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raylib-wasm

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Make raylib games in JS for the web

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let camera let cubePosition async function InitGame () { InitWindow(800, 450) camera = new Camera3D() camera.position.x = 10 camera.position.y = 10 camera.position.z = 10 camera.target.x = 0 camera.target.y = 0 camera.target.z = 0 camera.up.x = 0 camera.up.y = 1 camera.up.z = 0 camera.fovy = 45 camera.projection = CAMERA_PERSPECTIVE cubePosition = new Vector3({x: 0, y: 0, z: 0 }) DisableCursor() } function UpdateGame(ts) { UpdateCamera(camera, CAMERA_FREE) if (IsKeyDown('Z')){ camera.target.x = 0 camera.target.y = 0 camera.target.z = 0 } BeginDrawing() ClearBackground(RAYWHITE) BeginMode3D(camera) DrawCube(cubePosition, 2, 2, 2, RED) DrawCubeWires(cubePosition, 2, 2, 2, MAROON) DrawGrid(10, 1) EndMode3D() DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5)) DrawRectangleLines( 10, 10, 320, 133, BLUE) DrawText("Free camera default controls:", 20, 20, 10, BLACK) DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY) DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY) DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY) DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY) DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY) EndDrawing() }