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react-dnd

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Drag and Drop for React

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function _objectWithoutProperties(source, excluded) { if (source == null) return {}; var target = _objectWithoutPropertiesLoose(source, excluded); var key, i; if (Object.getOwnPropertySymbols) { var sourceSymbolKeys = Object.getOwnPropertySymbols(source); for(i = 0; i < sourceSymbolKeys.length; i++){ key = sourceSymbolKeys[i]; if (excluded.indexOf(key) >= 0) continue; if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; target[key] = source[key]; } } return target; } function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for(i = 0; i < sourceKeys.length; i++){ key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; } import { jsx as _jsx } from "react/jsx-runtime"; import { createDragDropManager } from 'dnd-core'; import { memo, useEffect } from 'react'; import { DndContext } from './DndContext.js'; let refCount = 0; const INSTANCE_SYM = Symbol.for('__REACT_DND_CONTEXT_INSTANCE__'); var DndProvider = /*#__PURE__*/ memo(function DndProvider(_param) { var { children } = _param, props = _objectWithoutProperties(_param, [ "children" ]); const [manager, isGlobalInstance] = getDndContextValue(props) // memoized from props ; /** * If the global context was used to store the DND context * then where theres no more references to it we should * clean it up to avoid memory leaks */ useEffect(()=>{ if (isGlobalInstance) { const context = getGlobalContext(); ++refCount; return ()=>{ if (--refCount === 0) { context[INSTANCE_SYM] = null; } }; } return; }, []); return /*#__PURE__*/ _jsx(DndContext.Provider, { value: manager, children: children }); }); /** * A React component that provides the React-DnD context */ export { DndProvider, }; function getDndContextValue(props) { if ('manager' in props) { const manager = { dragDropManager: props.manager }; return [ manager, false ]; } const manager = createSingletonDndContext(props.backend, props.context, props.options, props.debugMode); const isGlobalInstance = !props.context; return [ manager, isGlobalInstance ]; } function createSingletonDndContext(backend, context = getGlobalContext(), options, debugMode) { const ctx = context; if (!ctx[INSTANCE_SYM]) { ctx[INSTANCE_SYM] = { dragDropManager: createDragDropManager(backend, context, options, debugMode) }; } return ctx[INSTANCE_SYM]; } function getGlobalContext() { return typeof global !== 'undefined' ? global : window; } //# sourceMappingURL=DndProvider.js.map