react-dnd-html5-backend
Version:
HTML5 backend for React DnD
132 lines (97 loc) • 3.78 kB
JavaScript
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
export var MonotonicInterpolant = /*#__PURE__*/function () {
function MonotonicInterpolant(xs, ys) {
_classCallCheck(this, MonotonicInterpolant);
_defineProperty(this, "xs", void 0);
_defineProperty(this, "ys", void 0);
_defineProperty(this, "c1s", void 0);
_defineProperty(this, "c2s", void 0);
_defineProperty(this, "c3s", void 0);
var length = xs.length; // Rearrange xs and ys so that xs is sorted
var indexes = [];
for (var i = 0; i < length; i++) {
indexes.push(i);
}
indexes.sort(function (a, b) {
return xs[a] < xs[b] ? -1 : 1;
}); // Get consecutive differences and slopes
var dys = [];
var dxs = [];
var ms = [];
var dx;
var dy;
for (var _i = 0; _i < length - 1; _i++) {
dx = xs[_i + 1] - xs[_i];
dy = ys[_i + 1] - ys[_i];
dxs.push(dx);
dys.push(dy);
ms.push(dy / dx);
} // Get degree-1 coefficients
var c1s = [ms[0]];
for (var _i2 = 0; _i2 < dxs.length - 1; _i2++) {
var m2 = ms[_i2];
var mNext = ms[_i2 + 1];
if (m2 * mNext <= 0) {
c1s.push(0);
} else {
dx = dxs[_i2];
var dxNext = dxs[_i2 + 1];
var common = dx + dxNext;
c1s.push(3 * common / ((common + dxNext) / m2 + (common + dx) / mNext));
}
}
c1s.push(ms[ms.length - 1]); // Get degree-2 and degree-3 coefficients
var c2s = [];
var c3s = [];
var m;
for (var _i3 = 0; _i3 < c1s.length - 1; _i3++) {
m = ms[_i3];
var c1 = c1s[_i3];
var invDx = 1 / dxs[_i3];
var _common = c1 + c1s[_i3 + 1] - m - m;
c2s.push((m - c1 - _common) * invDx);
c3s.push(_common * invDx * invDx);
}
this.xs = xs;
this.ys = ys;
this.c1s = c1s;
this.c2s = c2s;
this.c3s = c3s;
}
_createClass(MonotonicInterpolant, [{
key: "interpolate",
value: function interpolate(x) {
var xs = this.xs,
ys = this.ys,
c1s = this.c1s,
c2s = this.c2s,
c3s = this.c3s; // The rightmost point in the dataset should give an exact result
var i = xs.length - 1;
if (x === xs[i]) {
return ys[i];
} // Search for the interval x is in, returning the corresponding y if x is one of the original xs
var low = 0;
var high = c3s.length - 1;
var mid;
while (low <= high) {
mid = Math.floor(0.5 * (low + high));
var xHere = xs[mid];
if (xHere < x) {
low = mid + 1;
} else if (xHere > x) {
high = mid - 1;
} else {
return ys[mid];
}
}
i = Math.max(0, high); // Interpolate
var diff = x - xs[i];
var diffSq = diff * diff;
return ys[i] + c1s[i] * diff + c2s[i] * diffSq + c3s[i] * diff * diffSq;
}
}]);
return MonotonicInterpolant;
}();