(line) ) !== null) {
// f vertex/uv vertex/uv vertex/uv
// 0 1 2 3 4 5 6 7 8
// ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
state.addFace(
result[1], result[3], result[5], result[7],
result[2], result[4], result[6], result[8]
);
} else if (( result = this.regexp.face_vertex_normal.exec(line) ) !== null) {
// f vertex//normal vertex//normal vertex//normal
// 0 1 2 3 4 5 6 7 8
// ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
state.addFace(
result[1], result[3], result[5], result[7],
undefined, undefined, undefined, undefined,
result[2], result[4], result[6], result[8]
);
} else if (( result = this.regexp.face_vertex.exec(line) ) !== null) {
// f vertex vertex vertex
// 0 1 2 3 4
// ["f 1 2 3", "1", "2", "3", undefined]
state.addFace(
result[1], result[2], result[3], result[4]
);
} else {
throw new Error("Unexpected face line: '" + line + "'");
}
} else if (lineFirstChar === "l") {
var lineParts = line.substring(1).trim().split(" ");
var lineVertices = [], lineUVs = [];
if (line.indexOf("/") === -1) {
lineVertices = lineParts;
} else {
for (var li = 0, llen = lineParts.length; li < llen; li++) {
var parts = lineParts[li].split("/");
if (parts[0] !== "") lineVertices.push(parts[0]);
if (parts[1] !== "") lineUVs.push(parts[1]);
}
}
state.addLineGeometry(lineVertices, lineUVs);
} else if (( result = this.regexp.object_pattern.exec(line) ) !== null) {
// o object_name
// or
// g group_name
var name = result[0].substr(1).trim();
state.startObject(name);
} else if (this.regexp.material_use_pattern.test(line)) {
// material
state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
} else if (this.regexp.material_library_pattern.test(line)) {
// mtl file
state.materialLibraries.push(line.substring(7).trim());
} else if (( result = this.regexp.smoothing_pattern.exec(line) ) !== null) {
// smooth shading
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
// but does not define a usemtl for each face set.
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
// This requires some care to not create extra material on each smooth value for "normal" obj files.
// where explicit usemtl defines geometry groups.
// Example asset: examples/models/obj/cerberus/Cerberus.obj
var value = result[1].trim().toLowerCase();
state.object.smooth = ( value === '1' || value === 'on' );
var material = state.object.currentMaterial();
if (material) {
material.smooth = state.object.smooth;
}
} else {
// Handle null terminated files without exception
if (line === '\0') continue;
throw new Error("Unexpected line: '" + line + "'");
}
}
state.finalize();
var container = new THREE.Group();
container.materialLibraries = [].concat(state.materialLibraries);
for (var i = 0, l = state.objects.length; i < l; i++) {
var object = state.objects[i];
var geometry = object.geometry;
var materials = object.materials;
var isLine = ( geometry.type === 'Line' );
// Skip o/g line declarations that did not follow with any faces
if (geometry.vertices.length === 0) continue;
var buffergeometry = new THREE.BufferGeometry();
buffergeometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array(geometry.vertices), 3));
if (geometry.normals.length > 0) {
buffergeometry.addAttribute('normal', new THREE.BufferAttribute(new Float32Array(geometry.normals), 3));
} else {
buffergeometry.computeVertexNormals();
}
if (geometry.uvs.length > 0) {
buffergeometry.addAttribute('uv', new THREE.BufferAttribute(new Float32Array(geometry.uvs), 2));
}
// Create materials
var createdMaterials = [];
for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
var sourceMaterial = materials[mi];
var material = undefined;
if (this.materials !== null) {
material = this.materials.create(sourceMaterial.name);
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
if (isLine && material && !( material instanceof THREE.LineBasicMaterial )) {
var materialLine = new THREE.LineBasicMaterial();
materialLine.copy(material);
material = materialLine;
}
}
if (!material) {
material = ( !isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
material.name = sourceMaterial.name;
}
if( !sourceMaterial.smooth ) material.flatShading = true;
createdMaterials.push(material);
}
// Create mesh
var mesh;
if (createdMaterials.length > 1) {
for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
var sourceMaterial = materials[mi];
buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi);
}
var multiMaterial = new THREE.MultiMaterial(createdMaterials);
mesh = ( !isLine ? new THREE.Mesh(buffergeometry, multiMaterial) : new THREE.Line(buffergeometry, multiMaterial) );
} else {
mesh = ( !isLine ? new THREE.Mesh(buffergeometry, createdMaterials[0]) : new THREE.Line(buffergeometry, createdMaterials[0]) );
}
mesh.name = object.name;
container.add(mesh);
}
console.timeEnd('OBJLoader');
return container;
}
};
module.exports = OBJLoader;