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react-cosmos

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CLI for running React Cosmos inside webpack-powered apps

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"use strict"; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } Object.defineProperty(exports, "__esModule", { value: true }); exports.ErrorCatch = void 0; var _react = _interopRequireDefault(require("react")); var _lodash = require("lodash"); var _react2 = require("react-cosmos-shared2/react"); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } var ErrorCatch = /*#__PURE__*/function (_React$Component) { _inherits(ErrorCatch, _React$Component); var _super = _createSuper(ErrorCatch); function ErrorCatch() { var _this; _classCallCheck(this, ErrorCatch); for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } _this = _super.call.apply(_super, [this].concat(args)); _defineProperty(_assertThisInitialized(_this), "state", { error: null }); return _this; } _createClass(ErrorCatch, [{ key: "componentDidCatch", value: function componentDidCatch(error, info) { this.setState({ error: "".concat(error.message, "\n").concat(info.componentStack) }); } }, { key: "componentDidUpdate", value: function componentDidUpdate(prevProps) { // A change in fixture (children) or fixture state signifies that the // problem that caused the current error might've been solved. If the error // persists, it will organically trigger the error state again in the next // update if (this.state.error && (fixtureChanged(this.props.children, prevProps.children) || fixtureStateChanged(this.props.fixtureState, prevProps.fixtureState))) { this.setState({ error: null }); this.props.onErrorReset(); } } }, { key: "render", value: function render() { return this.state.error ? this.renderError(this.state.error) : this.props.children; } }, { key: "renderError", value: function renderError(error) { // Don't render error details here in dev mode because react-error-overlay // takes care of it in a nicer way. We used to render both for a while but // it proved annoying. react-error-overlay has a slight delay and seeing // the same error reported twice feels clumsy. if (__DEV__) { return null; } // In static exports, however, where react-error-overlay is missing, // rendering plain error details is superior to showing a blank screen. return /*#__PURE__*/_react.default.createElement(_react.default.Fragment, null, /*#__PURE__*/_react.default.createElement("p", null, /*#__PURE__*/_react.default.createElement("strong", null, "Ouch, something wrong!")), /*#__PURE__*/_react.default.createElement("pre", null, error), /*#__PURE__*/_react.default.createElement("p", null, "Check console for more info.")); } }]); return ErrorCatch; }(_react.default.Component); exports.ErrorCatch = ErrorCatch; function fixtureChanged(f1, f2) { return !(0, _react2.areNodesEqual)(f1, f2, true); } function fixtureStateChanged(fS1, fS2) { return !(0, _lodash.isEqual)(fS1, fS2); }