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raylib-wasm

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Make raylib games in JS for the web

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const InitGame = async () => { InitWindow(400, 250) } const UpdateGame = (ts) => { BeginDrawing() ClearBackground(BLACK) DrawText("Sorry, this demo is not ported, yet.", 15, 110, 20, RAYWHITE) EndDrawing() } /* #include "raylib.h" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); Vector2 ballPosition = { -100.0f, -100.0f }; Color ballColor = DARKBLUE; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- ballPosition = GetMousePosition(); if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON; else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) ballColor = LIME; else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE; else if (IsMouseButtonPressed(MOUSE_BUTTON_SIDE)) ballColor = PURPLE; else if (IsMouseButtonPressed(MOUSE_BUTTON_EXTRA)) ballColor = YELLOW; else if (IsMouseButtonPressed(MOUSE_BUTTON_FORWARD)) ballColor = ORANGE; else if (IsMouseButtonPressed(MOUSE_BUTTON_BACK)) ballColor = BEIGE; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawCircleV(ballPosition, 40, ballColor); DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } */