react-dnd-html5-backend
Version:
HTML5 backend for React DnD
101 lines (85 loc) • 3.8 kB
JavaScript
import { isSafari, isFirefox } from './BrowserDetector';
import { MonotonicInterpolant } from './MonotonicInterpolant';
var ELEMENT_NODE = 1;
export function getNodeClientOffset(node) {
var el = node.nodeType === ELEMENT_NODE ? node : node.parentElement;
if (!el) {
return null;
}
var _el$getBoundingClient = el.getBoundingClientRect(),
top = _el$getBoundingClient.top,
left = _el$getBoundingClient.left;
return {
x: left,
y: top
};
}
export function getEventClientOffset(e) {
return {
x: e.clientX,
y: e.clientY
};
}
function isImageNode(node) {
var _document$documentEle;
return node.nodeName === 'IMG' && (isFirefox() || !((_document$documentEle = document.documentElement) !== null && _document$documentEle !== void 0 && _document$documentEle.contains(node)));
}
function getDragPreviewSize(isImage, dragPreview, sourceWidth, sourceHeight) {
var dragPreviewWidth = isImage ? dragPreview.width : sourceWidth;
var dragPreviewHeight = isImage ? dragPreview.height : sourceHeight; // Work around @2x coordinate discrepancies in browsers
if (isSafari() && isImage) {
dragPreviewHeight /= window.devicePixelRatio;
dragPreviewWidth /= window.devicePixelRatio;
}
return {
dragPreviewWidth: dragPreviewWidth,
dragPreviewHeight: dragPreviewHeight
};
}
export function getDragPreviewOffset(sourceNode, dragPreview, clientOffset, anchorPoint, offsetPoint) {
// The browsers will use the image intrinsic size under different conditions.
// Firefox only cares if it's an image, but WebKit also wants it to be detached.
var isImage = isImageNode(dragPreview);
var dragPreviewNode = isImage ? sourceNode : dragPreview;
var dragPreviewNodeOffsetFromClient = getNodeClientOffset(dragPreviewNode);
var offsetFromDragPreview = {
x: clientOffset.x - dragPreviewNodeOffsetFromClient.x,
y: clientOffset.y - dragPreviewNodeOffsetFromClient.y
};
var sourceWidth = sourceNode.offsetWidth,
sourceHeight = sourceNode.offsetHeight;
var anchorX = anchorPoint.anchorX,
anchorY = anchorPoint.anchorY;
var _getDragPreviewSize = getDragPreviewSize(isImage, dragPreview, sourceWidth, sourceHeight),
dragPreviewWidth = _getDragPreviewSize.dragPreviewWidth,
dragPreviewHeight = _getDragPreviewSize.dragPreviewHeight;
var calculateYOffset = function calculateYOffset() {
var interpolantY = new MonotonicInterpolant([0, 0.5, 1], [// Dock to the top
offsetFromDragPreview.y, // Align at the center
offsetFromDragPreview.y / sourceHeight * dragPreviewHeight, // Dock to the bottom
offsetFromDragPreview.y + dragPreviewHeight - sourceHeight]);
var y = interpolantY.interpolate(anchorY); // Work around Safari 8 positioning bug
if (isSafari() && isImage) {
// We'll have to wait for @3x to see if this is entirely correct
y += (window.devicePixelRatio - 1) * dragPreviewHeight;
}
return y;
};
var calculateXOffset = function calculateXOffset() {
// Interpolate coordinates depending on anchor point
// If you know a simpler way to do this, let me know
var interpolantX = new MonotonicInterpolant([0, 0.5, 1], [// Dock to the left
offsetFromDragPreview.x, // Align at the center
offsetFromDragPreview.x / sourceWidth * dragPreviewWidth, // Dock to the right
offsetFromDragPreview.x + dragPreviewWidth - sourceWidth]);
return interpolantX.interpolate(anchorX);
}; // Force offsets if specified in the options.
var offsetX = offsetPoint.offsetX,
offsetY = offsetPoint.offsetY;
var isManualOffsetX = offsetX === 0 || offsetX;
var isManualOffsetY = offsetY === 0 || offsetY;
return {
x: isManualOffsetX ? offsetX : calculateXOffset(),
y: isManualOffsetY ? offsetY : calculateYOffset()
};
}