react-dom
Version:
React package for working with the DOM.
155 lines (142 loc) • 4.05 kB
JavaScript
/**
* Copyright 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
'use strict';
var _require = require('./ReactTypeOfWork'),
HostComponent = _require.HostComponent;
var _require2 = require('./EventPluginUtils'),
getNodeFromInstance = _require2.getNodeFromInstance,
getInstanceFromNode = _require2.getInstanceFromNode;
function getParent(inst) {
if (inst._hostParent !== undefined) {
return inst._hostParent;
}
if (typeof inst.tag === 'number') {
do {
inst = inst['return'];
// TODO: If this is a HostRoot we might want to bail out.
// That is depending on if we want nested subtrees (layers) to bubble
// events to their parent. We could also go through parentNode on the
// host node but that wouldn't work for React Native and doesn't let us
// do the portal feature.
} while (inst && inst.tag !== HostComponent);
// Going through the Host Node will guarantee that we get the "current"
// Fiber, instead of the alternate because that pointer is updated when
// props update.
// TODO: This is a bit hacky and possibly slow. We should ideally have
// something in the reconciler that allow us to do this safely.
if (inst) {
return getInstanceFromNode(getNodeFromInstance(inst));
}
}
return null;
}
/**
* Return the lowest common ancestor of A and B, or null if they are in
* different trees.
*/
function getLowestCommonAncestor(instA, instB) {
var depthA = 0;
for (var tempA = instA; tempA; tempA = getParent(tempA)) {
depthA++;
}
var depthB = 0;
for (var tempB = instB; tempB; tempB = getParent(tempB)) {
depthB++;
}
// If A is deeper, crawl up.
while (depthA - depthB > 0) {
instA = getParent(instA);
depthA--;
}
// If B is deeper, crawl up.
while (depthB - depthA > 0) {
instB = getParent(instB);
depthB--;
}
// Walk in lockstep until we find a match.
var depth = depthA;
while (depth--) {
if (instA === instB) {
return instA;
}
instA = getParent(instA);
instB = getParent(instB);
}
return null;
}
/**
* Return if A is an ancestor of B.
*/
function isAncestor(instA, instB) {
while (instB) {
if (instB === instA) {
return true;
}
instB = getParent(instB);
}
return false;
}
/**
* Return the parent instance of the passed-in instance.
*/
function getParentInstance(inst) {
return getParent(inst);
}
/**
* Simulates the traversal of a two-phase, capture/bubble event dispatch.
*/
function traverseTwoPhase(inst, fn, arg) {
var path = [];
while (inst) {
path.push(inst);
inst = getParent(inst);
}
var i;
for (i = path.length; i-- > 0;) {
fn(path[i], 'captured', arg);
}
for (i = 0; i < path.length; i++) {
fn(path[i], 'bubbled', arg);
}
}
/**
* Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that
* should would receive a `mouseEnter` or `mouseLeave` event.
*
* Does not invoke the callback on the nearest common ancestor because nothing
* "entered" or "left" that element.
*/
function traverseEnterLeave(from, to, fn, argFrom, argTo) {
var common = from && to ? getLowestCommonAncestor(from, to) : null;
var pathFrom = [];
while (from && from !== common) {
pathFrom.push(from);
from = getParent(from);
}
var pathTo = [];
while (to && to !== common) {
pathTo.push(to);
to = getParent(to);
}
var i;
for (i = 0; i < pathFrom.length; i++) {
fn(pathFrom[i], 'bubbled', argFrom);
}
for (i = pathTo.length; i-- > 0;) {
fn(pathTo[i], 'captured', argTo);
}
}
module.exports = {
isAncestor: isAncestor,
getLowestCommonAncestor: getLowestCommonAncestor,
getParentInstance: getParentInstance,
traverseTwoPhase: traverseTwoPhase,
traverseEnterLeave: traverseEnterLeave
};