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react-babylonjs

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import { ISceneLoaderProgressEvent } from '@babylonjs/core/Loading/sceneLoader.js'; import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js'; import React, { ReactNode } from 'react'; import { FiberAbstractMeshProps, FiberAbstractMeshPropsCtor } from '../generatedProps'; import { ILoadedModel } from '../hooks/loaders/loadedModel'; export type ModelProps = { /** * Only used on init. Will not update dynamically (scaling will update dynamically and override this) * An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported */ meshNames?: any; receiveShadows?: boolean; rootUrl: string; sceneFilename: string; pluginExtension?: string; alwaysSelectAsActiveMesh?: boolean; reportProgress?: boolean; scaleToDimension?: number; onModelLoaded?: (model: ILoadedModel) => void; onModelError?: (message: string, exception?: any) => void; onLoadProgress?: (event: ISceneLoaderProgressEvent) => void; onCreated?: (rootMesh: AbstractMesh) => void; } & FiberAbstractMeshProps & FiberAbstractMeshPropsCtor & { children?: ReactNode | undefined; }; declare const Model: React.ForwardRefExoticComponent<{ /** * Only used on init. Will not update dynamically (scaling will update dynamically and override this) * An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported */ meshNames?: any; receiveShadows?: boolean; rootUrl: string; sceneFilename: string; pluginExtension?: string; alwaysSelectAsActiveMesh?: boolean; reportProgress?: boolean; scaleToDimension?: number; onModelLoaded?: (model: ILoadedModel) => void; onModelError?: (message: string, exception?: any) => void; onLoadProgress?: (event: ISceneLoaderProgressEvent) => void; onCreated?: (rootMesh: AbstractMesh) => void; } & { actionManager?: import("@babylonjs/core").AbstractActionManager; alphaIndex?: number; alwaysSelectAsActiveMesh?: boolean; applyFog?: boolean; bakedVertexAnimationManager?: import("@babylonjs/core").IBakedVertexAnimationManager; checkCollisions?: boolean; collisionGroup?: number; collisionMask?: number; collisionResponse?: boolean; collisionRetryCount?: number; computeBonesUsingShaders?: boolean; cullingStrategy?: number; definedFacingForward?: boolean; doNotSyncBoundingInfo?: boolean; edgesColor?: import("@babylonjs/core").Color4; edgesWidth?: number; ellipsoid?: import("@babylonjs/core").Vector3; 'ellipsoid-x'?: number; 'ellipsoid-y'?: number; 'ellipsoid-z'?: number; ellipsoidOffset?: import("@babylonjs/core").Vector3; 'ellipsoidOffset-x'?: number; 'ellipsoidOffset-y'?: number; 'ellipsoidOffset-z'?: number; enableDistantPicking?: boolean; enableEdgesRendering?: any; enablePointerMoveEvents?: boolean; facetDepthSortFrom?: import("@babylonjs/core").Vector3; hasVertexAlpha?: boolean; inheritVisibility?: boolean; instancedBuffers?: { [key: string]: any; }; isBlocker?: boolean; isNearGrabbable?: boolean; isNearPickable?: boolean; isPickable?: boolean; isVisible?: boolean; layerMask?: number; material?: import("@babylonjs/core").Material; morphTargetManager?: import("@babylonjs/core").MorphTargetManager; mustDepthSortFacets?: boolean; numBoneInfluencers?: number; onCollide?: (collidedMesh?: AbstractMesh) => void; onCollideObservable?: any; onCollisionPositionChange?: () => void; onCollisionPositionChangeObservable?: any; onMaterialChangedObservable?: any; onRebuildObservable?: any; outlineColor?: import("@babylonjs/core").Color3; outlineWidth?: number; overlayAlpha?: number; overlayColor?: import("@babylonjs/core").Color3; partitioningBBoxRatio?: number; partitioningSubdivisions?: number; pointerOverDisableMeshTesting?: boolean; rawBoundingInfo?: import("@babylonjs/core").BoundingInfo; receiveShadows?: boolean; renderingGroupId?: number; setBoundingInfo?: any; setIndices?: any; setMaterialForRenderPass?: any; setVerticesData?: any; showSubMeshesBoundingBox?: boolean; skeleton?: import("@babylonjs/core").Skeleton; subMeshes?: import("@babylonjs/core").SubMesh[]; surroundingMeshes?: AbstractMesh[]; useOctreeForCollisions?: boolean; useOctreeForPicking?: boolean; useOctreeForRenderingSelection?: boolean; useVertexColors?: boolean; visibility?: number; } & { addChild?: any; addRotation?: any; billboardMode?: number; ignoreNonUniformScaling?: boolean; infiniteDistance?: boolean; onAfterWorldMatrixUpdateObservable?: any; position?: import("@babylonjs/core").Vector3; preserveParentRotationForBillboard?: boolean; reIntegrateRotationIntoRotationQuaternion?: boolean; rotation?: import("@babylonjs/core").Vector3; rotationQuaternion?: import("@babylonjs/core").Quaternion; scaling?: import("@babylonjs/core").Vector3; scalingDeterminant?: number; setAbsolutePosition?: any; setDirection?: any; setParent?: any; setPivotMatrix?: any; setPivotPoint?: any; setPositionWithLocalVector?: any; setPreTransformMatrix?: any; translate?: any; } & { accessibilityTag?: import("@babylonjs/core/IAccessibilityTag").IAccessibilityTag; addBehavior?: any; animationPropertiesOverride?: import("@babylonjs/core").AnimationPropertiesOverride; animations?: import("@babylonjs/core").Animation[]; doNotSerialize?: boolean; id?: string; inspectableCustomProperties?: import("@babylonjs/core").IInspectable[]; metadata?: any; name?: string; onAccessibilityTagChangedObservable?: any; onDispose?: () => void; onDisposeObservable?: any; onReady?: (node: import("@babylonjs/core").Node) => void; parent?: import("@babylonjs/core").Node; reservedDataStore?: any; setEnabled?: any; state?: string; uniqueId?: number; } & import("../CustomProps").CustomProps & FiberAbstractMeshPropsCtor & { children?: ReactNode | undefined; } & React.RefAttributes<AbstractMesh>>; export default Model;