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raytrace-engine

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A simple CPU-based ray tracer written in **vanilla JavaScript**, rendering directly to an HTML5 `<canvas>` element — no WebGL, no external libraries.

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{ "name": "raytrace-engine", "version": "0.0.17", "main": "dist/index.js", "types": "types/index.d.ts", "sideEffects": false, "files": [ "dist", "types" ], "repository": { "type": "git", "url": "https://github.com/SPK1997/CPURaytracer.git" }, "homepage": "https://github.com/SPK1997/CPURaytracer#readme", "scripts": { "build-source": "webpack --config webpack.config.js", "build-worker": "webpack --config webpack.worker.config.js", "clean": "npx rimraf dist", "build": "npm run clean && npm run build-worker && npm run build-source" }, "keywords": [ "raytracer", "javascript", "cpu", "graphics" ], "author": "SPK1997 (https://github.com/SPK1997)", "license": "MIT", "devDependencies": { "@babel/core": "^7.28.0", "@babel/preset-env": "^7.28.0", "babel-loader": "^10.0.0", "webpack": "^5.100.2", "webpack-cli": "^6.0.1" } }