react-color-pickers
Version:
A Collection of Color Pickers from Sketch, Photoshop, Chrome & more
1,755 lines (1,539 loc) • 76.1 kB
JavaScript
'use strict';
function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; }
var React = require('react');
var React__default = _interopDefault(React);
/**
* Checks if `value` is the
* [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)
* of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an object, else `false`.
* @example
*
* _.isObject({});
* // => true
*
* _.isObject([1, 2, 3]);
* // => true
*
* _.isObject(_.noop);
* // => true
*
* _.isObject(null);
* // => false
*/
function isObject(value) {
var type = typeof value;
return value != null && (type == 'object' || type == 'function');
}
var isObject_1 = isObject;
var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
function createCommonjsModule(fn, module) {
return module = { exports: {} }, fn(module, module.exports), module.exports;
}
/** Detect free variable `global` from Node.js. */
var freeGlobal = typeof commonjsGlobal == 'object' && commonjsGlobal && commonjsGlobal.Object === Object && commonjsGlobal;
var _freeGlobal = freeGlobal;
/** Detect free variable `self`. */
var freeSelf = typeof self == 'object' && self && self.Object === Object && self;
/** Used as a reference to the global object. */
var root = _freeGlobal || freeSelf || Function('return this')();
var _root = root;
/**
* Gets the timestamp of the number of milliseconds that have elapsed since
* the Unix epoch (1 January 1970 00:00:00 UTC).
*
* @static
* @memberOf _
* @since 2.4.0
* @category Date
* @returns {number} Returns the timestamp.
* @example
*
* _.defer(function(stamp) {
* console.log(_.now() - stamp);
* }, _.now());
* // => Logs the number of milliseconds it took for the deferred invocation.
*/
var now = function() {
return _root.Date.now();
};
var now_1 = now;
/** Built-in value references. */
var Symbol$1 = _root.Symbol;
var _Symbol = Symbol$1;
/** Used for built-in method references. */
var objectProto = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty = objectProto.hasOwnProperty;
/**
* Used to resolve the
* [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
* of values.
*/
var nativeObjectToString = objectProto.toString;
/** Built-in value references. */
var symToStringTag = _Symbol ? _Symbol.toStringTag : undefined;
/**
* A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.
*
* @private
* @param {*} value The value to query.
* @returns {string} Returns the raw `toStringTag`.
*/
function getRawTag(value) {
var isOwn = hasOwnProperty.call(value, symToStringTag),
tag = value[symToStringTag];
try {
value[symToStringTag] = undefined;
var unmasked = true;
} catch (e) {}
var result = nativeObjectToString.call(value);
if (unmasked) {
if (isOwn) {
value[symToStringTag] = tag;
} else {
delete value[symToStringTag];
}
}
return result;
}
var _getRawTag = getRawTag;
/** Used for built-in method references. */
var objectProto$1 = Object.prototype;
/**
* Used to resolve the
* [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)
* of values.
*/
var nativeObjectToString$1 = objectProto$1.toString;
/**
* Converts `value` to a string using `Object.prototype.toString`.
*
* @private
* @param {*} value The value to convert.
* @returns {string} Returns the converted string.
*/
function objectToString(value) {
return nativeObjectToString$1.call(value);
}
var _objectToString = objectToString;
/** `Object#toString` result references. */
var nullTag = '[object Null]',
undefinedTag = '[object Undefined]';
/** Built-in value references. */
var symToStringTag$1 = _Symbol ? _Symbol.toStringTag : undefined;
/**
* The base implementation of `getTag` without fallbacks for buggy environments.
*
* @private
* @param {*} value The value to query.
* @returns {string} Returns the `toStringTag`.
*/
function baseGetTag(value) {
if (value == null) {
return value === undefined ? undefinedTag : nullTag;
}
return (symToStringTag$1 && symToStringTag$1 in Object(value))
? _getRawTag(value)
: _objectToString(value);
}
var _baseGetTag = baseGetTag;
/**
* Checks if `value` is object-like. A value is object-like if it's not `null`
* and has a `typeof` result of "object".
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is object-like, else `false`.
* @example
*
* _.isObjectLike({});
* // => true
*
* _.isObjectLike([1, 2, 3]);
* // => true
*
* _.isObjectLike(_.noop);
* // => false
*
* _.isObjectLike(null);
* // => false
*/
function isObjectLike(value) {
return value != null && typeof value == 'object';
}
var isObjectLike_1 = isObjectLike;
/** `Object#toString` result references. */
var symbolTag = '[object Symbol]';
/**
* Checks if `value` is classified as a `Symbol` primitive or object.
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a symbol, else `false`.
* @example
*
* _.isSymbol(Symbol.iterator);
* // => true
*
* _.isSymbol('abc');
* // => false
*/
function isSymbol(value) {
return typeof value == 'symbol' ||
(isObjectLike_1(value) && _baseGetTag(value) == symbolTag);
}
var isSymbol_1 = isSymbol;
/** Used as references for various `Number` constants. */
var NAN = 0 / 0;
/** Used to match leading and trailing whitespace. */
var reTrim = /^\s+|\s+$/g;
/** Used to detect bad signed hexadecimal string values. */
var reIsBadHex = /^[-+]0x[0-9a-f]+$/i;
/** Used to detect binary string values. */
var reIsBinary = /^0b[01]+$/i;
/** Used to detect octal string values. */
var reIsOctal = /^0o[0-7]+$/i;
/** Built-in method references without a dependency on `root`. */
var freeParseInt = parseInt;
/**
* Converts `value` to a number.
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to process.
* @returns {number} Returns the number.
* @example
*
* _.toNumber(3.2);
* // => 3.2
*
* _.toNumber(Number.MIN_VALUE);
* // => 5e-324
*
* _.toNumber(Infinity);
* // => Infinity
*
* _.toNumber('3.2');
* // => 3.2
*/
function toNumber(value) {
if (typeof value == 'number') {
return value;
}
if (isSymbol_1(value)) {
return NAN;
}
if (isObject_1(value)) {
var other = typeof value.valueOf == 'function' ? value.valueOf() : value;
value = isObject_1(other) ? (other + '') : other;
}
if (typeof value != 'string') {
return value === 0 ? value : +value;
}
value = value.replace(reTrim, '');
var isBinary = reIsBinary.test(value);
return (isBinary || reIsOctal.test(value))
? freeParseInt(value.slice(2), isBinary ? 2 : 8)
: (reIsBadHex.test(value) ? NAN : +value);
}
var toNumber_1 = toNumber;
/** Error message constants. */
var FUNC_ERROR_TEXT = 'Expected a function';
/* Built-in method references for those with the same name as other `lodash` methods. */
var nativeMax = Math.max,
nativeMin = Math.min;
/**
* Creates a debounced function that delays invoking `func` until after `wait`
* milliseconds have elapsed since the last time the debounced function was
* invoked. The debounced function comes with a `cancel` method to cancel
* delayed `func` invocations and a `flush` method to immediately invoke them.
* Provide `options` to indicate whether `func` should be invoked on the
* leading and/or trailing edge of the `wait` timeout. The `func` is invoked
* with the last arguments provided to the debounced function. Subsequent
* calls to the debounced function return the result of the last `func`
* invocation.
*
* **Note:** If `leading` and `trailing` options are `true`, `func` is
* invoked on the trailing edge of the timeout only if the debounced function
* is invoked more than once during the `wait` timeout.
*
* If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
* until to the next tick, similar to `setTimeout` with a timeout of `0`.
*
* See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
* for details over the differences between `_.debounce` and `_.throttle`.
*
* @static
* @memberOf _
* @since 0.1.0
* @category Function
* @param {Function} func The function to debounce.
* @param {number} [wait=0] The number of milliseconds to delay.
* @param {Object} [options={}] The options object.
* @param {boolean} [options.leading=false]
* Specify invoking on the leading edge of the timeout.
* @param {number} [options.maxWait]
* The maximum time `func` is allowed to be delayed before it's invoked.
* @param {boolean} [options.trailing=true]
* Specify invoking on the trailing edge of the timeout.
* @returns {Function} Returns the new debounced function.
* @example
*
* // Avoid costly calculations while the window size is in flux.
* jQuery(window).on('resize', _.debounce(calculateLayout, 150));
*
* // Invoke `sendMail` when clicked, debouncing subsequent calls.
* jQuery(element).on('click', _.debounce(sendMail, 300, {
* 'leading': true,
* 'trailing': false
* }));
*
* // Ensure `batchLog` is invoked once after 1 second of debounced calls.
* var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });
* var source = new EventSource('/stream');
* jQuery(source).on('message', debounced);
*
* // Cancel the trailing debounced invocation.
* jQuery(window).on('popstate', debounced.cancel);
*/
function debounce(func, wait, options) {
var lastArgs,
lastThis,
maxWait,
result,
timerId,
lastCallTime,
lastInvokeTime = 0,
leading = false,
maxing = false,
trailing = true;
if (typeof func != 'function') {
throw new TypeError(FUNC_ERROR_TEXT);
}
wait = toNumber_1(wait) || 0;
if (isObject_1(options)) {
leading = !!options.leading;
maxing = 'maxWait' in options;
maxWait = maxing ? nativeMax(toNumber_1(options.maxWait) || 0, wait) : maxWait;
trailing = 'trailing' in options ? !!options.trailing : trailing;
}
function invokeFunc(time) {
var args = lastArgs,
thisArg = lastThis;
lastArgs = lastThis = undefined;
lastInvokeTime = time;
result = func.apply(thisArg, args);
return result;
}
function leadingEdge(time) {
// Reset any `maxWait` timer.
lastInvokeTime = time;
// Start the timer for the trailing edge.
timerId = setTimeout(timerExpired, wait);
// Invoke the leading edge.
return leading ? invokeFunc(time) : result;
}
function remainingWait(time) {
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime,
timeWaiting = wait - timeSinceLastCall;
return maxing
? nativeMin(timeWaiting, maxWait - timeSinceLastInvoke)
: timeWaiting;
}
function shouldInvoke(time) {
var timeSinceLastCall = time - lastCallTime,
timeSinceLastInvoke = time - lastInvokeTime;
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));
}
function timerExpired() {
var time = now_1();
if (shouldInvoke(time)) {
return trailingEdge(time);
}
// Restart the timer.
timerId = setTimeout(timerExpired, remainingWait(time));
}
function trailingEdge(time) {
timerId = undefined;
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
if (trailing && lastArgs) {
return invokeFunc(time);
}
lastArgs = lastThis = undefined;
return result;
}
function cancel() {
if (timerId !== undefined) {
clearTimeout(timerId);
}
lastInvokeTime = 0;
lastArgs = lastCallTime = lastThis = timerId = undefined;
}
function flush() {
return timerId === undefined ? result : trailingEdge(now_1());
}
function debounced() {
var time = now_1(),
isInvoking = shouldInvoke(time);
lastArgs = arguments;
lastThis = this;
lastCallTime = time;
if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime);
}
if (maxing) {
// Handle invocations in a tight loop.
timerId = setTimeout(timerExpired, wait);
return invokeFunc(lastCallTime);
}
}
if (timerId === undefined) {
timerId = setTimeout(timerExpired, wait);
}
return result;
}
debounced.cancel = cancel;
debounced.flush = flush;
return debounced;
}
var debounce_1 = debounce;
/**
* A specialized version of `_.forEach` for arrays without support for
* iteratee shorthands.
*
* @private
* @param {Array} [array] The array to iterate over.
* @param {Function} iteratee The function invoked per iteration.
* @returns {Array} Returns `array`.
*/
function arrayEach(array, iteratee) {
var index = -1,
length = array == null ? 0 : array.length;
while (++index < length) {
if (iteratee(array[index], index, array) === false) {
break;
}
}
return array;
}
var _arrayEach = arrayEach;
/**
* Creates a base function for methods like `_.forIn` and `_.forOwn`.
*
* @private
* @param {boolean} [fromRight] Specify iterating from right to left.
* @returns {Function} Returns the new base function.
*/
function createBaseFor(fromRight) {
return function(object, iteratee, keysFunc) {
var index = -1,
iterable = Object(object),
props = keysFunc(object),
length = props.length;
while (length--) {
var key = props[fromRight ? length : ++index];
if (iteratee(iterable[key], key, iterable) === false) {
break;
}
}
return object;
};
}
var _createBaseFor = createBaseFor;
/**
* The base implementation of `baseForOwn` which iterates over `object`
* properties returned by `keysFunc` and invokes `iteratee` for each property.
* Iteratee functions may exit iteration early by explicitly returning `false`.
*
* @private
* @param {Object} object The object to iterate over.
* @param {Function} iteratee The function invoked per iteration.
* @param {Function} keysFunc The function to get the keys of `object`.
* @returns {Object} Returns `object`.
*/
var baseFor = _createBaseFor();
var _baseFor = baseFor;
/**
* The base implementation of `_.times` without support for iteratee shorthands
* or max array length checks.
*
* @private
* @param {number} n The number of times to invoke `iteratee`.
* @param {Function} iteratee The function invoked per iteration.
* @returns {Array} Returns the array of results.
*/
function baseTimes(n, iteratee) {
var index = -1,
result = Array(n);
while (++index < n) {
result[index] = iteratee(index);
}
return result;
}
var _baseTimes = baseTimes;
/** `Object#toString` result references. */
var argsTag = '[object Arguments]';
/**
* The base implementation of `_.isArguments`.
*
* @private
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an `arguments` object,
*/
function baseIsArguments(value) {
return isObjectLike_1(value) && _baseGetTag(value) == argsTag;
}
var _baseIsArguments = baseIsArguments;
/** Used for built-in method references. */
var objectProto$2 = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty$1 = objectProto$2.hasOwnProperty;
/** Built-in value references. */
var propertyIsEnumerable = objectProto$2.propertyIsEnumerable;
/**
* Checks if `value` is likely an `arguments` object.
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an `arguments` object,
* else `false`.
* @example
*
* _.isArguments(function() { return arguments; }());
* // => true
*
* _.isArguments([1, 2, 3]);
* // => false
*/
var isArguments = _baseIsArguments(function() { return arguments; }()) ? _baseIsArguments : function(value) {
return isObjectLike_1(value) && hasOwnProperty$1.call(value, 'callee') &&
!propertyIsEnumerable.call(value, 'callee');
};
var isArguments_1 = isArguments;
/**
* Checks if `value` is classified as an `Array` object.
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is an array, else `false`.
* @example
*
* _.isArray([1, 2, 3]);
* // => true
*
* _.isArray(document.body.children);
* // => false
*
* _.isArray('abc');
* // => false
*
* _.isArray(_.noop);
* // => false
*/
var isArray = Array.isArray;
var isArray_1 = isArray;
/**
* This method returns `false`.
*
* @static
* @memberOf _
* @since 4.13.0
* @category Util
* @returns {boolean} Returns `false`.
* @example
*
* _.times(2, _.stubFalse);
* // => [false, false]
*/
function stubFalse() {
return false;
}
var stubFalse_1 = stubFalse;
var isBuffer_1 = createCommonjsModule(function (module, exports) {
/** Detect free variable `exports`. */
var freeExports = exports && !exports.nodeType && exports;
/** Detect free variable `module`. */
var freeModule = freeExports && 'object' == 'object' && module && !module.nodeType && module;
/** Detect the popular CommonJS extension `module.exports`. */
var moduleExports = freeModule && freeModule.exports === freeExports;
/** Built-in value references. */
var Buffer = moduleExports ? _root.Buffer : undefined;
/* Built-in method references for those with the same name as other `lodash` methods. */
var nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined;
/**
* Checks if `value` is a buffer.
*
* @static
* @memberOf _
* @since 4.3.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a buffer, else `false`.
* @example
*
* _.isBuffer(new Buffer(2));
* // => true
*
* _.isBuffer(new Uint8Array(2));
* // => false
*/
var isBuffer = nativeIsBuffer || stubFalse_1;
module.exports = isBuffer;
});
/** Used as references for various `Number` constants. */
var MAX_SAFE_INTEGER = 9007199254740991;
/** Used to detect unsigned integer values. */
var reIsUint = /^(?:0|[1-9]\d*)$/;
/**
* Checks if `value` is a valid array-like index.
*
* @private
* @param {*} value The value to check.
* @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.
* @returns {boolean} Returns `true` if `value` is a valid index, else `false`.
*/
function isIndex(value, length) {
var type = typeof value;
length = length == null ? MAX_SAFE_INTEGER : length;
return !!length &&
(type == 'number' ||
(type != 'symbol' && reIsUint.test(value))) &&
(value > -1 && value % 1 == 0 && value < length);
}
var _isIndex = isIndex;
/** Used as references for various `Number` constants. */
var MAX_SAFE_INTEGER$1 = 9007199254740991;
/**
* Checks if `value` is a valid array-like length.
*
* **Note:** This method is loosely based on
* [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a valid length, else `false`.
* @example
*
* _.isLength(3);
* // => true
*
* _.isLength(Number.MIN_VALUE);
* // => false
*
* _.isLength(Infinity);
* // => false
*
* _.isLength('3');
* // => false
*/
function isLength(value) {
return typeof value == 'number' &&
value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER$1;
}
var isLength_1 = isLength;
/** `Object#toString` result references. */
var argsTag$1 = '[object Arguments]',
arrayTag = '[object Array]',
boolTag = '[object Boolean]',
dateTag = '[object Date]',
errorTag = '[object Error]',
funcTag = '[object Function]',
mapTag = '[object Map]',
numberTag = '[object Number]',
objectTag = '[object Object]',
regexpTag = '[object RegExp]',
setTag = '[object Set]',
stringTag = '[object String]',
weakMapTag = '[object WeakMap]';
var arrayBufferTag = '[object ArrayBuffer]',
dataViewTag = '[object DataView]',
float32Tag = '[object Float32Array]',
float64Tag = '[object Float64Array]',
int8Tag = '[object Int8Array]',
int16Tag = '[object Int16Array]',
int32Tag = '[object Int32Array]',
uint8Tag = '[object Uint8Array]',
uint8ClampedTag = '[object Uint8ClampedArray]',
uint16Tag = '[object Uint16Array]',
uint32Tag = '[object Uint32Array]';
/** Used to identify `toStringTag` values of typed arrays. */
var typedArrayTags = {};
typedArrayTags[float32Tag] = typedArrayTags[float64Tag] =
typedArrayTags[int8Tag] = typedArrayTags[int16Tag] =
typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =
typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =
typedArrayTags[uint32Tag] = true;
typedArrayTags[argsTag$1] = typedArrayTags[arrayTag] =
typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =
typedArrayTags[dataViewTag] = typedArrayTags[dateTag] =
typedArrayTags[errorTag] = typedArrayTags[funcTag] =
typedArrayTags[mapTag] = typedArrayTags[numberTag] =
typedArrayTags[objectTag] = typedArrayTags[regexpTag] =
typedArrayTags[setTag] = typedArrayTags[stringTag] =
typedArrayTags[weakMapTag] = false;
/**
* The base implementation of `_.isTypedArray` without Node.js optimizations.
*
* @private
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a typed array, else `false`.
*/
function baseIsTypedArray(value) {
return isObjectLike_1(value) &&
isLength_1(value.length) && !!typedArrayTags[_baseGetTag(value)];
}
var _baseIsTypedArray = baseIsTypedArray;
/**
* The base implementation of `_.unary` without support for storing metadata.
*
* @private
* @param {Function} func The function to cap arguments for.
* @returns {Function} Returns the new capped function.
*/
function baseUnary(func) {
return function(value) {
return func(value);
};
}
var _baseUnary = baseUnary;
var _nodeUtil = createCommonjsModule(function (module, exports) {
/** Detect free variable `exports`. */
var freeExports = exports && !exports.nodeType && exports;
/** Detect free variable `module`. */
var freeModule = freeExports && 'object' == 'object' && module && !module.nodeType && module;
/** Detect the popular CommonJS extension `module.exports`. */
var moduleExports = freeModule && freeModule.exports === freeExports;
/** Detect free variable `process` from Node.js. */
var freeProcess = moduleExports && _freeGlobal.process;
/** Used to access faster Node.js helpers. */
var nodeUtil = (function() {
try {
// Use `util.types` for Node.js 10+.
var types = freeModule && freeModule.require && freeModule.require('util').types;
if (types) {
return types;
}
// Legacy `process.binding('util')` for Node.js < 10.
return freeProcess && freeProcess.binding && freeProcess.binding('util');
} catch (e) {}
}());
module.exports = nodeUtil;
});
/* Node.js helper references. */
var nodeIsTypedArray = _nodeUtil && _nodeUtil.isTypedArray;
/**
* Checks if `value` is classified as a typed array.
*
* @static
* @memberOf _
* @since 3.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a typed array, else `false`.
* @example
*
* _.isTypedArray(new Uint8Array);
* // => true
*
* _.isTypedArray([]);
* // => false
*/
var isTypedArray = nodeIsTypedArray ? _baseUnary(nodeIsTypedArray) : _baseIsTypedArray;
var isTypedArray_1 = isTypedArray;
/** Used for built-in method references. */
var objectProto$3 = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty$2 = objectProto$3.hasOwnProperty;
/**
* Creates an array of the enumerable property names of the array-like `value`.
*
* @private
* @param {*} value The value to query.
* @param {boolean} inherited Specify returning inherited property names.
* @returns {Array} Returns the array of property names.
*/
function arrayLikeKeys(value, inherited) {
var isArr = isArray_1(value),
isArg = !isArr && isArguments_1(value),
isBuff = !isArr && !isArg && isBuffer_1(value),
isType = !isArr && !isArg && !isBuff && isTypedArray_1(value),
skipIndexes = isArr || isArg || isBuff || isType,
result = skipIndexes ? _baseTimes(value.length, String) : [],
length = result.length;
for (var key in value) {
if ((inherited || hasOwnProperty$2.call(value, key)) &&
!(skipIndexes && (
// Safari 9 has enumerable `arguments.length` in strict mode.
key == 'length' ||
// Node.js 0.10 has enumerable non-index properties on buffers.
(isBuff && (key == 'offset' || key == 'parent')) ||
// PhantomJS 2 has enumerable non-index properties on typed arrays.
(isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset')) ||
// Skip index properties.
_isIndex(key, length)
))) {
result.push(key);
}
}
return result;
}
var _arrayLikeKeys = arrayLikeKeys;
/** Used for built-in method references. */
var objectProto$4 = Object.prototype;
/**
* Checks if `value` is likely a prototype object.
*
* @private
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a prototype, else `false`.
*/
function isPrototype(value) {
var Ctor = value && value.constructor,
proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto$4;
return value === proto;
}
var _isPrototype = isPrototype;
/**
* Creates a unary function that invokes `func` with its argument transformed.
*
* @private
* @param {Function} func The function to wrap.
* @param {Function} transform The argument transform.
* @returns {Function} Returns the new function.
*/
function overArg(func, transform) {
return function(arg) {
return func(transform(arg));
};
}
var _overArg = overArg;
/* Built-in method references for those with the same name as other `lodash` methods. */
var nativeKeys = _overArg(Object.keys, Object);
var _nativeKeys = nativeKeys;
/** Used for built-in method references. */
var objectProto$5 = Object.prototype;
/** Used to check objects for own properties. */
var hasOwnProperty$3 = objectProto$5.hasOwnProperty;
/**
* The base implementation of `_.keys` which doesn't treat sparse arrays as dense.
*
* @private
* @param {Object} object The object to query.
* @returns {Array} Returns the array of property names.
*/
function baseKeys(object) {
if (!_isPrototype(object)) {
return _nativeKeys(object);
}
var result = [];
for (var key in Object(object)) {
if (hasOwnProperty$3.call(object, key) && key != 'constructor') {
result.push(key);
}
}
return result;
}
var _baseKeys = baseKeys;
/** `Object#toString` result references. */
var asyncTag = '[object AsyncFunction]',
funcTag$1 = '[object Function]',
genTag = '[object GeneratorFunction]',
proxyTag = '[object Proxy]';
/**
* Checks if `value` is classified as a `Function` object.
*
* @static
* @memberOf _
* @since 0.1.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is a function, else `false`.
* @example
*
* _.isFunction(_);
* // => true
*
* _.isFunction(/abc/);
* // => false
*/
function isFunction(value) {
if (!isObject_1(value)) {
return false;
}
// The use of `Object#toString` avoids issues with the `typeof` operator
// in Safari 9 which returns 'object' for typed arrays and other constructors.
var tag = _baseGetTag(value);
return tag == funcTag$1 || tag == genTag || tag == asyncTag || tag == proxyTag;
}
var isFunction_1 = isFunction;
/**
* Checks if `value` is array-like. A value is considered array-like if it's
* not a function and has a `value.length` that's an integer greater than or
* equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.
*
* @static
* @memberOf _
* @since 4.0.0
* @category Lang
* @param {*} value The value to check.
* @returns {boolean} Returns `true` if `value` is array-like, else `false`.
* @example
*
* _.isArrayLike([1, 2, 3]);
* // => true
*
* _.isArrayLike(document.body.children);
* // => true
*
* _.isArrayLike('abc');
* // => true
*
* _.isArrayLike(_.noop);
* // => false
*/
function isArrayLike(value) {
return value != null && isLength_1(value.length) && !isFunction_1(value);
}
var isArrayLike_1 = isArrayLike;
/**
* Creates an array of the own enumerable property names of `object`.
*
* **Note:** Non-object values are coerced to objects. See the
* [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)
* for more details.
*
* @static
* @since 0.1.0
* @memberOf _
* @category Object
* @param {Object} object The object to query.
* @returns {Array} Returns the array of property names.
* @example
*
* function Foo() {
* this.a = 1;
* this.b = 2;
* }
*
* Foo.prototype.c = 3;
*
* _.keys(new Foo);
* // => ['a', 'b'] (iteration order is not guaranteed)
*
* _.keys('hi');
* // => ['0', '1']
*/
function keys(object) {
return isArrayLike_1(object) ? _arrayLikeKeys(object) : _baseKeys(object);
}
var keys_1 = keys;
/**
* The base implementation of `_.forOwn` without support for iteratee shorthands.
*
* @private
* @param {Object} object The object to iterate over.
* @param {Function} iteratee The function invoked per iteration.
* @returns {Object} Returns `object`.
*/
function baseForOwn(object, iteratee) {
return object && _baseFor(object, iteratee, keys_1);
}
var _baseForOwn = baseForOwn;
/**
* Creates a `baseEach` or `baseEachRight` function.
*
* @private
* @param {Function} eachFunc The function to iterate over a collection.
* @param {boolean} [fromRight] Specify iterating from right to left.
* @returns {Function} Returns the new base function.
*/
function createBaseEach(eachFunc, fromRight) {
return function(collection, iteratee) {
if (collection == null) {
return collection;
}
if (!isArrayLike_1(collection)) {
return eachFunc(collection, iteratee);
}
var length = collection.length,
index = fromRight ? length : -1,
iterable = Object(collection);
while ((fromRight ? index-- : ++index < length)) {
if (iteratee(iterable[index], index, iterable) === false) {
break;
}
}
return collection;
};
}
var _createBaseEach = createBaseEach;
/**
* The base implementation of `_.forEach` without support for iteratee shorthands.
*
* @private
* @param {Array|Object} collection The collection to iterate over.
* @param {Function} iteratee The function invoked per iteration.
* @returns {Array|Object} Returns `collection`.
*/
var baseEach = _createBaseEach(_baseForOwn);
var _baseEach = baseEach;
/**
* This method returns the first argument it receives.
*
* @static
* @since 0.1.0
* @memberOf _
* @category Util
* @param {*} value Any value.
* @returns {*} Returns `value`.
* @example
*
* var object = { 'a': 1 };
*
* console.log(_.identity(object) === object);
* // => true
*/
function identity(value) {
return value;
}
var identity_1 = identity;
/**
* Casts `value` to `identity` if it's not a function.
*
* @private
* @param {*} value The value to inspect.
* @returns {Function} Returns cast function.
*/
function castFunction(value) {
return typeof value == 'function' ? value : identity_1;
}
var _castFunction = castFunction;
/**
* Iterates over elements of `collection` and invokes `iteratee` for each element.
* The iteratee is invoked with three arguments: (value, index|key, collection).
* Iteratee functions may exit iteration early by explicitly returning `false`.
*
* **Note:** As with other "Collections" methods, objects with a "length"
* property are iterated like arrays. To avoid this behavior use `_.forIn`
* or `_.forOwn` for object iteration.
*
* @static
* @memberOf _
* @since 0.1.0
* @alias each
* @category Collection
* @param {Array|Object} collection The collection to iterate over.
* @param {Function} [iteratee=_.identity] The function invoked per iteration.
* @returns {Array|Object} Returns `collection`.
* @see _.forEachRight
* @example
*
* _.forEach([1, 2], function(value) {
* console.log(value);
* });
* // => Logs `1` then `2`.
*
* _.forEach({ 'a': 1, 'b': 2 }, function(value, key) {
* console.log(key);
* });
* // => Logs 'a' then 'b' (iteration order is not guaranteed).
*/
function forEach(collection, iteratee) {
var func = isArray_1(collection) ? _arrayEach : _baseEach;
return func(collection, _castFunction(iteratee));
}
var forEach_1 = forEach;
var each = forEach_1;
var tinycolor = createCommonjsModule(function (module) {
// TinyColor v1.4.1
// https://github.com/bgrins/TinyColor
// Brian Grinstead, MIT License
(function(Math) {
var trimLeft = /^\s+/,
trimRight = /\s+$/,
tinyCounter = 0,
mathRound = Math.round,
mathMin = Math.min,
mathMax = Math.max,
mathRandom = Math.random;
function tinycolor (color, opts) {
color = (color) ? color : '';
opts = opts || { };
// If input is already a tinycolor, return itself
if (color instanceof tinycolor) {
return color;
}
// If we are called as a function, call using new instead
if (!(this instanceof tinycolor)) {
return new tinycolor(color, opts);
}
var rgb = inputToRGB(color);
this._originalInput = color,
this._r = rgb.r,
this._g = rgb.g,
this._b = rgb.b,
this._a = rgb.a,
this._roundA = mathRound(100*this._a) / 100,
this._format = opts.format || rgb.format;
this._gradientType = opts.gradientType;
// Don't let the range of [0,255] come back in [0,1].
// Potentially lose a little bit of precision here, but will fix issues where
// .5 gets interpreted as half of the total, instead of half of 1
// If it was supposed to be 128, this was already taken care of by `inputToRgb`
if (this._r < 1) { this._r = mathRound(this._r); }
if (this._g < 1) { this._g = mathRound(this._g); }
if (this._b < 1) { this._b = mathRound(this._b); }
this._ok = rgb.ok;
this._tc_id = tinyCounter++;
}
tinycolor.prototype = {
isDark: function() {
return this.getBrightness() < 128;
},
isLight: function() {
return !this.isDark();
},
isValid: function() {
return this._ok;
},
getOriginalInput: function() {
return this._originalInput;
},
getFormat: function() {
return this._format;
},
getAlpha: function() {
return this._a;
},
getBrightness: function() {
//http://www.w3.org/TR/AERT#color-contrast
var rgb = this.toRgb();
return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000;
},
getLuminance: function() {
//http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef
var rgb = this.toRgb();
var RsRGB, GsRGB, BsRGB, R, G, B;
RsRGB = rgb.r/255;
GsRGB = rgb.g/255;
BsRGB = rgb.b/255;
if (RsRGB <= 0.03928) {R = RsRGB / 12.92;} else {R = Math.pow(((RsRGB + 0.055) / 1.055), 2.4);}
if (GsRGB <= 0.03928) {G = GsRGB / 12.92;} else {G = Math.pow(((GsRGB + 0.055) / 1.055), 2.4);}
if (BsRGB <= 0.03928) {B = BsRGB / 12.92;} else {B = Math.pow(((BsRGB + 0.055) / 1.055), 2.4);}
return (0.2126 * R) + (0.7152 * G) + (0.0722 * B);
},
setAlpha: function(value) {
this._a = boundAlpha(value);
this._roundA = mathRound(100*this._a) / 100;
return this;
},
toHsv: function() {
var hsv = rgbToHsv(this._r, this._g, this._b);
return { h: hsv.h * 360, s: hsv.s, v: hsv.v, a: this._a };
},
toHsvString: function() {
var hsv = rgbToHsv(this._r, this._g, this._b);
var h = mathRound(hsv.h * 360), s = mathRound(hsv.s * 100), v = mathRound(hsv.v * 100);
return (this._a == 1) ?
"hsv(" + h + ", " + s + "%, " + v + "%)" :
"hsva(" + h + ", " + s + "%, " + v + "%, "+ this._roundA + ")";
},
toHsl: function() {
var hsl = rgbToHsl(this._r, this._g, this._b);
return { h: hsl.h * 360, s: hsl.s, l: hsl.l, a: this._a };
},
toHslString: function() {
var hsl = rgbToHsl(this._r, this._g, this._b);
var h = mathRound(hsl.h * 360), s = mathRound(hsl.s * 100), l = mathRound(hsl.l * 100);
return (this._a == 1) ?
"hsl(" + h + ", " + s + "%, " + l + "%)" :
"hsla(" + h + ", " + s + "%, " + l + "%, "+ this._roundA + ")";
},
toHex: function(allow3Char) {
return rgbToHex(this._r, this._g, this._b, allow3Char);
},
toHexString: function(allow3Char) {
return '#' + this.toHex(allow3Char);
},
toHex8: function(allow4Char) {
return rgbaToHex(this._r, this._g, this._b, this._a, allow4Char);
},
toHex8String: function(allow4Char) {
return '#' + this.toHex8(allow4Char);
},
toRgb: function() {
return { r: mathRound(this._r), g: mathRound(this._g), b: mathRound(this._b), a: this._a };
},
toRgbString: function() {
return (this._a == 1) ?
"rgb(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ")" :
"rgba(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ", " + this._roundA + ")";
},
toPercentageRgb: function() {
return { r: mathRound(bound01(this._r, 255) * 100) + "%", g: mathRound(bound01(this._g, 255) * 100) + "%", b: mathRound(bound01(this._b, 255) * 100) + "%", a: this._a };
},
toPercentageRgbString: function() {
return (this._a == 1) ?
"rgb(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%)" :
"rgba(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%, " + this._roundA + ")";
},
toName: function() {
if (this._a === 0) {
return "transparent";
}
if (this._a < 1) {
return false;
}
return hexNames[rgbToHex(this._r, this._g, this._b, true)] || false;
},
toFilter: function(secondColor) {
var hex8String = '#' + rgbaToArgbHex(this._r, this._g, this._b, this._a);
var secondHex8String = hex8String;
var gradientType = this._gradientType ? "GradientType = 1, " : "";
if (secondColor) {
var s = tinycolor(secondColor);
secondHex8String = '#' + rgbaToArgbHex(s._r, s._g, s._b, s._a);
}
return "progid:DXImageTransform.Microsoft.gradient("+gradientType+"startColorstr="+hex8String+",endColorstr="+secondHex8String+")";
},
toString: function(format) {
var formatSet = !!format;
format = format || this._format;
var formattedString = false;
var hasAlpha = this._a < 1 && this._a >= 0;
var needsAlphaFormat = !formatSet && hasAlpha && (format === "hex" || format === "hex6" || format === "hex3" || format === "hex4" || format === "hex8" || format === "name");
if (needsAlphaFormat) {
// Special case for "transparent", all other non-alpha formats
// will return rgba when there is transparency.
if (format === "name" && this._a === 0) {
return this.toName();
}
return this.toRgbString();
}
if (format === "rgb") {
formattedString = this.toRgbString();
}
if (format === "prgb") {
formattedString = this.toPercentageRgbString();
}
if (format === "hex" || format === "hex6") {
formattedString = this.toHexString();
}
if (format === "hex3") {
formattedString = this.toHexString(true);
}
if (format === "hex4") {
formattedString = this.toHex8String(true);
}
if (format === "hex8") {
formattedString = this.toHex8String();
}
if (format === "name") {
formattedString = this.toName();
}
if (format === "hsl") {
formattedString = this.toHslString();
}
if (format === "hsv") {
formattedString = this.toHsvString();
}
return formattedString || this.toHexString();
},
clone: function() {
return tinycolor(this.toString());
},
_applyModification: function(fn, args) {
var color = fn.apply(null, [this].concat([].slice.call(args)));
this._r = color._r;
this._g = color._g;
this._b = color._b;
this.setAlpha(color._a);
return this;
},
lighten: function() {
return this._applyModification(lighten, arguments);
},
brighten: function() {
return this._applyModification(brighten, arguments);
},
darken: function() {
return this._applyModification(darken, arguments);
},
desaturate: function() {
return this._applyModification(desaturate, arguments);
},
saturate: function() {
return this._applyModification(saturate, arguments);
},
greyscale: function() {
return this._applyModification(greyscale, arguments);
},
spin: function() {
return this._applyModification(spin, arguments);
},
_applyCombination: function(fn, args) {
return fn.apply(null, [this].concat([].slice.call(args)));
},
analogous: function() {
return this._applyCombination(analogous, arguments);
},
complement: function() {
return this._applyCombination(complement, arguments);
},
monochromatic: function() {
return this._applyCombination(monochromatic, arguments);
},
splitcomplement: function() {
return this._applyCombination(splitcomplement, arguments);
},
triad: function() {
return this._applyCombination(triad, arguments);
},
tetrad: function() {
return this._applyCombination(tetrad, arguments);
}
};
// If input is an object, force 1 into "1.0" to handle ratios properly
// String input requires "1.0" as input, so 1 will be treated as 1
tinycolor.fromRatio = function(color, opts) {
if (typeof color == "object") {
var newColor = {};
for (var i in color) {
if (color.hasOwnProperty(i)) {
if (i === "a") {
newColor[i] = color[i];
}
else {
newColor[i] = convertToPercentage(color[i]);
}
}
}
color = newColor;
}
return tinycolor(color, opts);
};
// Given a string or object, convert that input to RGB
// Possible string inputs:
//
// "red"
// "#f00" or "f00"
// "#ff0000" or "ff0000"
// "#ff000000" or "ff000000"
// "rgb 255 0 0" or "rgb (255, 0, 0)"
// "rgb 1.0 0 0" or "rgb (1, 0, 0)"
// "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1"
// "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1"
// "hsl(0, 100%, 50%)" or "hsl 0 100% 50%"
// "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1"
// "hsv(0, 100%, 100%)" or "hsv 0 100% 100%"
//
function inputToRGB(color) {
var rgb = { r: 0, g: 0, b: 0 };
var a = 1;
var s = null;
var v = null;
var l = null;
var ok = false;
var format = false;
if (typeof color == "string") {
color = stringInputToObject(color);
}
if (typeof color == "object") {
if (isValidCSSUnit(color.r) && isValidCSSUnit(color.g) && isValidCSSUnit(color.b)) {
rgb = rgbToRgb(color.r, color.g, color.b);
ok = true;
format = String(color.r).substr(-1) === "%" ? "prgb" : "rgb";
}
else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.v)) {
s = convertToPercentage(color.s);
v = convertToPercentage(color.v);
rgb = hsvToRgb(color.h, s, v);
ok = true;
format = "hsv";
}
else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.l)) {
s = convertToPercentage(color.s);
l = convertToPercentage(color.l);
rgb = hslToRgb(color.h, s, l);
ok = true;
format = "hsl";
}
if (color.hasOwnProperty("a")) {
a = color.a;
}
}
a = boundAlpha(a);
return {
ok: ok,
format: color.format || format,
r: mathMin(255, mathMax(rgb.r, 0)),
g: mathMin(255, mathMax(rgb.g, 0)),
b: mathMin(255, mathMax(rgb.b, 0)),
a: a
};
}
// Conversion Functions
// --------------------
// `rgbToHsl`, `rgbToHsv`, `hslToRgb`, `hsvToRgb` modified from:
// <http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript>
// `rgbToRgb`
// Handle bounds / percentage checking to conform to CSS color spec
// <http://www.w3.org/TR/css3-color/>
// *Assumes:* r, g, b in [0, 255] or [0, 1]
// *Returns:* { r, g, b } in [0, 255]
function rgbToRgb(r, g, b){
return {
r: bound01(r, 255) * 255,
g: bound01(g, 255) * 255,
b: bound01(b, 255) * 255
};
}
// `rgbToHsl`
// Converts an RGB color value to HSL.
// *Assumes:* r, g, and b are contained in [0, 255] or [0, 1]
// *Returns:* { h, s, l } in [0,1]
function rgbToHsl(r, g, b) {
r = bound01(r, 255);
g = bound01(g, 255);
b = bound01(b, 255);
var max = mathMax(r, g, b), min = mathMin(r, g, b);
var h, s, l = (max + min) / 2;
if(max == min) {
h = s = 0; // achromatic
}
else {
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch(max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return { h: h, s: s, l: l };
}
// `hslToRgb`
// Converts an HSL color value to RGB.
// *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100]
// *Returns:* { r, g, b } in the set [0, 255]
function hslToRgb(h, s, l) {
var r, g, b;
h = bound01(h, 360);
s = bound01(s, 100);
l = bound01(l, 100);
function hue2rgb(p, q, t) {
if(t < 0) t += 1;
if(t > 1) t -= 1;
if(t < 1/6) return p + (q - p) * 6 * t;
if(t < 1/2) return q;
if(t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
}
if(s === 0) {
r = g = b = l; // achromatic
}
else {
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hue2rgb(p, q, h + 1/3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1/3);
}
return { r: r * 255, g: g * 255, b: b * 255 };
}
// `rgbToHsv`
// Converts an RGB color value to HSV
// *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1]
// *Returns:* { h, s, v } in [0,1]
function rgbToHsv(r, g, b) {
r = bound01(r, 255);
g = bound01(g, 255);
b = bound01(b, 255);
var max = mathMax(r, g, b), min = mathMin(r, g, b);
var h, s, v = max;
var d = max - min;
s = max === 0 ? 0 : d / max;
if(max == min) {
h = 0; // achromatic
}
else {
switch(max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return { h: h, s: s, v: v };
}
// `hsvToRgb`
// Converts an HSV color value to RGB.
// *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100]
// *Returns:* { r, g, b } in the set [0, 255]
function hsvToRgb(h, s, v) {
h = bound01(h, 360) * 6;
s = bound01(s, 100);
v = bound01(v, 100);
var i = Math.floor(h),
f = h - i,
p = v * (1 - s),
q = v * (1 - f * s),
t = v * (1 - (1 - f) * s),
mod = i % 6,
r = [v, q, p, p, t, v][mod],
g = [t, v, v, q, p, p][mod],
b = [p, p, t, v, v, q][mod];
return { r: r * 255, g: g * 255, b: b * 255 };
}
// `rgbToHex`
// Converts an RGB color to hex
// Assumes r, g, and b are contained in the set [0, 255]
// Returns a 3 or 6 character hex
function rgbToHex(r, g, b, allow3Char) {
var hex = [
pad2(mathRound(r).toString(16)),
pad2(mathRound(g).toString(16)),
pad2(mathRound(b).toString(16))
];
// Return a 3 character hex if possible
if (allow3Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1)) {
return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0);
}
return hex.join("");
}
// `rgbaToHex`
// Converts an RGBA color plus alpha transparency to hex
// Assumes r, g, b are contained in the set [0, 255] and
// a in [0, 1]. Returns a 4 o