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rapidgame

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A cross-platform commandline tool that prebuilds cocos2d-x libraries for Windows, Mac, Linux, Android and iOS. Also a game templating system.

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// // Created using [RapidGame](http://wizardfu.com/rapidgame). // See the `LICENSE` file for the license governing this code. // Developed by Nat Weiss. // static var score : int = 0; public var guiSkin : GUISkin; public var titleSkin : GUISkin; public var music : AudioClip; public var ball : GameObject; function Start() { Game.score = 0; Instantiate(ball, Vector3(0, 0, 0), Quaternion.identity); // Play music audio.loop = true; audio.clip = music; audio.Play(); } function OnGUI() { // Show score GUI.color = Color(.5, .5, .5, 1); GUI.skin = guiSkin; GUI.Label(Rect(40, 20, 100, 50), "Score: " + score); // Show game scene label var fadeTime = 5; if (Time.timeSinceLevelLoad < fadeTime) { GUI.color = Color(.5, .5, .5, 1.0 - (Time.timeSinceLevelLoad / fadeTime)); GUI.skin = titleSkin; var w = 1000; var h = 300; var rect = Rect((Screen.width-w)*.5, (Screen.height-h)*.5 - 100, w, h); GUI.Label(rect, "Game Scene"); } }