UNPKG

ray-marching

Version:

Embedding ray marching in html files only

33 lines (32 loc) 1.24 kB
export declare class RayMarching extends HTMLElement { $canvas: HTMLCanvasElement; gl: WebGLRenderingContext | WebGL2RenderingContext; program?: WebGLProgram; attribLocation?: number; uniformLocation?: { resolution: WebGLUniformLocation | null; mouse: WebGLUniformLocation | null; time: WebGLUniformLocation | null; }; requestID?: number; beginAt?: number; resizeObserver?: ResizeObserver; intersectionObserver?: IntersectionObserver; childObserver?: MutationObserver; isIntersecting: boolean; static get observedAttributes(): string[]; get time(): number; constructor(); attributeChangedCallback(name: string, oldValue: string | null, newValue: string | null): void; connectedCallback(): void; disconnectedCallback(): void; handleResize(entries: ResizeObserverEntry[]): void; handleIntersection(entries: IntersectionObserverEntry[]): void; handleMousemove(e: MouseEvent): void; setupShader(): void; template(): string; createShader(type: GLenum, source: string): WebGLShader | null; createProgramObject(vs: WebGLShader, fs: WebGLShader): WebGLProgram | null; once(time: number): void; render(): void; }