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react-dom

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React package for working with the DOM.

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/** * Copyright 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ 'use strict'; var ReactCurrentOwner = require('react/lib/ReactCurrentOwner'); var ReactInstanceMap = require('./ReactInstanceMap'); var ReactInstrumentation = require('./ReactInstrumentation'); var ReactUpdates = require('./ReactUpdates'); var warning = require('fbjs/lib/warning'); var validateCallback = require('./validateCallback'); function enqueueUpdate(internalInstance) { ReactUpdates.enqueueUpdate(internalInstance); } function getInternalInstanceReadyForUpdate(publicInstance, callerName) { var internalInstance = ReactInstanceMap.get(publicInstance); if (!internalInstance) { if (process.env.NODE_ENV !== 'production') { var ctor = publicInstance.constructor; // Only warn when we have a callerName. Otherwise we should be silent. // We're probably calling from enqueueCallback. We don't want to warn // there because we already warned for the corresponding lifecycle method. process.env.NODE_ENV !== 'production' ? warning(!callerName, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, ctor && (ctor.displayName || ctor.name) || 'ReactClass') : void 0; } return null; } if (process.env.NODE_ENV !== 'production') { process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '%s(...): Cannot update during an existing state transition (such as ' + 'within `render` or another component\'s constructor). Render methods ' + 'should be a pure function of props and state; constructor ' + 'side-effects are an anti-pattern, but can be moved to ' + '`componentWillMount`.', callerName) : void 0; } return internalInstance; } /** * ReactUpdateQueue allows for state updates to be scheduled into a later * reconciliation step. */ var ReactUpdateQueue = { /** * Checks whether or not this composite component is mounted. * @param {ReactClass} publicInstance The instance we want to test. * @return {boolean} True if mounted, false otherwise. * @protected * @final */ isMounted: function (publicInstance) { if (process.env.NODE_ENV !== 'production') { var owner = ReactCurrentOwner.current; if (owner !== null) { process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0; owner._warnedAboutRefsInRender = true; } } var internalInstance = ReactInstanceMap.get(publicInstance); if (internalInstance) { // During componentWillMount and render this will still be null but after // that will always render to something. At least for now. So we can use // this hack. return !!internalInstance._renderedComponent; } else { return false; } }, enqueueCallbackInternal: function (internalInstance, callback) { if (internalInstance._pendingCallbacks) { internalInstance._pendingCallbacks.push(callback); } else { internalInstance._pendingCallbacks = [callback]; } enqueueUpdate(internalInstance); }, /** * Forces an update. This should only be invoked when it is known with * certainty that we are **not** in a DOM transaction. * * You may want to call this when you know that some deeper aspect of the * component's state has changed but `setState` was not called. * * This will not invoke `shouldComponentUpdate`, but it will invoke * `componentWillUpdate` and `componentDidUpdate`. * * @param {ReactClass} publicInstance The instance that should rerender. * @param {?function} callback Called after component is updated. * @param {?string} Name of the calling function in the public API. * @internal */ enqueueForceUpdate: function (publicInstance, callback, callerName) { var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'forceUpdate'); if (!internalInstance) { return; } if (callback) { validateCallback(callback, callerName); if (internalInstance._pendingCallbacks) { internalInstance._pendingCallbacks.push(callback); } else { internalInstance._pendingCallbacks = [callback]; } } internalInstance._pendingForceUpdate = true; enqueueUpdate(internalInstance); }, /** * Replaces all of the state. Always use this or `setState` to mutate state. * You should treat `this.state` as immutable. * * There is no guarantee that `this.state` will be immediately updated, so * accessing `this.state` after calling this method may return the old value. * * @param {ReactClass} publicInstance The instance that should rerender. * @param {object} completeState Next state. * @param {?function} callback Called after state is updated. * @param {?string} Name of the calling function in the public API. * @internal */ enqueueReplaceState: function (publicInstance, completeState, callback, callerName) { var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceState'); if (!internalInstance) { return; } internalInstance._pendingStateQueue = [completeState]; internalInstance._pendingReplaceState = true; if (callback) { validateCallback(callback, callerName); if (internalInstance._pendingCallbacks) { internalInstance._pendingCallbacks.push(callback); } else { internalInstance._pendingCallbacks = [callback]; } } enqueueUpdate(internalInstance); }, /** * Sets a subset of the state. This only exists because _pendingState is * internal. This provides a merging strategy that is not available to deep * properties which is confusing. TODO: Expose pendingState or don't use it * during the merge. * * @param {ReactClass} publicInstance The instance that should rerender. * @param {object} partialState Next partial state to be merged with state. * @param {?function} callback Called after state is updated. * @param {?string} Name of the calling function in the public API. * @internal */ enqueueSetState: function (publicInstance, partialState, callback, callerName) { if (process.env.NODE_ENV !== 'production') { ReactInstrumentation.debugTool.onSetState(); process.env.NODE_ENV !== 'production' ? warning(partialState != null, 'setState(...): You passed an undefined or null state object; ' + 'instead, use forceUpdate().') : void 0; } var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setState'); if (!internalInstance) { return; } var queue = internalInstance._pendingStateQueue || (internalInstance._pendingStateQueue = []); queue.push(partialState); if (callback) { validateCallback(callback, callerName); if (internalInstance._pendingCallbacks) { internalInstance._pendingCallbacks.push(callback); } else { internalInstance._pendingCallbacks = [callback]; } } enqueueUpdate(internalInstance); }, enqueueElementInternal: function (internalInstance, nextElement, nextContext) { internalInstance._pendingElement = nextElement; // TODO: introduce _pendingContext instead of setting it directly. internalInstance._context = nextContext; enqueueUpdate(internalInstance); } }; module.exports = ReactUpdateQueue;