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raylib-wasm

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Make raylib games in JS for the web

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{ "defines": [ { "name": "RCAMERA_H", "type": "GUARD", "value": "", "description": "" }, { "name": "__declspec(x)", "type": "MACRO", "value": "__attribute__((x))", "description": "" }, { "name": "RLAPI", "type": "UNKNOWN", "value": "__declspec(dllexport)", "description": "We are building the library as a Win32 shared library (.dll)" }, { "name": "CAMERA_CULL_DISTANCE_NEAR", "type": "DOUBLE", "value": 0.01, "description": "" }, { "name": "CAMERA_CULL_DISTANCE_FAR", "type": "DOUBLE", "value": 1000.0, "description": "" }, { "name": "CAMERA_MOVE_SPEED", "type": "FLOAT", "value": 5.4, "description": "Units per second" }, { "name": "CAMERA_ROTATION_SPEED", "type": "FLOAT", "value": 0.03, "description": "" }, { "name": "CAMERA_PAN_SPEED", "type": "FLOAT", "value": 0.2, "description": "" }, { "name": "CAMERA_MOUSE_MOVE_SENSITIVITY", "type": "FLOAT", "value": 0.003, "description": "" }, { "name": "CAMERA_ORBITAL_SPEED", "type": "FLOAT", "value": 0.5, "description": "Radians per second" } ], "structs": [ { "name": "Vector2", "description": "Vector2, 2 components", "fields": [ { "type": "float", "name": "x", "description": "Vector x component" }, { "type": "float", "name": "y", "description": "Vector y component" } ] }, { "name": "Vector3", "description": "Vector3, 3 components", "fields": [ { "type": "float", "name": "x", "description": "Vector x component" }, { "type": "float", "name": "y", "description": "Vector y component" }, { "type": "float", "name": "z", "description": "Vector z component" } ] }, { "name": "Matrix", "description": "Matrix, 4x4 components, column major, OpenGL style, right-handed", "fields": [ { "type": "float", "name": "m0", "description": "Matrix first row (4 components)" }, { "type": "float", "name": "m4", "description": "Matrix first row (4 components)" }, { "type": "float", "name": "m8", "description": "Matrix first row (4 components)" }, { "type": "float", "name": "m12", "description": "Matrix first row (4 components)" }, { "type": "float", "name": "m1", "description": "Matrix second row (4 components)" }, { "type": "float", "name": "m5", "description": "Matrix second row (4 components)" }, { "type": "float", "name": "m9", "description": "Matrix second row (4 components)" }, { "type": "float", "name": "m13", "description": "Matrix second row (4 components)" }, { "type": "float", "name": "m2", "description": "Matrix third row (4 components)" }, { "type": "float", "name": "m6", "description": "Matrix third row (4 components)" }, { "type": "float", "name": "m10", "description": "Matrix third row (4 components)" }, { "type": "float", "name": "m14", "description": "Matrix third row (4 components)" }, { "type": "float", "name": "m3", "description": "Matrix fourth row (4 components)" }, { "type": "float", "name": "m7", "description": "Matrix fourth row (4 components)" }, { "type": "float", "name": "m11", "description": "Matrix fourth row (4 components)" }, { "type": "float", "name": "m15", "description": "Matrix fourth row (4 components)" } ] }, { "name": "Camera3D", "description": "Camera type, defines a camera position/orientation in 3d space", "fields": [ { "type": "Vector3", "name": "position", "description": "Camera position" }, { "type": "Vector3", "name": "target", "description": "Camera target it looks-at" }, { "type": "Vector3", "name": "up", "description": "Camera up vector (rotation over its axis)" }, { "type": "float", "name": "fovy", "description": "Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic" }, { "type": "int", "name": "projection", "description": "Camera projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" } ] } ], "aliases": [ { "type": "Camera3D", "name": "Camera", "description": "Camera type fallback, defaults to Camera3D" } ], "enums": [ { "name": "CameraProjection", "description": "Camera projection", "values": [ { "name": "CAMERA_PERSPECTIVE", "value": 0, "description": "Perspective projection" }, { "name": "CAMERA_ORTHOGRAPHIC", "value": 1, "description": "Orthographic projection" } ] }, { "name": "CameraMode", "description": "Camera system modes", "values": [ { "name": "CAMERA_CUSTOM", "value": 0, "description": "Camera custom, controlled by user (UpdateCamera() does nothing)" }, { "name": "CAMERA_FREE", "value": 1, "description": "Camera free mode" }, { "name": "CAMERA_ORBITAL", "value": 2, "description": "Camera orbital, around target, zoom supported" }, { "name": "CAMERA_FIRST_PERSON", "value": 3, "description": "Camera first person" }, { "name": "CAMERA_THIRD_PERSON", "value": 4, "description": "Camera third person" } ] } ], "callbacks": [ ], "functions": [ { "name": "GetCameraForward", "description": "", "returnType": "Vector3", "params": [ { "type": "Camera *", "name": "camera" } ] }, { "name": "GetCameraUp", "description": "", "returnType": "Vector3", "params": [ { "type": "Camera *", "name": "camera" } ] }, { "name": "GetCameraRight", "description": "", "returnType": "Vector3", "params": [ { "type": "Camera *", "name": "camera" } ] }, { "name": "CameraMoveForward", "description": "", "returnType": "void", "params": [ { "type": "Camera *", "name": "camera" }, { "type": "float", "name": "distance" }, { "type": "bool", "name": "moveInWorldPlane" } ] }, { "name": "CameraMoveUp", "description": "", "returnType": "void", "params": [ { "type": "Camera *", "name": "camera" }, { "type": "float", "name": "distance" } ] }, { "name": "CameraMoveRight", "description": "", "returnType": "void", "params": [ { "type": "Camera *", "name": "camera" }, { "type": "float", "name": "distance" }, { "type": "bool", "name": "moveInWorldPlane" } ] }, { "name": "CameraMoveToTarget", "description": "", "returnType": "void", "params": [ { "type": "Camera *", "name": "camera" }, { "type": "float", "name": "delta" } ] }, { "name": "CameraYaw", "description": "", "returnType": "void", "params": [ { "type": "Camera *", "name": "camera" }, { "type": "float", "name": "angle" }, { "type": "bool", "name": "rotateAroundTarget" } ] }, { "name": "CameraPitch", "description": "", "returnType": "void", "params": [ { "type": "Camera *", "name": "camera" }, { "type": "float", "name": "angle" }, { "type": "bool", "name": "lockView" }, { "type": "bool", "name": "rotateAroundTarget" }, { "type": "bool", "name": "rotateUp" } ] }, { "name": "CameraRoll", "description": "", "returnType": "void", "params": [ { "type": "Camera *", "name": "camera" }, { "type": "float", "name": "angle" } ] }, { "name": "GetCameraViewMatrix", "description": "", "returnType": "Matrix", "params": [ { "type": "Camera *", "name": "camera" } ] }, { "name": "GetCameraProjectionMatrix", "description": "", "returnType": "Matrix", "params": [ { "type": "Camera*", "name": "camera" }, { "type": "float", "name": "aspect" } ] } ] }