raylib-wasm
Version:
Make raylib games in JS for the web
17 lines (14 loc) • 504 B
JavaScript
const screenWidth = 800
const screenHeight = 450
const InitGame = async () => {
InitWindow(screenWidth, screenHeight)
}
const UpdateGame = (ts) => {
BeginDrawing()
ClearBackground(RAYWHITE)
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK);
DrawText("this is NOT a texture!", 350, 370, 10, GRAY);
EndDrawing()
}