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ray-marching

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Embedding ray marching in html files only

32 lines (31 loc) 1.05 kB
export declare class RayMarching extends HTMLElement { $canvas: HTMLCanvasElement; gl: WebGLRenderingContext; program: WebGLProgram; attribLocation: number; uniformLocation: { resolution: WebGLUniformLocation; mouse: WebGLUniformLocation; time: WebGLUniformLocation; }; requestID: number; beginAt: number; resizeObserver: ResizeObserver; intersectionObserver: IntersectionObserver; isIntersecting: boolean; static get observedAttributes(): string[]; get time(): number; constructor(); attributeChangedCallback(name: any, oldValue: any, newValue: any): void; connectedCallback(): void; disconnectedCallback(): void; handleResize(entries: any): void; handleIntersection(entries: any): void; handleMousemove(e: any): void; setupShader(): void; template(): string; createShader(type: any, source: any): WebGLShader | string; createProgramObject(vs: any, fs: any): WebGLProgram | string; once(time: number): void; render(): void; }