rapidgame
Version:
A cross-platform commandline tool that prebuilds cocos2d-x libraries for Windows, Mac, Linux, Android and iOS. Also a game templating system.
52 lines (44 loc) • 951 B
JSON
{
"engineDir": "lib/cocos2d/html",
"designWidth": 2048,
"designHeight": 1536,
"initialScene": "MenuScene",
"resourcePath": "Assets",
"debugPhysics": false,
"playMusic": true,
"project_type": "javascript",
"debugMode": 1,
"showFPS": false,
"frameRate": 60,
"id": "gameCanvas",
"renderMode": 0,
"modules": [
"cocos2d",
"chipmunk"
],
"jsList": [
"Assets/MenuScene.js",
"Assets/GameScene.js",
"Assets/lib/Loader.js"
],
"strings": {
"en": {
"title": "TwoScene",
"you-are-player-number": "Your magic number is %d."
}
},
"preload": [
"Ball.png",
"Logo.png"
],
"font": "DolceVita",
"loader": {
"bg-color": {"r": 218, "g": 214, "b": 212, "a": 255},
"text": "L o a d i n g . . .",
"text-font": "Arial",
"text-color": {"r": 128, "g": 128, "b": 128, "a": 255},
"text-size": 40,
"bar-color": {"r": 9, "g": 9, "b": 10, "a": 255},
"image-win-size-percent": 0.5
}
}