ranvier-datasource-sqlite
Version:
Enable Ranvier MUD to leverage Sqlite as a datasource. Inserts data for entities into configured table as a serialized json object and retrieves back into a JSON object for game use.
60 lines (47 loc) • 1.77 kB
JavaScript
;
const db = require('better-sqlite3')('ranvierdb');
/**
* Data source when you have all entities in a sqlite table
*/
class SqliteDataSource {
constructor() {
}
hasData(config = {}) {
if (config.table == undefined) {
throw new Error(`You must set a config value for table in your ranvier.json file for this data`);
}
db.exec('CREATE TABLE IF NOT EXISTS' + config.table + '(name TEXT UNIQUE, data TEXT)');
const stmt = db.prepare('SELECT name FROM ' + config.table);
return Promise.resolve(stmt.get());
}
fetchAll(config = {}) {
if (!this.hasData()) {
throw new Error(config.table + ` table does not exist and cannot create`);
}
const stmt = db.prepare('SELECT * FROM ' + config.table);
return Promise.resolve(stmt.all());
}
fetch(config = {}, id) {
const stmt = db.prepare('SELECT data FROM ' + config.table + ' WHERE name = ?');
const player = stmt.get(id);
if (player == undefined) {
throw new ReferenceError(`Record with id [${id}] not found.`);
}
return Promise.resolve(JSON.parse(player.data));
}
replace(config = {}, data) {
const stmt = db.prepare('REPLACE INTO ' + config.table + '(name, data) values (?, ?)');
return Promise.resolve(stmt.run(data.name, JSON.stringify(data, null, 2)));
}
update(config = {}, id, data) {
const exists = db.prepare('SELECT name from ' + config.table + ' where name = ?').get(id);
let result;
if (exists == undefined) {
result = db.prepare('INSERT INTO ' + config.table + '(data, name) values (?, ?)').run(JSON.stringify(data), id);
} else {
result = db.prepare('UPDATE ' + config.table + ' SET data = ? where name = ?').run(JSON.stringify(data), id);
}
return Promise.resolve(result);
}
}
module.exports = SqliteDataSource;