react-dynamic-virtual-tree
Version:
Library for visualizing nested lists with dynamically changing sizes.
100 lines (99 loc) • 5.04 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var queue = function () {
var tasks = {};
var doTasks = function () { return __awaiter(void 0, void 0, void 0, function () {
var priorityArray, currentPriority, taskObj;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
priorityArray = Object.keys(tasks)
.map(function (item) { return Number(item); })
.filter(function (item) { return tasks[item].length > 0; })
.sort(function (a, b) { return b - a; });
if (priorityArray.length === 0) {
return [2 /*return*/];
}
currentPriority = priorityArray[priorityArray.length - 1];
taskObj = tasks[currentPriority].splice(0, 1)[0];
return [4 /*yield*/, taskObj.task()];
case 1:
_a.sent();
taskObj.readyCallback();
return [4 /*yield*/, doTasks()];
case 2:
_a.sent();
return [2 /*return*/];
}
});
}); };
return {
pushTask: function (taskId, task, priority) {
if (priority === void 0) { priority = 0; }
var executor = function (resolve, reject) {
var taskObj = Object.values(tasks)
.flat(1)
.find(function (taskItem) { return taskItem.taskId === taskId; });
if (taskObj) {
reject({
pushAnyway: function () {
return new Promise(function (resolve) {
tasks[priority].push({
taskId: taskId,
task: task,
readyCallback: resolve,
});
});
},
});
return;
}
if (!tasks[priority]) {
tasks[priority] = [];
}
tasks[priority].push({
taskId: taskId,
task: task,
readyCallback: resolve,
});
Object.values(tasks).flat(1).length === 1 && doTasks();
};
return new Promise(executor);
},
};
};
export var queueObj = queue();