raylib-wasm
Version:
Make raylib games in JS for the web
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Markdown
This is the start of some ideas about making raylib games in JS for the web. It includes raylib 5.5 & raygui 4.0. You can see some examples [here](https://konsumer.js.org/raylib-wasm).
You can use it in [a codepen](https://codepen.io/konsumer/pen/NWEdxZq?editors=1000), for no setup.
Otherwsie you need to import the library from somewhere, like via CDN:
```html
<script type="module" src="https://konsumer.js.org/raylib-wasm/raylib/raylib.js"></script>
```
or you can put [raylib/](docs/raylib/) in your project and do this:
```html
<script type="module" src="raylib/raylib.js"></script>
```
Then use it like this:
```html
<raylib-game>
const InitGame = async () => {
InitWindow(800, 450)
}
const UpdateGame = (ts) => {
BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
DrawFPS(10, 10)
EndDrawing()
}
</raylib-game>
```
Have a look at [basic.html](docs/basic.html) for an example.
You can also use python on the web (pyiodide) if you prefer:
```html
<script src="https://cdn.jsdelivr.net/pyodide/v0.27.5/full/pyodide.js"></script>
<script type="module" src="https://konsumer.js.org/raylib-wasm/raylib/raylib-python.js"></script>
<raylib-python>
def init():
InitWindow(800, 450)
def update():
BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("Congrats! You created your first python window!", 150, 200, 20, LIGHTGRAY)
DrawFPS(10, 10)
EndDrawing()
</raylib-python
```
Have a look at [python.html](docs/python.html) for an example.
### development
You probably do not need to do this. Here is how I created the wasm/wrapper. Only do this, if you are actually working on the library:
```
# build & run local development web-server
npm start
```