react-dnd-html5-backend
Version:
HTML5 backend for React DnD
99 lines (98 loc) • 3.88 kB
JavaScript
import { isFirefox, isSafari } from './BrowserDetector.js';
import { MonotonicInterpolant } from './MonotonicInterpolant.js';
const ELEMENT_NODE = 1;
export function getNodeClientOffset(node) {
const el = node.nodeType === ELEMENT_NODE ? node : node.parentElement;
if (!el) {
return null;
}
const { top , left } = el.getBoundingClientRect();
return {
x: left,
y: top
};
}
export function getEventClientOffset(e) {
return {
x: e.clientX,
y: e.clientY
};
}
function isImageNode(node) {
var ref;
return node.nodeName === 'IMG' && (isFirefox() || !((ref = document.documentElement) === null || ref === void 0 ? void 0 : ref.contains(node)));
}
function getDragPreviewSize(isImage, dragPreview, sourceWidth, sourceHeight) {
let dragPreviewWidth = isImage ? dragPreview.width : sourceWidth;
let dragPreviewHeight = isImage ? dragPreview.height : sourceHeight;
// Work around @2x coordinate discrepancies in browsers
if (isSafari() && isImage) {
dragPreviewHeight /= window.devicePixelRatio;
dragPreviewWidth /= window.devicePixelRatio;
}
return {
dragPreviewWidth,
dragPreviewHeight
};
}
export function getDragPreviewOffset(sourceNode, dragPreview, clientOffset, anchorPoint, offsetPoint) {
// The browsers will use the image intrinsic size under different conditions.
// Firefox only cares if it's an image, but WebKit also wants it to be detached.
const isImage = isImageNode(dragPreview);
const dragPreviewNode = isImage ? sourceNode : dragPreview;
const dragPreviewNodeOffsetFromClient = getNodeClientOffset(dragPreviewNode);
const offsetFromDragPreview = {
x: clientOffset.x - dragPreviewNodeOffsetFromClient.x,
y: clientOffset.y - dragPreviewNodeOffsetFromClient.y
};
const { offsetWidth: sourceWidth , offsetHeight: sourceHeight } = sourceNode;
const { anchorX , anchorY } = anchorPoint;
const { dragPreviewWidth , dragPreviewHeight } = getDragPreviewSize(isImage, dragPreview, sourceWidth, sourceHeight);
const calculateYOffset = ()=>{
const interpolantY = new MonotonicInterpolant([
0,
0.5,
1
], [
// Dock to the top
offsetFromDragPreview.y,
// Align at the center
(offsetFromDragPreview.y / sourceHeight) * dragPreviewHeight,
// Dock to the bottom
offsetFromDragPreview.y + dragPreviewHeight - sourceHeight,
]);
let y = interpolantY.interpolate(anchorY);
// Work around Safari 8 positioning bug
if (isSafari() && isImage) {
// We'll have to wait for @3x to see if this is entirely correct
y += (window.devicePixelRatio - 1) * dragPreviewHeight;
}
return y;
};
const calculateXOffset = ()=>{
// Interpolate coordinates depending on anchor point
// If you know a simpler way to do this, let me know
const interpolantX = new MonotonicInterpolant([
0,
0.5,
1
], [
// Dock to the left
offsetFromDragPreview.x,
// Align at the center
(offsetFromDragPreview.x / sourceWidth) * dragPreviewWidth,
// Dock to the right
offsetFromDragPreview.x + dragPreviewWidth - sourceWidth,
]);
return interpolantX.interpolate(anchorX);
};
// Force offsets if specified in the options.
const { offsetX , offsetY } = offsetPoint;
const isManualOffsetX = offsetX === 0 || offsetX;
const isManualOffsetY = offsetY === 0 || offsetY;
return {
x: isManualOffsetX ? offsetX : calculateXOffset(),
y: isManualOffsetY ? offsetY : calculateYOffset()
};
}
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