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rapidgame

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A cross-platform commandline tool that prebuilds cocos2d-x libraries for Windows, Mac, Linux, Android and iOS. Also a game templating system.

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// // Created using [RapidGame](http://wizardfu.com/rapidgame). // See the `LICENSE` file for the license governing this code. // Developed by Nat Weiss. // public var guiSkin : GUISkin; public var introSound : AudioClip; public var logo : GameObject; private var labelText = ""; private var logoStartPos; private var elapsedTime = 0.0; function Start() { logoStartPos = logo.transform.position; logoStartPos.x = Screen.width * .5; logoStartPos.z = Screen.height * .5 - 100 + .5; audio.PlayOneShot(introSound, 1.0); labelText = "TwoScene"; } function OnGUI() { // Create the main label text var w = 1000; var h = 300; var rect = Rect((Screen.width-w)*.5, (Screen.height-h)*.5 - 100, w, h); GUI.color = Color(.5, .5, .5, 1); GUI.skin = guiSkin; GUI.Label(rect, labelText); } function Update() { // Make the logo float up and down logo.transform.position.y = logoStartPos.y + (Mathf.Sin(elapsedTime * 3.1415 * .5)); elapsedTime += Time.deltaTime; }