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react-babylonjs

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import { Scene } from '@babylonjs/core/scene.js'; import { CreatedInstance } from './CreatedInstance'; export interface LifecycleListener<T> { onCreated?: (instance: CreatedInstance<T>, scene: Scene) => void; onParented: (parent: CreatedInstance<any>, child: CreatedInstance<any>) => any; onChildAdded: (child: CreatedInstance<any>, parent: CreatedInstance<any>) => any; /** * It is not set on when delay creation is enabled for this type (PhysicsImpostor/ShadowGenerator) * Some objects cannot be properly instantiated until their dependant objects (mesh/light source) are instantiated. */ onMount: (instance: CreatedInstance<T>) => any; /** * Called on GUI controls, once they have been added as a control. */ onAddedAsControl?: (instance: CreatedInstance<T>) => void; /** * When hosted instance is unmounted */ onUnmount: () => void; }