raytrace-engine
Version:
A simple CPU-based ray tracer written in **vanilla JavaScript**, rendering directly to an HTML5 `<canvas>` element — no WebGL, no external libraries.
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{
"name": "raytrace-engine",
"version": "0.0.17",
"main": "dist/index.js",
"types": "types/index.d.ts",
"sideEffects": false,
"files": [
"dist",
"types"
],
"repository": {
"type": "git",
"url": "https://github.com/SPK1997/CPURaytracer.git"
},
"homepage": "https://github.com/SPK1997/CPURaytracer#readme",
"scripts": {
"build-source": "webpack --config webpack.config.js",
"build-worker": "webpack --config webpack.worker.config.js",
"clean": "npx rimraf dist",
"build": "npm run clean && npm run build-worker && npm run build-source"
},
"keywords": [
"raytracer",
"javascript",
"cpu",
"graphics"
],
"author": "SPK1997 (https://github.com/SPK1997)",
"license": "MIT",
"devDependencies": {
"@babel/core": "^7.28.0",
"@babel/preset-env": "^7.28.0",
"babel-loader": "^10.0.0",
"webpack": "^5.100.2",
"webpack-cli": "^6.0.1"
}
}