rc-js-util
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A collection of TS and C++ utilities to help writing performant and correct applications, achieved through strict typing and (removable) invariant checking.
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text/typescript
import { TF32Vec2, Vec2 } from "./vec2.js";
import { Mat3 } from "../mat3/mat3.js";
import { Range2d } from "../2d/range2d/range2d.js";
import { Test_setDefaultFlags } from "../../../test-util/test_set-default-flags.js";
describe("=> Vec2", () =>
{
beforeEach(() =>
{
Test_setDefaultFlags();
});
describe("=> getters", () =>
{
it("| provides the expected values", () =>
{
const v = Vec2.f32.factory.createOne(1, 2);
expect(v.getX()).toBe(1);
expect(v.getY()).toBe(2);
});
});
describe("=> setters", () =>
{
it("| sets the expected values", () =>
{
const v = Vec2.f32.factory.createOneEmpty();
v.setX(1);
v.setY(2);
expect(v[0]).toBe(1);
expect(v[1]).toBe(2);
});
});
describe("=> update", () =>
{
it("| sets the expected values", () =>
{
const v = Vec2.f32.factory.createOneEmpty();
v.update(1, 2);
expect(v[0]).toBe(1);
expect(v[1]).toBe(2);
});
});
describe("=> dotProduct", () =>
{
it("| returns expected value", () =>
{
const a = Vec2.f32.factory.createOne(1, 2);
const b = Vec2.f32.factory.createOne(3, 4);
const r = a.dotProduct(b);
expect(r).toBe(11);
});
});
describe("=> mat3 multiply", () =>
{
it("| returns the expected values", () =>
{
const v = Vec2.f32.factory.createOne(1, 2);
const identityMatrix = Mat3.f32.factory
.createOneEmpty()
.setIdentityMatrix();
const result = v.mat3Multiply(identityMatrix);
expect(result[0]).toBe(1);
expect(result[1]).toBe(2);
const txMatrix = Mat3.f32.factory
.createOneEmpty()
.setTranslationMatrix(10, -10);
const result2 = v.mat3Multiply(txMatrix);
expect(result2[0]).toBe(11);
expect(result2[1]).toBe(-8);
});
});
describe("=> bound", () =>
{
it("| bounds up", () =>
{
const v = Vec2.f32.factory.createOne(0, 0);
const range = Range2d.f32.factory.createOne(2, 2, 4, 4);
v.bound2d(range);
expect(v).toEqual(Vec2.f32.factory.createOne(2, 2));
});
it("| bounds down", () =>
{
const v = Vec2.f32.factory.createOne(6, 6);
const range = Range2d.f32.factory.createOne(2, 2, 4, 4);
v.bound2d(range);
expect(v).toEqual(Vec2.f32.factory.createOne(4, 4));
});
it("| leaves values that are bounded", () =>
{
const v = Vec2.f32.factory.createOne(1, 1);
const range = Range2d.f32.factory.createOne(0, 0, 4, 4);
v.bound2d(range);
expect(v).toEqual(Vec2.f32.factory.createOne(1, 1));
});
});
describe("=> slice", () =>
{
it("| creates a copy", () =>
{
const a = Vec2.f32.factory.createOne(1, 2);
const b: TF32Vec2 = a.slice();
expect(a).toEqual(b);
expect(a).not.toBe(b);
expect(a.getX).toBeDefined();
});
});
describe("=> normalize", () =>
{
it("| returns a unit vector in the same direction", () =>
{
const a = Vec2.f32.factory.createOne(10, 10);
expect(a.normalize()).toEqual(Vec2.f32.factory.createOne(1 / Math.sqrt(2), 1 / Math.sqrt(2)));
});
});
describe("=> getNormal", () =>
{
it("| returns a normal to the vector", () =>
{
const a = Vec2.f32.factory.createOne(1, 2);
expect(a.getNormal()).toEqual(Vec2.f32.factory.createOne(2, -1));
});
});
});