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react-bootstrap

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Bootstrap 5 components built with React

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"use strict"; "use client"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); exports.__esModule = true; exports.default = void 0; var _contains = _interopRequireDefault(require("dom-helpers/contains")); var _propTypes = _interopRequireDefault(require("prop-types")); var _react = _interopRequireWildcard(require("react")); var React = _react; var _useTimeout = _interopRequireDefault(require("@restart/hooks/useTimeout")); var _warning = _interopRequireDefault(require("warning")); var _uncontrollable = require("uncontrollable"); var _useMergedRefs = _interopRequireDefault(require("@restart/hooks/useMergedRefs")); var _utils = require("@restart/ui/utils"); var _Overlay = _interopRequireDefault(require("./Overlay")); var _safeFindDOMNode = _interopRequireDefault(require("./safeFindDOMNode")); var _jsxRuntime = require("react/jsx-runtime"); function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && Object.prototype.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } function normalizeDelay(delay) { return delay && typeof delay === 'object' ? delay : { show: delay, hide: delay }; } // Simple implementation of mouseEnter and mouseLeave. // React's built version is broken: https://github.com/facebook/react/issues/4251 // for cases when the trigger is disabled and mouseOut/Over can cause flicker // moving from one child element to another. function handleMouseOverOut( // eslint-disable-next-line @typescript-eslint/no-shadow handler, args, relatedNative) { const [e] = args; const target = e.currentTarget; const related = e.relatedTarget || e.nativeEvent[relatedNative]; if ((!related || related !== target) && !(0, _contains.default)(target, related)) { handler(...args); } } const triggerType = _propTypes.default.oneOf(['click', 'hover', 'focus']); const OverlayTrigger = ({ trigger = ['hover', 'focus'], overlay, children, popperConfig = {}, show: propsShow, defaultShow = false, onToggle, delay: propsDelay, placement, flip = placement && placement.indexOf('auto') !== -1, ...props }) => { const triggerNodeRef = (0, _react.useRef)(null); const mergedRef = (0, _useMergedRefs.default)(triggerNodeRef, (0, _utils.getChildRef)(children)); const timeout = (0, _useTimeout.default)(); const hoverStateRef = (0, _react.useRef)(''); const [show, setShow] = (0, _uncontrollable.useUncontrolledProp)(propsShow, defaultShow, onToggle); const delay = normalizeDelay(propsDelay); const { onFocus, onBlur, onClick } = typeof children !== 'function' ? React.Children.only(children).props : {}; const attachRef = r => { mergedRef((0, _safeFindDOMNode.default)(r)); }; const handleShow = (0, _react.useCallback)(() => { timeout.clear(); hoverStateRef.current = 'show'; if (!delay.show) { setShow(true); return; } timeout.set(() => { if (hoverStateRef.current === 'show') setShow(true); }, delay.show); }, [delay.show, setShow, timeout]); const handleHide = (0, _react.useCallback)(() => { timeout.clear(); hoverStateRef.current = 'hide'; if (!delay.hide) { setShow(false); return; } timeout.set(() => { if (hoverStateRef.current === 'hide') setShow(false); }, delay.hide); }, [delay.hide, setShow, timeout]); const handleFocus = (0, _react.useCallback)((...args) => { handleShow(); onFocus == null || onFocus(...args); }, [handleShow, onFocus]); const handleBlur = (0, _react.useCallback)((...args) => { handleHide(); onBlur == null || onBlur(...args); }, [handleHide, onBlur]); const handleClick = (0, _react.useCallback)((...args) => { setShow(!show); onClick == null || onClick(...args); }, [onClick, setShow, show]); const handleMouseOver = (0, _react.useCallback)((...args) => { handleMouseOverOut(handleShow, args, 'fromElement'); }, [handleShow]); const handleMouseOut = (0, _react.useCallback)((...args) => { handleMouseOverOut(handleHide, args, 'toElement'); }, [handleHide]); const triggers = trigger == null ? [] : [].concat(trigger); const triggerProps = { ref: attachRef }; if (triggers.indexOf('click') !== -1) { triggerProps.onClick = handleClick; } if (triggers.indexOf('focus') !== -1) { triggerProps.onFocus = handleFocus; triggerProps.onBlur = handleBlur; } if (triggers.indexOf('hover') !== -1) { process.env.NODE_ENV !== "production" ? (0, _warning.default)(triggers.length > 1, '[react-bootstrap] Specifying only the `"hover"` trigger limits the visibility of the overlay to just mouse users. Consider also including the `"focus"` trigger so that touch and keyboard only users can see the overlay as well.') : void 0; triggerProps.onMouseOver = handleMouseOver; triggerProps.onMouseOut = handleMouseOut; } return /*#__PURE__*/(0, _jsxRuntime.jsxs)(_jsxRuntime.Fragment, { children: [typeof children === 'function' ? children(triggerProps) : /*#__PURE__*/(0, _react.cloneElement)(children, triggerProps), /*#__PURE__*/(0, _jsxRuntime.jsx)(_Overlay.default, { ...props, show: show, onHide: handleHide, flip: flip, placement: placement, popperConfig: popperConfig, target: triggerNodeRef.current, children: overlay })] }); }; var _default = exports.default = OverlayTrigger; module.exports = exports.default;