raylib-wasm
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Make raylib games in JS for the web
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{
"defines": [
{
"name": "RAUDIO_H",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RAUDIO_STANDALONE",
"type": "GUARD",
"value": "",
"description": ""
},
{
"name": "RL_MALLOC(sz)",
"type": "MACRO",
"value": "malloc(sz)",
"description": ""
},
{
"name": "RL_CALLOC(n,sz)",
"type": "MACRO",
"value": "calloc(n,sz)",
"description": ""
},
{
"name": "RL_FREE(p)",
"type": "MACRO",
"value": "free(p)",
"description": ""
},
{
"name": "RL_BOOL_TYPE",
"type": "GUARD",
"value": "",
"description": ""
}
],
"structs": [
{
"name": "Wave",
"description": "Wave, audio wave data",
"fields": [
{
"type": "unsigned int",
"name": "frameCount",
"description": "Total number of frames (considering channels)"
},
{
"type": "unsigned int",
"name": "sampleRate",
"description": "Frequency (samples per second)"
},
{
"type": "unsigned int",
"name": "sampleSize",
"description": "Bit depth (bits per sample): 8, 16, 32 (24 not supported)"
},
{
"type": "unsigned int",
"name": "channels",
"description": "Number of channels (1-mono, 2-stereo, ...)"
},
{
"type": "void *",
"name": "data",
"description": "Buffer data pointer"
}
]
},
{
"name": "AudioStream",
"description": "AudioStream, custom audio stream",
"fields": [
{
"type": "rAudioBuffer *",
"name": "buffer",
"description": "Pointer to internal data used by the audio system"
},
{
"type": "rAudioProcessor *",
"name": "processor",
"description": "Pointer to internal data processor, useful for audio effects"
},
{
"type": "unsigned int",
"name": "sampleRate",
"description": "Frequency (samples per second)"
},
{
"type": "unsigned int",
"name": "sampleSize",
"description": "Bit depth (bits per sample): 8, 16, 32 (24 not supported)"
},
{
"type": "unsigned int",
"name": "channels",
"description": "Number of channels (1-mono, 2-stereo, ...)"
}
]
},
{
"name": "Sound",
"description": "Sound",
"fields": [
{
"type": "AudioStream",
"name": "stream",
"description": "Audio stream"
},
{
"type": "unsigned int",
"name": "frameCount",
"description": "Total number of frames (considering channels)"
}
]
},
{
"name": "Music",
"description": "Music, audio stream, anything longer than ~10 seconds should be streamed",
"fields": [
{
"type": "AudioStream",
"name": "stream",
"description": "Audio stream"
},
{
"type": "unsigned int",
"name": "frameCount",
"description": "Total number of frames (considering channels)"
},
{
"type": "bool",
"name": "looping",
"description": "Music looping enable"
},
{
"type": "int",
"name": "ctxType",
"description": "Type of music context (audio filetype)"
},
{
"type": "void *",
"name": "ctxData",
"description": "Audio context data, depends on type"
}
]
}
],
"aliases": [
],
"enums": [
],
"callbacks": [
{
"name": "AudioCallback",
"description": "",
"returnType": "void",
"params": [
{
"type": "void *",
"name": "bufferData"
},
{
"type": "unsigned int",
"name": "frames"
}
]
}
],
"functions": [
]
}