raylib-wasm
Version:
Make raylib games in JS for the web
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{
"defines": [
{
"name": "RCAMERA_H",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "__declspec(x)",
"type": "MACRO",
"value": "__attribute__((x))",
"description": ""
},
{
"name": "RLAPI",
"type": "UNKNOWN",
"value": "__declspec(dllexport)",
"description": "We are building the library as a Win32 shared library (.dll)"
},
{
"name": "CAMERA_CULL_DISTANCE_NEAR",
"type": "DOUBLE",
"value": 0.01,
"description": ""
},
{
"name": "CAMERA_CULL_DISTANCE_FAR",
"type": "DOUBLE",
"value": 1000.0,
"description": ""
},
{
"name": "CAMERA_MOVE_SPEED",
"type": "FLOAT",
"value": 5.4,
"description": "Units per second"
},
{
"name": "CAMERA_ROTATION_SPEED",
"type": "FLOAT",
"value": 0.03,
"description": ""
},
{
"name": "CAMERA_PAN_SPEED",
"type": "FLOAT",
"value": 0.2,
"description": ""
},
{
"name": "CAMERA_MOUSE_MOVE_SENSITIVITY",
"type": "FLOAT",
"value": 0.003,
"description": ""
},
{
"name": "CAMERA_ORBITAL_SPEED",
"type": "FLOAT",
"value": 0.5,
"description": "Radians per second"
}
],
"structs": [
{
"name": "Vector2",
"description": "Vector2, 2 components",
"fields": [
{
"type": "float",
"name": "x",
"description": "Vector x component"
},
{
"type": "float",
"name": "y",
"description": "Vector y component"
}
]
},
{
"name": "Vector3",
"description": "Vector3, 3 components",
"fields": [
{
"type": "float",
"name": "x",
"description": "Vector x component"
},
{
"type": "float",
"name": "y",
"description": "Vector y component"
},
{
"type": "float",
"name": "z",
"description": "Vector z component"
}
]
},
{
"name": "Matrix",
"description": "Matrix, 4x4 components, column major, OpenGL style, right-handed",
"fields": [
{
"type": "float",
"name": "m0",
"description": "Matrix first row (4 components)"
},
{
"type": "float",
"name": "m4",
"description": "Matrix first row (4 components)"
},
{
"type": "float",
"name": "m8",
"description": "Matrix first row (4 components)"
},
{
"type": "float",
"name": "m12",
"description": "Matrix first row (4 components)"
},
{
"type": "float",
"name": "m1",
"description": "Matrix second row (4 components)"
},
{
"type": "float",
"name": "m5",
"description": "Matrix second row (4 components)"
},
{
"type": "float",
"name": "m9",
"description": "Matrix second row (4 components)"
},
{
"type": "float",
"name": "m13",
"description": "Matrix second row (4 components)"
},
{
"type": "float",
"name": "m2",
"description": "Matrix third row (4 components)"
},
{
"type": "float",
"name": "m6",
"description": "Matrix third row (4 components)"
},
{
"type": "float",
"name": "m10",
"description": "Matrix third row (4 components)"
},
{
"type": "float",
"name": "m14",
"description": "Matrix third row (4 components)"
},
{
"type": "float",
"name": "m3",
"description": "Matrix fourth row (4 components)"
},
{
"type": "float",
"name": "m7",
"description": "Matrix fourth row (4 components)"
},
{
"type": "float",
"name": "m11",
"description": "Matrix fourth row (4 components)"
},
{
"type": "float",
"name": "m15",
"description": "Matrix fourth row (4 components)"
}
]
},
{
"name": "Camera3D",
"description": "Camera type, defines a camera position/orientation in 3d space",
"fields": [
{
"type": "Vector3",
"name": "position",
"description": "Camera position"
},
{
"type": "Vector3",
"name": "target",
"description": "Camera target it looks-at"
},
{
"type": "Vector3",
"name": "up",
"description": "Camera up vector (rotation over its axis)"
},
{
"type": "float",
"name": "fovy",
"description": "Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic"
},
{
"type": "int",
"name": "projection",
"description": "Camera projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC"
}
]
}
],
"aliases": [
{
"type": "Camera3D",
"name": "Camera",
"description": "Camera type fallback, defaults to Camera3D"
}
],
"enums": [
{
"name": "CameraProjection",
"description": "Camera projection",
"values": [
{
"name": "CAMERA_PERSPECTIVE",
"value": 0,
"description": "Perspective projection"
},
{
"name": "CAMERA_ORTHOGRAPHIC",
"value": 1,
"description": "Orthographic projection"
}
]
},
{
"name": "CameraMode",
"description": "Camera system modes",
"values": [
{
"name": "CAMERA_CUSTOM",
"value": 0,
"description": "Camera custom, controlled by user (UpdateCamera() does nothing)"
},
{
"name": "CAMERA_FREE",
"value": 1,
"description": "Camera free mode"
},
{
"name": "CAMERA_ORBITAL",
"value": 2,
"description": "Camera orbital, around target, zoom supported"
},
{
"name": "CAMERA_FIRST_PERSON",
"value": 3,
"description": "Camera first person"
},
{
"name": "CAMERA_THIRD_PERSON",
"value": 4,
"description": "Camera third person"
}
]
}
],
"callbacks": [
],
"functions": [
{
"name": "GetCameraForward",
"description": "",
"returnType": "Vector3",
"params": [
{
"type": "Camera *",
"name": "camera"
}
]
},
{
"name": "GetCameraUp",
"description": "",
"returnType": "Vector3",
"params": [
{
"type": "Camera *",
"name": "camera"
}
]
},
{
"name": "GetCameraRight",
"description": "",
"returnType": "Vector3",
"params": [
{
"type": "Camera *",
"name": "camera"
}
]
},
{
"name": "CameraMoveForward",
"description": "",
"returnType": "void",
"params": [
{
"type": "Camera *",
"name": "camera"
},
{
"type": "float",
"name": "distance"
},
{
"type": "bool",
"name": "moveInWorldPlane"
}
]
},
{
"name": "CameraMoveUp",
"description": "",
"returnType": "void",
"params": [
{
"type": "Camera *",
"name": "camera"
},
{
"type": "float",
"name": "distance"
}
]
},
{
"name": "CameraMoveRight",
"description": "",
"returnType": "void",
"params": [
{
"type": "Camera *",
"name": "camera"
},
{
"type": "float",
"name": "distance"
},
{
"type": "bool",
"name": "moveInWorldPlane"
}
]
},
{
"name": "CameraMoveToTarget",
"description": "",
"returnType": "void",
"params": [
{
"type": "Camera *",
"name": "camera"
},
{
"type": "float",
"name": "delta"
}
]
},
{
"name": "CameraYaw",
"description": "",
"returnType": "void",
"params": [
{
"type": "Camera *",
"name": "camera"
},
{
"type": "float",
"name": "angle"
},
{
"type": "bool",
"name": "rotateAroundTarget"
}
]
},
{
"name": "CameraPitch",
"description": "",
"returnType": "void",
"params": [
{
"type": "Camera *",
"name": "camera"
},
{
"type": "float",
"name": "angle"
},
{
"type": "bool",
"name": "lockView"
},
{
"type": "bool",
"name": "rotateAroundTarget"
},
{
"type": "bool",
"name": "rotateUp"
}
]
},
{
"name": "CameraRoll",
"description": "",
"returnType": "void",
"params": [
{
"type": "Camera *",
"name": "camera"
},
{
"type": "float",
"name": "angle"
}
]
},
{
"name": "GetCameraViewMatrix",
"description": "",
"returnType": "Matrix",
"params": [
{
"type": "Camera *",
"name": "camera"
}
]
},
{
"name": "GetCameraProjectionMatrix",
"description": "",
"returnType": "Matrix",
"params": [
{
"type": "Camera*",
"name": "camera"
},
{
"type": "float",
"name": "aspect"
}
]
}
]
}