react-blessed
Version:
A react renderer for blessed.
119 lines (99 loc) • 3.36 kB
JavaScript
/**
* React Blessed ID Operations
* ============================
*
* Cache register for blessed nodes stored by ID.
*/
;
Object.defineProperty(exports, '__esModule', {
value: true
});
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
var _lodash = require('lodash');
/**
* The blessed nodes internal index;
*/
var blessedNodes = {};
/**
* Backend for blessed ID operations.
*
* @constructor ReactBlessedIDOperations
*/
var ReactBlessedIDOperations = (function () {
function ReactBlessedIDOperations() {
_classCallCheck(this, ReactBlessedIDOperations);
this.screen = null;
}
/**
* Set the current screen.
*
* @param {BlessedScreen} screen - The screen to attach.
* @return {ReactBlessedIDOperations} - Returns itself.
*/
_createClass(ReactBlessedIDOperations, [{
key: 'setScreen',
value: function setScreen(screen) {
this.screen = screen;
// Creating a debounced version of the render method so we won't render
// multiple time per frame, in vain.
screen.debouncedRender = (0, _lodash.debounce)(function () {
return screen.render();
}, 0);
return this;
}
/**
* Add a new node to the index.
*
* @param {string} ID - The node's id.
* @param {BlessedNode} node - The node itself.
* @return {ReactBlessedIDOperations} - Returns itself.
*/
}, {
key: 'add',
value: function add(ID, node) {
blessedNodes[ID] = node;
return this;
}
/**
* Get a node from the index.
*
* @param {string} ID - The node's id.
* @return {BlessedNode} - The node.
*/
}, {
key: 'get',
value: function get(ID) {
return blessedNodes[ID];
}
/**
* Get the parent of a node from the index.
*
* @param {string} ID - The node's id.
* @return {BlessedScreen|BlessedNode} - The node.
*/
}, {
key: 'getParent',
value: function getParent(ID) {
// If the node is root, we return the screen itself
if (ID.match(/\./g).length === 1) return this.screen;
var parentID = ID.split('.').slice(0, -1).join('.');
return this.get(parentID);
}
/**
* Drop a node from the index.
*
* @param {string} ID - The node's id.
* @return {ReactBlessedIDOperations} - Returns itself.
*/
}, {
key: 'drop',
value: function drop(ID) {
delete blessedNodes[ID];
return this;
}
}]);
return ReactBlessedIDOperations;
})();
exports['default'] = new ReactBlessedIDOperations();
module.exports = exports['default'];