react-cosmos
Version:
CLI for running React Cosmos inside webpack-powered apps
117 lines (85 loc) • 6.45 kB
JavaScript
;
function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); }
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.ErrorCatch = void 0;
var _react = _interopRequireDefault(require("react"));
var _lodash = require("lodash");
var _react2 = require("react-cosmos-shared2/react");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); Object.defineProperty(subClass, "prototype", { writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); }
function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); }
function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
var ErrorCatch = /*#__PURE__*/function (_React$Component) {
_inherits(ErrorCatch, _React$Component);
var _super = _createSuper(ErrorCatch);
function ErrorCatch() {
var _this;
_classCallCheck(this, ErrorCatch);
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
_this = _super.call.apply(_super, [this].concat(args));
_defineProperty(_assertThisInitialized(_this), "state", {
error: null
});
return _this;
}
_createClass(ErrorCatch, [{
key: "componentDidCatch",
value: function componentDidCatch(error, info) {
this.setState({
error: "".concat(error.message, "\n").concat(info.componentStack)
});
}
}, {
key: "componentDidUpdate",
value: function componentDidUpdate(prevProps) {
// A change in fixture (children) or fixture state signifies that the
// problem that caused the current error might've been solved. If the error
// persists, it will organically trigger the error state again in the next
// update
if (this.state.error && (fixtureChanged(this.props.children, prevProps.children) || fixtureStateChanged(this.props.fixtureState, prevProps.fixtureState))) {
this.setState({
error: null
});
this.props.onErrorReset();
}
}
}, {
key: "render",
value: function render() {
return this.state.error ? this.renderError(this.state.error) : this.props.children;
}
}, {
key: "renderError",
value: function renderError(error) {
// Don't render error details here in dev mode because react-error-overlay
// takes care of it in a nicer way. We used to render both for a while but
// it proved annoying. react-error-overlay has a slight delay and seeing
// the same error reported twice feels clumsy.
if (__DEV__) {
return null;
} // In static exports, however, where react-error-overlay is missing,
// rendering plain error details is superior to showing a blank screen.
return /*#__PURE__*/_react.default.createElement(_react.default.Fragment, null, /*#__PURE__*/_react.default.createElement("p", null, /*#__PURE__*/_react.default.createElement("strong", null, "Ouch, something wrong!")), /*#__PURE__*/_react.default.createElement("pre", null, error), /*#__PURE__*/_react.default.createElement("p", null, "Check console for more info."));
}
}]);
return ErrorCatch;
}(_react.default.Component);
exports.ErrorCatch = ErrorCatch;
function fixtureChanged(f1, f2) {
return !(0, _react2.areNodesEqual)(f1, f2, true);
}
function fixtureStateChanged(fS1, fS2) {
return !(0, _lodash.isEqual)(fS1, fS2);
}