react-background-animation
Version:
React effect components
1,090 lines (933 loc) • 145 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _react = _interopRequireWildcard(require("react"));
var _lodash = _interopRequireDefault(require("lodash"));
require("./sakura.scss");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; if (obj != null) { var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }
function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }
function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }
function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
var SakuraEffect =
/*#__PURE__*/
function (_PureComponent) {
_inherits(SakuraEffect, _PureComponent);
function SakuraEffect(props) {
var _this;
_classCallCheck(this, SakuraEffect);
_this = _possibleConstructorReturn(this, _getPrototypeOf(SakuraEffect).call(this, props));
_this.excuteEffect = _this.excuteEffect.bind(_assertThisInitialized(_this));
return _this;
}
_createClass(SakuraEffect, [{
key: "excuteEffect",
value: function excuteEffect() {
// Utilities
var Vector3 = {};
var Matrix44 = {};
Vector3.create = function (x, y, z) {
return {
'x': x,
'y': y,
'z': z
};
};
Vector3.dot = function (v0, v1) {
return v0.x * v1.x + v0.y * v1.y + v0.z * v1.z;
};
Vector3.cross = function (v, v0, v1) {
v.x = v0.y * v1.z - v0.z * v1.y;
v.y = v0.z * v1.x - v0.x * v1.z;
v.z = v0.x * v1.y - v0.y * v1.x;
};
Vector3.normalize = function (v) {
var l = v.x * v.x + v.y * v.y + v.z * v.z;
if (l > 0.00001) {
l = 1.0 / Math.sqrt(l);
v.x *= l;
v.y *= l;
v.z *= l;
}
};
Vector3.arrayForm = function (v) {
if (v.array) {
v.array[0] = v.x;
v.array[1] = v.y;
v.array[2] = v.z;
} else {
v.array = new Float32Array([v.x, v.y, v.z]);
}
return v.array;
};
Matrix44.createIdentity = function () {
return new Float32Array([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0]);
};
Matrix44.loadProjection = function (m, aspect, vdeg, near, far) {
var h = near * Math.tan(vdeg * Math.PI / 180.0 * 0.5) * 2.0;
var w = h * aspect;
m[0] = 2.0 * near / w;
m[1] = 0.0;
m[2] = 0.0;
m[3] = 0.0;
m[4] = 0.0;
m[5] = 2.0 * near / h;
m[6] = 0.0;
m[7] = 0.0;
m[8] = 0.0;
m[9] = 0.0;
m[10] = -(far + near) / (far - near);
m[11] = -1.0;
m[12] = 0.0;
m[13] = 0.0;
m[14] = -2.0 * far * near / (far - near);
m[15] = 0.0;
};
Matrix44.loadLookAt = function (m, vpos, vlook, vup) {
var frontv = Vector3.create(vpos.x - vlook.x, vpos.y - vlook.y, vpos.z - vlook.z);
Vector3.normalize(frontv);
var sidev = Vector3.create(1.0, 0.0, 0.0);
Vector3.cross(sidev, vup, frontv);
Vector3.normalize(sidev);
var topv = Vector3.create(1.0, 0.0, 0.0);
Vector3.cross(topv, frontv, sidev);
Vector3.normalize(topv);
m[0] = sidev.x;
m[1] = topv.x;
m[2] = frontv.x;
m[3] = 0.0;
m[4] = sidev.y;
m[5] = topv.y;
m[6] = frontv.y;
m[7] = 0.0;
m[8] = sidev.z;
m[9] = topv.z;
m[10] = frontv.z;
m[11] = 0.0;
m[12] = -(vpos.x * m[0] + vpos.y * m[4] + vpos.z * m[8]);
m[13] = -(vpos.x * m[1] + vpos.y * m[5] + vpos.z * m[9]);
m[14] = -(vpos.x * m[2] + vpos.y * m[6] + vpos.z * m[10]);
m[15] = 1.0;
}; //
var timeInfo = {
'start': 0,
'prev': 0,
// Date
'delta': 0,
'elapsed': 0 // Number(sec)
}; //
var gl;
var renderSpec = {
'width': 0,
'height': 0,
'aspect': 1,
'array': new Float32Array(3),
'halfWidth': 0,
'halfHeight': 0,
'halfArray': new Float32Array(3) // and some render targets. see setViewport()
};
renderSpec.setSize = function (w, h) {
renderSpec.width = w;
renderSpec.height = h;
renderSpec.aspect = renderSpec.width / renderSpec.height;
renderSpec.array[0] = renderSpec.width;
renderSpec.array[1] = renderSpec.height;
renderSpec.array[2] = renderSpec.aspect;
renderSpec.halfWidth = Math.floor(w / 2);
renderSpec.halfHeight = Math.floor(h / 2);
renderSpec.halfArray[0] = renderSpec.halfWidth;
renderSpec.halfArray[1] = renderSpec.halfHeight;
renderSpec.halfArray[2] = renderSpec.halfWidth / renderSpec.halfHeight;
};
function deleteRenderTarget(rt) {
gl.deleteFramebuffer(rt.frameBuffer);
gl.deleteRenderbuffer(rt.renderBuffer);
gl.deleteTexture(rt.texture);
}
function createRenderTarget(w, h) {
var ret = {
'width': w,
'height': h,
'sizeArray': new Float32Array([w, h, w / h]),
'dtxArray': new Float32Array([1.0 / w, 1.0 / h])
};
ret.frameBuffer = gl.createFramebuffer();
ret.renderBuffer = gl.createRenderbuffer();
ret.texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, ret.texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.bindFramebuffer(gl.FRAMEBUFFER, ret.frameBuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, ret.texture, 0);
gl.bindRenderbuffer(gl.RENDERBUFFER, ret.renderBuffer);
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, w, h);
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, ret.renderBuffer);
gl.bindTexture(gl.TEXTURE_2D, null);
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
return ret;
}
function compileShader(shtype, shsrc) {
var retsh = gl.createShader(shtype);
gl.shaderSource(retsh, shsrc);
gl.compileShader(retsh);
if (!gl.getShaderParameter(retsh, gl.COMPILE_STATUS)) {
var errlog = gl.getShaderInfoLog(retsh);
gl.deleteShader(retsh);
console.error(errlog);
return null;
}
return retsh;
}
function createShader(vtxsrc, frgsrc, uniformlist, attrlist) {
var vsh = compileShader(gl.VERTEX_SHADER, vtxsrc);
var fsh = compileShader(gl.FRAGMENT_SHADER, frgsrc);
if (vsh == null || fsh == null) {
return null;
}
var prog = gl.createProgram();
gl.attachShader(prog, vsh);
gl.attachShader(prog, fsh);
gl.deleteShader(vsh);
gl.deleteShader(fsh);
gl.linkProgram(prog);
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
var errlog = gl.getProgramInfoLog(prog);
console.error(errlog);
return null;
}
if (uniformlist) {
prog.uniforms = {};
for (var i = 0; i < uniformlist.length; i++) {
prog.uniforms[uniformlist[i]] = gl.getUniformLocation(prog, uniformlist[i]);
}
}
if (attrlist) {
prog.attributes = {};
for (var i = 0; i < attrlist.length; i++) {
var attr = attrlist[i];
prog.attributes[attr] = gl.getAttribLocation(prog, attr);
}
}
return prog;
}
function useShader(prog) {
gl.useProgram(prog);
for (var attr in prog.attributes) {
gl.enableVertexAttribArray(prog.attributes[attr]);
;
}
}
function unuseShader(prog) {
for (var attr in prog.attributes) {
gl.disableVertexAttribArray(prog.attributes[attr]);
;
}
gl.useProgram(null);
} /////
var projection = {
'angle': 60,
'nearfar': new Float32Array([0.1, 100.0]),
'matrix': Matrix44.createIdentity()
};
var camera = {
'position': Vector3.create(0, 0, 100),
'lookat': Vector3.create(0, 0, 0),
'up': Vector3.create(0, 1, 0),
'dof': Vector3.create(10.0, 4.0, 8.0),
'matrix': Matrix44.createIdentity()
};
var pointFlower = {};
var meshFlower = {};
var sceneStandBy = false;
var BlossomParticle = function BlossomParticle() {
this.velocity = new Array(3);
this.rotation = new Array(3);
this.position = new Array(3);
this.euler = new Array(3);
this.size = 1.0;
this.alpha = 1.0;
this.zkey = 0.0;
};
BlossomParticle.prototype.setVelocity = function (vx, vy, vz) {
this.velocity[0] = vx;
this.velocity[1] = vy;
this.velocity[2] = vz;
};
BlossomParticle.prototype.setRotation = function (rx, ry, rz) {
this.rotation[0] = rx;
this.rotation[1] = ry;
this.rotation[2] = rz;
};
BlossomParticle.prototype.setPosition = function (nx, ny, nz) {
this.position[0] = nx;
this.position[1] = ny;
this.position[2] = nz;
};
BlossomParticle.prototype.setEulerAngles = function (rx, ry, rz) {
this.euler[0] = rx;
this.euler[1] = ry;
this.euler[2] = rz;
};
BlossomParticle.prototype.setSize = function (s) {
this.size = s;
};
BlossomParticle.prototype.update = function (dt, et) {
this.position[0] += this.velocity[0] * dt;
this.position[1] += this.velocity[1] * dt;
this.position[2] += this.velocity[2] * dt;
this.euler[0] += this.rotation[0] * dt;
this.euler[1] += this.rotation[1] * dt;
this.euler[2] += this.rotation[2] * dt;
};
function createPointFlowers() {
// get point sizes
var prm = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE);
renderSpec.pointSize = {
'min': prm[0],
'max': prm[1]
};
var vtxsrc = document.getElementById('sakura_point_vsh').textContent;
var frgsrc = document.getElementById('sakura_point_fsh').textContent;
pointFlower.program = createShader(vtxsrc, frgsrc, ['uProjection', 'uModelview', 'uResolution', 'uOffset', 'uDOF', 'uFade'], ['aPosition', 'aEuler', 'aMisc']);
useShader(pointFlower.program);
pointFlower.offset = new Float32Array([0.0, 0.0, 0.0]);
pointFlower.fader = Vector3.create(0.0, 10.0, 0.0); // paramerters: velocity[3], rotate[3]
pointFlower.numFlowers = 1600;
pointFlower.particles = new Array(pointFlower.numFlowers); // vertex attributes {position[3], euler_xyz[3], size[1]}
pointFlower.dataArray = new Float32Array(pointFlower.numFlowers * (3 + 3 + 2));
pointFlower.positionArrayOffset = 0;
pointFlower.eulerArrayOffset = pointFlower.numFlowers * 3;
pointFlower.miscArrayOffset = pointFlower.numFlowers * 6;
pointFlower.buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, pointFlower.buffer);
gl.bufferData(gl.ARRAY_BUFFER, pointFlower.dataArray, gl.DYNAMIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
unuseShader(pointFlower.program);
for (var i = 0; i < pointFlower.numFlowers; i++) {
pointFlower.particles[i] = new BlossomParticle();
}
}
function initPointFlowers() {
//area
pointFlower.area = Vector3.create(20.0, 20.0, 20.0);
pointFlower.area.x = pointFlower.area.y * renderSpec.aspect;
pointFlower.fader.x = 10.0; //env fade start
pointFlower.fader.y = pointFlower.area.z; //env fade half
pointFlower.fader.z = 0.1; //near fade start
//particles
var PI2 = Math.PI * 2.0;
var tmpv3 = Vector3.create(0, 0, 0);
var tmpv = 0;
var symmetryrand = function symmetryrand() {
return Math.random() * 2.0 - 1.0;
};
for (var i = 0; i < pointFlower.numFlowers; i++) {
var tmpprtcl = pointFlower.particles[i]; //velocity
tmpv3.x = symmetryrand() * 0.3 + 0.8;
tmpv3.y = symmetryrand() * 0.2 - 1.0;
tmpv3.z = symmetryrand() * 0.3 + 0.5;
Vector3.normalize(tmpv3);
tmpv = 2.0 + Math.random() * 1.0;
tmpprtcl.setVelocity(tmpv3.x * tmpv, tmpv3.y * tmpv, tmpv3.z * tmpv); //rotation
tmpprtcl.setRotation(symmetryrand() * PI2 * 0.5, symmetryrand() * PI2 * 0.5, symmetryrand() * PI2 * 0.5); //position
tmpprtcl.setPosition(symmetryrand() * pointFlower.area.x, symmetryrand() * pointFlower.area.y, symmetryrand() * pointFlower.area.z); //euler
tmpprtcl.setEulerAngles(Math.random() * Math.PI * 2.0, Math.random() * Math.PI * 2.0, Math.random() * Math.PI * 2.0); //size
tmpprtcl.setSize(0.9 + Math.random() * 0.1);
}
}
function renderPointFlowers() {
//update
var PI2 = Math.PI * 2.0;
var limit = [pointFlower.area.x, pointFlower.area.y, pointFlower.area.z];
var repeatPos = function repeatPos(prt, cmp, limit) {
if (Math.abs(prt.position[cmp]) - prt.size * 0.5 > limit) {
//out of area
if (prt.position[cmp] > 0) {
prt.position[cmp] -= limit * 2.0;
} else {
prt.position[cmp] += limit * 2.0;
}
}
};
var repeatEuler = function repeatEuler(prt, cmp) {
prt.euler[cmp] = prt.euler[cmp] % PI2;
if (prt.euler[cmp] < 0.0) {
prt.euler[cmp] += PI2;
}
};
for (var i = 0; i < pointFlower.numFlowers; i++) {
var prtcl = pointFlower.particles[i];
prtcl.update(timeInfo.delta, timeInfo.elapsed);
repeatPos(prtcl, 0, pointFlower.area.x);
repeatPos(prtcl, 1, pointFlower.area.y);
repeatPos(prtcl, 2, pointFlower.area.z);
repeatEuler(prtcl, 0);
repeatEuler(prtcl, 1);
repeatEuler(prtcl, 2);
prtcl.alpha = 1.0; //(pointFlower.area.z - prtcl.position[2]) * 0.5;
prtcl.zkey = camera.matrix[2] * prtcl.position[0] + camera.matrix[6] * prtcl.position[1] + camera.matrix[10] * prtcl.position[2] + camera.matrix[14];
} // sort
pointFlower.particles.sort(function (p0, p1) {
return p0.zkey - p1.zkey;
}); // update data
var ipos = pointFlower.positionArrayOffset;
var ieuler = pointFlower.eulerArrayOffset;
var imisc = pointFlower.miscArrayOffset;
for (var i = 0; i < pointFlower.numFlowers; i++) {
var prtcl = pointFlower.particles[i];
pointFlower.dataArray[ipos] = prtcl.position[0];
pointFlower.dataArray[ipos + 1] = prtcl.position[1];
pointFlower.dataArray[ipos + 2] = prtcl.position[2];
ipos += 3;
pointFlower.dataArray[ieuler] = prtcl.euler[0];
pointFlower.dataArray[ieuler + 1] = prtcl.euler[1];
pointFlower.dataArray[ieuler + 2] = prtcl.euler[2];
ieuler += 3;
pointFlower.dataArray[imisc] = prtcl.size;
pointFlower.dataArray[imisc + 1] = prtcl.alpha;
imisc += 2;
} //draw
gl.enable(gl.BLEND); //gl.disable(gl.DEPTH_TEST);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
var prog = pointFlower.program;
useShader(prog);
gl.uniformMatrix4fv(prog.uniforms.uProjection, false, projection.matrix);
gl.uniformMatrix4fv(prog.uniforms.uModelview, false, camera.matrix);
gl.uniform3fv(prog.uniforms.uResolution, renderSpec.array);
gl.uniform3fv(prog.uniforms.uDOF, Vector3.arrayForm(camera.dof));
gl.uniform3fv(prog.uniforms.uFade, Vector3.arrayForm(pointFlower.fader));
gl.bindBuffer(gl.ARRAY_BUFFER, pointFlower.buffer);
gl.bufferData(gl.ARRAY_BUFFER, pointFlower.dataArray, gl.DYNAMIC_DRAW);
gl.vertexAttribPointer(prog.attributes.aPosition, 3, gl.FLOAT, false, 0, pointFlower.positionArrayOffset * Float32Array.BYTES_PER_ELEMENT);
gl.vertexAttribPointer(prog.attributes.aEuler, 3, gl.FLOAT, false, 0, pointFlower.eulerArrayOffset * Float32Array.BYTES_PER_ELEMENT);
gl.vertexAttribPointer(prog.attributes.aMisc, 2, gl.FLOAT, false, 0, pointFlower.miscArrayOffset * Float32Array.BYTES_PER_ELEMENT); // doubler
for (var i = 1; i < 2; i++) {
var zpos = i * -2.0;
pointFlower.offset[0] = pointFlower.area.x * -1.0;
pointFlower.offset[1] = pointFlower.area.y * -1.0;
pointFlower.offset[2] = pointFlower.area.z * zpos;
gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
pointFlower.offset[0] = pointFlower.area.x * -1.0;
pointFlower.offset[1] = pointFlower.area.y * 1.0;
pointFlower.offset[2] = pointFlower.area.z * zpos;
gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
pointFlower.offset[0] = pointFlower.area.x * 1.0;
pointFlower.offset[1] = pointFlower.area.y * -1.0;
pointFlower.offset[2] = pointFlower.area.z * zpos;
gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
pointFlower.offset[0] = pointFlower.area.x * 1.0;
pointFlower.offset[1] = pointFlower.area.y * 1.0;
pointFlower.offset[2] = pointFlower.area.z * zpos;
gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
} //main
pointFlower.offset[0] = 0.0;
pointFlower.offset[1] = 0.0;
pointFlower.offset[2] = 0.0;
gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
unuseShader(prog);
gl.enable(gl.DEPTH_TEST);
gl.disable(gl.BLEND);
} // effects
//common util
function createEffectProgram(vtxsrc, frgsrc, exunifs, exattrs) {
var ret = {};
var unifs = ['uResolution', 'uSrc', 'uDelta'];
if (exunifs) {
unifs = unifs.concat(exunifs);
}
var attrs = ['aPosition'];
if (exattrs) {
attrs = attrs.concat(exattrs);
}
ret.program = createShader(vtxsrc, frgsrc, unifs, attrs);
useShader(ret.program);
ret.dataArray = new Float32Array([-1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0]);
ret.buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, ret.buffer);
gl.bufferData(gl.ARRAY_BUFFER, ret.dataArray, gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
unuseShader(ret.program);
return ret;
} // basic usage
// useEffect(prog, srctex({'texture':texid, 'dtxArray':(f32)[dtx, dty]})); //basic initialize
// gl.uniform**(...); //additional uniforms
// drawEffect()
// unuseEffect(prog)
// TEXTURE0 makes src
function useEffect(fxobj, srctex) {
var prog = fxobj.program;
useShader(prog);
gl.uniform3fv(prog.uniforms.uResolution, renderSpec.array);
if (srctex != null) {
gl.uniform2fv(prog.uniforms.uDelta, srctex.dtxArray);
gl.uniform1i(prog.uniforms.uSrc, 0);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, srctex.texture);
}
}
function drawEffect(fxobj) {
gl.bindBuffer(gl.ARRAY_BUFFER, fxobj.buffer);
gl.vertexAttribPointer(fxobj.program.attributes.aPosition, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
}
function unuseEffect(fxobj) {
unuseShader(fxobj.program);
}
var effectLib = {};
function createEffectLib() {
var vtxsrc, frgsrc; //common
var cmnvtxsrc = document.getElementById('fx_common_vsh').textContent; //background
frgsrc = document.getElementById('bg_fsh').textContent;
effectLib.sceneBg = createEffectProgram(cmnvtxsrc, frgsrc, ['uTimes'], null); // make brightpixels buffer
frgsrc = document.getElementById('fx_brightbuf_fsh').textContent;
effectLib.mkBrightBuf = createEffectProgram(cmnvtxsrc, frgsrc, null, null); // direction blur
frgsrc = document.getElementById('fx_dirblur_r4_fsh').textContent;
effectLib.dirBlur = createEffectProgram(cmnvtxsrc, frgsrc, ['uBlurDir'], null); //final composite
vtxsrc = document.getElementById('pp_final_vsh').textContent;
frgsrc = document.getElementById('pp_final_fsh').textContent;
effectLib.finalComp = createEffectProgram(vtxsrc, frgsrc, ['uBloom'], null);
} // background
function createBackground() {//console.log('create background');
}
function initBackground() {//console.log('init background');
}
function renderBackground() {
gl.disable(gl.DEPTH_TEST);
useEffect(effectLib.sceneBg, null);
gl.uniform2f(effectLib.sceneBg.program.uniforms.uTimes, timeInfo.elapsed, timeInfo.delta);
drawEffect(effectLib.sceneBg);
unuseEffect(effectLib.sceneBg);
gl.enable(gl.DEPTH_TEST);
} // post process
var postProcess = {};
function createPostProcess() {//console.log('create post process');
}
function initPostProcess() {//console.log('init post process');
}
function renderPostProcess() {
gl.enable(gl.TEXTURE_2D);
gl.disable(gl.DEPTH_TEST);
var bindRT = function bindRT(rt, isclear) {
gl.bindFramebuffer(gl.FRAMEBUFFER, rt.frameBuffer);
gl.viewport(0, 0, rt.width, rt.height);
if (isclear) {
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
}
}; //make bright buff
bindRT(renderSpec.wHalfRT0, true);
useEffect(effectLib.mkBrightBuf, renderSpec.mainRT);
drawEffect(effectLib.mkBrightBuf);
unuseEffect(effectLib.mkBrightBuf); // make bloom
for (var i = 0; i < 2; i++) {
var p = 1.5 + 1 * i;
var s = 2.0 + 1 * i;
bindRT(renderSpec.wHalfRT1, true);
useEffect(effectLib.dirBlur, renderSpec.wHalfRT0);
gl.uniform4f(effectLib.dirBlur.program.uniforms.uBlurDir, p, 0.0, s, 0.0);
drawEffect(effectLib.dirBlur);
unuseEffect(effectLib.dirBlur);
bindRT(renderSpec.wHalfRT0, true);
useEffect(effectLib.dirBlur, renderSpec.wHalfRT1);
gl.uniform4f(effectLib.dirBlur.program.uniforms.uBlurDir, 0.0, p, 0.0, s);
drawEffect(effectLib.dirBlur);
unuseEffect(effectLib.dirBlur);
} //display
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.viewport(0, 0, renderSpec.width, renderSpec.height);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
useEffect(effectLib.finalComp, renderSpec.mainRT);
gl.uniform1i(effectLib.finalComp.program.uniforms.uBloom, 1);
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_2D, renderSpec.wHalfRT0.texture);
drawEffect(effectLib.finalComp);
unuseEffect(effectLib.finalComp);
gl.enable(gl.DEPTH_TEST);
} /////
var SceneEnv = {};
function createScene() {
createEffectLib();
createBackground();
createPointFlowers();
createPostProcess();
sceneStandBy = true;
}
function initScene() {
initBackground();
initPointFlowers();
initPostProcess(); //camera.position.z = 17.320508;
camera.position.z = pointFlower.area.z + projection.nearfar[0];
projection.angle = Math.atan2(pointFlower.area.y, camera.position.z + pointFlower.area.z) * 180.0 / Math.PI * 2.0;
Matrix44.loadProjection(projection.matrix, renderSpec.aspect, projection.angle, projection.nearfar[0], projection.nearfar[1]);
}
function renderScene() {
//draw
Matrix44.loadLookAt(camera.matrix, camera.position, camera.lookat, camera.up);
gl.enable(gl.DEPTH_TEST); //gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0.005, 0, 0.05, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
renderBackground();
renderPointFlowers();
renderPostProcess();
} /////
function onResize(e) {
makeCanvasFullScreen(document.getElementById('sakura'));
setViewports();
if (sceneStandBy) {
initScene();
}
}
function setViewports() {
renderSpec.setSize(gl.canvas.width, gl.canvas.height);
gl.clearColor(0.2, 0.2, 0.5, 1.0);
gl.viewport(0, 0, renderSpec.width, renderSpec.height);
var rtfunc = function rtfunc(rtname, rtw, rth) {
var rt = renderSpec[rtname];
if (rt) deleteRenderTarget(rt);
renderSpec[rtname] = createRenderTarget(rtw, rth);
};
rtfunc('mainRT', renderSpec.width, renderSpec.height);
rtfunc('wFullRT0', renderSpec.width, renderSpec.height);
rtfunc('wFullRT1', renderSpec.width, renderSpec.height);
rtfunc('wHalfRT0', renderSpec.halfWidth, renderSpec.halfHeight);
rtfunc('wHalfRT1', renderSpec.halfWidth, renderSpec.halfHeight);
}
function render() {
renderScene();
}
var animating = true;
function toggleAnimation(elm) {
animating ^= true;
if (animating) animate();
if (elm) {
elm.innerHTML = animating ? 'Stop' : 'Start';
}
}
function stepAnimation() {
if (!animating) animate();
}
function animate() {
var curdate = new Date();
timeInfo.elapsed = (curdate - timeInfo.start) / 1000.0;
timeInfo.delta = (curdate - timeInfo.prev) / 1000.0;
timeInfo.prev = curdate;
if (animating) requestAnimationFrame(animate);
render();
}
function makeCanvasFullScreen(canvas) {
var b = document.body;
var d = document.documentElement;
fullw = Math.max(b.clientWidth, b.scrollWidth, d.scrollWidth, d.clientWidth);
fullh = Math.max(b.clientHeight, b.scrollHeight, d.scrollHeight, d.clientHeight);
canvas.width = fullw;
canvas.height = fullh;
}
window.addEventListener('load', function (e) {
var canvas = document.getElementById('sakura');
try {
makeCanvasFullScreen(canvas);
gl = canvas.getContext('experimental-webgl');
} catch (e) {
alert('WebGL not supported.' + e);
console.error(e);
return;
}
window.addEventListener('resize', onResize);
setViewports();
createScene();
initScene();
timeInfo.start = new Date();
timeInfo.prev = timeInfo.start;
animate();
}); //set window.requestAnimationFrame
(function (w, r) {
w['r' + r] = w['r' + r] || w['webkitR' + r] || w['mozR' + r] || w['msR' + r] || w['oR' + r] || function (c) {
w.setTimeout(c, 1000 / 60);
};
})(window, 'equestAnimationFrame'); ////////end
}
}, {
key: "componentDidMount",
value: function componentDidMount() {
this.excuteEffect();
}
}, {
key: "render",
value: function render() {
return _react["default"].createElement("div", {
className: this.props.className || ''
}, _react["default"].createElement("canvas", {
id: "sakura"
}), _react["default"].createElement("div", {
className: "btnbg"
}));
}
}]);
return SakuraEffect;
}(_react.PureComponent);
var _default = SakuraEffect; // <script id='sakura_point_vsh' type='x-shader/x_vertex'>
// uniform mat4 uProjection;
// uniform mat4 uModelview;
// uniform vec3 uResolution;
// uniform vec3 uOffset;
// uniform vec3 uDOF; //x:focus distance, y:focus radius, z:max radius
// uniform vec3 uFade; //x:start distance, y:half distance, z:near fade start
// attribute vec3 aPosition;
// attribute vec3 aEuler;
// attribute vec2 aMisc; //x:size, y:fade
// varying vec3 pposition;
// varying float psize;
// varying float palpha;
// varying float pdist;
// //varying mat3 rotMat;
// varying vec3 normX;
// varying vec3 normY;
// varying vec3 normZ;
// varying vec3 normal;
// varying float diffuse;
// varying float specular;
// varying float rstop;
// varying float distancefade;
// void main(void) {
// // Projection is based on vertical angle
// vec4 pos = uModelview * vec4(aPosition + uOffset, 1.0);
// gl_Position = uProjection * pos;
// gl_PointSize = aMisc.x * uProjection[1][1] / -pos.z * uResolution.y * 0.5;
// pposition = pos.xyz;
// psize = aMisc.x;
// pdist = length(pos.xyz);
// palpha = smoothstep(0.0, 1.0, (pdist - 0.1) / uFade.z);
// vec3 elrsn = sin(aEuler);
// vec3 elrcs = cos(aEuler);
// mat3 rotx = mat3(
// 1.0, 0.0, 0.0,
// 0.0, elrcs.x, elrsn.x,
// 0.0, -elrsn.x, elrcs.x
// );
// mat3 roty = mat3(
// elrcs.y, 0.0, -elrsn.y,
// 0.0, 1.0, 0.0,
// elrsn.y, 0.0, elrcs.y
// );
// mat3 rotz = mat3(
// elrcs.z, elrsn.z, 0.0,
// -elrsn.z, elrcs.z, 0.0,
// 0.0, 0.0, 1.0
// );
// mat3 rotmat = rotx * roty * rotz;
// normal = rotmat[2];
// mat3 trrotm = mat3(
// rotmat[0][0], rotmat[1][0], rotmat[2][0],
// rotmat[0][1], rotmat[1][1], rotmat[2][1],
// rotmat[0][2], rotmat[1][2], rotmat[2][2]
// );
// normX = trrotm[0];
// normY = trrotm[1];
// normZ = trrotm[2];
// const vec3 lit = vec3(0.6917144638660746, 0.6917144638660746, -0.20751433915982237);
// float tmpdfs = dot(lit, normal);
// if(tmpdfs < 0.0) {
// normal = -normal;
// tmpdfs = dot(lit, normal);
// }
// diffuse = 0.4 + tmpdfs;
// vec3 eyev = normalize(-pos.xyz);
// if(dot(eyev, normal) > 0.0) {
// vec3 hv = normalize(eyev + lit);
// specular = pow(max(dot(hv, normal), 0.0), 20.0);
// }
// else {
// specular = 0.0;
// }
// rstop = clamp((abs(pdist - uDOF.x) - uDOF.y) / uDOF.z, 0.0, 1.0);
// rstop = pow(rstop, 0.5);
// //-0.69315 = ln(0.5)
// distancefade = min(1.0, exp((uFade.x - pdist) * 0.69315 / uFade.y));
// }
// </script>
// <script id='sakura_point_fsh' type='x-shader/x_fragment'>
// #ifdef GL_ES
// //precision mediump float;
// precision highp float;
// #endif
// uniform vec3 uDOF; //x:focus distance, y:focus radius, z:max radius
// uniform vec3 uFade; //x:start distance, y:half distance, z:near fade start
// const vec3 fadeCol = vec3(0.08, 0.03, 0.06);
// varying vec3 pposition;
// varying float psize;
// varying float palpha;
// varying float pdist;
// //varying mat3 rotMat;
// varying vec3 normX;
// varying vec3 normY;
// varying vec3 normZ;
// varying vec3 normal;
// varying float diffuse;
// varying float specular;
// varying float rstop;
// varying float distancefade;
// float ellipse(vec2 p, vec2 o, vec2 r) {
// vec2 lp = (p - o) / r;
// return length(lp) - 1.0;
// }
// void main(void) {
// vec3 p = vec3(gl_PointCoord - vec2(0.5, 0.5), 0.0) * 2.0;
// vec3 d = vec3(0.0, 0.0, -1.0);
// float nd = normZ.z; //dot(-normZ, d);
// if(abs(nd) < 0.0001) discard;
// float np = dot(normZ, p);
// vec3 tp = p + d * np / nd;
// vec2 coord = vec2(dot(normX, tp), dot(normY, tp));
// //angle = 15 degree
// const float flwrsn = 0.258819045102521;
// const float flwrcs = 0.965925826289068;
// mat2 flwrm = mat2(flwrcs, -flwrsn, flwrsn, flwrcs);
// vec2 flwrp = vec2(abs(coord.x), coord.y) * flwrm;
// float r;
// if(flwrp.x < 0.0) {
// r = ellipse(flwrp, vec2(0.065, 0.024) * 0.5, vec2(0.36, 0.96) * 0.5);
// }
// else {
// r = ellipse(flwrp, vec2(0.065, 0.024) * 0.5, vec2(0.58, 0.96) * 0.5);
// }
// if(r > rstop) discard;
// vec3 col = mix(vec3(1.0, 0.8, 0.75), vec3(1.0, 0.9, 0.87), r);
// float grady = mix(0.0, 1.0, pow(coord.y * 0.5 + 0.5, 0.35));
// col *= vec3(1.0, grady, grady);
// col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));
// col = col * diffuse + specular;
// col = mix(fadeCol, col, distancefade);
// float alpha = (rstop > 0.001)? (0.5 - r / (rstop * 2.0)) : 1.0;
// alpha = smoothstep(0.0, 1.0, alpha) * palpha;
// gl_FragColor = vec4(col * 0.5, alpha);
// }
// </script>
// <script id='fx_common_vsh' type='x-shader/x_vertex'>
// uniform vec3 uResolution;
// attribute vec2 aPosition;
// varying vec2 texCoord;
// varying vec2 screenCoord;
// void main(void) {
// gl_Position = vec4(aPosition, 0.0, 1.0);
// texCoord = aPosition.xy * 0.5 + vec2(0.5, 0.5);
// screenCoord = aPosition.xy * vec2(uResolution.z, 1.0);
// }
// </script>
// <script id='bg_fsh' type='x-shader/x_fragment'>
// #ifdef GL_ES
// //precision mediump float;
// precision highp float;
// #endif
// uniform vec2 uTimes;
// varying vec2 texCoord;
// varying vec2 screenCoord;
// void main(void) {
// vec3 col;
// float c;
// vec2 tmpv = texCoord * vec2(0.8, 1.0) - vec2(0.95, 1.0);
// c = exp(-pow(length(tmpv) * 1.8, 2.0));
// col = mix(vec3(0.02, 0.0, 0.03), vec3(0.96, 0.98, 1.0) * 1.5, c);
// gl_FragColor = vec4(col * 0.5, 1.0);
// }
// </script>
// <script id='fx_brightbuf_fsh' type='x-shader/x_fragment'>
// #ifdef GL_ES
// //precision mediump float;
// precision highp float;
// #endif
// uniform sampler2D uSrc;
// uniform vec2 uDelta;
// varying vec2 texCoord;
// varying vec2 screenCoord;
// void main(void) {
// vec4 col = texture2D(uSrc, texCoord);
// gl_FragColor = vec4(col.rgb * 2.0 - vec3(0.5), 1.0);
// }
// </script>
// <script id='fx_dirblur_r4_fsh' type='x-shader/x_fragment'>
// #ifdef GL_ES
// //precision mediump float;
// precision highp float;
// #endif
// uniform sampler2D uSrc;
// uniform vec2 uDelta;
// uniform vec4 uBlurDir; //dir(x, y), stride(z, w)
// varying vec2 texCoord;
// varying vec2 screenCoord;
// void main(void) {
// vec4 col = texture2D(uSrc, texCoord);
// col = col + texture2D(uSrc, texCoord + uBlurDir.xy * uDelta);
// col = col + texture2D(uSrc, texCoord - uBlurDir.xy * uDelta);
// col = col + texture2D(uSrc, texCoord + (uBlurDir.xy + uBlurDir.zw) * uDelta);
// col = col + texture2D(uSrc, texCoord - (uBlurDir.xy + uBlurDir.zw) * uDelta);
// gl_FragColor = col / 5.0;
// }
// </script>
// <script id='fx_common_fsh' type='x-shader/x_fragment'>
// #ifdef GL_ES
// //precision mediump float;
// precision highp float;
// #endif
// uniform sampler2D uSrc;
// uniform vec2 uDelta;
// varying vec2 texCoord;
// varying vec2 screenCoord;
// void main(void) {
// gl_FragColor = texture2D(uSrc, texCoord);
// }
// </script>
// <script id='pp_final_vsh' type='x-shader/x_vertex'>
// uniform vec3 uResolution;
// attribute vec2 aPosition;
// varying vec2 texCoord;
// varying vec2 screenCoord;
// void main(void) {
// gl_Position = vec4(aPosition, 0.0, 1.0);
// texCoord = aPosition.xy * 0.5 + vec2(0.5, 0.5);
// screenCoord = aPosition.xy * vec2(uResolution.z, 1.0);
// }
// </script>
// <script id='pp_final_fsh' type='x-shader/x_fragment'>
// #ifdef GL_ES
// //precision mediump float;
// precision highp float;
// #endif
// uniform sampler2D uSrc;
// uniform sampler2D uBloom;
// uniform vec2 uDelta;
// varying vec2 texCoord;
// varying vec2 screenCoord;
// void main(void) {
// vec4 srccol = texture2D(uSrc, texCoord) * 2.0;
// vec4 bloomcol = texture2D(uBloom, texCoord);
// vec4 col;
// col = srccol + bloomcol * (vec4(1.0) + srccol);
// col *= smoothstep(1.0, 0.0, pow(length((texCoord - vec2(0.5)) * 2.0), 1.2) * 0.5);
// col = pow(col, vec4(0.45454545454545)); //(1.0 / 2.2)
// gl_FragColor = vec4(col.rgb, 1.0);
// gl_FragColor.a = 1.0;
// }
// </script>
exports["default"] = _default;
//# 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