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raylib-wasm

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Make raylib games in JS for the web

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const GLSL_VERSION = 100 const screenWidth = 800 const screenHeight = 450 let target let shader let source let position const InitGame = async () => { InitWindow(screenWidth, screenHeight, 'raylib [shaders] example - Sieve of Eratosthenes') target = LoadRenderTexture(screenWidth, screenHeight) await addFile(`./examples/shaders/resources/shaders/glsl${GLSL_VERSION}/eratosthenes.fs`, 'eratosthenes.fs') shader = LoadShader(0, 'eratosthenes.fs') source = new Rectangle({ x: 0, y: 0, width: target.texture.width, height: -target.texture.height }) position = new Vector2({ x: 0, y: 0 }) } const UpdateGame = (ts) => { BeginTextureMode(target) ClearBackground(BLACK) DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLACK) EndTextureMode() BeginDrawing() ClearBackground(RAYWHITE) BeginShaderMode(shader) DrawTextureRec(target.texture, source, position, WHITE) EndShaderMode() EndDrawing() }