raylib-wasm
Version:
Make raylib games in JS for the web
17 lines (13 loc) • 340 B
JavaScript
let cat
const InitGame = async () => {
InitWindow(1000, 667)
// manually add a file at a speciifc fake location
await addFile('./cat-reading-book.jpg', 'cat.jpg')
cat = await LoadTexture('cat.jpg', true)
}
const UpdateGame = (ts) => {
BeginDrawing()
ClearBackground(RAYWHITE)
DrawTexture(cat, 0, 0, WHITE)
EndDrawing()
}