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raylib-wasm

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Make raylib games in JS for the web

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const GLSL_VERSION = 100 let texture let shader let target let source let position let tex const InitGame = async () => { InitWindow(800, 450) texture = await LoadTexture('examples/textures/resources/cat.png') target = LoadRenderTexture(texture.width, texture.height) // LoadShader does not have URL-loading setup yet await addFile(`./examples/shaders/resources/shaders/glsl${GLSL_VERSION}/texturetest.fs`, 'texturetest.fs') await addFile(`./examples/shaders/resources/shaders/glsl${GLSL_VERSION}/texturetest.vs`, 'texturetest.vs') shader = LoadShader('texturetest.vs', 'texturetest.fs') source = new Rectangle({ x: 0, y: 0, width: texture.width, height: texture.height }) position = new Vector2({ x: 0, y: 0 }) tex = new UniformTexture(shader, 'texture1') } const UpdateGame = (ts) => { BeginTextureMode(target) DrawTextureRec(texture, source, position, WHITE) tex.texture = target.texture EndTextureMode() BeginDrawing() ClearBackground(RAYWHITE) BeginShaderMode(shader) DrawRectangle(0, 0, 800, 450, WHITE) EndShaderMode() EndDrawing() }